Foundry V10 Support - 0.3.0
-Fixes for Foundry V10 -Adjustable bonus when rolling weapons
This commit is contained in:
+39
-37
@@ -23,24 +23,24 @@ export class MothershipActorSheet extends ActorSheet {
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data.dtypes = ["String", "Number", "Boolean"];
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const superData = data.data.data;
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for (let attr of Object.values(data.data.data.attributes)) {
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const superData = data.data.system;
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for (let attr of Object.values(data.data.system.attributes)) {
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attr.isCheckbox = attr.dtype === "Boolean";
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}
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// Prepare items.
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if (this.actor.data.type == 'character') {
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if (this.actor.type == 'character') {
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this._prepareCharacterItems(data);
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}
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if (data.data.data.settings == null) {
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data.data.data.settings = {};
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if (data.data.system.settings == null) {
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data.data.system.settings = {};
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}
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data.data.data.settings.useCalm = game.settings.get("mosh", "useCalm");
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data.data.data.settings.hideWeight = game.settings.get("mosh", "hideWeight");
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data.data.data.settings.firstEdition = game.settings.get("mosh", "firstEdition");
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data.data.system.settings.useCalm = game.settings.get("mosh", "useCalm");
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data.data.system.settings.hideWeight = game.settings.get("mosh", "hideWeight");
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data.data.system.settings.firstEdition = game.settings.get("mosh", "firstEdition");
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//SKILL XP BUTTONS
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@@ -86,6 +86,8 @@ export class MothershipActorSheet extends ActorSheet {
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*/
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_prepareCharacterItems(sheetData) {
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const actorData = sheetData.data;
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console.log(sheetData);
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console.log("sheetdata Above");
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// Initialize containers.
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const gear = [];
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const skills = [];
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@@ -96,8 +98,8 @@ export class MothershipActorSheet extends ActorSheet {
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let curWeight = 0;
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// Iterate through items, allocating to containers
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// let totalWeight = 0;
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for (let i of sheetData.data.items) {
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let item = i.data;
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for (let i of sheetData.items) {
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let item = i.system;
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i.img = i.img || DEFAULT_TOKEN;
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if (i.type === 'item') {
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@@ -141,20 +143,20 @@ export class MothershipActorSheet extends ActorSheet {
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}
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}
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if(actorData.data.weight == undefined){
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actorData.data.weight = {
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if(actorData.system.weight == undefined){
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actorData.system.weight = {
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"current" : 0,
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"capacity" : 0
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};
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}
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if(actorData.data.credits == undefined){
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actorData.data.credits = {
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if(actorData.system.credits == undefined){
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actorData.system.credits = {
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"value" : 0,
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};
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}
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actorData.data.weight.capacity = Math.ceil((actorData.data.stats.strength.value/10) + 3);
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actorData.data.weight.current = curWeight;
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actorData.system.weight.capacity = Math.ceil((actorData.system.stats.strength.value/10) + 3);
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actorData.system.weight.current = curWeight;
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//console.log("Current Weight: " + curWeight + " Capacity: " + actorData.data.weight.capacity);
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// Assign and return
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@@ -208,15 +210,15 @@ export class MothershipActorSheet extends ActorSheet {
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const li = ev.currentTarget.closest(".item");
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const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
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let amount = item.data.treatment.value;
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let amount = item.system.treatment.value;
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if (event.button == 0) {
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if (amount < 3) {
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item.data.treatment.value = Number(amount) + 1;
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item.system.treatment.value = Number(amount) + 1;
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}
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} else if (event.button == 2) {
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if (amount > 0) {
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item.data.treatment.value = Number(amount) - 1;
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item.system.treatment.value = Number(amount) - 1;
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}
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}
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@@ -229,7 +231,7 @@ export class MothershipActorSheet extends ActorSheet {
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const li = ev.currentTarget.closest(".item");
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const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
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item.data.equipped = !item.data.equipped;
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item.system.equipped = !item.system.equipped;
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this.actor.updateEmbeddedDocuments('Item', [item]);
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});
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@@ -247,12 +249,12 @@ export class MothershipActorSheet extends ActorSheet {
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html.on('mousedown', '.item-quantity', ev => {
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const li = ev.currentTarget.closest(".item");
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const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
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let amount = item.data.quantity;
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let amount = item.system.quantity;
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if (event.button == 0) {
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item.data.quantity = Number(amount) + 1;
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item.system.quantity = Number(amount) + 1;
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} else if (event.button == 2) {
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item.data.quantity = Number(amount) - 1;
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item.system.quantity = Number(amount) - 1;
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}
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this.actor.updateEmbeddedDocuments('Item', [item]);
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@@ -292,7 +294,7 @@ export class MothershipActorSheet extends ActorSheet {
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html.find('.stat-roll').click(ev => {
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const div = $(ev.currentTarget);
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const statName = div.data("key");
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const attribute = this.actor.data.data.stats[statName];
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const attribute = this.actor.system.stats[statName];
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var shifted = false;
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if (ev.shiftKey) shifted = true;
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this.actor.rollStat(attribute, shifted);
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@@ -326,15 +328,15 @@ export class MothershipActorSheet extends ActorSheet {
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html.on('mousedown', '.weapon-ammo', ev => {
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const li = ev.currentTarget.closest(".item");
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const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
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let amount = item.data.ammo;
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let amount = item.system.ammo;
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if (event.button == 0) {
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if (amount >= 0) {
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item.data.ammo = Number(amount) + 1;
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item.system.ammo = Number(amount) + 1;
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}
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} else if (event.button == 2) {
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if (amount > 0) {
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item.data.ammo = Number(amount) - 1;
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item.system.ammo = Number(amount) - 1;
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}
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}
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@@ -346,14 +348,14 @@ export class MothershipActorSheet extends ActorSheet {
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const li = ev.currentTarget.closest(".item");
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const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
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if (!item.data.useAmmo) {
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item.data.curShots = item.data.shots;
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if (!item.system.useAmmo) {
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item.system.curShots = item.system.shots;
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} else {
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item.data.ammo += item.data.curShots;
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let reloadAmount = Math.min(item.data.ammo, item.data.shots);
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item.data.curShots = reloadAmount;
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item.system.ammo += item.system.curShots;
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let reloadAmount = Math.min(item.system.ammo, item.system.shots);
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item.system.curShots = reloadAmount;
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item.data.ammo -= reloadAmount;
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item.system.ammo -= reloadAmount;
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}
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this.actor.updateEmbeddedDocuments('Item', [item]);
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@@ -370,13 +372,13 @@ export class MothershipActorSheet extends ActorSheet {
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// Rollable Item/Anything with a description that we want to click on.
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html.find('.calm-roll').click(ev => {
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const attribute = this.actor.data.data.other.stress;
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const attribute = this.actor.system.other.stress;
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attribute.label = "Calm";
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this.actor.rollStress(attribute);
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});
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// Rollable Item/Anything with a description that we want to click on.
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html.find('.stress-roll').click(ev => {
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const attribute = this.actor.data.data.other.stress;
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const attribute = this.actor.system.other.stress;
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attribute.label = "Stress";
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this.actor.rollStress(attribute);
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});
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@@ -502,7 +504,7 @@ export class MothershipActorSheet extends ActorSheet {
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const dataset = element.dataset;
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if (dataset.roll) {
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let roll = new Roll(dataset.roll, this.actor.data.data);
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let roll = new Roll(dataset.roll, this.actor.system);
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let label = dataset.label ? `Rolling ${dataset.label} to score under ${dataset.target}` : '';
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roll.roll().toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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+38
-35
@@ -10,8 +10,8 @@ export class MothershipActor extends Actor {
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prepareData() {
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super.prepareData();
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const actorData = this.data;
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const data = actorData.data;
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const actorData = this;
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const data = actorData.system;
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const flags = actorData.flags;
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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@@ -25,14 +25,14 @@ export class MothershipActor extends Actor {
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* Prepare Character type specific data
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*/
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_prepareCharacterData(actorData) {
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const data = actorData.data;
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const data = actorData.system;
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let armorBonus = 0;
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const armors = this.getEmbeddedCollection("Item").filter(e => "armor" === e.type);
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for (let armor of armors) {
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if (armor.data.data.equipped) {
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armorBonus += armor.data.data.bonus;
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if (armor.system.equipped) {
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armorBonus += armor.system.bonus;
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}
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}
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data.stats.armor.mod = armorBonus;
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@@ -44,11 +44,11 @@ export class MothershipActor extends Actor {
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* Prepare Character type specific data
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*/
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_prepareCreatureData(actorData) {
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const data = actorData.data;
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const data = actorData;
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}
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_prepareShipData(actorData) {
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const data = actorData.data;
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const data = actorData;
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}
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rollStatSelect(statList) {
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@@ -67,7 +67,7 @@ export class MothershipActor extends Actor {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Roll",
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callback: (html) => this.rollStat(this.data.data.stats[html.find('[id=\"stat\"]')[0].value])
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callback: (html) => this.rollStat(this.system.stats[html.find('[id=\"stat\"]')[0].value])
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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@@ -152,10 +152,10 @@ export class MothershipActor extends Actor {
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console.log(item);
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if (item.data.useAmmo == true || item.data.shots > 0) {
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if (item.data.shots == 0) {
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if (item.data.ammo > 0) {
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item.data.ammo -= 1;
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if (item.system.useAmmo == true || item.system.shots > 0) {
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if (item.system.shots == 0) {
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if (item.system.ammo > 0) {
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item.system.ammo -= 1;
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this.updateEmbeddedDocuments('Item', [item]);
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} else {
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@@ -177,14 +177,14 @@ export class MothershipActor extends Actor {
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return;
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}
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} else {
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if (item.data.curShots > 0) {
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let subAmount = Math.max(item.data.shotsPerFire, 1);
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item.data.curShots = Math.max(item.data.curShots - subAmount, 0);
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if (item.system.curShots > 0) {
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let subAmount = Math.max(item.system.shotsPerFire, 1);
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item.system.curShots = Math.max(item.system.curShots - subAmount, 0);
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console.log("Unloading Shots");
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this.updateEmbeddedDocuments('Item', [item]);
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}
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else {
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if (item.data.ammo > 0 || !item.data.useAmmo) {
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if (item.system.ammo > 0 || !item.system.useAmmo) {
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//Select the stat of the roll.
