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RingBRP/README.md
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slaguru666andClaude Opus 5 09e33907fa Forge a creature from inside Foundry
CREATURE_FORGE_PLAN Part 5. A third button on the Actors sidebar, beside New
agent and New NPC. Pick what it does, how big it is and how bad it is; the
card underneath describes what those settings will actually produce, because
the argument for a derivation over a form is that it can be interrogated, and
choosing between "brute" and "sentinel" from two nouns is not interrogating
anything. The card is itself forged rather than written, so it cannot
describe a creature the derivation would not make.

generateCreature reads the catalogues out of the packs and calls the same
forgeCreature the CLI calls. Natural attacks carry their body-plan
declarations into flags.ringbrp.plans so the engine can read them.

The plan asks that the panel and the CLI cannot diverge, and importing one
derivation was most of that guarantee but not all of it: the two feed it from
DIFFERENT catalogues — content.mjs on one side, the built compendium on the
other. check-forge now builds the engine's view straight out of packs/weapons
and requires both to forge the same creature.

It found a divergence on its first run, in 40 of 90 pairs. The fallback took
the first usable natural attack from the caller's list, and that list arrives
in declaration order from content.mjs and in id order from the pack, so a
tiny vesh brute was punching for the CLI and constricting at the table. The
derivation may not depend on its caller's iteration order; it imposes its
own now.

Not yet verified in a running Foundry. The pure derivation is covered by 450
guarded combinations and the catalogue seam by the agreement check above, but
Actor.create, the pack reads and the dialog itself are the part
check-behaviour says outright it cannot reach. They need a world open, and
that has not happened yet.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-23 00:28:57 +01:00

