Stress test first: 150 characters across every posting, tier and species against fourteen invariants each, then the edges (characteristics at 1/3/21, every location destroyed, twelve pikes carried, hp set to -99). R-227: a destroyed head was a nap. The printed effect has always read "For anything that keeps its brain there, this is death" and the code set unconscious and stopped. destructionOutcomeFor() now says what destruction means. THE WORLD: falling (a die per 3 m, armour does not apply), drowning (CON rounds then a point a round, straight past the Major Wound threshold), fire (a condition with a size; armour helps on the round you catch and never after), explosives (one roll at the centre, shared by band, cover beats armour). AUTOMATIC FIRE: one roll, the success level says how much of the burst arrived, and the rounds are spent either way. TWO WEAPONS: -20/-40, or 0/-20 with the new Ambidextrous talent; the off hand takes the lighter weapon and nothing over 2 kg. BESTIARY: 21 entries in three families — folklore, horror, and what comes back from further along — each with characteristics, natural armour, tactics and a POWER written as a rule with a cost. SPACE: eight stations, each on a skill somebody already has, so the Physician has a chair. Range is a band; the helm moves one a round, in or out. Heat is the pressure and took two rounds of playtest tuning to stop being a countdown. 64 rules, 198 spot-checked formulas, a 12-page rulebook in reading order. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
348 lines
27 KiB
JavaScript
348 lines
27 KiB
JavaScript
/**
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* Guard against the single most persistent defect in this project: a rule
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* implemented in two places and changed in one. Five separate bugs came from it,
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* the worst being packs built with double hit points because the builder kept its
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* own drifted copy of the formula.
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*
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* Three properties, each closing a different escape route:
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* 1. NO file in the system except rules.mjs may define a canonical rule. Scanned
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* by discovery, not by a hardcoded file list, so a new file cannot slip past.
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* 2. Every re-export or alias of a canonical name must BE that function, not a
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* same-named copy. Aliases are discovered from the source, not hand-listed.
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* 3. Every function rules.mjs exports must be exercised by at least one check, so
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* adding a rule cannot silently arrive with zero coverage.
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*
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* Run before building packs; build-packs.mjs refuses to build if this fails.
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*/
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import { readFile, readdir } from "node:fs/promises";
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import * as RULES from "../rules.mjs";
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import * as CONTENT from "./content.mjs";
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const canonical = Object.keys(RULES).filter(k => typeof RULES[k] === "function");
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let failures = 0;
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const fail = m => { console.error(" FAIL " + m); failures++; };
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/* 1. discover every source file, and let none of them re-define a rule ------- */
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const root = new URL("../", import.meta.url);
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const files = [];
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for (const dir of ["", "tools/"]) {
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for (const name of await readdir(new URL(dir, root))) {
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if (!name.endsWith(".mjs")) continue;
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const rel = dir + name;
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if (rel === "rules.mjs" || rel === "tools/check-rules.mjs") continue;
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files.push(rel);
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}
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}
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for (const rel of files) {