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let t = new Dialog({
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title: "Reload",
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@@ -227,7 +227,7 @@ export class MothershipActor extends Actor {
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// let speaker = ChatMessage.getSpeaker({ actor });
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// ChatMessage.create({
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// speaker,
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// content: item.data.ammo > 0 ? `I need to reload my ` + item.name + "!" : "I'm out of ammo!",
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// content: item.system.ammo > 0 ? `I need to reload my ` + item.name + "!" : "I'm out of ammo!",
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// type: CHAT_MESSAGE_TYPES.EMOTE
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// },
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// { chatBubble: true });
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@@ -242,12 +242,14 @@ export class MothershipActor extends Actor {
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content: "<h2> Advantage/Disadvantage </h2> <select style='margin-bottom:10px;'name='advantage' id='advantage'>\
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<option value='none'>None</option>\
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<option value='advantage'>Advantage/Disadvantage</option>\
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</select> <br/>",
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</select> <br/>\
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\
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<h2> Skill Bonus </h2> <input style='margin-bottom:10px;' name='bonus' id='bonus' value='"+item.system.bonus+"'></input><br/>",
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buttons: {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Roll",
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callback: (html) => this.rollAttribute(this.data.data.stats["combat"], html.find('[id=\"advantage\"]')[0].value, item)
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callback: (html) => this.rollAttribute(this.system.stats["combat"], html.find('[id=\"advantage\"]')[0].value, item, false, html.find('[id=\"bonus\"]')[0].value)
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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@@ -265,14 +267,14 @@ export class MothershipActor extends Actor {
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let item = duplicate(this.getEmbeddedDocument("Item",itemId));
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if (event.button == 0) {
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if (!item.data.useAmmo) {
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item.data.curShots = item.data.shots;
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if (!item.system.useAmmo) {
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item.system.curShots = item.system.shots;
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} else {
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item.data.ammo += item.data.curShots;
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let reloadAmount = Math.min(item.data.ammo, item.data.shots);
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item.data.curShots = reloadAmount;
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item.system.ammo += item.system.curShots;
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let reloadAmount = Math.min(item.system.ammo, item.system.shots);
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item.system.curShots = reloadAmount;
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item.data.ammo -= reloadAmount;
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item.system.ammo -= reloadAmount;
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}
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}
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@@ -311,7 +313,7 @@ export class MothershipActor extends Actor {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Roll",
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callback: (html) => this.rollAttribute(this.data.data.stats[html.find('[id=\"stat\"]')[0].value], html.find('[id=\"advantage\"]')[0].value, item)
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callback: (html) => this.rollAttribute(this.system.stats[html.find('[id=\"stat\"]')[0].value], html.find('[id=\"advantage\"]')[0].value, item)
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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@@ -325,7 +327,7 @@ export class MothershipActor extends Actor {
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t.render(true);
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}
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async rollAttribute(attribute, advantage, item = "", rollOver = false) {
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async rollAttribute(attribute, advantage, item = "", rollOver = false, bonus = 0) {
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let attributeName = attribute.label?.charAt(0).toUpperCase() + attribute.label?.toLowerCase().slice(1);
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if (!attribute.label && isNaN(attributeName))
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attributeName = attribute.charAt(0)?.toUpperCase() + attribute.toLowerCase().slice(1);
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@@ -361,7 +363,7 @@ export class MothershipActor extends Actor {
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let damageRoll = 0;
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if (item.type == "weapon") {
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damageRoll = new Roll(item.data.damage);
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damageRoll = new Roll(item.system.damage);
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damageRoll.evaluate({async: false});
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console.log(damageRoll);
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}
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@@ -370,9 +372,9 @@ export class MothershipActor extends Actor {
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const diceData = this.formatDice(r);
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let mod = 0;
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if (attribute.mod > 0) mod = attribute.mod;
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let targetValue = attribute.value + mod + (item == "" ? 0 : item.data.bonus);
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if (attribute.mod > 0) mod += attribute.mod;
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console.log("Bonus: " + mod);
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let targetValue = attribute.value + mod + (item == "" ? 0 : parseInt(bonus));
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let critical = false;
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@@ -428,7 +430,7 @@ export class MothershipActor extends Actor {
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value: resultText
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},
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isCreature: {
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value: this.data.type == "creature" ? true : false
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value: this.type == "creature" ? true : false
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},
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panic: panic,
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panicText : panicText
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@@ -441,6 +443,7 @@ export class MothershipActor extends Actor {
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isWeapon: item.type == "weapon" ? true : false,
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critical: critical,
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advantage: advantage == "advantage" ? true : false,
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bonus: bonus,
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diceData
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};
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@@ -553,12 +556,12 @@ export class MothershipActor extends Actor {
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var rollInsert = '';
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if(item.data.roll){
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let r = new Roll(item.data.roll, {});
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if(item.system.roll){
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let r = new Roll(item.system.roll, {});
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r.evaluate({async: false});
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rollInsert = '\
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<div class="rollh2" style="text-transform: lowercase;">'+item.data.roll+'</div>\
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<div class="rollh2" style="text-transform: lowercase;">'+item.system.roll+'</div>\
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<div class="roll-grid">\
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<div class="roll-result">'+r._total+'</div>\
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</div>';
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@@ -66,7 +66,7 @@ export class MothershipCreatureSheet extends ActorSheet {
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// }
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// Prepare items.
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if (this.actor.data.type == 'creature') {
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||||
if (this.actor.type == 'creature') {
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this._prepareCreatureItems(data);
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}
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||||
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@@ -82,15 +82,15 @@ export class MothershipCreatureSheet extends ActorSheet {
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*/
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_prepareCreatureItems(sheetData) {
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const actorData = sheetData.data;
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||||
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||||
// Initialize containers.
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const abilities = [];
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const weapons = [];
|
||||
|
||||
// Iterate through items, allocating to containers
|
||||
// let totalWeight = 0;
|
||||
for (let i of sheetData.data.items) {
|
||||
let item = i.data;
|
||||
for (let i of sheetData.items) {
|
||||
let item = i.system;
|
||||
i.img = i.img || DEFAULT_TOKEN;
|
||||
|
||||
if (i.type === 'ability') {
|
||||
@@ -136,7 +136,7 @@ export class MothershipCreatureSheet extends ActorSheet {
|
||||
html.find('.stat-roll').click(ev => {
|
||||
const div = $(ev.currentTarget);
|
||||
const statName = div.data("key");
|
||||
const attribute = this.actor.data.data.stats[statName];
|
||||
const attribute = this.actor.system.stats[statName];
|
||||
|
||||
var shifted = false;
|
||||
if (ev.shiftKey) shifted = true;
|
||||
@@ -169,15 +169,15 @@ export class MothershipCreatureSheet extends ActorSheet {
|
||||
html.on('mousedown', '.weapon-ammo', ev => {
|
||||
const li = ev.currentTarget.closest(".item");
|
||||
const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
|
||||
let amount = item.data.ammo;
|
||||
let amount = item.system.ammo;
|
||||
|
||||
if (event.button == 0) {
|
||||
if (amount >= 0) {
|
||||
item.data.ammo = Number(amount) + 1;
|
||||
item.system.ammo = Number(amount) + 1;
|
||||
}
|
||||
} else if (event.button == 2) {
|
||||
if (amount > 0) {
|
||||
item.data.ammo = Number(amount) - 1;
|
||||
item.system.ammo = Number(amount) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,14 +190,14 @@ export class MothershipCreatureSheet extends ActorSheet {
|
||||
const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
|
||||
|
||||
if (event.button == 0) {
|
||||
if (!item.data.useAmmo) {
|
||||
item.data.curShots = item.data.shots;
|
||||
if (!item.system.useAmmo) {
|
||||
item.system.curShots = item.system.shots;
|
||||
} else {
|
||||
item.data.ammo += item.data.curShots;
|
||||
let reloadAmount = Math.min(item.data.ammo, item.data.shots);
|
||||
item.data.curShots = reloadAmount;
|
||||
item.system.ammo += item.system.curShots;
|
||||
let reloadAmount = Math.min(item.system.ammo, item.system.shots);
|
||||
item.system.curShots = reloadAmount;
|
||||
|
||||
item.data.ammo -= reloadAmount;
|
||||
item.system.ammo -= reloadAmount;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,7 +276,7 @@ export class MothershipCreatureSheet extends ActorSheet {
|
||||
console.log(super.getData());
|
||||
|
||||
if (dataset.roll) {
|
||||
let roll = new Roll(dataset.roll, this.actor.data.data);
|
||||
let roll = new Roll(dataset.roll, this.actor.system);
|
||||
let label = dataset.label ? `Rolling ${dataset.label} to score under ${dataset.target}` : '';
|
||||
roll.roll().toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.actor }),
|
||||
|
||||
+33
-28
@@ -20,26 +20,31 @@ export class MothershipShipSheet extends ActorSheet {
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
|
||||
data.dtypes = ["String", "Number", "Boolean"];
|
||||
// for (let attr of Object.values(data.data.attributes)) {
|
||||
|
||||
// for (let attr of Object.values(data.data.system.attributes)) {
|
||||
// attr.isCheckbox = attr.dtype === "Boolean";
|
||||
// }
|
||||
console.log(data);
|
||||
// }
|
||||
|
||||
const superData = data.data.system;
|
||||
|
||||
// Prepare items.