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# THE CUSTODIANS
*A Basic Roleplaying game of crossings, as a Foundry VTT system.*
A drab British government agency deals with **crossings**. Reality keeps a record of
what belongs where, and it can be made to get it wrong. Agents are civil servants:
they carry warrant cards and cordon tape, they file in triplicate, and the thing that
makes them dangerous is that they know how the record works.
The tone is bureaucratic horror. Most cases close with an arrangement rather than a
fight, and the supernatural is a filing error somebody committed on purpose.
---
## Installing
**In Foundry:** *Game Systems → Install System → Manifest URL*
```
https://gitea.timevans.uk/slaguru666/RingBRP/raw/branch/main/system.json
```
**Or by hand:** clone this repository into your Foundry data directory as
`Data/systems/ringbrp`, then restart Foundry.
```bash
git clone https://gitea.timevans.uk/slaguru666/RingBRP.git ringbrp
```
Requires **Foundry v13+** (verified against v14.364). No modules are required. Dice So
Nice works if you have it, using your own dice — the system ships no dice skins and does
not touch anybody's dice settings.
### Deploying to a remote Foundry server
The built compendia in `packs/` **are committed on purpose**, so a remote server needs
nothing but the files:
```bash
cd /path/to/foundrydata/Data/systems
git clone https://gitea.timevans.uk/slaguru666/RingBRP.git ringbrp
# restart Foundry
```
`node_modules/` is *not* committed. You only need it if you intend to rebuild the
packs or regenerate art on that machine:
```bash
npm install # pulls classic-level, used to write the LevelDB packs
npm run build # rebuilds packs/ from tools/content.mjs
npm run check # the twenty-four guards; the build refuses to run if they fail
```
To update a deployed server: `git pull` and restart Foundry. If the pull touches
`packs/`, Foundry must be **stopped** first — LevelDB will not tolerate its files
changing underneath a running server.
---
## What is in the box
<!-- box:start -->
| | |
|---|---|
| **Postings** | 25, each with a key characteristic, trained skills, talents and its own kit |
| **Trades** | 10 ordinary jobs the department recruits from, plus induction |
| **Catalogue** | 244 items — 123 gear, 70 weapons, 32 armour, 19 vehicles |
| **Skills / talents** | 62 skills, 19 talents |
| **Bestiary** | 184 statblocks across folklore, horror and the far side |
| **Eras** | modern, antique, future, anomalous — the agency is old and never abolishes anything |
| **Icons** | 292, all generated from `tools/icons.mjs`; no external art |
| **Starter scenario** | **BLACK PLATFORM**, a six-player action starter, importable as a single Adventure |
| **Compendia** | pregens, NPCs, skills, weapons, armour, gear, vehicles, powers, tables, rules, the starter |
| **Rules journal** | 13 pages, generated from `rules.mjs` so the book cannot drift from the code |
<!-- box:end -->
---
## The rules, in brief
**d100 roll-under**, banding into critical / special / success / failure / fumble.
96–99 always fail, 00 always fumbles, and every skill has a 1% floor.
**Reaction Lanes** replace Strike Rank. Initiative is
`3 × max(⌈DEX/3⌉, ⌈readiness/10⌉)` less carried load, plus a d6, **re-rolled every
round** — including the first, so the opening round is ordered like every other.
**Coherence** runs 10 → 0 and measures how well-filed an agent is in reality. It bands
into Anchored / Loose / Adrift / Unmoored / Displaced, and spending it is how the
supernatural works.
**The Quiet Arts** are deliberate misfilings, not spells. They cost Coherence, and
they **only ever arrive from a crossing that goes wrong**.
**Defences are graded.** A defence stops a blow of its own quality or worse outright;
against something better it only reduces it by as many steps as it was outclassed by.
Only a critical stops a critical.
**Access is a record.** There is no hacking skill and nothing to break into — see
below.
**A weapon's fire mode is a decision.** Slow weapons shoot better and then make you
work; fast ones offer a second shot at the cost of both; rapid ones fire bursts; beams
can be held on the target for damage instead of hits. A weapon that cannot fire a
burst cannot be made to.
**Sights and lamps apply themselves.** A sight is graded by range band — a telescopic
sight is a penalty inside ten metres — and a carried lamp buys the dark back to dim,
never to daylight, and tells everyone where you are. Neither is a thing the player
selects: both are facts about what is in the pack.
---
## Borrowed Authority — the access subsystem
Deliberately not cyberpunk. Nobody jacks into anything.
What an agent has is a **named credential** belonging to somebody real, with a
**scope** of things that person could plausibly do, a **Trust** that erodes as it is
used, and **red flags** describing how the real owner behaves.
- **Inside its scope there is no roll.** A facilities contractor opening a plant room
is not intrusion, it is Tuesday. It costs 1 Trust and it works.
- **One tier beyond is a stretch** — roll, at −20 for each red flag you break. The
system is not testing whether you are clever. It is testing whether you are
behaving like the person whose name is on the record.
- **Two tiers beyond is impossible at any skill.** No percentage on any sheet gets a
contractor issuing accounts.
- A **fumble burns** the credential, and somebody real is going to be asked about it.