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const src = await readFile(new URL(rel, root), "utf8");
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for (const name of canonical) {
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const defined = new RegExp(`^\\s*(?:export\\s+)?(?:async\\s+)?function ${name}\\s*\\(`, "m").test(src)
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|| new RegExp(`^\\s*(?:export\\s+)?(?:const|let|var) ${name}\\s*=\\s*(?:\\(|function|async)`, "m").test(src);
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if (defined) fail(`${rel} defines ${name}() — it belongs to rules.mjs alone`);
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}
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}
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/* 2. aliases must be identity-equal ---------------------------------------- *
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* REQUIRED is authoritative and hand-held on purpose. Discovery alone is not
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* enough: the original bug replaced an alias with an arrow function, which a
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* discovery regex simply stops matching — the guard then skips it and reports
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* OK. Absence must fail loudly, so every required alias is asserted by name and
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* discovery may only ADD to the set, never shrink it. */
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const REQUIRED = { hitPoints: "hitPointsFor", majorWound: "majorWoundFor", damageModifier: "damageModifierFor" };
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const contentSrc = await readFile(new URL("tools/content.mjs", root), "utf8");
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const discovered = Object.fromEntries(
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[...contentSrc.matchAll(/^export const (\w+)\s*=\s*(\w+);/gm)]
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.filter(([, , target]) => canonical.includes(target))
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.map(([, alias, target]) => [alias, target]));
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const pairs = { ...discovered, ...REQUIRED };
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for (const [alias, target] of Object.entries(pairs)) {
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if (!(alias in CONTENT)) fail(`content.${alias} is missing — it must re-export rules.${target}`);
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else if (CONTENT[alias] !== RULES[target]) fail(`content.${alias} is not the same function as rules.${target}`);
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}
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/* 2b. constants are rules too ----------------------------------------------- *
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* Functions were guarded from the start; the REACTION constants were not, and a
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* second object literal for them survived in ringbrp.mjs with its own copy of the
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* divisors. Any non-function export of rules.mjs is now held to the same standard:
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* no other file may write an object literal containing its keys. */
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const constants = Object.keys(RULES).filter(k => typeof RULES[k] === "object" && RULES[k]);
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for (const name of constants) {
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const keys = Object.keys(RULES[name]);
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if (keys.length < 2) continue;
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for (const rel of files) {
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const src = await readFile(new URL(rel, root), "utf8");
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// an object literal that carries two or more of the canonical keys is a copy
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for (const m of src.matchAll(/=\s*\{([^{}]*)\}/g)) {
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const hits = keys.filter(k => new RegExp(`\\b${k}\\s*:`).test(m[1]));
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if (hits.length >= 2) fail(`${rel} re-declares ${name} keys (${hits.join(", ")}) — assign rules.${name} itself`);
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}
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}
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}
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/* 2c. content sanity: species profiles must exist ---------------------------- *
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* Every pregen shipped with speciesProfile "hominid" — a name left over from the
