0.0.5 - Item Values, Creature Settings
-Added Item Value to the item and cargo tab. -Reworked the creature hit/health -Added creature options for new stats.
This commit is contained in:
+20
-8
@@ -557,6 +557,14 @@
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width: 100%;
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}
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.mothership .creature-mainstat {
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position: relative;
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display: grid;
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grid-template-columns: 1fr 3em;
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align-items: center;
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gap: 0;
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width: 100%;
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}
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.mothership .mainstatlabel {
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border-top-left-radius: 2em;
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border-bottom-left-radius: 2em;
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@@ -658,25 +666,21 @@
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.mothership .creature-header-grid {
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display: grid;
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grid-template-areas:
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'header header header'
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'name header header'
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'line line line';
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grid-gap: 10px;
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background: #111;
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}
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.mothership .creature-header {
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display: grid;
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grid-template-columns: 1fr 7em 7em 5.6em 3em 5em;
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grid-template-rows: 1fr 1fr;
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display: flex ;
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flex-direction: row-reverse;
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align-items: center;
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grid-column: 1/-1;
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color: white;
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font-family: "Montserrat", "Arial Black", sans-serif;
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font-weight: bold;
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text-transform: uppercase;
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height: 27px;
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grid-area: header;
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padding: 8px;
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}
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@@ -722,13 +726,14 @@
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}
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.mothership .creaturename {
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margin: -0.15em;
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height: auto;
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width: 100%;
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padding-left: 13px;
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font-size: 1.3rem;
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font-weight: bold;
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color:white;
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text-transform: uppercase;
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font-family: "Century Gothic", "Diadact Gothic", sans-serif;
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}
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.mothership .creaturestat {
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@@ -743,6 +748,13 @@
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.mothership .creaturedescription {
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height: 400px;
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padding: 10px;
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overflow-y: auto;
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}
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.mothership .creaturedescription .editor-content{
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overflow-y: visible;
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}
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.mothership .creaturedescription .editor{
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overflow: visible;
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}
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.mothership .creature-ability-container {
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@@ -2,6 +2,10 @@
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import {
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DLCreatureSettings
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} from "../settings/creature-settings.js";
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export class MothershipCreatureSheet extends ActorSheet {
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/** @override */
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@@ -15,6 +19,42 @@ export class MothershipCreatureSheet extends ActorSheet {
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});
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}
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/**
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* Extend and override the sheet header buttons
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* @override
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*/
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_getHeaderButtons() {
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let buttons = super._getHeaderButtons();
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const canConfigure = game.user.isGM || this.actor.owner;
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if (this.options.editable && canConfigure) {
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buttons = [{
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label: 'Creature Settings',
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class: 'configure-actor',
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icon: 'fas fa-tasks',
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onclick: (ev) => this._onConfigureCreature(ev),
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},].concat(buttons);
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}
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return buttons;
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}
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/* -------------------------------------------- */
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_onConfigureCreature(event) {
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event.preventDefault();
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new DLCreatureSettings(this.actor, {
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top: this.position.top + 40,
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left: this.position.left + (this.position.width - 400) / 2
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}).render(true);
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}
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async _updateObject(event, formData) {
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const actor = this.object;
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const updateData = expandObject(formData);
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await actor.update(updateData, {
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diff: false
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});
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}
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/* -------------------------------------------- */
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/** @override */
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@@ -153,16 +193,14 @@ export class MothershipCreatureSheet extends ActorSheet {
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}
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this.actor.updateEmbeddedEntity('OwnedItem', item);
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let actor = this.actor;
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let speaker = ChatMessage.getSpeaker({ actor });
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ChatMessage.create({
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speaker,
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content: `Reloading ` + item.name + "...",
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type: CHAT_MESSAGE_TYPES.EMOTE
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},
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{ chatBubble: true });
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// let actor = this.actor;
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// let speaker = ChatMessage.getSpeaker({ actor });
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// ChatMessage.create({
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// speaker,
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// content: `Reloading ` + item.name + "...",
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// type: CHAT_MESSAGE_TYPES.EMOTE
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// },
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// { chatBubble: true });
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});
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// Rollable Item/Anything with a description that we want to click on.