A credential is assembled, not found: up to **three dossier items, each a separate
scene using a different skill, at most one of them at a keyboard**. Items make the
credential better, never the roll easier.
**AI** is a posture on the target rather than an opponent — a *gatekeeper* raises what
counts as routine, an *analyst* writes a new red flag every time you stretch, an
*asset* stands in for a dossier item.
And you may spend **Coherence** to widen a scope, because reality can be made to
remember that the person always held that duty. It works. It always works. Push a
credential past what its Trust will carry and your file and theirs converge one step,
and nothing in this game spends anything to converge them back.
---
## Repository layout
```
ringbrp.mjs the system: sheets, engine, hooks (~5,500 lines)
rules.mjs THE SINGLE AUTHORITY for every rule formula
system.json Foundry manifest
template.json data model for every Actor and Item type
templates/ Handlebars sheets
styles/ one stylesheet
lang/en.json all user-facing text
icons/ fonts/ art/ generated art
packs/ built LevelDB compendia (committed — see Deploying)
tools/
content.mjs the catalogue: skills, weapons, armour, gear, vehicles, NPCs
build-packs.mjs builds packs/ — runs the twenty-four guards first and refuses on failure
make-icons.mjs draws all 231 icons
rules-text.mjs generates the rules journal FROM rules.mjs
mission.mjs the case generator
mission-tables.mjs its content tables
check-rules.mjs guard: no rule may be defined twice
check-kits.mjs guard: every posting's kit must exist and be usable
check-lang.mjs guard: no localisation key may be both a value and a branch
check-lethality.mjs guard: no creature may quietly change what it does to a party
check-rollable.mjs guard: no clue may hide behind a roll nobody present can make
docs/REVIEW_LOG.md the design and defect log, R-1 onward
```
### The one rule this codebase enforces on itself
**No rule formula may exist in more than one place.** Everything lives in `rules.mjs`,
and `tools/check-rules.mjs` fails the build if a formula is restated, if an alias
stops being identity-equal to what it aliases, if a constant is re-declared as a
literal, or if an exported rule has no spot-check. The packs used to be built under
one set of numbers and played under another; this makes that impossible to ship.
The build runs all twenty-four guards before it writes anything:
<!-- guards:start -->
```
check-seam: OK — 74 modules scanned, only all-specs.mjs reads NPCS/PREGENS from content.mjs
check-generator: OK — 210 posting × tier pairs draw from their own stores, 129 weapons issued, each with the skill it names
check-forge: OK — 450 creatures derived across 6 roles × 5 sizes × 5 tiers × 3 species, every one valid, armed with something its body can use, and reproducible from its seed; 90 of them forged identically from the built pack and from content.mjs
check-rules: OK — 113 rules, 72 files scanned, 3 aliases + 46 constant sets checked, 417 formulas verified
check-kits: OK — 25 roles, 10 trades, 226 catalogue items, every kit key resolves, every posting can use what it carries, every loadout distinct
check-lang: OK — en.json, 1044 keys, no leaf/branch collisions
check-templates: OK — 19 templates compile
check-behaviour: OK — 108 behavioural tests
check-scenarios: OK — 30 scenario files, 111 mechanic tags, every skill named resolves against 62 catalogue entries
check-rollable: OK — 101 rolls across 10 playable scenarios (records and art sheets are not rolls), every one reachable at 25% or better by somebody present
check-outcomes: OK — 21 beats, 18 state a failure, 6 a fumble, 8 a special; 81.3% of sessions hit a special with nothing written, down from 83.7% recorded
check-creatures: OK — 204 actor specs across 13 sources, every characteristic, skill, kit key, talent, species and style resolves, no duplicate keys
check-powers: OK — 142 powers classified, 2 wired and each one measurably changes its fight and is accounted for in the bestiary, 78 recorded as beyond the harness with a reason, 62 not fight rules
check-anatomy: OK — 5 body plans, 36 locations, d20 complete in both modes, every location drawn, every kind handled and destructible, 20 plan changes carried 432 wounds with their severity intact, 1 flyer(s) with a survivable landing
check-lethality: OK — 184 creatures, every one fighting exactly as recorded against the frozen party
check-focus: OK — focus fire measured against 138 packs, helps in 137 of them, 130 by more than their own noise; no measurable help against The dun cow, named in BESTIARY.md
check-firstblood: OK — the first disabling blow is worth 40 points of wipe rate in the four-player cut, 15.4 in the six-a-side line
check-attackers: OK — three of the four-player cut disable on 11.1% of their attacks or better, and one of them on 0.1%
check-fight-tail: OK — a fight past 15 rounds wipes the party 1.4x as often in the four-player cut and 2.4x at six a side, and nothing was truncated
check-packs: OK — 17 pack fights, 2000 runs each at seed 11, nothing truncated at 400 rounds, every figure matching the record
check-cited: OK — 187 cited figures across 30 scenario files resolve against 8 baselines
check-figures: 6 figure(s) waived, each on the record:
check-handouts: OK — 4 handouts, the two almanac pages identical in structure and columns, every line 41 miles from clean ground, nothing under 11pt
check-bestiary: OK — 184 creatures, the document matches the game
```
<!-- guards:end -->