|
||||
if (this.actor.data.type == 'ship') {
|
||||
if (this.actor.type == 'ship') {
|
||||
this._prepareShipItems(data);
|
||||
}
|
||||
|
||||
if (data.data.settings == null) {
|
||||
data.data.settings = {};
|
||||
if (superData.settings == null) {
|
||||
superData.settings = {};
|
||||
}
|
||||
|
||||
data.data.settings.useCalm = game.settings.get("mosh", "useCalm");
|
||||
data.data.settings.hideWeight = game.settings.get("mosh", "hideWeight");
|
||||
superData.settings.useCalm = game.settings.get("mosh", "useCalm");
|
||||
superData.settings.hideWeight = game.settings.get("mosh", "hideWeight");
|
||||
superData.settings.firstEdition = game.settings.get("mosh", "firstEdition");
|
||||
|
||||
let maxHull = data.data.data.supplies.hull.max;
|
||||
let maxHull = superData.supplies.hull.max;
|
||||
|
||||
data.data.data.supplies.hull.percentage = " [ "+Math.round(maxHull * 0.25)+" | "+Math.round(maxHull * 0.5)+" | "+Math.round(maxHull * 0.75)+" ]";
|
||||
superData.supplies.hull.percentage = " [ "+Math.round(maxHull * 0.25)+" | "+Math.round(maxHull * 0.5)+" | "+Math.round(maxHull * 0.75)+" ]";
|
||||
|
||||
return data.data;
|
||||
}
|
||||
@@ -62,8 +67,8 @@ export class MothershipShipSheet extends ActorSheet {
|
||||
|
||||
// Iterate through items, allocating to containers
|
||||
// let totalWeight = 0;
|
||||
for (let i of sheetData.data.items) {
|
||||
let item = i.data;
|
||||
for (let i of sheetData.items) {
|
||||
let item = i.system;
|
||||
i.img = i.img || DEFAULT_TOKEN;
|
||||
|
||||
if (i.type === 'ability') {
|
||||
@@ -107,10 +112,10 @@ export class MothershipShipSheet extends ActorSheet {
|
||||
const item = this.actor.getEmbeddedDocument("Item", li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
|
||||
let amount = item.data.quantity;
|
||||
let amount = item.system.quantity;
|
||||
|
||||
if (item.type == "module") {
|
||||
item.data.totalHull = amount * item.data.hull;
|
||||
item.system.totalHull = amount * item.system.hull;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -118,16 +123,16 @@ export class MothershipShipSheet extends ActorSheet {
|
||||
html.on('mousedown', '.item-quantity', ev => {
|
||||
const li = ev.currentTarget.closest(".item");
|
||||
const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
|
||||
let amount = item.data.quantity;
|
||||
let amount = item.system.quantity;
|
||||
|
||||
if (event.button == 0) {
|
||||
item.data.quantity = Number(amount) + 1;
|
||||
item.system.quantity = Number(amount) + 1;
|
||||
} else if (event.button == 2) {
|
||||
item.data.quantity = Number(amount) - 1;
|
||||
item.system.quantity = Number(amount) - 1;
|
||||
}
|
||||
|
||||
if (item.type == "module") {
|
||||
item.data.totalHull = item.data.quantity * item.data.hull;
|
||||
item.system.totalHull = item.system.quantity * item.system.hull;
|
||||
}
|
||||
|
||||
this.actor.updateEmbeddedDocuments('Item', [item]);
|
||||
@@ -137,7 +142,7 @@ export class MothershipShipSheet extends ActorSheet {
|
||||
html.find('.stat-roll').click(ev => {
|
||||
const div = $(ev.currentTarget);
|
||||
const statName = div.data("key");
|
||||
const attribute = this.actor.data.data.stats[statName];
|
||||
const attribute = this.actor.system.stats[statName];
|
||||
this.actor.rollStat(attribute);
|
||||
});
|
||||
|
||||
@@ -161,15 +166,15 @@ export class MothershipShipSheet extends ActorSheet {
|
||||
html.on('mousedown', '.weapon-ammo', ev => {
|
||||
const li = ev.currentTarget.closest(".item");
|
||||
const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
|
||||
let amount = item.data.ammo;
|
||||
let amount = item.system.ammo;
|
||||
|
||||
if (event.button == 0) {
|
||||
if (amount >= 0) {
|
||||
item.data.ammo = Number(amount) + 1;
|
||||
item.system.ammo = Number(amount) + 1;
|
||||
}
|
||||
} else if (event.button == 2) {
|
||||
if (amount > 0) {
|
||||
item.data.ammo = Number(amount) - 1;
|
||||
item.system.ammo = Number(amount) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,14 +187,14 @@ export class MothershipShipSheet extends ActorSheet {
|
||||
const item = duplicate(this.actor.getEmbeddedDocument("Item", li.dataset.itemId))
|
||||
|
||||
if (event.button == 0) {
|
||||
if (!item.data.useAmmo) {
|
||||
item.data.curShots = item.data.shots;
|
||||
if (!item.system.useAmmo) {
|
||||
item.system.curShots = item.system.shots;
|
||||
} else {
|
||||
item.data.ammo += item.data.curShots;
|
||||
let reloadAmount = Math.min(item.data.ammo, item.data.shots);
|
||||
item.data.curShots = reloadAmount;
|
||||
item.system.ammo += item.system.curShots;
|
||||
let reloadAmount = Math.min(item.system.ammo, item.system.shots);
|
||||
item.system.curShots = reloadAmount;
|
||||
|
||||
item.data.ammo -= reloadAmount;
|
||||
item.system.ammo -= reloadAmount;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@ export class MothershipItemSheet extends ItemSheet {
|
||||
get template() {
|
||||
const path = "systems/mosh/templates/item";
|
||||
// Return a single sheet for all item types.
|
||||
return `${path}/item-${this.item.data.type}-sheet.html`;
|
||||
return `${path}/item-${this.item.type}-sheet.html`;
|
||||
// Alternatively, you could use the following return statement to do a
|
||||
// unique item sheet by type, like `weapon-sheet.html`.
|
||||
|
||||
// return `${path}/${this.item.data.type}-sheet.html`;
|
||||
// return `${path}/${this.item.system.type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -30,9 +30,9 @@ export class MothershipItemSheet extends ItemSheet {
|
||||
/** @override */
|
||||
getData() {
|
||||
const data = super.getData();
|
||||
const superData = data.data.data;
|
||||
const superData = data.system;
|
||||
|
||||
if(data.data.type == "weapon"){
|
||||
if(data.type == "weapon"){
|
||||
if(superData.ranges.value == "" && superData.ranges.medium > 0){
|
||||
superData.ranges.value = superData.ranges.short + "/" + superData.ranges.medium + "/" + superData.ranges.long;
|
||||
superData.ranges.medium = 0;
|
||||
|
||||
+3
-3
@@ -10,9 +10,9 @@ export class MothershipItem extends Item {
|
||||
super.prepareData();
|
||||
|
||||
// Get the Item's data
|
||||
const itemData = this.data;
|
||||
const actorData = this.actor ? this.actor.data : {};
|
||||
const data = itemData.data;
|
||||
const itemData = this;
|
||||
const actorData = this.actor ? this.actor.system : {};
|
||||
const data = itemData.system;
|
||||
}
|
||||
|
||||
static chatListeners(html) {
|
||||
|
||||
+1
-1
@@ -188,7 +188,7 @@ function rollStatMacro() {
|
||||
let actor;
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
const stat = actor ? Object.entries(actor.data.data.stats) : null;
|
||||
const stat = actor ? Object.entries(actor.system.stats) : null;
|
||||
|
||||
|
||||
// if (stat == null) {
|
||||
|
||||
+25
-13
@@ -1,29 +1,30 @@
|
||||
{
|
||||
"name": "mosh",
|
||||
"title": "MoSh - Unofficial Mothership",
|
||||
"description": "The unofficial Mothership system for FoundryVTT.",
|
||||
"version": "0.2.3",
|
||||
"minimumCoreVersion": "0.8.6",
|
||||
"compatibleCoreVersion": "V9",
|
||||
"templateVersion": 2,
|
||||
"author": "Futilrevenge",
|
||||
"esmodules": ["module/mosh.js"],
|
||||
"styles": ["css/mosh.css"],
|
||||
"scripts": [],
|
||||
"version": "0.3.0",
|
||||
"esmodules": [
|
||||
"module/mosh.js"
|
||||
],
|
||||
"styles": [
|
||||
"css/mosh.css"
|
||||
],
|
||||
"packs": [
|
||||
{
|
||||
"name": "tables",
|
||||
"label": "Tables",
|
||||
"system": "mosh",
|
||||
"path": "packs/tables.db",
|
||||
"entity": "RollTable"
|
||||
"type": "RollTable",
|
||||
"private": false,
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"languages": [
|
||||
{
|
||||
"lang": "en",
|
||||
"name": "English",
|
||||
"path": "lang/en.json"
|
||||
"path": "lang/en.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"gridDistance": 1,
|
||||
@@ -33,5 +34,16 @@
|
||||
"url": "https://github.com/Futil/foundry-mothership",
|
||||
"manifest": "https://raw.githubusercontent.com/Futil/foundry-mothership/master/system.json",
|
||||
"download": "https://github.com/Futil/foundry-mothership/archive/master.zip",
|
||||
"license": "LICENSE.txt"
|
||||
}
|
||||
"license": "LICENSE.txt",
|
||||
"id": "mosh",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Futilrevenge",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"compatibility": {
|
||||
"minimum": "V10",
|
||||
"verified": "V10"
|
||||
}
|
||||
}
|
||||
+108
-108
@@ -26,45 +26,45 @@
|
||||
</div>
|
||||
<div class="">
|
||||
<div class="headerinputtext">Credits</div>
|
||||
<div class="headerinputfield charname"><input name="data.credits.value" class="noborder" type="text"
|
||||
value="{{data.credits.value}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.credits.value" class="noborder" type="text"
|
||||
value="{{system.credits.value}}" placeholder="" /></div>
|
||||
</div>
|
||||
|
||||
<!-- CLASS -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">CLASS</div>
|
||||
<div class="headerinputfield charname"><input name="data.class.value" class="noborder" type="text"
|
||||
value="{{data.class.value}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.class.value" class="noborder" type="text"
|
||||
value="{{system.class.value}}" placeholder="" /></div>
|
||||
</div>
|
||||
|
||||
<!-- RANK -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">RANK</div>
|
||||
<div class="headerinputfield charname"><input name="data.rank.value" class="noborder" type="text"
|
||||
value="{{data.rank.value}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.rank.value" class="noborder" type="text"
|
||||
value="{{system.rank.value}}" placeholder="" /></div>
|
||||
</div>
|
||||
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
<!-- Pronouns -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">Pronouns</div>
|
||||
<div class="headerinputfield charname"><input name="data.pronouns.value" class="noborder" type="text"
|
||||
value="{{data.pronouns.value}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.pronouns.value" class="noborder" type="text"
|
||||
value="{{system.pronouns.value}}" placeholder="" /></div>
|
||||
</div>
|
||||
{{else}}
|
||||
<!-- XP -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">XP</div>
|
||||
<div class="headerinputfield charname"><input name="data.xp.value" class="noborder" type="text"
|
||||
value="{{data.xp.value}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.xp.value" class="noborder" type="text"
|
||||
value="{{system.xp.value}}" placeholder="" /></div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!-- LEVEL -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">{{#if data.settings.firstEdition}}High Score{{else}}LEVEL{{/if}}</div>
|
||||
<div class="headerinputfield charname"><input name="data.attributes.level.value" class="noborder"
|
||||
type="text" value="{{data.attributes.level.value}}" placeholder="" /></div>
|
||||
<div class="headerinputtext">{{#if system.settings.firstEdition}}High Score{{else}}LEVEL{{/if}}</div>
|
||||
<div class="headerinputfield charname"><input name="system.attributes.level.value" class="noborder"
|
||||
type="text" value="{{system.attributes.level.value}}" placeholder="" /></div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -73,14 +73,14 @@
|
||||
<div class="health grid grid-2col" style="margin-top: 0; grid-template-rows: 76px 77px 72px;">
|
||||
