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- [Mapwright module](mapwright-module.md) — new standalone Foundry v13 battle-map generator at `~/FoundryVTT/Data/modules/mapwright/`; procedural-vector, buildings-first, one-geometry-model design.
- [Blueprint News](blueprint-news.md) — engine-agnostic SLA BPN briefing generator at `~/blueprint-news/`; reusable component + standalone app, seeded procedural SVG art, Player/GM split, NPC seam for a separate module.
- [clipsync](clipsync.md) — CouchDB-backed clipboard history for the Macs; `clipsync-setup` to install, `clip` to browse.
- [AFTERIMAGE scenario](afterimage-scenario.md) — 4-player Blade Runner con game for Contingency 2026; repo slaguru666/Contingency26; playtest fixes pending review.
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---
name: afterimage-scenario
description: AFTERIMAGE — new 4-player Blade Runner scenario for Contingency 2026 Wed Slot 3; repo slaguru666/Contingency26 (private); playtest fixes pending review
metadata:
node_type: memory
type: project
originSessionId: 445b61b6-6e68-4f8e-8caa-28bf213400e9
---
AFTERIMAGE is the new Blade Runner RPG scenario for Contingency 2026, Wednesday 28 Jan 2026, Slot 3 (4 players, replaces the 6-player Shattered Nexus plan). Chamber-noir: memory designer Elias Kade dead; three replicant copies of his estranged daughter Aris; the real Aris may or may not have killed him — ambiguity is by design and must not be resolved by dice. Foot chase in Act Two (night market); duplicated key-memory monologue handout (print W3-H02-A twice) is the core reveal.
Locations: private GitHub repo `slaguru666/Contingency26`; local copy in the con folder under `.../Slot 3 Evening Blade Runner/AFTERIMAGE/`.
Also in the repo: **REP-DETECT GM Console** (`gm-utility/index.html`) — Tim's touch-screen Blade Runner GM app; offline single-file HTML, localStorage per module + JSON export, scenario modules via `BRGM.registerModule()` in `gm-utility/modules/` (AFTERIMAGE included). To add a scenario: new module JS + a script tag in index.html.
Status (2026-07-18, v2.2): **convention-ready** — three desk playtests (GM chair, Act Two stress, player chair), three endings, all inside 3:30; art complete; only physical prep remains (print sheets/handouts — monologue card ×2 — and Tim's read-through). Earlier v2.1 detail: Fixes 1–5 applied (field-scan `IDENT CONFLICT` spoof, idle players voice chase obstacles capped at 30s cameos, monologue recital staging, Esper facial search sanctioned, dawn-pressure throttle + partial-wipe ending). Act Two stress re-run done (split path + no-split/chase-escape variant); patches 10–12 added — notably Lark is now the backup carrier of Clue 7 so the trail has no single point of failure. Jax Miller confirmed as Fixer. Open: cosmetic findings 6–9. Remaining prep: print handouts (monologue card ×2), generate art via `mj-gen` from the scenario's prompts table, GM read-through.
v2.3 continuity audit (Tim-requested; he's had date/name errors in past scenario work — always audit these): Aris b. 1998, pier memory 2007 (age 9), adult (33) at the 2031 callout, off-grid 2031 (= six years in 2037); Kade at Tyrell 2009–2022, gap, Wallace 2028–2031; death Wed 23:40, found Fri 10:15 (~35 hrs); **Sloane is a Nexus-9, serial SN9-1.11, 12 months** (not N8/SN8-1.11); Kael's examiner is Dr. Imani Okafor, Sloane's bakery is Castellano & Sons (renamed to avoid collision).
Portrait art mapping in the con folder: true portraits are `Rick.png`, `JAX copy ZOOM.png`, `KAEL copy.png`, `SLONE Zoom.png`; the `* Trans` PNGs are sheet scans, not portraits. Related: [[mapwright-module]], [[user_github]].
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