Slate: Another Bloody Treasure Map moves to Wed afternoon at 6 players; DEAD AIR moves to Thu/Fri/Sat evenings at 6 players. Black Summer, The Favour and Mr Parker's Diary shift to the freed afternoons. Game folders renumbered to match. DEAD AIR reframed: an SS-Ahnenerbe unit built an acoustic chamber below the Fuehrerbunker to make one broadcast on the last night. The occult programme was not a regime finding power, it was something cultivating a regime that could build transmitters. Part One retitled Ash & Concrete. Bible gains a Handling the Nazi material section as a binding design constraint (no wonder-weapon glamour, victims named, bunker kept banal, no regalia in the art) and a six-player design section (Act Twos split 3+3). Flyer, Warhorn blurbs, schedule and production tracker rebuilt; flyer re-verified as a single A4 page. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
93 lines
4.4 KiB
Markdown
93 lines
4.4 KiB
Markdown
# One-Page Flyer — plain text
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The same copy as [`one-page-flyer.html`](one-page-flyer.html), for pasting into
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Discord, Facebook, forum posts or an email. Print/PDF version is the HTML.
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---
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**CONTINGENCY 2027** · Wyrd Sisters Games Club
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27–31 January 2027 · Searles Leisure Resort, Hunstanton · five days of gaming
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**Eight games, run by Tim Evans.** Two a day — one afternoon, one evening.
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Four-hour slots, pre-generated characters, no system knowledge needed, safety
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tools at every table.
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---
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**ANOTHER BLOODY TREASURE MAP** — Vanity, a light house d6 game
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*Wed afternoon · 6 players*
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You bought a treasure map off a man in a tavern. Yes. You know. So did four other
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groups this week, and by Tuesday there were three parties on the same road being
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extremely rude to each other. Here's the thing, though: the map is real. The
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vault is where it says it is, there is a great deal of gold in it, and the old
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man who printed four hundred of them wasn't running a swindle. He was recruiting.
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**AFTERIMAGE** — Blade Runner RPG
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*Wed evening · 4 players*
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Los Angeles, 2037. A memory designer is dead in his studio and Rep-Detect has the
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case with a whisper attached: *rogue replicant*. The whisper comes from a
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corporation, and it is a lie of the useful kind. You have until dawn, the case
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you were handed is wrong in every particular, and nobody in this story gets to be
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right — you only get to decide who pays.
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**BLACK SUMMER: LAST FLIGHT OUT** — The Walking Dead Universe RPG
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*Thu afternoon · 5 players*
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New York, six weeks after the fall. The army's last plane leaves an old Brooklyn
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airfield at dawn and boarding needs a stamped chit with your face on it. Between
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the five of you, you have three. The queue at the far end is longer than anyone
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wants to think about.
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**THE FAVOUR** — The Dee Sanction
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*Fri afternoon · 5 players*
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Six months ago you left a witch finder at a crossroads with a list in his hand —
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three villages where the evidence didn't add up and the verdict came anyway. Dee
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took the list. Now Garratt has called in the favour, and the village has its own
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view. A sequel that stands alone.
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**THE CURIOUS CASE OF MR PARKER'S DIARY** — Vaesen, Nordic Horror
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*Sat afternoon · 4 players*
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A parcel reaches the Society: the field diary of an English naturalist who
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drowned in a northern lake last October — posted three weeks after he died. The
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first sixty pages are ordinary. The last twenty are in the same hand and written
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from somewhere outside his own life. The final page is dated nine days from now,
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and it describes your arrival.
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---
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## DEAD AIR — a Call of Cthulhu trilogy
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*Thursday, Friday & Saturday **evenings** · 6 players*
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Under the Chancellery garden, below every level that appears on a captured plan,
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they built a room. Its walls are the wrong shape. It was made to broadcast once,
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on the last night, to every loudspeaker still standing in Europe. They believed
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they were calling something. **They were the call.** Three eras, three
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investigations, an audience that keeps getting bigger — **and each part stands
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completely alone.**
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**I. ASH & CONCRETE** — Berlin, February 1946 *(Thu evening)*
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You catalogue German science before the other lot get to it, and it has been six
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weeks of frozen filing cabinets. Then a requisition turns up for forty tons of
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concrete, delivered to a building that was already finished. There is a room
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under the bunker that is on nobody's plan.
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**II. THE QUIET CITY** — a closed city in the Urals, October 1962 *(Fri evening)*
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You have worked here eleven years and long ago stopped being curious about the
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tapes. On Monday the gates shut for an "administrative period". On Tuesday a
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technician takes off his headphones and walks into the lake. On Friday, at six in
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the morning, someone is going to close a switch.
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**III. FULL VOLUME** — Berlin, today *(Sat evening)*
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A lacquer disc came out of a box of Cold War acetates at auction and sold for
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four hundred euros to a producer who liked the label. He sampled fifteen seconds.
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You have almost certainly already heard it. At midnight it closes a festival,
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live, to two hundred thousand people.
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---
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Booking opens on Warhorn · sign-ups also taken at the event.
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Contingency is a members-only event — membership £10 per year, £5 if you
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volunteered or GMed at a Wyrd Sisters event in the last year.
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Every game is run with pre-generated characters and full content notes on its
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listing — the Dead Air games carry historical content warnings worth reading
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before you book.
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