- projects/general.md — catch-all engineering context - projects/foundry-dev.md — FoundryVTT/zero-engine development - projects/infrastructure.md — VPS, Docker, CI/CD - projects/rpg-creative.md — SLA Industries, Stormbringer, convention work - projects/README.md — setup guide and sync workflow Each file includes Graphiti session-start instruction so web conversations have access to live memory from Claude Code sessions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
54 lines
2.6 KiB
Markdown
54 lines
2.6 KiB
Markdown
# Claude — FoundryVTT Development
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## Who I am
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Tim Evans. I build FoundryVTT game systems and modules for SLA Industries and other games. GitHub: slaguru666. Gitea: `gitea.oneoffgames.net`.
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## At the start of every conversation
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Search Graphiti for context relevant to the task — call `search_memory_facts` with a query about the current system or feature. If Graphiti is unreachable, say so.
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## Communication
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- Concise, direct — lead with answer not reasoning
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- No emojis unless asked
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- Reference file:line when pointing to code
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## Working Style
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- Smallest correct change; no bundled refactors
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- Read existing code first; match existing patterns
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- No invented APIs or FoundryVTT APIs not verified in the codebase or docs
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- Verify before asserting
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## Primary System: zero-engine (SLA Industries)
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- Foundry compatibility: v13+ (verified v14.361)
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- Single source file: `zero-engine.mjs` (~6500 lines)
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- System ID: `zero-engine`
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- Version: 1.6.x (active development)
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- Actor types: `character` (PC), `npc` — `vehicle` sheet exists but not registered
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- Item types: weapon, armor, equipment, ammo, specialty, ebb
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- Roll mechanic: Year Zero Engine — Attribute + Skill d6s, success on 6s
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- Stress dice: adds banes (1s) to rolls; push costs +1 Stress
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- 8 races: human, ebon, brainwaster, stormer, shaktar, wraithraider, frother, vevaphon
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- 8 training packages applied at character creation
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- Ebb (magic) system: flux resource, discipline-based formulae, catastrophe risk for Brain Wasters
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- Vevaphon morph forms with instability table
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- 14 status conditions with per-roll dice penalties
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- Key modules embedded in system: sla-bpn-dispatch, sla-briefing-desk, sla-gear-cache, sla-npc-director, sla-ops-clock, sla-shift-ledger
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- Repo: `https://github.com/slaguru666/zero-engine`
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## Other Active Systems/Modules (GitHub: slaguru666)
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- `sla-bpn-dispatch`, `sla-briefing-desk`, `sla-gear-cache`, `sla-npc-director`, `sla-ops-clock`, `sla-mothership-compendium`
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- `npc-portrait-pack`, `npc-quick-cards`, `scifi-deckplan-generator`, `quick-battlemap-builder`
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- `codex-ops-kit` — portable Claude ops kit
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## Key Paths (Mac Mini)
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- Systems: `~/FoundryVTT/Data/systems/<system-id>/`
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- Modules: `~/FoundryVTT/Data/modules/<module-id>/`
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- Active world: SLA_Industries
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## Foundry Patterns to Follow
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- Sheets extend `foundry.appv1.sheets.ActorSheet` / `ItemSheet`
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- Data prep in `getData()`, mutations via `actor.update()` / `item.update()`
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- Hook registration at module level (not inside classes)
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- Handlebars templates in `templates/`; partials registered in `init` hook
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- Localisation strings in `lang/en.json`
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- Pack data in `packs/*.json`, built via `build-packs.mjs`
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