<!-- Health -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.health.value" class="resource-label minmaxtext">Health</label>
|
||||
<label for="system.health.value" class="resource-label minmaxtext">Health</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.health.value" value="{{data.health.value}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.health.value" value="{{system.health.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.health.max"
|
||||
value="{{data.health.max}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.health.max"
|
||||
value="{{system.health.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
@@ -89,8 +89,8 @@
|
||||
|
||||
<!-- Hits -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.hits.value" class="resource-label minmaxtext">
|
||||
{{#if data.settings.firstEdition}}
|
||||
<label for="system.hits.value" class="resource-label minmaxtext">
|
||||
{{#if system.settings.firstEdition}}
|
||||
Wounds
|
||||
{{else}}
|
||||
Hits
|
||||
@@ -98,28 +98,28 @@
|
||||
</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.hits.value" value="{{data.hits.value}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.value" value="{{system.hits.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.hits.max"
|
||||
value="{{data.hits.max}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.max"
|
||||
value="{{system.hits.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
<div class="healthmaxtext">Maximum</div>
|
||||
</div>
|
||||
|
||||
{{#if data.settings.useCalm}}
|
||||
{{#if system.settings.useCalm}}
|
||||
<!-- Calm -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.other.stress.value" class="resource-label minmaxtext rollable calm-roll">Calm</label>
|
||||
<label for="system.other.stress.value" class="resource-label minmaxtext rollable calm-roll">Calm</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.other.stress.value" value="{{data.other.stress.value}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.value" value="{{system.other.stress.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant" style="transform: skewX(0deg);"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.other.stress.min"
|
||||
value="{{data.other.stress.min}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.min"
|
||||
value="{{system.other.stress.min}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
@@ -128,14 +128,14 @@
|
||||
{{else}}
|
||||
<!-- Stress -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.other.stress.value" class="resource-label minmaxtext rollable stress-roll">Stress</label>
|
||||
<label for="system.other.stress.value" class="resource-label minmaxtext rollable stress-roll">Stress</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.other.stress.value" value="{{data.other.stress.value}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.value" value="{{system.other.stress.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant" style="transform: skewX(0deg);"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.other.stress.min"
|
||||
value="{{data.other.stress.min}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.min"
|
||||
value="{{system.other.stress.min}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
@@ -143,50 +143,50 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
{{else}}
|
||||
<!-- Resolve -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.other.stress.value" class="resource-label minmaxtext">Resolve</label>
|
||||
<label for="system.other.stress.value" class="resource-label minmaxtext">Resolve</label>
|
||||
|
||||
<div class="valuewrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.other.resolve.value" value="{{data.other.resolve.value}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.other.resolve.value" value="{{system.other.resolve.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
<!-- Armor -->
|
||||
<div class="resource healthspread minmaxtopstat" style="grid-column-start: 2; grid-column-end: 3;">
|
||||
<label for="data.stats.armor.value" class="resource-label minmaxtext">Armor Points</label>
|
||||
<label for="system.stats.armor.value" class="resource-label minmaxtext">Armor Points</label>
|
||||
|
||||
<div class="armorWrapper" style=" width: 100%;">
|
||||
<div class="maxhealth-input whiteText" type="text"
|
||||
data-dtype="Number" >{{data.stats.armor.mod}}</div>
|
||||
data-dtype="Number" >{{system.stats.armor.mod}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!-- CLASS -->
|
||||
<div class="" style="margin-left: 6px; margin-right: 0px; flex: 0; grid-column-start: 1; grid-column-end: 3;">
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
<div class="resource-label">TRAUMA RESPONSE</div>
|
||||
{{else}}
|
||||
<div class="resource-label">STRESS RESPONSE</div>
|
||||
{{/if}}
|
||||
{{#if data.settings.firstEdition}}
|
||||
<textarea name="data.stressdesc.value" rows="2" class="textarea-input" type="text"
|
||||
data-target="data.stressdesc.value" placeholder="" style="height: 50px;">{{data.stressdesc.value}}</textarea>
|
||||
{{#if system.settings.firstEdition}}
|
||||
<textarea name="system.stressdesc.value" rows="2" class="textarea-input" type="text"
|
||||
data-target="system.stressdesc.value" placeholder="" style="height: 50px;">{{system.stressdesc.value}}</textarea>
|
||||
{{else}}
|
||||
<textarea name="data.stressdesc.value" rows="2" class="textarea-input" type="text"
|
||||
data-target="data.stressdesc.value" placeholder="" style="height: 90px;">{{data.stressdesc.value}}</textarea>
|
||||
<textarea name="system.stressdesc.value" rows="2" class="textarea-input" type="text"
|
||||
data-target="system.stressdesc.value" placeholder="" style="height: 90px;">{{system.stressdesc.value}}</textarea>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<!-- XP -->
|
||||
<!-- <div class="char-pip-button list-roll flex" data-key="xp" data-label="XP" data-max="8" data-min="0">
|
||||
{{{data.xp.html}}}
|
||||
{{{system.xp.html}}}
|
||||
</div> -->
|
||||
|
||||
</div>
|
||||
@@ -198,8 +198,8 @@
|
||||
<div class="stresslabel">
|
||||
<div class="ability-mod stresstext">STRESS</div>
|
||||
</div>
|
||||
<input class="smallcircle-input" type="text" name="data.other.stress.value"
|
||||
value="{{data.other.stress.value}}" data-dtype="Number" />
|
||||
<input class="smallcircle-input" type="text" name="system.other.stress.value"
|
||||
value="{{system.other.stress.value}}" data-dtype="Number" />
|
||||
</div> -->
|
||||
|
||||
<!-- RESOLVE -->
|
||||
@@ -207,12 +207,12 @@
|
||||
<div class="stresslabel">
|
||||
<div class="ability-mod stresstext">RESOLVE</div>
|
||||
</div>
|
||||
<input class="smallcircle-input" type="text" name="data.other.resolve.value"
|
||||
value="{{data.other.resolve.value}}" data-dtype="Number" />
|
||||
<input class="smallcircle-input" type="text" name="system.other.resolve.value"
|
||||
value="{{system.other.resolve.value}}" data-dtype="Number" />
|
||||
</div> -->
|
||||
<!-- </div> -->
|
||||
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
<div class="grid grid-1col widegap">
|
||||
{{else}}
|
||||
<div class="grid grid-1col widegap" style="gap: 24px">
|
||||
@@ -225,11 +225,11 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="strength"
|
||||
data-label="Strength">STRENGTH</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.strength.value"
|
||||
value="{{data.stats.strength.value}}" data-dtype="Number" />
|
||||
<input class="circle-input" type="text" name="system.stats.strength.value"
|
||||
value="{{system.stats.strength.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.strength.mod"
|
||||
value="{{data.stats.strength.mod}}" data-dtype="Number" />
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.strength.mod"
|
||||
value="{{system.stats.strength.mod}}" data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
|
||||
@@ -240,10 +240,10 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="speed" data-roll="d100"
|
||||
data-label="Speed">SPEED</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.speed.value" value="{{data.stats.speed.value}}"
|
||||
<input class="circle-input" type="text" name="system.stats.speed.value" value="{{system.stats.speed.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.speed.mod" value="{{data.stats.speed.mod}}"
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.speed.mod" value="{{system.stats.speed.mod}}"
|
||||
data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
@@ -255,11 +255,11 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="intellect" data-roll="d100"
|
||||
data-label="Intellect">INTELLECT</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.intellect.value"
|
||||
value="{{data.stats.intellect.value}}" data-dtype="Number" />
|
||||
<input class="circle-input" type="text" name="system.stats.intellect.value"
|
||||
value="{{system.stats.intellect.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.intellect.mod"
|
||||
value="{{data.stats.intellect.mod}}" data-dtype="Number" />
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.intellect.mod"
|
||||
value="{{system.stats.intellect.mod}}" data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
|
||||
@@ -270,17 +270,17 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="combat" data-roll="d100"
|
||||
data-label="Combat">COMBAT</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.combat.value" value="{{data.stats.combat.value}}"
|
||||
<input class="circle-input" type="text" name="system.stats.combat.value" value="{{system.stats.combat.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.combat.mod" value="{{data.stats.combat.mod}}"
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.combat.mod" value="{{system.stats.combat.mod}}"
|
||||
data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- SAVES -->
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
<div class="saves grid grid-1col savebackground">
|
||||
{{else}}
|
||||
<div class="saves grid grid-1col savebackground" style = "height: 264px;">
|
||||
@@ -288,34 +288,34 @@
|
||||
<!-- Sanity -->
|
||||
<div class="resource flex-group-center">
|
||||
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-label="Sanity" data-key="sanity"
|
||||
data-target="{{data.stats.sanity.value}}">SANITY</span>
|
||||
<input class="square-input" type="text" name="data.stats.sanity.value" value="{{data.stats.sanity.value}}"
|
||||
data-target="{{system.stats.sanity.value}}">SANITY</span>
|
||||
<input class="square-input" type="text" name="system.stats.sanity.value" value="{{system.stats.sanity.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
<!-- Fear -->
|
||||
<div class="resource flex-group-center">
|
||||
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="fear"
|
||||
data-target="{{data.stats.fear.value}}" data-label="Fear">FEAR</span>
|
||||
<input class="square-input" type="text" name="data.stats.fear.value" value="{{data.stats.fear.value}}"
|
||||
data-target="{{system.stats.fear.value}}" data-label="Fear">FEAR</span>
|
||||
<input class="square-input" type="text" name="system.stats.fear.value" value="{{system.stats.fear.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
<!-- Body -->
|
||||
<div class="resource flex-group-center">
|
||||
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="body"
|
||||
data-target="{{data.stats.body.value}}" data-label="Body">BODY</span>
|
||||
