3 new critical damage settings
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+7
-4
@@ -105,13 +105,16 @@ export const registerSettings = function () {
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game.settings.register('mosh', 'critDamage', {
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name: "Critical Hit Damage",
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hint: "What should the damage be on a critical hit?",
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default: "doubleDice",
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default: "advantage",
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scope: 'world',
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type: String,
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choices: {
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"doubleDamage": "Double the damage value",
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"doubleDice": "Roll the dice twice",
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"weaponValue": "Defer to the weapon's crit damage"
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"advantage": "Roll with advantage",
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"doubleDamage": "Double the damage result",
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"doubleDice": "Double the damage dice",
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"maxDamage": "Maximum possible damage result",
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"weaponValue": "Defer to each weapon's critical damage",
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"none": "No critical damage"
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},
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config: true,
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onChange: value => {
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