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* Ringworld setting that is not a key in locationTables. It only ever worked
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* because the sheet falls back to baseline, so three of four agents were quietly
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* drawn and hit-located as something the game does not define. */
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{
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const engineSrc = await readFile(new URL("ringbrp.mjs", root), "utf8");
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const tablesBlock = engineSrc.match(/^RINGBRP\.locationTables = \{([\s\S]*?)^\};/m);
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const profiles = tablesBlock
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? [...tablesBlock[1].matchAll(/^ {2}(\w+):\s*\{/gm)].map(x => x[1]) : [];
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const tpl = JSON.parse(await readFile(new URL("template.json", root), "utf8"));
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const found = [];
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(function walk(o) {
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if (Array.isArray(o)) return o.forEach(walk);
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if (o && typeof o === "object") for (const [k, v] of Object.entries(o)) {
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if (k === "speciesProfile") found.push(v); else walk(v);
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}
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})(tpl);
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if (!profiles.length) fail("could not read locationTables — the species check is not running");
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for (const v of found) {
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if (!profiles.includes(v)) fail(`template.json speciesProfile "${v}" is not a species (have: ${profiles.join(", ")})`);
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}
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}
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/* 3. behaviour, with mandatory coverage of every exported rule ---------------- */
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const checks = [
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["hitPointsFor(13,10)", RULES.hitPointsFor(13, 10), 12],
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["hitPointsFor(10,19)", RULES.hitPointsFor(10, 19), 15],
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["hitPointsFor(0,0)", RULES.hitPointsFor(0, 0), 1],
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["majorWoundFor(12)", RULES.majorWoundFor(12), 6],
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["majorWoundFor(15)", RULES.majorWoundFor(15), 8],
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["reactionBaseFrom(18,34)", RULES.reactionBaseFrom(18, 34), 18],
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["reactionBaseFrom(10,71)", RULES.reactionBaseFrom(10, 71), 24],
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["reflexRating(18)", RULES.reflexRating(18), 6],
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["awarenessRating(71)", RULES.awarenessRating(71), 8],
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["damageModifierFor(37)", RULES.damageModifierFor(37), "+1d6"],
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["damageModifierFor(5)", RULES.damageModifierFor(5), "-1d6"],
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["damageModifierFor(13)", RULES.damageModifierFor(13), "-1d3"],
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["damageModifierFor(80)", RULES.damageModifierFor(80), "+5d6"],
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["locationMaxHp(12,0.42)", RULES.locationMaxHp(12, 0.42), 6],
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["styleFor('aware')", RULES.styleFor("aware"), "aware"],
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["ceil(1.1)", RULES.ceil(1.1), 2],
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// every point over free carry costs, not just whole steps
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["encumbranceFrom(30,20).over", RULES.encumbranceFrom(30, 20).over, 10],
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["encumbranceFrom(30,20).srLoad", RULES.encumbranceFrom(30, 20).srLoad, 1],
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["encumbranceFrom(10,20).over", RULES.encumbranceFrom(10, 20).over, 0],
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["encumbranceFrom(10,20).skillPenalty", RULES.encumbranceFrom(10, 20).skillPenalty, 0],
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// load is exact, not banded: 3.4 kg over costs 0.3, not a whole point