<input class="square-input" type="text" name="data.stats.body.value" value="{{data.stats.body.value}}"
|
||||
data-target="{{system.stats.body.value}}" data-label="Body">BODY</span>
|
||||
<input class="square-input" type="text" name="system.stats.body.value" value="{{system.stats.body.value}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
{{#unless data.settings.firstEdition}}
|
||||
{{#unless system.settings.firstEdition}}
|
||||
<!-- Armor -->
|
||||
<div class="resource flex-group-center">
|
||||
<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="armor"
|
||||
data-target="{{data.stats.armor.value}}" data-label="Armor">ARMOR</span>
|
||||
<input class="square-input" type="text" name="data.stats.armor.value" value="{{data.stats.armor.value}}"
|
||||
data-target="{{system.stats.armor.value}}" data-label="Armor">ARMOR</span>
|
||||
<input class="square-input" type="text" name="system.stats.armor.value" value="{{system.stats.armor.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="armor-mod" type="text" name="data.stats.armor.total" value=""
|
||||
data-dtype="Number" >{{data.stats.armor.total}}</div>
|
||||
<div class="armor-mod" type="text" name="system.stats.armor.total" value=""
|
||||
data-dtype="Number" >{{system.stats.armor.total}}</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
@@ -342,11 +342,11 @@
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biography" data-group="primary" data-tab="description">
|
||||
{{editor content=data.biography target="data.biography" button=true owner=owner editable=true}}
|
||||
{{editor target="system.biography" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
{{!-- Notes Tab --}}
|
||||
<div class="tab biography" data-group="primary" data-tab="notes">
|
||||
{{editor content=data.notes target="data.notes" button=true owner=owner editable=true}}
|
||||
{{editor target="system.notes" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
{{!-- Owned Items Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="items">
|
||||
@@ -355,7 +355,7 @@
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-image"></div>
|
||||
<div class="skill-stat">Armor Name</div>
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
<div class="skill-stat" style="flex-grow: 0.5;">Armor Points</div>
|
||||
{{else}}
|
||||
<div class="skill-stat" style="flex-grow: 0.5;">Save Bonus</div>
|
||||
@@ -371,10 +371,10 @@
|
||||
<li class="item flexrow dropitem" data-item-id="{{armor._id}}">
|
||||
<div class="item-image"><img src="{{armor.img}}" title="{{armor.name}}" width="24" height="24" /></div>
|
||||
<h4 class="skill-name list-roll description-roll">{{armor.name}}</h4>
|
||||
<div class="skill-stat" style="flex-grow: 0.5;">{{armor.data.bonus}}</div>
|
||||
<div class="skill-stat">{{armor.data.features}}</div>
|
||||
<div class="skill-stat item-equip" style="flex-grow: 0.5;"><input type="checkbox" name="armor.data.equipped" data-dtype="Boolean"
|
||||
{{checked armor.data.equipped}} /></div>
|
||||
<div class="skill-stat" style="flex-grow: 0.5;">{{armor.system.bonus}}</div>
|
||||
<div class="skill-stat">{{armor.system.features}}</div>
|
||||
<div class="skill-stat item-equip" style="flex-grow: 0.5;"><input type="checkbox" name="armor.system.equipped" data-dtype="Boolean"
|
||||
{{checked armor.system.equipped}} /></div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Armor"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Armor"><i class="fas fa-trash"></i></a>
|
||||
@@ -388,7 +388,7 @@
|
||||
<div class="item-image"></div>
|
||||
<div class="skill-stat" style="flex-grow: 1.5;">Item Name</div>
|
||||
<div class="skill-stat">Quantity</div>
|
||||
{{#if data.settings.hideWeight}}
|
||||
{{#if system.settings.hideWeight}}
|
||||
{{else}}
|
||||
<div class="skill-stat">Weight</div>
|
||||
{{/if}}
|
||||
@@ -398,13 +398,13 @@
|
||||
Item</a>
|
||||
</div>
|
||||
</li>
|
||||
{{#if data.settings.hideWeight}}
|
||||
{{#if system.settings.hideWeight}}
|
||||
{{#each gear as |item id|}}
|
||||
<li class="item flexrow dropitem" data-item-id="{{item._id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24" /></div>
|
||||
<h4 class="skill-name list-roll description-roll" style="flex-grow: 1.5;">{{item.name}}</h4>
|
||||
<div class="skill-stat list-roll item-quantity">{{item.data.quantity}}</div>
|
||||
<div class="skill-stat">{{item.data.cost}}</div>
|
||||
<div class="skill-stat list-roll item-quantity">{{item.system.quantity}}</div>
|
||||
<div class="skill-stat">{{item.system.cost}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@@ -416,9 +416,9 @@
|
||||
<li class="item flexrow dropitem" data-item-id="{{item._id}}">
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24" /></div>
|
||||
<h4 class="skill-name list-roll description-roll" style="flex-grow: 1.5;">{{item.name}}</h4>
|
||||
<div class="skill-stat list-roll item-quantity">{{item.data.quantity}}</div>
|
||||
<div class="skill-stat">{{item.data.weight}}</div>
|
||||
<div class="skill-stat">{{item.data.cost}}</div>
|
||||
<div class="skill-stat list-roll item-quantity">{{item.system.quantity}}</div>
|
||||
<div class="skill-stat">{{item.system.weight}}</div>
|
||||
<div class="skill-stat">{{item.system.cost}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@@ -427,10 +427,10 @@
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
</ol>
|
||||
{{#unless data.settings.hideWeight}}
|
||||
{{#unless system.settings.hideWeight}}
|
||||
<div class="item flex-group-left item-header">
|
||||
<div class="skill-stat" style="flex-grow: 1.5;">Carrying Capacity: {{data.weight.capacity}}</div>
|
||||
<div class="skill-stat">Current Weight: {{data.weight.current}}</div>
|
||||
<div class="skill-stat" style="flex-grow: 1.5;">Carrying Capacity: {{system.weight.capacity}}</div>
|
||||
<div class="skill-stat">Current Weight: {{system.weight.current}}</div>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
@@ -453,8 +453,8 @@
|
||||
<li class="item flexrow dropitem" data-item-id="{{skill._id}}">
|
||||
<!-- <div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div> -->
|
||||
<div class="skill-name skill-roll list-roll">{{skill.name}}</div>
|
||||
<div class="skill-stat">{{skill.data.rank}}</div>
|
||||
<div class="skill-stat">{{skill.data.bonus}}</div>
|
||||
<div class="skill-stat">{{skill.system.rank}}</div>
|
||||
<div class="skill-stat">{{skill.system.bonus}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control skill-edit" title="Edit Skill"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Skill"><i class="fas fa-trash"></i></a>
|
||||
@@ -463,17 +463,17 @@
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
{{#if data.settings.firstEdition}}
|
||||
{{#if system.settings.firstEdition}}
|
||||
|
||||
<!-- XP -->
|
||||
<div class="minmaxtext" style="line-height: 1.5; text-transform: none; font-weight: 500;">Skill Training</div>
|
||||
<div class ="skill_training_frame">
|
||||
<div class="grid grid-2col" style="grid-template-columns: 283px auto;">
|
||||
<div class="char-pip-button list-roll flex" style="position: relative; top: -7px;" data-key="xp" data-label="XP" data-max="16" data-min="0">
|
||||
{{{data.xp.html}}}
|
||||
{{{system.xp.html}}}
|
||||
</div>
|
||||
<textarea name="data.xp.selectedSkill" rows="2" class="textarea-input-grey" type="text"
|
||||
data-target="data.xp.selectedSkill" placeholder="" style="height: 32px;">{{data.xp.selectedSkill}}</textarea>
|
||||
<textarea name="system.xp.selectedSkill" rows="2" class="textarea-input-grey" type="text"
|
||||
data-target="system.xp.selectedSkill" placeholder="" style="height: 32px;">{{system.xp.selectedSkill}}</textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -491,11 +491,11 @@
|
||||
</li>
|
||||
{{#each conditions as |condition id|}}
|
||||
<li class="item flexrow dropitem" data-item-id="{{condition._id}}">
|
||||
<div class="skill-name description-roll list-roll" style = "background: #1b0000;">{{condition.data.description}}</div>
|
||||
<div class="skill-name description-roll list-roll" style = "background: #1b0000;">{{condition.system.description}}</div>
|
||||
|
||||
{{#if condition.data.treatment.html}}
|
||||
{{#if condition.system.treatment.html}}
|
||||
<div class="treatment-button list-roll flex" style="position: relative; flex: 0.2;" data-key="condition" data-label="condition" data-max="3" data-min="0">
|
||||
{{{condition.data.treatment.html}}}
|
||||
{{{condition.system.treatment.html}}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="treatment-button list-roll flex" style="position: relative; flex: 0.2;" data-key="condition" data-label="condition" data-max="3" data-min="0">
|
||||
@@ -537,23 +537,23 @@
|
||||
<!-- <div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div> -->
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name weapon-roll list-roll" style="flex-grow: 2;">{{weapon.name}}</div>
|
||||
<div class="skill-stat">{{weapon.data.damage}}</div>
|
||||
{{#if weapon.data.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.data.ammo}}</div>
|
||||
<div class="skill-stat">{{weapon.system.damage}}</div>
|
||||
{{#if weapon.system.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.system.ammo}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.shots}}
|
||||
<div class="skill-stat">{{weapon.data.curShots}}/{{weapon.data.shots}} <i
|
||||
{{#if weapon.system.shots}}
|
||||
<div class="skill-stat">{{weapon.system.curShots}}/{{weapon.system.shots}} <i
|
||||
class="fas fa-sync weapon-reload list-roll"></i></div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon.data.ranges.value}}
|
||||
<!-- <div class="skill-stat">{{weapon.data.ranges.short}}/{{weapon.data.ranges.medium}}/{{weapon.data.ranges.long}} -->
|
||||
{{#if weapon.system.ranges.value}}
|
||||
<!-- <div class="skill-stat">{{weapon.system.ranges.short}}/{{weapon.system.ranges.medium}}/{{weapon.system.ranges.long}} -->
|
||||
<!-- </div> -->
|
||||
<div class="skill-stat">{{weapon.data.ranges.value}}</div>
|
||||
<div class="skill-stat">{{weapon.system.ranges.value}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">CQC</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -5,80 +5,80 @@
|
||||
<!-- Creature NAME -->
|
||||
<input name="name" class="noborder creaturename" style="grid-area:'name';" type="text" value="{{name}}" placeholder="Name" />
|
||||
<div class="creature-header">
|
||||
{{#if data.stats.combat.enabled}}
|
||||
{{#if system.stats.combat.enabled}}
|
||||
<!-- Combat -->
|
||||
<div class="mainstatwrapper">
|
||||
<div class="resource creature-mainstat">
|
||||
<span class="ability-mod stat-roll rollable creaturestat" data-key="combat" data-roll="d100"
|
||||
data-label="Combat">COMBAT</span>
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.combat.value"
|
||||
value="{{data.stats.combat.value}}" data-dtype="Number" />
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.combat.value"
|
||||
value="{{system.stats.combat.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if data.stats.instinct.enabled}}
|
||||
{{#if system.stats.instinct.enabled}}
|
||||
<!-- Instinct -->
|
||||
<div class="mainstatwrapper">
|
||||
<div class="resource creature-mainstat">
|
||||
<span class="ability-mod stat-roll rollable creaturestat" data-key="instinct" data-roll="d100"
|
||||
data-label="Instinct">Instinct</span>
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.instinct.value"
|
||||
