Ten slots (afternoon + evening, Wed 27 - Sun 31 Jan 2027, Searles, Hunstanton), eight games booked and two Sunday reserves. Each game has a README, synopsis, design intent, plot truth, act skeleton and open-questions list. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Contingency 2027 — Convention Scenarios
Working repository for Tim Evans' games at Contingency 2027.
Convention: Contingency (Wyrd Sisters Games Club) · Wed 27 – Sun 31 January 2027 · Searles Leisure Resort, Hunstanton · five days of gaming · Members-only event (£10/yr, £5 concession for GMs & volunteers) · Advance game booking via Warhorn, with on-the-day sign-ups at the event · Self-catering on-site accommodation, check-in from Mon 25 Jan
GM commitment: two games a day — one afternoon, one evening — across all five days. Ten slots; eight scenarios booked, two Sunday slots held as reserve.
The Slate
| # | Day | Session | System | Game | PCs | Status |
|---|---|---|---|---|---|---|
| 1 | Wed 27 | Afternoon | The Walking Dead Universe (modified) | BLACK SUMMER — Last Flight Out | 5 | Outline |
| 2 | Wed 27 | Evening | Blade Runner RPG | AFTERIMAGE | 4 | Port — con-ready (v2.2) |
| 3 | Thu 28 | Afternoon | Call of Cthulhu 7e | DEAD AIR I — Ash & Amber (1946) | 5 | Outline |
| 4 | Thu 28 | Evening | The Dee Sanction | THE FAVOUR | 5 | Outline |
| 5 | Fri 29 | Afternoon | Call of Cthulhu 7e | DEAD AIR II — The Quiet City (1962) | 5 | Outline |
| 6 | Fri 29 | Evening | VANITY | ANOTHER BLOODY TREASURE MAP | 5 | Outline |
| 7 | Sat 30 | Afternoon | Call of Cthulhu 7e | DEAD AIR III — Full Volume (2027) | 5 | Outline |
| 8 | Sat 30 | Evening | Vaesen | THE CURIOUS CASE OF MR PARKER'S DIARY | 4 | Outline |
| 9 | Sun 31 | Afternoon | — | Reserve — re-run of highest-demand game | — | Held |
| 10 | Sun 31 | Evening | — | Reserve — pick-up / open table | — | Held |
The three DEAD AIR games are a linked Call of Cthulhu trilogy running in the same session slot on three consecutive days, so a player can book all three without a clash. Each also stands alone. See the trilogy bible.
Repository Map
| Path | What it is |
|---|---|
docs/schedule.md |
Slot grid, running times, day-by-day GM load, prep deadlines |
docs/warhorn-blurbs.md |
Player-facing, spoiler-free pitches for Warhorn submission |
docs/dead-air-trilogy-bible.md |
The linking truth, arc rules and hand-off state for the CoC trilogy |
docs/production-tracker.md |
Per-game status: scenario, pregens, handouts, art, playtest, print |
docs/house-standards.md |
The house one-shot format this repo is written to |
games/slotNN-<slug>/ |
One folder per game — see the per-game README |
Per-game folder shape
games/slotNN-<slug>/
README.md status line, file index, remaining prep
scenarios/ the scenario document(s)
characters/ pregens + print-ready sheets
handouts/ player-facing props
reference/ GM quick-reference screens
playtest/ desk playtest logs and fix lists
gm-utility/ GM console modules
print/ generated PDFs
Directories are created as their content is written; every game starts with a
README.md and a scenario outline.
Status
Framework stage. The slate is fixed and every game has a synopsis, design
intent, act skeleton and open-questions list. One game (AFTERIMAGE) is already
convention-ready and only needs porting. Full scenario drafts, pregens, handouts
and playtests are the work ahead — see
docs/production-tracker.md.
Private convention play materials — not for sale or distribution. All game systems are the property of their respective publishers.