rpg skill: lessons — real-city geography pass, PC/NPC surname collisions, timestamp arithmetic
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@@ -40,6 +40,21 @@ pass.
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resolves it (a confession that stays ambiguous), say so in the text —
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"no roll resolves this" — so the GM doesn't improvise one under pressure.
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## 2026-07 — Day One consistency audit (BRP, real-London setting)
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- **Real-city scenarios need a dedicated geography pass.** Check every compass
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direction, "across the river", landmark sightline, and named route against
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the actual map before calling a scenario ready — desk playtests won't catch
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these, but any local player will (Day One had a hospital on the wrong bank,
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a pier route through a tunnel that's past the destination, and a gatehouse
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on the wrong end of the bridge).
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- **Grep the cast list for surname collisions between PCs and NPCs** — an
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audit's cheapest catch (Kira Osei-Mensah vs Fatima Osei), and it reliably
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confuses a convention table.
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- **In-fiction timestamps deserve arithmetic checks.** If the text says "two
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hours before the alert", subtract the actual clock times; drafts drift as
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timelines get re-plotted.
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## 2026-07 — Pregen roster rebuilds
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- **Audit inherited rosters against the current scenario, not just the
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