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@@ -0,0 +1,130 @@
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export class DLCreatureSettings extends FormApplication {
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static get defaultOptions() {
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const options = super.defaultOptions;
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options.id = 'sheet-modifiers';
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options.classes = ["mothership", "sheet", "actor", "creature"];
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options.template = 'systems/mothership/templates/dialogs/creature-settings-dialog.html';
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options.width = 320;
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options.height = 150;
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return options;
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}
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/* -------------------------------------------- */
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/**
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* Add the Entity name into the window title
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* @type {String}
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*/
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get title() {
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return `${this.object.name}: Creature Settings`;
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}
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/* -------------------------------------------- */
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/**
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* Construct and return the data object used to render the HTML template for this form application.
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* @return {Object}
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*/
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getData() {
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const actor = this.object.data;
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return {
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actor
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};
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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html.find(`input[type=checkbox][id="data.stats.combat.enabled"]`).click(ev => {
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if (ev.currentTarget.checked) {
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const combat = html.find(`input[type=checkbox][id="data.stats.combat.enabled"]`).prop('checked', true);
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}
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this.object.update({
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"data.stats.combat.enabled": ev.currentTarget.checked
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});
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});
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html.find(`input[type=checkbox][id="data.stats.instinct.enabled"]`).click(ev => {
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if (ev.currentTarget.checked) {
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const instinct = html.find(`input[type=checkbox][id="data.stats.instinct.enabled"]`).prop('checked', true);
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}
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this.object.update({
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"data.stats.instinct.enabled": ev.currentTarget.checked
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});
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});
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html.find(`input[type=checkbox][id="data.stats.loyalty.enabled"]`).click(ev => {
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if (ev.currentTarget.checked) {
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const loyalty = html.find(`input[type=checkbox][id="data.stats.loyalty.enabled"]`).prop('checked', true);
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}
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this.object.update({
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"data.stats.loyalty.enabled": ev.currentTarget.checked
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});
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});
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html.find(`input[type=checkbox][id="data.stats.speed.enabled"]`).click(ev => {
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if (ev.currentTarget.checked) {
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const speed = html.find(`input[type=checkbox][id="data.stats.speed.enabled"]`).prop('checked', true);
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}
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this.object.update({
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"data.stats.speed.enabled": ev.currentTarget.checked
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});
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});
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html.find(`input[type=checkbox][id="data.stats.armor.enabled"]`).click(ev => {
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if (ev.currentTarget.checked) {
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const armor = html.find(`input[type=checkbox][id="data.stats.armor.enabled"]`).prop('checked', true);
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}
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this.object.update({
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"data.stats.armor.enabled": ev.currentTarget.checked
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});
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});
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html.find(`input[type=checkbox][id="data.stats.sanity.enabled"]`).click(ev => {
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if (ev.currentTarget.checked) {
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const sanity = html.find(`input[type=checkbox][id="data.stats.sanity.enabled"]`).prop('checked', true);
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}
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this.object.update({
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"data.stats.sanity.enabled": ev.currentTarget.checked
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});
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});
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}
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/**
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* This method is called upon form submission after form data is validated
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* @param event {Event} The initial triggering submission event
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* @param formData {Object} The object of validated form data with which to update the object
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* @private
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*/
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async _updateObject(event, formData) {
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console.log("Updating Object");
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// Loyalty
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if (this.object.data.data.stats.loyalty.enabled) {
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await this.object.update({
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"data.stats.loyalty.enabled": true
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});
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}
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// Speed
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if (this.object.data.data.stats.speed.enabled) {
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await this.object.update({
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"data.stats.speed.enabled": true
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});
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}
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// Armor
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if (this.object.data.data.stats.armor.enabled) {
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await this.object.update({
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"data.stats.armor.enabled": true
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});
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}
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await this.object.updateEmbeddedEntity("OwnedItem", update);
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this.object.update({