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["reactionLoadFrom(0.34)", RULES.reactionLoadFrom(0.34), 0.4],
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["reactionLoadFrom(2)", RULES.reactionLoadFrom(2), 2],
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["reactionLoadFrom(0)", RULES.reactionLoadFrom(0), 0],
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["reactionPrintedFrom(24,0.34)", RULES.reactionPrintedFrom(24, 0.34), 23.6],
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// the smallest excess still costs: 100 g over is 0.1, never 0
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["reactionLoadFrom(0.01)", RULES.reactionLoadFrom(0.01), 0.1],
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["reactionPrintedFrom(15,2)", RULES.reactionPrintedFrom(15, 2), 13],
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// R-56: no load may reduce an agent below 1 — last, never never
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["reactionPrintedFrom(15,30)", RULES.reactionPrintedFrom(15, 30), 1],
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// Major Wounds are penalties, not prose. Concussion hits every category via `all`.
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["woundEffectsFor([concussed]).all", RULES.woundEffectsFor([{key:"concussed"}]).all, -20],
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["woundEffectsFor(x2 concussed).all", RULES.woundEffectsFor([{key:"concussed"},{key:"concussed"}]).all, -40],
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["woundEffectsFor([mobility]).movFactor", RULES.woundEffectsFor([{key:"mobility"}]).movFactor, 0.5],
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["woundEffectsFor([manipulation])", RULES.woundEffectsFor([{key:"manipulation"}]).manipulation, -30],
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["woundEffectsFor([deepBleeding])", RULES.woundEffectsFor([{key:"deepBleeding"}]).bleed, 2],
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["woundEffectsFor([crippling])", RULES.woundEffectsFor([{key:"crippling"}]).defenceOnly, true],
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// a missing variant must not quietly cost nothing
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["woundEffectsFor([sensory no variant])", RULES.woundEffectsFor([{key:"sensory"}]).perception, -40],
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["woundEffectsFor([]).all", RULES.woundEffectsFor([]).all, 0],
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// bleeding: the rate and the way to stop it are one authority
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["bleedRateFor([bleeding])", RULES.bleedRateFor([{key:"bleeding"}]), 1],
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["bleedRateFor([deep,bleeding])", RULES.bleedRateFor([{key:"deepBleeding"},{key:"bleeding"}]), 3],
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["bleedRateFor([]) ", RULES.bleedRateFor([]), 0],
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["rate agrees with woundEffectsFor", RULES.bleedRateFor([{key:"deepBleeding"}]) === RULES.woundEffectsFor([{key:"deepBleeding"}]).bleed, true],
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["bleedStoppedBy(bleeding, firstaid)", RULES.bleedStoppedBy("bleeding",{family:"first_aid"}), true],
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["bleedStoppedBy(deep, average firstaid)", RULES.bleedStoppedBy("deepBleeding",{family:"first_aid",difficulty:"average"}), false],
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["bleedStoppedBy(deep, difficult firstaid)",RULES.bleedStoppedBy("deepBleeding",{family:"first_aid",difficulty:"difficult"}), true],
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["bleedStoppedBy(deep, medicine)", RULES.bleedStoppedBy("deepBleeding",{family:"medicine"}), true],
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["bleedStoppedBy(deep, athletics)", RULES.bleedStoppedBy("deepBleeding",{family:"athletics"}), false],
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// range ladder and coherence bands, now shared with the rules journal
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["rangeBandFrom(5).mod", RULES.rangeBandFrom(5, {short:10,medium:30,long:90}).mod, 0],
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["rangeBandFrom(25).mod", RULES.rangeBandFrom(25, {short:10,medium:30,long:90}).mod, -10],
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["rangeBandFrom(60).mod", RULES.rangeBandFrom(60, {short:10,medium:30,long:90}).mod, -30],
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["rangeBandFrom(150).mod", RULES.rangeBandFrom(150, {short:10,medium:30,long:90}).mod, -50],
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["rangeBandFrom(400).mod", RULES.rangeBandFrom(400, {short:10,medium:30,long:90}).mod, null],
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["coherenceBandFrom(10).id", RULES.coherenceBandFrom(10).id, "anchored"],