value="{{data.stats.instinct.value}}" data-dtype="Number" />
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.instinct.value"
|
||||
value="{{system.stats.instinct.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if data.stats.speed.enabled}}
|
||||
{{#if system.stats.speed.enabled}}
|
||||
<!-- Speed -->
|
||||
<div class="mainstatwrapper">
|
||||
<div class="resource creature-mainstat">
|
||||
<span class="ability-mod stat-roll rollable creaturestat" data-key="speed" data-roll="d100"
|
||||
data-label="Speed">Speed</span>
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.speed.value"
|
||||
value="{{data.stats.speed.value}}" data-dtype="Number" />
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.speed.value"
|
||||
value="{{system.stats.speed.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if data.stats.loyalty.enabled}}
|
||||
{{#if system.stats.loyalty.enabled}}
|
||||
<!-- Loyalty -->
|
||||
<div class="mainstatwrapper">
|
||||
<div class="resource creature-mainstat">
|
||||
<span class="ability-mod stat-roll rollable creaturestat" data-key="loyalty" data-roll="d100"
|
||||
data-label="Speed">Loyalty</span>
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.loyalty.value"
|
||||
value="{{data.stats.loyalty.value}}" data-dtype="Number" />
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.loyalty.value"
|
||||
value="{{system.stats.loyalty.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if data.stats.armor.enabled}}
|
||||
{{#if system.stats.armor.enabled}}
|
||||
<!-- Armor -->
|
||||
<div class="mainstatwrapper">
|
||||
<div class="resource creature-mainstat">
|
||||
<span class="ability-mod stat-roll rollable creaturestat" data-key="armor" data-roll="d100"
|
||||
data-label="Speed">Armor</span>
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.armor.value"
|
||||
value="{{data.stats.armor.value}}" data-dtype="Number" />
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.armor.value"
|
||||
value="{{system.stats.armor.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if data.stats.sanity.enabled}}
|
||||
{{#if system.stats.sanity.enabled}}
|
||||
<!-- Sanity -->
|
||||
<div class="mainstatwrapper">
|
||||
<div class="resource creature-mainstat">
|
||||
<span class="ability-mod stat-roll rollable creaturestat" data-key="sanity" data-roll="d100"
|
||||
data-label="Speed">Sanity</span>
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="data.stats.sanity.value"
|
||||
value="{{data.stats.sanity.value}}" data-dtype="Number" />
|
||||
<input class="creaturestat noborder" style="width: 30px;" type="text" name="system.stats.sanity.value"
|
||||
value="{{system.stats.sanity.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
<!-- <div class="health grid grid-1col">
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.health.value" class="resource-label minmaxtext">Health</label>
|
||||
<label for="system.health.value" class="resource-label minmaxtext">Health</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="sizelarge circle-input greyText" type="text" name="data.health.value"
|
||||
value="{{data.health.value}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.health.max" value="{{data.health.max}}"
|
||||
<input class="sizelarge circle-input greyText" type="text" name="system.health.value"
|
||||
value="{{system.health.value}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.health.max" value="{{system.health.max}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
<div class="healthmaxtext">MAX</div>
|
||||
@@ -94,13 +94,13 @@
|
||||
<div class="grid">
|
||||
<!-- Health -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.health.value" class="resource-label minmaxtext">Health</label>
|
||||
<label for="system.health.value" class="resource-label minmaxtext">Health</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.health.value" value="{{data.health.value}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.health.value" value="{{system.health.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.health.max" value="{{data.health.max}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.health.max" value="{{system.health.max}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
@@ -110,13 +110,13 @@
|
||||
|
||||
<!-- Hits -->
|
||||
<div class="resource healthspread minmaxtopstat">
|
||||
<label for="data.hits.value" class="resource-label minmaxtext">Hits</label>
|
||||
<label for="system.hits.value" class="resource-label minmaxtext">Hits</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.hits.value" value="{{data.hits.value}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.value" value="{{system.hits.value}}"
|
||||
data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.hits.max" value="{{data.hits.max}}"
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.hits.max" value="{{system.hits.max}}"
|
||||
data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
<div class="healthmaxtext">Maximum</div>
|
||||
</div>
|
||||
</div>
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
<div class="creature-abilities">
|
||||
<img class="img profile noborder" src="{{img}}" data-edit="img" title="{{name}}" style="height:auto; width:100%;" />
|
||||
@@ -133,13 +133,12 @@
|
||||
{{#each abilities as |ability id|}}
|
||||
<li style="margin-top: -12px" class="creature-ability-container item dropitem" data-item-id="{{ability._id}}">
|
||||
<div class="creature-ability-title list-roll description-roll">{{ability.name}}</div>
|
||||
<div class="creature-ability-text itemtext">{{{ability.data.description}}}</div>
|
||||
<div class="creature-ability-text itemtext">{{{ability.system.description}}}</div>
|
||||
<div class="item-controls" style="margin-left: 3px; font-size: 0.7rem;">
|
||||
<a class="item-control item-edit darkgrey" title="Edit Ability"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete darkgrey" title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{/each}}
|
||||
<a class="item-control weapon-create darkgrey " style="margin-left: 5px;" title="Create Ability"
|
||||
data-type="ability"><i class="fas fa-plus"></i>
|
||||
@@ -158,7 +157,7 @@
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biography" data-group="primary" data-tab="description">
|
||||
{{editor content=data.biography target="data.biography" button=true owner=owner editable=true}}
|
||||
{{editor target="system.biography" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
{{!-- Owned Weapons Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="weapons">
|
||||
@@ -181,23 +180,23 @@
|
||||
<!-- <div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div> -->
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name weapon-roll list-roll" style="flex-grow: 2;">{{weapon.name}}</div>
|
||||
<div class="skill-stat">{{weapon.data.damage}}</div>
|
||||
{{#if weapon.data.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.data.ammo}}</div>
|
||||
<div class="skill-stat">{{weapon.system.damage}}</div>
|
||||
{{#if weapon.system.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.system.ammo}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.shots}}
|
||||
<div class="skill-stat">{{weapon.data.curShots}}/{{weapon.data.shots}} <i
|
||||
{{#if weapon.system.shots}}
|
||||
<div class="skill-stat">{{weapon.system.curShots}}/{{weapon.system.shots}} <i
|
||||
class="fas fa-sync weapon-reload list-roll"></i></div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon.data.ranges.value}}
|
||||
<!-- <div class="skill-stat">{{weapon.data.ranges.short}}/{{weapon.data.ranges.medium}}/{{weapon.data.ranges.long}} -->
|
||||
{{#if weapon.system.ranges.value}}
|
||||
<!-- <div class="skill-stat">{{weapon.system.ranges.short}}/{{weapon.system.ranges.medium}}/{{weapon.system.ranges.long}} -->
|
||||
<!-- </div> -->
|
||||
<div class="skill-stat">{{weapon.data.ranges.value}}</div>
|
||||
<div class="skill-stat">{{weapon.system.ranges.value}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">CQC</div>
|
||||
{{/if}}
|
||||
|
||||
@@ -16,29 +16,29 @@
|
||||
<!-- CLASS -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">CLASS</div>
|
||||
<div class="headerinputfield charname"><input name="data.class" class="noborder" type="text"
|
||||
value="{{data.class}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.class" class="noborder" type="text"
|
||||
value="{{system.class}}" placeholder="" /></div>
|
||||
</div>
|
||||
|
||||
<!-- RANK -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">Type</div>
|
||||
<div class="headerinputfield charname"><input name="data.type" class="noborder" type="text"
|
||||
value="{{data.type}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.type" class="noborder" type="text"
|
||||
value="{{system.type}}" placeholder="" /></div>
|
||||
</div>
|
||||
|
||||
<!-- Cost -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">Cost</div>
|
||||
<div class="headerinputfield charname"><input name="data.cost" class="noborder" type="text"
|
||||
value="{{data.cost}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.cost" class="noborder" type="text"
|
||||
value="{{system.cost}}" placeholder="" /></div>
|
||||
</div>
|
||||
|
||||
<!-- Owed -->
|
||||
<div class="">
|
||||
<div class="headerinputtext">Owed</div>
|
||||
<div class="headerinputfield charname"><input name="data.owed" class="noborder" type="text"
|
||||
value="{{data.owed}}" placeholder="" /></div>
|
||||
<div class="headerinputfield charname"><input name="system.owed" class="noborder" type="text"
|
||||
value="{{system.owed}}" placeholder="" /></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -54,11 +54,11 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="armor"
|
||||
data-label="Armor">Armor</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.armor.value"
|
||||
value="{{data.stats.armor.value}}" data-dtype="Number" />
|
||||
<input class="circle-input" type="text" name="system.stats.armor.value"
|
||||
value="{{system.stats.armor.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.armor.mod"
|
||||
value="{{data.stats.armor.mod}}" data-dtype="Number" />
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.armor.mod"
|
||||
value="{{system.stats.armor.mod}}" data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
|
||||
@@ -69,11 +69,11 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="speed" data-roll="d100"
|
||||
data-label="Speed">SPEED</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.speed.value"
|
||||
value="{{data.stats.speed.value}}" data-dtype="Number" />
|
||||
<input class="circle-input" type="text" name="system.stats.speed.value"
|
||||
value="{{system.stats.speed.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.speed.mod"
|
||||
value="{{data.stats.speed.mod}}" data-dtype="Number" />
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.speed.mod"
|
||||
value="{{system.stats.speed.mod}}" data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
|
||||
@@ -84,11 +84,11 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="intellect" data-roll="d100"
|
||||
data-label="Intellect">INTELLECT</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.intellect.value"
|
||||
value="{{data.stats.intellect.value}}" data-dtype="Number" />
|
||||
<input class="circle-input" type="text" name="system.stats.intellect.value"
|
||||
value="{{system.stats.intellect.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.intellect.mod"
