Fourteen guards all average, so none can see how long a fight might run. 6000
fights per configuration: the cut runs a median of 11 and a 95th of 22, the
six-a-side line a median of 14 and a 95th of 32, and the longest seen are 71 and
79. The line is the LONGER fight, because more bodies means more of them fighting
on at reduced skill rather than dropping. Length predicts death: 61.6% of cut
fights past fifteen rounds are wipes against 42.0% of shorter ones.
maxRounds = 40 is the default every guard runs at and a fight reaching it is
scored as neither wipe nor win -- censoring 0.2% of cut fights and 1.87% of the
line's. Measured before proposing anything: uncensored, the swing moves 39.8 to
39.9 and 14.8 to 15.1, against a recorded noise of 2.1. The cap stays, documented
rather than corrected, because the cure is four re-recorded baselines.
Also R-270 addendum: the hit table is weighted toward the locations where the two
thresholds coincide -- 12 of 20 melee results, 15 of 20 ranged.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>