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["coherenceBandFrom(6).id", RULES.coherenceBandFrom(6).id, "loose"],
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["coherenceBandFrom(4).id", RULES.coherenceBandFrom(4).id, "adrift"],
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["coherenceBandFrom(1).id", RULES.coherenceBandFrom(1).id, "unmoored"],
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["coherenceBandFrom(0).id", RULES.coherenceBandFrom(0).id, "displaced"],
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// a lost location must cost something, for every kind the species tables use
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["locationEffectsFor([]) is inert", RULES.locationEffectsFor([]).all, 0],
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["leg disabled → physical", RULES.locationEffectsFor([{kind:"leg",disabled:true}]).physical, -30],
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["leg destroyed → MOV floor", RULES.locationEffectsFor([{kind:"leg",disabled:true,destroyed:true}]).movFactor, 0.1],
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["arm disabled → hands", RULES.locationEffectsFor([{kind:"arm",disabled:true}]).manipulation, -30],
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["head disabled → unconscious", RULES.locationEffectsFor([{kind:"head",disabled:true}]).unconscious, true],
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["vesh ridge → perception", RULES.locationEffectsFor([{kind:"ridge",disabled:true}]).perception, -30],
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["vesh grasp → hands", RULES.locationEffectsFor([{kind:"grasp",disabled:true}]).manipulation, -30],
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// the Cadence rule: each body lost costs the WHOLE person
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["cadence 1 body lost", RULES.locationEffectsFor([{kind:"unit",disabled:true}]).all, -10],
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["cadence 3 bodies lost", RULES.locationEffectsFor(Array.from({length:3},()=>({kind:"unit",disabled:true}))).all, -30],
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// encumbrance reaches physical skills and leaves the mind alone
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["encumbrancePenaltyFor(10,'phys')", RULES.encumbrancePenaltyFor(10,"phys"), -10],
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["encumbrancePenaltyFor(10,'ranged')", RULES.encumbrancePenaltyFor(10,"ranged"), -10],
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["encumbrancePenaltyFor(10,'manip')", RULES.encumbrancePenaltyFor(10,"manip"), -10],
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["encumbrancePenaltyFor(10,'mental')", RULES.encumbrancePenaltyFor(10,"mental"), 0],
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["encumbrancePenaltyFor(10,'comm')", RULES.encumbrancePenaltyFor(10,"comm"), 0],
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["encumbrancePenaltyFor(0,'phys')", RULES.encumbrancePenaltyFor(0,"phys"), 0],
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// free carry counts strength AND mass, not strength alone
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["freeCarryFor(18,19)", RULES.freeCarryFor(18,19), 37],
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["freeCarryFor(12,13)", RULES.freeCarryFor(12,13), 25],
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["freeCarryFor(0,0)", RULES.freeCarryFor(0,0), 1],
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// defending: the first is free, each one after is harder
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["defencePenaltyFor(0)", RULES.defencePenaltyFor(0), 0],
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["defencePenaltyFor(1)", RULES.defencePenaltyFor(1), -30],
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["defencePenaltyFor(3)", RULES.defencePenaltyFor(3), -90],
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["defenceTypeAllowed('dodge','parry')", RULES.defenceTypeAllowed("dodge","parry"), "dodge"],
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["defenceTypeAllowed('','parry')", RULES.defenceTypeAllowed("","parry"), "parry"],
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// defences are graded: a defence stops its own quality or worse, and only
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// shaves a better blow by as many steps as it was outclassed by
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// the extraction spends the way home, not anybody's hit points
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["returnPenaltyFor(0)", RULES.returnPenaltyFor(0), 0],
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["returnPenaltyFor(2)", RULES.returnPenaltyFor(2), -20],
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["returnPenaltyFor(9) is capped", RULES.returnPenaltyFor(9), -30],
