Reconciles the parallel Draft 14 line (targeting, spell effects, Straining the
Weave) with the mechanics designed in a live pencil-and-paper session:
- Banes (replacing the Stumble, by design decision): two or more 1s bank a Bane
regardless of Successes; burn 1 Success to cancel a fail (drop below two → no
Bane); a single 1 is the free twist. The roll card offers Burn / Take the Bane.
Threaded through the Draft 14 targeting/apply-damage so effective Successes drive
net damage and spend budgets.
- Twist the Knife: the d66 table replaced by a tuned 2d6 table (single fail
triggers it; effects hit the roller or a chosen comrade).
- Momentum: a 3+ Success roll grants +1 die on the next Draw (keep highest,
stacks to +2) via a VanityCombatant subclass; shown on the sheet's Draw button.
- Initiative: right-click a combatant to "Go first — make an entrance (1 Vanity)"
or (GM) "Move to top", instead of re-rolling for a 6.
- Conditions: token/HUD icons rebuilt as bold colour-coded badges (red=combat,
teal=spell, plum=state) with white glyphs; renderer moved to headless Chrome.
- Marked reworded (no more "Stumble"); build-conditions now targets Draft 14.
Rules brought into line: Draft 14 (§1, §3, §6, §11b, §21a, Common Sense, the
Reckoning reference), the player rulebook (regenerated HTML + PDF, 43pp), the
condition card deck & GM summary, and the system description.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Published system carrying the Draft 14 work: the rules journal rebuilt
with Common Sense (§6a), Scenes (§6b), the Zero Grit states (§5a),
Charm & Command separated (§7) and the Spell Effects menu (§17).
Foundry side: the companion card is now a Ranger's only, targeting rolls
the defender's guard and applies damage, and casters get their own spend
panel priced off Successes above the Threshold.
Implemented in the VRPG source; this repo carries the published system.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Compiled compendium rebuild carrying the correction made in the VRPG
source (Draft 13 §184: 9 points, each 1-4, key stat 3+).
Corvin B2 F4 W3 P2 -> B2 F4 W2 P1 (8d bow and Brawn-2 defence intact;
Wildcraft 4d -> 3d)
Wren B2 F2 W2 P4 -> B2 F1 W2 P4 (no printed pool changes)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Companions were a single line on the Ranger's edge; now they are a real
subsystem, rollable or pickable, with art, tokens and a place on the sheet.
- New compendium "companions" (VANITY · Animal Companions): 10 beasts as full
NPC actors with painted core artwork, droppable as tokens — wolf, hawk, owl,
raven, hound, lynx, serpent, stag, great bat, ram. Each keeps the printed
baseline (Grit 3, attacks at 3 dice) and differs in dodge (2-4d), senses and
one distinctive trick, plus which companion action it favours.
- New d10 roll table, "The Bond — Animal Companions".
- Ranger sheet: the companion block is now a card — art, name, kind, attack,
dodge, Grit (with a DOWNED flag), its trick, and one-click Help / Harry /
Guard (each posting what it does to chat) plus Attack and Dodge rolls.
"Roll the Bond" rolls the d10 and binds the beast straight onto the sheet.
- template.json: companion gains kind, img, dodge, trick.
- Rules updated in both places: §9a in the Draft 13 source (so the in-world
journal carries it) and a new Bond section in the player rulebook, which is
regenerated to HTML + PDF (39pp).
- Version -> 0.9.6; README/FOUNDRY/system description updated (13 compendia).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>