3 new critical damage settings

This commit is contained in:
Chris Schmalz
2024-08-21 23:19:26 -07:00
parent 41123f4064
commit 0657c94b4b
+7 -4
View File
@@ -105,13 +105,16 @@ export const registerSettings = function () {
game.settings.register('mosh', 'critDamage', {
name: "Critical Hit Damage",
hint: "What should the damage be on a critical hit?",
default: "doubleDice",
default: "advantage",
scope: 'world',
type: String,
choices: {
"doubleDamage": "Double the damage value",
"doubleDice": "Roll the dice twice",
"weaponValue": "Defer to the weapon's crit damage"
"advantage": "Roll with advantage",
"doubleDamage": "Double the damage result",
"doubleDice": "Double the damage dice",
"maxDamage": "Maximum possible damage result",
"weaponValue": "Defer to each weapon's critical damage",
"none": "No critical damage"
},
config: true,
onChange: value => {