|
||||
value="{{data.stats.intellect.mod}}" data-dtype="Number" />
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.intellect.mod"
|
||||
value="{{system.stats.intellect.mod}}" data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
|
||||
@@ -99,11 +99,11 @@
|
||||
<span class="ability-mod stat-roll rollable mainstattext" data-key="combat" data-roll="d100"
|
||||
data-label="Combat">COMBAT</span>
|
||||
</div>
|
||||
<input class="circle-input" type="text" name="data.stats.combat.value"
|
||||
value="{{data.stats.combat.value}}" data-dtype="Number" />
|
||||
<input class="circle-input" type="text" name="system.stats.combat.value"
|
||||
value="{{system.stats.combat.value}}" data-dtype="Number" />
|
||||
</div>
|
||||
<input class="mainstatmod-input" type="text" name="data.stats.combat.mod"
|
||||
value="{{data.stats.combat.mod}}" data-dtype="Number" />
|
||||
<input class="mainstatmod-input" type="text" name="system.stats.combat.mod"
|
||||
value="{{system.stats.combat.mod}}" data-dtype="Number" />
|
||||
<div class="mainstatmod-title">+</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -111,15 +111,15 @@
|
||||
<div class="grid grid-1col">
|
||||
<!-- Hull -->
|
||||
<div class="resource healthspread minmaxtopstat flex-center" style="grid-template-rows: 12px 19px;">
|
||||
<label for="data.supplies.hull.value" class="resource-label minmaxtext">Hull</label>
|
||||
<div class="faded-label">{{data.supplies.hull.percentage}}</div>
|
||||
<label for="system.supplies.hull.value" class="resource-label minmaxtext">Hull</label>
|
||||
<div class="faded-label">{{system.supplies.hull.percentage}}</div>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.supplies.hull.value"
|
||||
value="{{data.supplies.hull.value}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.supplies.hull.value"
|
||||
value="{{system.supplies.hull.value}}" data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.supplies.hull.max"
|
||||
value="{{data.supplies.hull.max}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.supplies.hull.max"
|
||||
value="{{system.supplies.hull.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
@@ -129,28 +129,28 @@
|
||||
|
||||
<!-- Fuel -->
|
||||
<div class="resource healthspread minmaxtopstat flex-center">
|
||||
<label for="data.supplies.fuel.value" class="resource-label minmaxtext">Fuel</label>
|
||||
<label for="system.supplies.fuel.value" class="resource-label minmaxtext">Fuel</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.supplies.fuel.value"
|
||||
value="{{data.supplies.fuel.value}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.supplies.fuel.value"
|
||||
value="{{system.supplies.fuel.value}}" data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.supplies.fuel.max"
|
||||
value="{{data.supplies.fuel.max}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.supplies.fuel.max"
|
||||
value="{{system.supplies.fuel.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
<div class="healthmaxtext">Maximum</div>
|
||||
</div>
|
||||
<div class="resource healthspread minmaxtopstat flex-center">
|
||||
<label for="data.supplies.stock.value" class="resource-label minmaxtext">Stock</label>
|
||||
<label for="system.supplies.stock.value" class="resource-label minmaxtext">Stock</label>
|
||||
|
||||
<div class="minmaxwrapper">
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.supplies.stock.value"
|
||||
value="{{data.supplies.stock.value}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.supplies.stock.value"
|
||||
value="{{system.supplies.stock.value}}" data-dtype="Number" />
|
||||
<div class="slant"></div>
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="data.supplies.stock.max"
|
||||
value="{{data.supplies.stock.max}}" data-dtype="Number" />
|
||||
<input class="maxhealth-input darkGreyText" type="text" name="system.supplies.stock.max"
|
||||
value="{{system.supplies.stock.max}}" data-dtype="Number" />
|
||||
</div>
|
||||
|
||||
<div class="healthmaxtext">Current</div>
|
||||
@@ -164,7 +164,7 @@
|
||||
{{#each abilities as |ability id|}}
|
||||
<div class="creature-ability-container item" data-item-id="{{ability._id}}">
|
||||
<div class="creature-ability-title">{{ability.name}}</div>
|
||||
<div class="creature-ability-text itemtext">{{{ability.data.description}}}</div>
|
||||
<div class="creature-ability-text itemtext">{{{ability.system.description}}}</div>
|
||||
<div class="item-controls" style="margin-left: 3px; font-size: 0.7rem;">
|
||||
<a class="item-control item-edit darkgrey" title="Edit Ability"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete darkgrey" title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
@@ -192,13 +192,13 @@
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biography" data-group="primary" data-tab="description">
|
||||
{{editor content=data.biography target="data.biography" button=true owner=owner editable=true}}
|
||||
{{editor target="system.biography" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
|
||||
{{!-- Layout Tab --}}
|
||||
<div class="tab biography" data-group="primary" data-tab="layout">
|
||||
<img class="img" style="width: 100%; height: auto;" src="{{data.images.layout}}"
|
||||
data-edit="data.images.layout" title="{{data.images.layout}}" />
|
||||
<img class="img" style="width: 100%; height: auto;" src="{{system.images.layout}}"
|
||||
data-edit="system.images.layout" title="{{system.images.layout}}" />
|
||||
</div>
|
||||
{{!-- Owned Weapons Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="weapons">
|
||||
@@ -221,14 +221,14 @@
|
||||
<!-- <div class="item-image"><img src="{{skill.img}}" title="{{skill.name}}" width="24" height="24"/></div> -->
|
||||
<div class="item-image"><img src="{{weapon.img}}" title="{{weapon.name}}" width="24" height="24" /></div>
|
||||
<div class="skill-name weapon-roll list-roll" style="flex-grow: 2;">{{weapon.name}}</div>
|
||||
<div class="skill-stat">{{weapon.data.damage}}</div>
|
||||
{{#if weapon.data.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.data.ammo}}</div>
|
||||
<div class="skill-stat">{{weapon.system.damage}}</div>
|
||||
{{#if weapon.system.useAmmo}}
|
||||
<div class="skill-stat weapon-ammo list-roll">{{weapon.system.ammo}}</div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
{{/if}}
|
||||
{{#if weapon.data.shots}}
|
||||
<div class="skill-stat">{{weapon.data.curShots}}/{{weapon.data.shots}} <i
|
||||
{{#if weapon.system.shots}}
|
||||
<div class="skill-stat">{{weapon.system.curShots}}/{{weapon.system.shots}} <i
|
||||
class="fas fa-sync weapon-reload list-roll"></i></div>
|
||||
{{else}}
|
||||
<div class="skill-stat">N/A</div>
|
||||
@@ -262,9 +262,9 @@
|
||||
<div class="item-image"><img src="{{module.img}}" title="{{module.name}}" width="24" height="24" />
|
||||
</div>
|
||||
<h4 class="skill-name list-roll description-roll" style="flex-grow: 2;">{{module.name}}</h4>
|
||||
<div class="skill-stat list-roll item-quantity">{{module.data.quantity}}</div>
|
||||
<div class="skill-stat">{{module.data.hull}}</div>
|
||||
<div class="skill-stat" style="flex-grow: 2;">{{module.data.feature}}</div>
|
||||
<div class="skill-stat list-roll item-quantity">{{module.system.quantity}}</div>
|
||||
<div class="skill-stat">{{module.system.hull}}</div>
|
||||
<div class="skill-stat" style="flex-grow: 2;">{{module.system.feature}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Module"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Module"><i class="fas fa-trash"></i></a>
|
||||
@@ -293,9 +293,9 @@
|
||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
|
||||
</div>
|
||||
<h4 class="skill-name list-roll description-roll" style="flex-grow: 2;">{{item.name}}</h4>
|
||||
<div class="skill-stat list-roll item-quantity">{{item.data.quantity}}</div>
|
||||
<div class="skill-stat">{{item.data.weight}}</div>
|
||||
<div class="skill-stat">{{item.data.cost}}</div>
|
||||
<div class="skill-stat list-roll item-quantity">{{item.system.quantity}}</div>
|
||||
<div class="skill-stat">{{item.system.weight}}</div>
|
||||
<div class="skill-stat">{{item.system.cost}}</div>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
</div>
|
||||
{{{insert}}}
|
||||
<div class="description">
|
||||
<div class="body">{{{item.data.description}}}</div>
|
||||
<div class="body">{{{item.system.description}}}</div>
|
||||
<br />
|
||||
</div>
|
||||
{{else}}
|
||||
@@ -49,10 +49,10 @@
|
||||
<div class="valuetext">{{stat.name}} ({{this.target}})</div>
|
||||
<div class="valuetext">Mod ({{this.mod}})</div>
|
||||
{{#if useSkill}}
|
||||
<div class="valuetext">{{item.name}} ({{item.data.bonus}})</div>
|
||||
<div class="valuetext">{{item.name}} ({{item.system.bonus}})</div>
|
||||
{{/if}}
|
||||
{{#if isWeapon}}
|
||||
<div class="valuetext">{{item.name}} ({{item.data.bonus}})</div>
|
||||
<div class="valuetext">{{item.name}} ({{bonus}})</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<!-- Damage Roll -->
|
||||
@@ -63,20 +63,20 @@
|
||||
<div class="value">{{data.diceTotal.damageValue}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="rollmods" style="margin-top: 0px;">({{item.data.damage}})</div>
|
||||
<div class="rollmods" style="margin-top: 0px;">({{item.system.damage}})</div>
|
||||
<br/>
|
||||
{{#if item.data.ranges.medium}}
|
||||
<div class="rollmods">Range: {{item.data.ranges.short}}/{{item.data.ranges.medium}}/{{item.data.ranges.long}}
|
||||
{{#if item.system.ranges.medium}}
|
||||
<div class="rollmods">Range: {{item.system.ranges.short}}/{{item.system.ranges.medium}}/{{item.system.ranges.long}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="rollmods">Range: CQC</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if item.data.shots}}
|
||||
<div class="rollmods">Shots: {{item.data.curShots}}/{{item.data.shots}}</div>
|
||||
{{#if item.system.shots}}
|
||||
<div class="rollmods">Shots: {{item.system.curShots}}/{{item.system.shots}}</div>
|
||||
{{else}}
|
||||
{{#if item.data.useAmmo}}
|
||||
<div class="rollmods">Ammo: {{item.data.ammo}}</div>
|
||||
{{#if item.system.useAmmo}}
|
||||
<div class="rollmods">Ammo: {{item.system.ammo}}</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
@@ -84,16 +84,16 @@
|
||||
<div class="description">
|
||||
<div class="header padding" style = "grid: none;">Critical</div>
|
||||
<br/>
|
||||
<div class="body">Crit Damage: [[/r {{item.data.critDmg}}]]</div>
|
||||
<div class="body">Crit Effect: {{item.data.critEffect}}</div>
|
||||
<div class="body">Crit Damage: [[/r {{item.system.critDmg}}]]</div>
|
||||
<div class="body">Crit Effect: {{item.system.critEffect}}</div>
|
||||
</div>
|
||||
<br/>
|
||||
{{/if}}
|
||||
|
||||
{{#if item.data.description}}
|
||||
{{#if item.system.description}}
|
||||
<div class="description">
|
||||
<div class="header padding" style = "grid: none;">Description</div>
|
||||
<div class="body">{{{item.data.description}}}</div>
|
||||
<div class="body">{{{item.system.description}}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
@@ -101,7 +101,7 @@
|
||||
{{#if useSkill}}
|
||||
<div class="description">
|
||||
<div class="header padding" style = "grid: none;">Description</div>
|
||||
<div class="body">{{{item.data.description}}}</div>
|
||||
<div class="body">{{{item.system.description}}}</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if data.panic}}
|
||||
|
||||
@@ -4,27 +4,27 @@
