Seed 6142, banding from rules.mjs rather than estimated, every roll logged.
Run because desk pass 1's 4:25 describes a scenario that no longer exists --
Act Two was 65 minutes when that pass ran and is now 45.
VERDICT: the clock holds, and for the reason it was built to. Every beat in
Act Two ended on something written into the text rather than on GM judgement,
which is what the recut was for and what the 65-minute version never had. The
run landed at ~3:46 against 3:40, with two of three Pacing Note cuts taken and
the third still in hand -- the first time this scenario has finished a pass
with a cut unspent.
A hostile seed, deliberately not re-rolled: two fumbles, eight failures, and
the party's one reliable Act Four test missing. A clock only tested under lucky
rolls is not tested, because failure is what generates table time.
THREE THINGS THE DICE FOUND, none of them about minutes:
- A SPECIAL FIGHTS THE REST CLOCK. Renshaw rolled 7 against 63 and the column
opened up at exactly the moment the scene wanted to end. A GM who has just
rewarded a good roll will not then stand the line up. The roleplay-first
archetype's verdict was "I rolled a 7 and got less time", which is the only
sour note in the session and a real design fault.
- THE RE-CUT-THE-PEG FUMBLE HAS NO DURATION. The clause is one of the best
things in the document and the text itself says a table will chase it. It
added ten minutes with no guidance about what ends it.
- A FUMBLED PERSUADE ON SWINBURNE HAS NO ANSWER. H01's failure case is written
for a party who did not ask, not one that asked badly. Predates v0.13, and
the third pass running to find the failure cases written for absence rather
than for bad rolls.
WHAT WORKED, WRITTEN BLIND: the unsettled countdown outcome added in v0.12 was
asked for on its first ever roll -- the understudy fumbled 100 against
Ashcroft's failure on the Difficult branch, so the contest came back unsettled.
That is the 14.5% case, it is the aggressor-fumble the rule's author left for
this document to price, and the price is right. No fix needed.
Also confirmed: THE OFFER running inside the column scene costs zero wall
clock, and has a side-effect worth keeping on purpose -- the aside has no
audience, so Ashcroft returns to a conversation that moved on without him.
Five fixes listed, none applied. npm run check: 17 guards, exit 0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>