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["returnIsDifficult(1)", RULES.returnIsDifficult(1), false],
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["returnIsDifficult(2)", RULES.returnIsDifficult(2), true],
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["extractionCostFor(success)", RULES.extractionCostFor("success").clock, 0],
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["extractionCostFor(failure) narrows", RULES.extractionCostFor("failure").clock, 1],
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["extractionCostFor(failure) still out",RULES.extractionCostFor("failure").completes, true],
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["extractionCostFor(fumble) strands", RULES.extractionCostFor("fumble").completes, false],
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["extractionCostFor(critical) buys back",RULES.extractionCostFor("critical").clock, -1],
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// space combat: every station is a skill somebody already has
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["spaceBandRank(close)", RULES.spaceBandRank("close"), 2],
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["spaceBandRank(unknown) is close", RULES.spaceBandRank("nonesuch"), 2],
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["spaceBandAfter(close, +1)", RULES.spaceBandAfter("close",1), "standoff"],
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["spaceBandAfter(docked, -1) floors", RULES.spaceBandAfter("docked",-1), "docked"],
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["spaceRangeModFor(knife)", RULES.spaceRangeModFor("knife"), 20],
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["spaceRangeModFor(distant)", RULES.spaceRangeModFor("distant"), -30],
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["spaceHitFor(special)", RULES.spaceHitFor("special"), 2],
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["spaceHitFor(special, marked)", RULES.spaceHitFor("special",{marked:true}), 3],
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["spaceHitFor(failure)", RULES.spaceHitFor("failure"), 0],
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["heatEffectsFor(7) blinds", RULES.heatEffectsFor(7).blind, true],
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["heatEffectsFor(3) is clear", RULES.heatEffectsFor(3).penalty, 0],
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["heatEffectsFor(9) is slow", RULES.heatEffectsFor(9).slow, true],
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["craftConditionFor(quarter hull)", RULES.craftConditionFor({hull:5,hullMax:20}).state, "failing"],
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["craftConditionFor(gone)", RULES.craftConditionFor({hull:0,hullMax:20}).state, "lost"],
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// the ways the world kills you
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["fallDamageFor(6)", RULES.fallDamageFor(6).formula, "2d6"],
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["fallDamageFor(30)", RULES.fallDamageFor(30).formula, "10d6"],
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["fallDamageFor(30, soft+controlled)", RULES.fallDamageFor(30,{soft:true,controlled:true}).formula, "2d6"],
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["fallDamageFor ignores armour", RULES.fallDamageFor(6).ignoresArmour, true],
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["breathRoundsFor(12)", RULES.breathRoundsFor(12), 12],
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["breathRoundsFor(12) caught out", RULES.breathRoundsFor(12,{prepared:false}), 6],
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["fireBandFor(engulf)", RULES.fireBandFor("engulf").damage, "3d6"],
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["fireBandFor(unknown) is clothes", RULES.fireBandFor("nonesuch").id, "clothes"],
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["blastBandFor(2, r6)", RULES.blastBandFor(2,6).id, "contact"],
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["blastBandFor(11, r6)", RULES.blastBandFor(11,6).id, "far"],
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["blastBandFor(40, r6) is outside", RULES.blastBandFor(40,6), null],
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["blastShareFor(20, far)", RULES.blastShareFor(20,RULES.blastBandFor(11,6)), 5],
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["blastAfterCover(20, solid)", RULES.blastAfterCover(20,"solid"), 5],
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["blastAfterCover(20, sealed)", RULES.blastAfterCover(20,"sealed"), 0],
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// automatic fire: one roll, the band says how much arrived
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["burstHitsFor(critical, full)", RULES.burstHitsFor("critical","full"), 10],
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["burstHitsFor(success, short)", RULES.burstHitsFor("success","short"), 1],
