- Foundry v13/v14 compatibility (verified on 14.364) - Complete "Ringworld '84" retheme: CSS custom properties, warm space-black + bronze + ring-arc amber palette, uniform across sheets, dialogs, chat cards, hit-location picker, and impulse HUD - Fix HP damage evaporating on re-prepare: maximums always derived, current values source-authoritative, with a one-time world migration - Ammunition tracking: per-attack consumption, reload button, ammo badge; empty weapons block attacks - Energy weapons auto-link a carried power pack instead of failing - Special Success rolls damage dice twice; fumbles flag GM adjudication (both toggleable world settings) - Defender Dodge prompt before damage (special hits need special dodge) - Damage Mod and derived rolls always recompute; shown read-only - Creature sheet rebuilt to full parity: characteristics, derived rolls, body-schema hit grid with AP totals, weapons/armor/skills - Seeded "Ringworld GM Reference" journal (outcomes, impulses, attack workflow, wounds, 1984 quirks, quick start) - Shared characteristic-check dialog between explorer and creature Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
53 lines
1.1 KiB
JSON
53 lines
1.1 KiB
JSON
{
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"id": "ringworld",
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"title": "Ringworld",
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"description": "Ringworld RPG-compatible percentile system (BRP-like)",
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"version": "0.5.0",
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"url": "https://github.com/slaguru666/Ringworld",
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"manifest": "https://raw.githubusercontent.com/slaguru666/Ringworld/main/system.json",
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"download": "https://raw.githubusercontent.com/slaguru666/Ringworld/main/dist/ringworld-system.zip",
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"compatibility": {
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"minimum": "13",
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"verified": "14.364",
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"maximum": "14"
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},
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"authors": [
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{
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"name": "Codex"
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}
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],
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"esmodules": [
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"module/ringworld.mjs"
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],
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"styles": [
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"styles/ringworld.css"
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],
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"languages": [
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{
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"lang": "en",
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"name": "English",
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"path": "lang/en.json"
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}
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],
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"documentTypes": {
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"Actor": {
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"explorer": {},
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"creature": {},
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"vehicle": {}
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},
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"Item": {
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"skill": {},
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"weapon": {},
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"armor": {},
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"gear": {},
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"species": {},
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"pursuit": {}
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}
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},
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"grid": {
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"units": "m"
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},
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"primaryTokenAttribute": "system.generalHp.value",
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"secondaryTokenAttribute": "system.resources.energy.value"
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}
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