Seed 16 is the missing corner -- party takes first blood in round 1 and is wiped
anyway -- and it runs 24 rounds. Its last five are Neil dropped by a critical
through armour, then Dominic alone at 1%, failing three times, then dying. That
is what three effective attackers costs at a table when a fight goes long.
Corrects a mechanism I had written twice: a disabling hit does not remove an
attacker, it charges 30 points off physical or manipulation per locationEffectsFor.
Bhattacharya keeps swinging at 10 for four rounds. A slope, not a cliff.
Neither guard fired and neither was wrong: the fight sits in the 25.5% the swing
does not cover, and no guard measures the tail because all of them average.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>