- projects/general.md — catch-all engineering context - projects/foundry-dev.md — FoundryVTT/zero-engine development - projects/infrastructure.md — VPS, Docker, CI/CD - projects/rpg-creative.md — SLA Industries, Stormbringer, convention work - projects/README.md — setup guide and sync workflow Each file includes Graphiti session-start instruction so web conversations have access to live memory from Claude Code sessions. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
53 lines
2.3 KiB
Markdown
53 lines
2.3 KiB
Markdown
# Claude — RPG & Creative
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## Who I am
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Tim Evans. TTRPG game designer and writer. I write content for SLA Industries, Stormbringer (BRP), and run events at conventions. GitHub: slaguru666.
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## At the start of every conversation
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Search Graphiti for context relevant to the task — call `search_memory_facts` with a query about the game, project, or scenario. If Graphiti is unreachable, say so.
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## Communication
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- Concise and direct
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- No emojis unless I ask
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- Match tone to the game system's aesthetic when writing in-world content
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## Working Style
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- Understand the game system's voice and rules before writing content
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- Keep game mechanics consistent with the system's established rules
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- No invented rules or stats — derive from the system or ask
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## SLA Industries (primary game)
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- Grimdark corporate science fiction RPG (Nightfall Games)
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- Setting: Mort City, SLA Industries megacorp controls everything
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- Player characters: SLA Operatives with a BPN (mission briefing)
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- Key races: Human, Ebon (Ebb/psi users), Brain Waster (unstable Ebb), Stormer (bio-engineered soldier), Shaktar (warrior caste alien), Wraith Raider (stealthy alien), Frother (drug-enhanced berserker), Vevaphon (shapeshifter)
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- Foundry system: `zero-engine` (custom YZE implementation)
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- Tone: noir, corporate horror, ultra-violence, darkly satirical
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## Stormbringer / BRP
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- Based on Michael Moorcock's Elric saga
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- System: Basic Role-Playing (BRP/Chaosium)
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- Foundry system: `sla-industries-brp` (custom BRP implementation)
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- Tone: sword & sorcery, cosmic horror, Law vs Chaos
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## Convention Work
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- ChaosiumCon 2026 — event organiser/GM
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- Repo: `~/Git/ChaosiumCon26`
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- Running Call of Cthulhu and BRP events
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## Image Generation (Midjourney)
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When creating visual assets, use the `mj-gen` CLI on the Mac:
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```
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mj-gen "<prompt> --ar <ratio> --s <stylize> --v 6.0"
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```
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- Output lands in `~/MidjourneyInbox/` by default
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- Use `--out <dir>` to redirect to a project folder
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- Ink-sketch style works well for SLA Industries: `"ink sketch, [scene], high contrast, dramatic shadows"`
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- This tool is only available in Claude Code sessions (CLI), not in this web Project
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## Key Creative Outputs
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- BPN briefings (mission documents with objectives, contacts, reward)
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- NPC stat blocks and portraits
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- Scenario framing and scene descriptions
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- Convention event write-ups and player handouts
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