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slaguru666andClaude Opus 5 563ccf6921 Reschedule slate; rebuild DEAD AIR around the Fuehrerbunker and Ahnenerbe
Slate: Another Bloody Treasure Map moves to Wed afternoon at 6 players; DEAD AIR
moves to Thu/Fri/Sat evenings at 6 players. Black Summer, The Favour and Mr
Parker's Diary shift to the freed afternoons. Game folders renumbered to match.

DEAD AIR reframed: an SS-Ahnenerbe unit built an acoustic chamber below the
Fuehrerbunker to make one broadcast on the last night. The occult programme was
not a regime finding power, it was something cultivating a regime that could
build transmitters. Part One retitled Ash & Concrete. Bible gains a Handling the
Nazi material section as a binding design constraint (no wonder-weapon glamour,
victims named, bunker kept banal, no regalia in the art) and a six-player design
section (Act Twos split 3+3).

Flyer, Warhorn blurbs, schedule and production tracker rebuilt; flyer re-verified
as a single A4 page.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 22:18:20 +01:00

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# One-Page Flyer — plain text
The same copy as [`one-page-flyer.html`](one-page-flyer.html), for pasting into
Discord, Facebook, forum posts or an email. Print/PDF version is the HTML.
---
**CONTINGENCY 2027** · Wyrd Sisters Games Club
27–31 January 2027 · Searles Leisure Resort, Hunstanton · five days of gaming
**Eight games, run by Tim Evans.** Two a day — one afternoon, one evening.
Four-hour slots, pre-generated characters, no system knowledge needed, safety
tools at every table.
---
**ANOTHER BLOODY TREASURE MAP** — Vanity, a light house d6 game
*Wed afternoon · 6 players*
You bought a treasure map off a man in a tavern. Yes. You know. So did four other
groups this week, and by Tuesday there were three parties on the same road being
extremely rude to each other. Here's the thing, though: the map is real. The
vault is where it says it is, there is a great deal of gold in it, and the old
man who printed four hundred of them wasn't running a swindle. He was recruiting.
**AFTERIMAGE** — Blade Runner RPG
*Wed evening · 4 players*
Los Angeles, 2037. A memory designer is dead in his studio and Rep-Detect has the
case with a whisper attached: *rogue replicant*. The whisper comes from a
corporation, and it is a lie of the useful kind. You have until dawn, the case
you were handed is wrong in every particular, and nobody in this story gets to be
right — you only get to decide who pays.
**BLACK SUMMER: LAST FLIGHT OUT** — The Walking Dead Universe RPG
*Thu afternoon · 5 players*
New York, six weeks after the fall. The army's last plane leaves an old Brooklyn
airfield at dawn and boarding needs a stamped chit with your face on it. Between
the five of you, you have three. The queue at the far end is longer than anyone
wants to think about.
**THE FAVOUR** — The Dee Sanction
*Fri afternoon · 5 players*
Six months ago you left a witch finder at a crossroads with a list in his hand —
three villages where the evidence didn't add up and the verdict came anyway. Dee
took the list. Now Garratt has called in the favour, and the village has its own
view. A sequel that stands alone.
**THE CURIOUS CASE OF MR PARKER'S DIARY** — Vaesen, Nordic Horror
*Sat afternoon · 4 players*
A parcel reaches the Society: the field diary of an English naturalist who
drowned in a northern lake last October — posted three weeks after he died. The
first sixty pages are ordinary. The last twenty are in the same hand and written
from somewhere outside his own life. The final page is dated nine days from now,
and it describes your arrival.
---
## DEAD AIR — a Call of Cthulhu trilogy
*Thursday, Friday & Saturday **evenings** · 6 players*
Under the Chancellery garden, below every level that appears on a captured plan,
they built a room. Its walls are the wrong shape. It was made to broadcast once,
on the last night, to every loudspeaker still standing in Europe. They believed
they were calling something. **They were the call.** Three eras, three
investigations, an audience that keeps getting bigger — **and each part stands
completely alone.**
**I. ASH & CONCRETE** — Berlin, February 1946 *(Thu evening)*
You catalogue German science before the other lot get to it, and it has been six
weeks of frozen filing cabinets. Then a requisition turns up for forty tons of
concrete, delivered to a building that was already finished. There is a room
under the bunker that is on nobody's plan.
**II. THE QUIET CITY** — a closed city in the Urals, October 1962 *(Fri evening)*
You have worked here eleven years and long ago stopped being curious about the
tapes. On Monday the gates shut for an "administrative period". On Tuesday a
technician takes off his headphones and walks into the lake. On Friday, at six in
the morning, someone is going to close a switch.
**III. FULL VOLUME** — Berlin, today *(Sat evening)*
A lacquer disc came out of a box of Cold War acetates at auction and sold for
four hundred euros to a producer who liked the label. He sampled fifteen seconds.
You have almost certainly already heard it. At midnight it closes a festival,
live, to two hundred thousand people.
---
Booking opens on Warhorn · sign-ups also taken at the event.
Contingency is a members-only event — membership £10 per year, £5 if you
volunteered or GMed at a Wyrd Sisters event in the last year.
Every game is run with pre-generated characters and full content notes on its
listing — the Dead Air games carry historical content warnings worth reading
before you book.