slaguru666andClaude Opus 5 0f1f91caf2 Contingency 2027: convention framework, slate and eight game synopses
Ten slots (afternoon + evening, Wed 27 - Sun 31 Jan 2027, Searles, Hunstanton),
eight games booked and two Sunday reserves. Each game has a README, synopsis,
design intent, plot truth, act skeleton and open-questions list.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 21:44:55 +01:00
2026-07-31 21:44:38 +01:00

Contingency 2027 — Convention Scenarios

Working repository for Tim Evans' games at Contingency 2027.

Convention: Contingency (Wyrd Sisters Games Club) · Wed 27 – Sun 31 January 2027 · Searles Leisure Resort, Hunstanton · five days of gaming · Members-only event (£10/yr, £5 concession for GMs & volunteers) · Advance game booking via Warhorn, with on-the-day sign-ups at the event · Self-catering on-site accommodation, check-in from Mon 25 Jan

GM commitment: two games a day — one afternoon, one evening — across all five days. Ten slots; eight scenarios booked, two Sunday slots held as reserve.


The Slate

# Day Session System Game PCs Status
1 Wed 27 Afternoon The Walking Dead Universe (modified) BLACK SUMMER — Last Flight Out 5 Outline
2 Wed 27 Evening Blade Runner RPG AFTERIMAGE 4 Port — con-ready (v2.2)
3 Thu 28 Afternoon Call of Cthulhu 7e DEAD AIR I — Ash & Amber (1946) 5 Outline
4 Thu 28 Evening The Dee Sanction THE FAVOUR 5 Outline
5 Fri 29 Afternoon Call of Cthulhu 7e DEAD AIR II — The Quiet City (1962) 5 Outline
6 Fri 29 Evening VANITY ANOTHER BLOODY TREASURE MAP 5 Outline
7 Sat 30 Afternoon Call of Cthulhu 7e DEAD AIR III — Full Volume (2027) 5 Outline
8 Sat 30 Evening Vaesen THE CURIOUS CASE OF MR PARKER'S DIARY 4 Outline
9 Sun 31 Afternoon — Reserve — re-run of highest-demand game — Held
10 Sun 31 Evening — Reserve — pick-up / open table — Held

The three DEAD AIR games are a linked Call of Cthulhu trilogy running in the same session slot on three consecutive days, so a player can book all three without a clash. Each also stands alone. See the trilogy bible.


Repository Map

Path What it is
docs/schedule.md Slot grid, running times, day-by-day GM load, prep deadlines
docs/warhorn-blurbs.md Player-facing, spoiler-free pitches for Warhorn submission
docs/dead-air-trilogy-bible.md The linking truth, arc rules and hand-off state for the CoC trilogy
docs/production-tracker.md Per-game status: scenario, pregens, handouts, art, playtest, print
docs/house-standards.md The house one-shot format this repo is written to
games/slotNN-<slug>/ One folder per game — see the per-game README

Per-game folder shape

games/slotNN-<slug>/
  README.md                 status line, file index, remaining prep
  scenarios/                the scenario document(s)
  characters/               pregens + print-ready sheets
  handouts/                 player-facing props
  reference/                GM quick-reference screens
  playtest/                 desk playtest logs and fix lists
  gm-utility/               GM console modules
  print/                    generated PDFs

Directories are created as their content is written; every game starts with a README.md and a scenario outline.


Status

Framework stage. The slate is fixed and every game has a synopsis, design intent, act skeleton and open-questions list. One game (AFTERIMAGE) is already convention-ready and only needs porting. Full scenario drafts, pregens, handouts and playtests are the work ahead — see docs/production-tracker.md.


Private convention play materials — not for sale or distribution. All game systems are the property of their respective publishers.

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