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Combat</label>
|
||||
<input type="checkbox" name="actor.data.stats.combat.enabled" id="data.stats.combat.enabled" value="{{data.stats.combat.enabled}}" {{#if actor.data.stats.combat.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="actor.system.stats.combat.enabled" id="system.stats.combat.enabled" value="{{system.stats.combat.enabled}}" {{#if actor.system.stats.combat.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Instinct</label>
|
||||
<input type="checkbox" name="actor.data.stats.instinct.enabled" id="data.stats.instinct.enabled" value="{{data.stats.instinct.enabled}}" {{#if actor.data.stats.instinct.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="actor.system.stats.instinct.enabled" id="system.stats.instinct.enabled" value="{{system.stats.instinct.enabled}}" {{#if actor.system.stats.instinct.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Loyalty</label>
|
||||
<input type="checkbox" name="actor.data.stats.loyalty.enabled" id="data.stats.loyalty.enabled" value="{{data.stats.loyalty.enabled}}" {{#if actor.data.stats.loyalty.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="actor.system.stats.loyalty.enabled" id="system.stats.loyalty.enabled" value="{{system.stats.loyalty.enabled}}" {{#if actor.system.stats.loyalty.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Speed</label>
|
||||
<input type="checkbox" name="actor.data.stats.speed.enabled" id="data.stats.speed.enabled" value="{{data.stats.speed.enabled}}" {{#if actor.data.stats.speed.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="actor.system.stats.speed.enabled" id="system.stats.speed.enabled" value="{{system.stats.speed.enabled}}" {{#if actor.system.stats.speed.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Armor</label>
|
||||
<input type="checkbox" name="actor.data.stats.armor.enabled" id="data.stats.armor.enabled" value="{{data.stats.armor.enabled}}" {{#if actor.data.stats.armor.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="actor.system.stats.armor.enabled" id="system.stats.armor.enabled" value="{{system.stats.armor.enabled}}" {{#if actor.system.stats.armor.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Sanity</label>
|
||||
<input type="checkbox" name="actor.data.stats.sanity.enabled" id="data.stats.sanity.enabled" value="{{data.stats.sanity.enabled}}" {{#if actor.data.stats.sanity.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="actor.system.stats.sanity.enabled" id="system.stats.sanity.enabled" value="{{system.stats.sanity.enabled}}" {{#if actor.system.stats.sanity.enabled}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<div class="grid grid-2col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Roll</label>
|
||||
<input type="text" name="data.roll" value="{{data.roll}}" data-dtype="String"/>
|
||||
<input type="text" name="system.roll" value="{{system.roll}}" data-dtype="String"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
<div class="grid grid-2col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Save Bonus</label>
|
||||
<input type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Features</label>
|
||||
<input type="text" name="data.features" value="{{data.features}}" data-dtype="String"/>
|
||||
<input type="text" name="system.features" value="{{system.features}}" data-dtype="String"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Equipped</label>
|
||||
<input type="checkbox" name="data.equipped" data-dtype="Boolean" {{checked data.equipped}}/>
|
||||
<input type="checkbox" name="system.equipped" data-dtype="Boolean" {{checked system.equipped}}/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
|
||||
{{!-- Item Tab --}}
|
||||
@@ -39,11 +39,11 @@
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Value</label>
|
||||
<input type="text" name="data.cost" value="{{data.cost}}" data-dtype="Number" />
|
||||
<input type="text" name="system.cost" value="{{system.cost}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Weight</label>
|
||||
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number" />
|
||||
<input type="text" name="system.weight" value="{{system.weight}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Description</label>
|
||||
<input type="text" name="data.description" value="{{data.description}}" data-dtype="Text"/>
|
||||
<input type="text" name="system.description" value="{{system.description}}" data-dtype="Text"/>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor content=system.description target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
</section> -->
|
||||
</form>
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Quantity</label>
|
||||
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Weight</label>
|
||||
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.weight" value="{{system.weight}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Value</label>
|
||||
<input type="text" name="data.cost" value="{{data.cost}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.cost" value="{{system.cost}}" data-dtype="Number"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
|
||||
{{!-- Attributes Tab --}}
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
<div class="grid grid-2col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Quantity</label>
|
||||
<input type="text" name="data.quantity" value="{{data.quantity}}" data-dtype="Number" />
|
||||
<input type="text" name="system.quantity" value="{{system.quantity}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Hull</label>
|
||||
<input type="text" name="data.hull" value="{{data.hull}}" data-dtype="Number" />
|
||||
<input type="text" name="system.hull" value="{{system.hull}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Feature</label>
|
||||
<input type="text" name="data.feature" value="{{data.feature}}" data-dtype="String" />
|
||||
<input type="text" name="system.feature" value="{{system.feature}}" data-dtype="String" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
@@ -6,11 +6,11 @@
|
||||
<div class="grid grid-2col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Bonus</label>
|
||||
<input type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="Number"/>
|
||||
<input type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="Number"/>
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Rank</label>
|
||||
<input type="text" name="data.rank" value="{{data.rank}}" data-dtype="Text"/>
|
||||
<input type="text" name="system.rank" value="{{system.rank}}" data-dtype="Text"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
</section>
|
||||
</form>
|
||||
|
||||
@@ -6,47 +6,47 @@
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Damage</label>
|
||||
<input type="text" name="data.damage" value="{{data.damage}}" data-dtype="String" />
|
||||
<input type="text" name="system.damage" value="{{system.damage}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Max Shots</label>
|
||||
<input type="text" name="data.shots" value="{{data.shots}}" data-dtype="Number" />
|
||||
<input type="text" name="system.shots" value="{{system.shots}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Current Shots</label>
|
||||
<input type="text" name="data.curShots" value="{{data.curShots}}" data-dtype="Number" />
|
||||
<input type="text" name="system.curShots" value="{{system.curShots}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Shots Per Firing</label>
|
||||
<input type="text" name="data.shotsPerFire" value="{{data.shotsPerFire}}" data-dtype="String" />
|
||||
<input type="text" name="system.shotsPerFire" value="{{system.shotsPerFire}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Use Ammo</label>
|
||||
<input type="checkbox" name="data.useAmmo" value="{{data.useAmmo}}" {{#if data.useAmmo}}checked{{/if}} data-dtype="Boolean" />
|
||||
<input type="checkbox" name="system.useAmmo" value="{{system.useAmmo}}" {{#if system.useAmmo}}checked{{/if}} data-dtype="Boolean" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Ammunition</label>
|
||||
<input type="text" name="data.ammo" value="{{data.ammo}}" data-dtype="Number" />
|
||||
<input type="text" name="system.ammo" value="{{system.ammo}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Ammo Type</label>
|
||||
<input type="text" name="data.ammoType" value="{{data.ammoType}}" data-dtype="String" />
|
||||
<input type="text" name="system.ammoType" value="{{system.ammoType}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Critical Damage</label>
|
||||
<input type="text" name="data.critDmg" value="{{data.critDmg}}" data-dtype="String" />
|
||||
<input type="text" name="system.critDmg" value="{{system.critDmg}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Critical Effect</label>
|
||||
<input type="text" name="data.critEffect" value="{{data.critEffect}}" data-dtype="String" />
|
||||
<input type="text" name="system.critEffect" value="{{system.critEffect}}" data-dtype="String" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Skill Bonus</label>
|
||||
<input type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="Number" />
|
||||
<input type="text" name="system.bonus" value="{{system.bonus}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Range</label>
|
||||
<input type="text" name="data.ranges.value" value="{{data.ranges.value}}" data-dtype="String" />
|
||||
<input type="text" name="system.ranges.value" value="{{system.ranges.value}}" data-dtype="String" />
|
||||
</div>
|
||||
<hr />
|
||||
</div>
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
{{!-- Description Tab --}}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
{{editor content=data.description target="data.description" button=true owner=owner editable=true}}
|
||||
{{editor target="system.description" button=true owner=owner editable=true}}
|
||||
</div>
|
||||
|
||||
{{!-- Ranges Tab --}}
|
||||
@@ -73,15 +73,15 @@
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Short Range</label>
|
||||
<input type="text" name="data.ranges.short" value="{{data.ranges.short}}" data-dtype="Number" />
|
||||
<input type="text" name="system.ranges.short" value="{{system.ranges.short}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Medium Range</label>
|
||||
<input type="text" name="data.ranges.medium" value="{{data.ranges.medium}}" data-dtype="Number" />
|
||||
<input type="text" name="system.ranges.medium" value="{{system.ranges.medium}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Long Range</label>
|
||||
<input type="text" name="data.ranges.long" value="{{data.ranges.long}}" data-dtype="Number" />
|
||||
<input type="text" name="system.ranges.long" value="{{system.ranges.long}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -91,11 +91,11 @@
|
||||
<div class="grid grid-3col">
|
||||
<div class="resource">
|
||||
<label class="resource-label">Value</label>
|
||||
<input type="text" name="data.cost" value="{{data.cost}}" data-dtype="Number" />
|
||||
<input type="text" name="system.cost" value="{{system.cost}}" data-dtype="Number" />
|
||||
</div>
|
||||
<div class="resource">
|
||||
<label class="resource-label">Weight</label>
|
||||
<input type="text" name="data.weight" value="{{data.weight}}" data-dtype="Number" />
|
||||
<input type="text" name="system.weight" value="{{system.weight}}" data-dtype="Number" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user