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slaguru666andClaude Opus 5 0f1f91caf2 Contingency 2027: convention framework, slate and eight game synopses
Ten slots (afternoon + evening, Wed 27 - Sun 31 Jan 2027, Searles, Hunstanton),
eight games booked and two Sunday reserves. Each game has a README, synopsis,
design intent, plot truth, act skeleton and open-questions list.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 21:44:55 +01:00

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Contingency 2027 — Schedule & GM Load

Wed 27 – Sun 31 January 2027 · Searles Leisure Resort, Hunstanton

Running times

Slot times below are placeholders. Contingency 2026 ran three slots a day (morning / afternoon / evening). Confirm the 2027 published times against Warhorn before printing anything, then update this table.

Session Assumed time Play budget
Afternoon 14:00 – 18:00 3h30 play + 10 min break
Evening 19:30 – 23:30 3h30 play + 10 min break

House rule: 3h30 of play in a 4-hour slot, planned to ~3h15 of actual content. Session clock counts play time only and pauses for the break.

The grid

# Day Session Game System PCs
1 Wed 27 Afternoon BLACK SUMMER — Last Flight Out Walking Dead Universe (modified) 5
2 Wed 27 Evening AFTERIMAGE Blade Runner RPG 4
3 Thu 28 Afternoon DEAD AIR I — Ash & Amber Call of Cthulhu 7e 5
4 Thu 28 Evening THE FAVOUR The Dee Sanction 5
5 Fri 29 Afternoon DEAD AIR II — The Quiet City Call of Cthulhu 7e 5
6 Fri 29 Evening ANOTHER BLOODY TREASURE MAP VANITY 5
7 Sat 30 Afternoon DEAD AIR III — Full Volume Call of Cthulhu 7e 5
8 Sat 30 Evening THE CURIOUS CASE OF MR PARKER'S DIARY Vaesen 4
9 Sun 31 Afternoon Reserve — —
10 Sun 31 Evening Reserve — —

Why the slate sits this way

  • DEAD AIR runs Thu / Fri / Sat afternoons — same session, three consecutive days. A player who wants the whole arc books one time of day and never clashes with themselves. Each part is written to stand alone for drop-ins.
  • Wednesday opens on the two most physical games. Black Summer and AFTERIMAGE are the least prep-hungry on the day (AFTERIMAGE is already finished) and the best "arrival day" energy — a hard survival run and a noir case.
  • Evenings alternate tone against the afternoon's Cthulhu: Dee Sanction (Thu), comic fantasy (Fri), folk horror (Sat). Never two bleak games in a row on the same day.
  • VANITY sits Friday evening — the loosest, funniest game on the night the bar is busiest and the table is most likely to be tired and social.
  • Sunday is deliberately empty. People leave, energy drops, and two reserve slots absorb overspill demand or a re-run without new prep. If Sunday evening never fills, that is a feature.

GM load check

Day Games Prep-heavy? Notes
Wed 2 One (Black Summer) AFTERIMAGE is a port — read-through only
Thu 2 Both Heaviest day. DEAD AIR I must be fully finished well in advance
Fri 2 One (DEAD AIR II) VANITY reuses the existing convention rules digest
Sat 2 Both DEAD AIR III is the arc payoff — needs the most playtesting
Sun 0 booked — Reserve

Consequence: eight new-or-ported games is a real workload. The three CoC games share a setting bible, NPC lineage and art direction, which is what makes the count achievable — treat DEAD AIR as one production with three outputs, not three productions.

Prep deadlines (working back from 27 Jan 2027)

By What
End Sep 2026 All eight scenario drafts at v1. Trilogy bible locked.
End Oct 2026 Pregens complete for all eight. First desk playtests on DEAD AIR I–III.
End Nov 2026 Playtest fixes applied (v2). Handouts and art briefs written.
End Dec 2026 Art generated, handouts laid out, GM console modules built.
10 Jan 2027 Print pack produced: sheets, handouts, GM screens.
20 Jan 2027 Read-throughs done. Everything marked convention-ready.

Open logistics questions

  1. Confirmed slot times from Warhorn — the table above is assumed, not verified.
  2. Table size cap at Searles (does 5-player seating work in the game rooms?).
  3. Whether the DEAD AIR trilogy can be flagged on Warhorn as a linked series with booking priority for players taking all three.
  4. Power/table space for the GM console tablet in the evening rooms.