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["burstHitsFor(failure, long)", RULES.burstHitsFor("failure","long"), 0],
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["burstRoundsSpent(long, 4 loaded)", RULES.burstRoundsSpent("long",4), 4],
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// two weapons
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["twoWeaponPenaltyFor() off hand", RULES.twoWeaponPenaltyFor().off, -40],
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["twoWeaponPenaltyFor(trained) main", RULES.twoWeaponPenaltyFor({trained:true}).main, 0],
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["canPairWeapons(1.2, 0.4)", RULES.canPairWeapons(1.2,0.4), true],
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["canPairWeapons(3, 3) refuses", RULES.canPairWeapons(3,3), false],
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// destroying something they cannot live without
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["destructionOutcomeFor(head, destroyed)", RULES.destructionOutcomeFor("head",true), "dead"],
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["destructionOutcomeFor(head, disabled)", RULES.destructionOutcomeFor("head",false), "none"],
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["destructionOutcomeFor(vital, destroyed)", RULES.destructionOutcomeFor("vital",true), "dying"],
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["destructionOutcomeFor(leg, destroyed)", RULES.destructionOutcomeFor("leg",true), "none"],
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// zero is a clock, not a state: dying, then dead, and the record decides the rest
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["dyingLimitFor(6)", RULES.dyingLimitFor(6), 6],
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["dyingLimitFor(1) has a floor", RULES.dyingLimitFor(1), 2],
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["conditionFor(hp 8)", RULES.conditionFor({hp:8}), "up"],
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["conditionFor(hp 2) is down", RULES.conditionFor({hp:2}), "down"],
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["conditionFor(hp 0) is dying", RULES.conditionFor({hp:0,majorWound:6}), "dying"],
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["conditionFor(count met) is dead", RULES.conditionFor({hp:0,dyingRounds:6,majorWound:6}), "dead"],
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["stabilised never reaches dead", RULES.conditionFor({hp:0,dyingRounds:9,majorWound:6,stabilised:true}), "dying"],
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["lastEntryFor(10)", RULES.lastEntryFor(10).id, "recorded"],
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["lastEntryFor(3)", RULES.lastEntryFor(3).id, "unclosed"],
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["lastEntryFor(0)", RULES.lastEntryFor(0).id, "transferred"],
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// the case ramp: attrition accumulates and stops; only Containment is Difficult
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|
["phaseRampFor(0) is the way in", RULES.phaseRampFor(0,"approach").difficulty, "average"],
|
|
["phaseRampFor(0) modifier", RULES.phaseRampFor(0,"approach").modifier, 0],
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["phaseRampFor(2) modifier", RULES.phaseRampFor(2,"search").modifier, -10],
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|
["phaseRampFor(9) is capped", RULES.phaseRampFor(9,"search").modifier, -15],
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|
["containment is Difficult", RULES.phaseRampFor(3,"containment").difficulty, "difficult"],
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["containment does NOT also ramp", RULES.phaseRampFor(3,"containment").modifier, 0],
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|
// access is a record: scope is a hard ceiling, not a difficulty
|
|
["scopeRank('routine')", RULES.scopeRank("routine"), 2],
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|
["scopeRank(unknown)", RULES.scopeRank("nonesuch"), 0],
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|
["scopeStanceFor(routine, routine)", RULES.scopeStanceFor("routine","routine"), "in-scope"],
|
|
["scopeStanceFor(routine, privileged)", RULES.scopeStanceFor("routine","privileged"), "stretch"],
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|
["scopeStanceFor(routine, administrative)", RULES.scopeStanceFor("routine","administrative"), "impossible"],
|
|
["scrutinyFor(2 flags)", RULES.scrutinyFor(2), -40],
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|
["authorityOutcomeFor(special)", RULES.authorityOutcomeFor("special").trustDelta, 0],
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|
["authorityOutcomeFor(success)", RULES.authorityOutcomeFor("success").trustDelta, -1],
|
|
["authorityOutcomeFor(fumble) burns", RULES.authorityOutcomeFor("fumble").burned, true],