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formData
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});
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this.object.sheet.render(true);
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}
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}
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+1
-1
@@ -2,7 +2,7 @@
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"name": "mothership",
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"title": "Mothership",
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"description": "The Mothership system for FoundryVTT!",
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"version": "0.0.4",
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"version": "0.0.5",
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"minimumCoreVersion": "0.5.5",
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"compatibleCoreVersion": "0.5.5",
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"templateVersion": 2,
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+25
-8
@@ -10,9 +10,7 @@
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"health": {
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"value": 10,
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"min": 0,
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"max": 10,
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"pool": 1,
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"maxpools": 1
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"max": 10
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},
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"hits": {
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"value" : 2,
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@@ -99,15 +97,33 @@
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"stats": {
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"combat": {
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"value": 10,
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"label": "Combat"
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"label": "Combat",
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"enabled" : true
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},
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"instinct": {
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"value": 10,
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"label": "Instinct"
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"label": "Instinct",
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"enabled" : true
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},
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"move": {
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"speed": {
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"value": 10,
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"label": "Move"
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"label": "Speed",
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"enabled" : true
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},
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"loyalty": {
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"value": 10,
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"label": "Loyalty",
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"enabled" : false
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},
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"armor": {
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"value": 10,
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"label": "Armor",
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"enabled" : false
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},
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"sanity": {
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"value": 10,
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"label": "Sanity",
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"enabled" : false
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}
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}
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},
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@@ -179,7 +195,8 @@
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"base"
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],
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"quantity": 1,
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"weight": 0
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"weight": 0,
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"cost" : 0
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},
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"skill": {
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"templates": [
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@@ -311,6 +311,7 @@
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<div class="skill-stat">Item Name</div>
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<div class="skill-stat">Quantity</div>
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<div class="skill-stat">Weight</div>
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<div class="skill-stat">Value</div>
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<div class="item-controls">
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<a class="item-control item-create" title="Create Item" data-type="item"><i class="fas fa-plus"></i> Add
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Item</a>
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@@ -322,6 +323,7 @@
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<h4 class="skill-name list-roll description-roll">{{item.name}}</h4>
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<div class="skill-stat list-roll item-quantity">{{item.data.quantity}}</div>
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<div class="skill-stat">{{item.data.weight}}</div>
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<div class="skill-stat">{{item.data.cost}}</div>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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@@ -2,50 +2,75 @@
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{{!-- Sheet Header --}}
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<header class="creature-header-grid">
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<!-- Creature NAME -->
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<input name="name" class="noborder creaturename" style="grid-area:'name';" type="text" value="{{actor.name}}" placeholder="Name" />
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<div class="creature-header">
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<!-- Creature NAME -->
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<input name="name" class="noborder creaturename" type="text" value="{{actor.name}}" placeholder="Name" />
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{{#if data.stats.combat.enabled}}
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<!-- Combat -->
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<div class="mainstatwrapper">
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<div class="resource mainstat">
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<div class="resource creature-mainstat">
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<span class="ability-mod stat-roll rollable creaturestat" data-key="combat" data-roll="d100"
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data-label="Combat">COMBAT</span>
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<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.combat.value"
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value="{{data.stats.combat.value}}" data-dtype="Number" />
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</div>
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</div>
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{{/if}}
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{{#if data.stats.instinct.enabled}}
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<!-- Instinct -->
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<div class="mainstatwrapper">
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<div class="resource mainstat">
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<div class="resource creature-mainstat">
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<span class="ability-mod stat-roll rollable creaturestat" data-key="instinct" data-roll="d100"
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data-label="Instinct">Instinct</span>
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<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.instinct.value"
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value="{{data.stats.instinct.value}}" data-dtype="Number" />
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</div>