|
|
["trustAfter(1, -1) floors at nothing", RULES.trustAfter(1,-1), 0],
|
|
["trustAfter(4, +1) is capped", RULES.trustAfter(4,1), 4],
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|
["dossierTrustFor(3)", RULES.dossierTrustFor(3), 4],
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|
["dossierTrustFor(0)", RULES.dossierTrustFor(0), 1],
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|
["dossierScopeFor(2, remit)", RULES.dossierScopeFor(2,true), "routine"],
|
|
["dossierScopeFor(3, no remit)", RULES.dossierScopeFor(3,false), "read"],
|
|
["widenScopeCostFor(0)", RULES.widenScopeCostFor(0), 1],
|
|
["widenScopeCostFor(3)", RULES.widenScopeCostFor(3), 4],
|
|
["mergeStageFor(4) is terminal", RULES.mergeStageFor(4).terminal, true],
|
|
["mergeStageFor(0)", RULES.mergeStageFor(0).step, 0],
|
|
// fists are a fallback, never a peer of the weapon in hand
|
|
["brawlFallbackFor(50)", RULES.brawlFallbackFor(50), 30],
|
|
["brawlFallbackFor(75)", RULES.brawlFallbackFor(75), 45],
|
|
["brawlFallbackFor(30) hits the floor", RULES.brawlFallbackFor(30), 25],
|
|
["brawlFallbackFor(0) hits the floor", RULES.brawlFallbackFor(0), 25],
|
|
// Dodge's base is DEX x 2, and it is a floor rather than a replacement
|
|
["skillBaseFrom('dex*2', DEX 13)", RULES.skillBaseFrom("dex*2",{dex:{value:13}}), 26],
|
|
["skillBaseFrom('dex', DEX 13)", RULES.skillBaseFrom("dex",{dex:{value:13}}), 13],
|
|
["skillBaseFrom('dex*2+5', DEX 13)", RULES.skillBaseFrom("dex*2+5",{dex:{value:13}}),31],
|
|
["skillBaseFrom('' , anything)", RULES.skillBaseFrom("",{dex:{value:13}}), 0],
|
|
["skillBaseFrom(junk) is refused", RULES.skillBaseFrom("dex*2; drop",{dex:{value:13}}), 0],
|
|
["levelRank('critical')", RULES.levelRank("critical"), 4],
|
|
["levelRank(unknown reads as failure)", RULES.levelRank("nonesuch"), 1],
|
|
["defenceOutcomeFor(crit, crit)", RULES.defenceOutcomeFor("critical","critical").turnedAside, true],
|
|
["defenceOutcomeFor(crit, special)", RULES.defenceOutcomeFor("critical","special").landsAt, "success"],
|
|
["defenceOutcomeFor(crit, success)", RULES.defenceOutcomeFor("critical","success").landsAt, "special"],
|
|
["defenceOutcomeFor(crit, failure)", RULES.defenceOutcomeFor("critical","failure").landsAt, "critical"],
|
|
["defenceOutcomeFor(special, success)", RULES.defenceOutcomeFor("special","success").landsAt, "success"],
|
|
["defenceOutcomeFor(special, special)", RULES.defenceOutcomeFor("special","special").turnedAside, true],
|
|
["defenceOutcomeFor(success, success)", RULES.defenceOutcomeFor("success","success").turnedAside, true],
|
|
["defenceOutcomeFor(success, fumble)", RULES.defenceOutcomeFor("success","fumble").landsAt, "success"],
|
|
// the Quiet Arts cost Coherence, and Unmake costs more than the rest
|
|
["powerCostFor('thread')", RULES.powerCostFor("thread"), 1],
|
|
["powerCostFor('thread', pushed)", RULES.powerCostFor("thread",{pushed:true}), 2],
|
|
["powerCostFor('unmake')", RULES.powerCostFor("unmake"), 2],
|
|
["powerCostFor('unmake', pushed)", RULES.powerCostFor("unmake",{pushed:true}), 4],
|
|
["powerCostFor(unknown art)", RULES.powerCostFor("nonesuch"), 1],
|
|
["powerStartingRating(13)", RULES.powerStartingRating(13), 26],
|
|
["powerStartingRating(30) is capped", RULES.powerStartingRating(30), 45],
|
|
["powerStartingRating(0) has a floor", RULES.powerStartingRating(0), 5],
|
|
// an Art arrives only from a crossing that went wrong
|
|
["crossingGrantsArt(success, 10)", RULES.crossingGrantsArt("success", 10), false],
|
|
["crossingGrantsArt(failure, 10)", RULES.crossingGrantsArt("failure", 10), false],
|
|
["crossingGrantsArt(failure, 2)", RULES.crossingGrantsArt("failure", 2), true],
|
|
["crossingGrantsArt(fumble, 10)", RULES.crossingGrantsArt("fumble", 10), true],
|
|
["crossingCostFor(fumble)", RULES.crossingCostFor("fumble"), 2],
|
|
["crossingCostFor(success)", RULES.crossingCostFor("success"), 0],
|
|
// the pool darkens as the agent comes apart
|
|
["crossingArtPoolFor(10)", RULES.crossingArtPoolFor(10).join(","), "thread,echo,witness"],
|
|
["crossingArtPoolFor(4)", RULES.crossingArtPoolFor(4).join(","), "hollow,thread,echo"],
|
|
["crossingArtPoolFor(1)", RULES.crossingArtPoolFor(1).join(","), "unmake,ledger,hollow"]
|
|
];
|
|
for (const [label, got, want] of checks) {
|
|
if (got !== want) fail(`${label} = ${JSON.stringify(got)}, expected ${JSON.stringify(want)}`);
|
|
}
|
|
|
|
const covered = new Set(checks.map(([label]) => label.slice(0, label.indexOf("("))));
|
|
for (const name of canonical) {
|
|
if (!covered.has(name)) fail(`rules.${name}() has no spot-check — every exported rule must be exercised`);
|
|
}
|
|
|
|
if (failures) { console.error(`\ncheck-rules: ${failures} failure(s)`); process.exit(1); }
|
|
console.log(`check-rules: OK — ${canonical.length} rules, ${files.length} files scanned, `
|
|
+ `${Object.keys(pairs).length} aliases + ${constants.length} constant sets checked, ${checks.length} formulas verified`);
|