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</div>
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<!-- Move -->
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{{/if}}
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{{#if data.stats.speed.enabled}}
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<!-- Speed -->
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<div class="mainstatwrapper">
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<div class="resource mainstat">
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<span class="creaturestat" data-key="move" data-roll="d100" data-label="Move">Move</span>
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<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.move.value"
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value="{{data.stats.move.value}}" data-dtype="Number" />
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<div class="resource creature-mainstat">
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<span class="ability-mod stat-roll rollable creaturestat" data-key="speed" data-roll="d100"
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data-label="Speed">Speed</span>
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<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.speed.value"
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value="{{data.stats.speed.value}}" data-dtype="Number" />
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</div>
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</div>
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<!-- Health / Hits -->
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{{/if}}
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{{#if data.stats.loyalty.enabled}}
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<!-- Loyalty -->
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<div class="mainstatwrapper">
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<div class="resource mainstat">
|
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<span class="creaturestat" data-key="move" data-roll="d100" data-label="Move">Hits</span>
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<div style="grid-template-columns: 2em 2em; display: flex;">
|
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<input class="creaturestat noborder" style="width: 24px;" type="text" name="data.health.maxpools"
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value="{{data.health.maxpools}}" data-dtype="Number" />
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<div>
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(<input class="creaturestat noborder" style="width: 26px;" type="text" name="data.health.max"
|
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value="{{data.health.max}}" data-dtype="Number" />)
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</div>
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||||
</div>
|
||||
<div class="resource creature-mainstat">
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<span class="ability-mod stat-roll rollable creaturestat" data-key="loyalty" data-roll="d100"
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data-label="Speed">Loyalty</span>
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||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.loyalty.value"
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value="{{data.stats.loyalty.value}}" data-dtype="Number" />
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||||
</div>
|
||||
</div>
|
||||
{{/if}}
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||||
{{#if data.stats.armor.enabled}}
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<!-- Armor -->
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||||
<div class="mainstatwrapper">
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<div class="resource creature-mainstat">
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<span class="ability-mod stat-roll rollable creaturestat" data-key="armor" data-roll="d100"
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data-label="Speed">Armor</span>
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<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.armor.value"
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value="{{data.stats.armor.value}}" data-dtype="Number" />
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||||
</div>
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||||
</div>
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||||
{{/if}}
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||||
{{#if data.stats.sanity.enabled}}
|
||||
<!-- Sanity -->
|
||||
<div class="mainstatwrapper">
|
||||
<div class="resource creature-mainstat">
|
||||
<span class="ability-mod stat-roll rollable creaturestat" data-key="sanity" data-roll="d100"
|
||||
data-label="Speed">Sanity</span>
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.sanity.value"
|
||||
value="{{data.stats.sanity.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
<!-- <div class="health grid grid-1col">
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.health.value" class="resource-label minmaxtext">Health</label>
|
||||
@@ -66,6 +91,39 @@
|
||||
</header>
|
||||
<div class="creature-description-grid">
|
||||
<div class="creaturedescription">
|
||||
<div class="grid">
|
||||
<!-- Health -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.health.value" class="resource-label minmaxtext">Health</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.health.value" value="{{data.health.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.health.max" value="{{data.health.max}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
<div class="healthmaxtext">Maximum</div>
|
||||
</div>
|
||||
|
||||
<!-- Hits -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.hits.value" class="resource-label minmaxtext">Hits</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.hits.value" value="{{data.hits.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.hits.max" value="{{data.hits.max}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
<div class="healthmaxtext">Maximum</div>
|
||||
</div>
|
||||
</div>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<div class="creature-abilities">
|
||||
|
||||
@@ -288,6 +288,7 @@
|
||||
<div class="skill-stat">Item Name</div>
|
||||
<div class="skill-stat">Quantity</div>
|
||||
<div class="skill-stat">Weight</div>
|
||||
<div class="skill-stat">Value</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-create" title="Create Item" data-type="item"><i
|
||||
class="fas fa-plus"></i> Add</a>
|
||||
@@ -300,6 +301,7 @@
|
||||
<h4 class="skill-name list-roll description-roll">{{item.name}}</h4>
|
||||
<div class="skill-stat list-roll item-quantity">{{item.data.quantity}}</div>
|
||||
<div class="skill-stat">{{item.data.weight}}</div>
|
||||
<div class="skill-stat">{{item.data.cost}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields">
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Combat</label>
|
||||
<input type="checkbox" name="actor.data.stats.combat.enabled" id="data.stats.combat.enabled" value="{{data.stats.combat.enabled}}" {{#if actor.data.stats.combat.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Instinct</label>
|
||||
<input type="checkbox" name="actor.data.stats.instinct.enabled" id="data.stats.instinct.enabled" value="{{data.stats.instinct.enabled}}" {{#if actor.data.stats.instinct.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Loyalty</label>
|
||||
<input type="checkbox" name="actor.data.stats.loyalty.enabled" id="data.stats.loyalty.enabled" value="{{data.stats.loyalty.enabled}}" {{#if actor.data.stats.loyalty.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Speed</label>
|
||||
<input type="checkbox" name="actor.data.stats.speed.enabled" id="data.stats.speed.enabled" value="{{data.stats.speed.enabled}}" {{#if actor.data.stats.speed.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Armor</label>
|
||||
<input type="checkbox" name="actor.data.stats.armor.enabled" id="data.stats.armor.enabled" value="{{data.stats.armor.enabled}}" {{#if actor.data.stats.armor.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Sanity</label>
|
||||
<input type="checkbox" name="actor.data.stats.sanity.enabled" id="data.stats.sanity.enabled" value="{{data.stats.sanity.enabled}}" {{#if actor.data.stats.sanity.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
</form>
|
||||
@@ -3,7 +3,7 @@
|
||||
<img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{item.name}}" placeholder="Name"/></h1>
|
||||
<div class="grid grid-2col">
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Quantity</label>
|
||||
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
@@ -12,6 +12,10 @@
|
||||
<label class="resource-label">Weight</label>
|
||||
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Value</label>
|
||||
<input type="text" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
Reference in New Issue
Block a user