0e sheet updates
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+44
-1
@@ -142,7 +142,7 @@ export class MothershipActor extends Actor {
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},
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//attribute flavor text
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attribute: {
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//stress flavor text
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//stress flavor text (1e)
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stress: {
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increase: {
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android: `Power surges through your chest and you start to overheat.`,
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@@ -185,6 +185,49 @@ export class MothershipActor extends Actor {
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human: `You are already as calm as possible.`
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}
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},
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//stress flavor text (0e)
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stress_0e: {
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increase: {
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android: `Power surges through your chest and you start to overheat.`,
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human: `You feel tightness in your chest and start to sweat.`
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},
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increaseHeader: {
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android: `Stress Gained`,
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human: `Stress Gained`
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},
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increaseImg: {
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android: `systems/mosh/images/icons/ui/macros/gain_stress.png`,
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human: `systems/mosh/images/icons/ui/macros/gain_stress.png`
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},
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hitCeiling: {
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android: `System performance grinds to a halt.`,
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human: `You hit rock bottom.`
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},
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pastCeiling: {
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android: `You sense unrecoverable data loss.`,
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human: `You feel a part of yourself drift away.`
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},
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decrease: {
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android: `You soft-reset, purging unnecessary background processes.`,
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human: `You feel a sense of calm wash over you.`
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},
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decreaseHeader: {
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android: `Stress Relieved`,
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human: `Stress Relieved`
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},
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decreaseImg: {
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android: `systems/mosh/images/icons/ui/macros/relieve_stress.png`,
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human: `systems/mosh/images/icons/ui/macros/relieve_stress.png`
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},
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hitFloor: {
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android: `You attain perfect focus and clarity. `,
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human: `You attain complete peace of mind.`
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},
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pastFloor: {
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android: `You are already as focused as possible.`,
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human: `You are already as calm as possible.`
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}
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},
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//calm flavor text
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calm: {
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increase: {
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@@ -112,44 +112,58 @@
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{{#if system.settings.useCalm}}
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<!-- Calm -->
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<div class="resource healthspread minmaxtopstat">
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<label for="system.other.stress.value" class="resource-label minmaxtext rollable calm-roll">Calm</label>
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<label for="system.other.calm.value" class="resource-label minmaxtext rollable calm-roll">Calm</label>
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<div class="minmaxwrapper">
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.value" value="{{system.other.stress.value}}"
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.calm.value" value="{{system.other.calm.value}}"
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data-dtype="Number" />
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<div class="slant" style="transform: skewX(0deg);"></div>
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.min"
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value="{{system.other.stress.min}}" data-dtype="Number" />
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.calm.min"
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value="{{system.other.calm.min}}" data-dtype="Number" />
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</div>
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<div class="healthmaxtext">Current</div>
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<div class="healthmaxtext">Maximum</div>
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</div>
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{{else}}
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<!-- Stress -->
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<div class="resource healthspread minmaxtopstat">
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<label for="system.other.stress.value" class="resource-label minmaxtext rollable stress-roll">Stress</label>
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<div class="minmaxwrapper">
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.value" value="{{system.other.stress.value}}"
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data-dtype="Number" />
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<div class="slant"></div>
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.min"
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value="{{system.other.stress.min}}" data-dtype="Number" />
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{{#if system.settings.firstEdition}}
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<!-- Stress -->
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<div class="resource healthspread minmaxtopstat">
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<label for="system.other.stress.value" class="resource-label minmaxtext rollable stress-roll">Stress</label>
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<div class="minmaxwrapper">
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.value" value="{{system.other.stress.value}}"
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data-dtype="Number" />
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<div class="slant"></div>
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress.min"
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value="{{system.other.stress.min}}" data-dtype="Number" />
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</div>
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<div class="healthmaxtext">Current</div>
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<div class="healthmaxtext">Minimum</div>
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</div>
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<div class="healthmaxtext">Current</div>
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<div class="healthmaxtext">Minimum</div>
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</div>
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{{else}}
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<!-- Stress -->
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<div class="resource healthspread minmaxtopstat">
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<label for="system.other.stress_0e.value" class="resource-label minmaxtext rollable stress-roll">Stress</label>
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<div class="minmaxwrapper">
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress_0e.value" value="{{system.other.stress_0e.value}}"
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data-dtype="Number" />
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<div class="slant"></div>
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<input class="maxhealth-input darkGreyText" type="text" name="system.other.stress_0e.min"
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value="{{system.other.stress_0e.min}}" data-dtype="Number" />
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</div>
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<div class="healthmaxtext">Current</div>
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<div class="healthmaxtext">Minimum</div>
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</div>
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{{/if}}
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{{/if}}
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{{#if system.settings.firstEdition}}
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{{else}}
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<!-- Resolve -->
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<div class="resource healthspread minmaxtopstat">
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<label for="system.other.stress.value" class="resource-label minmaxtext">Resolve</label>
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<label for="system.other.resolve.value" class="resource-label minmaxtext">Resolve</label>
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<div class="valuewrapper">
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<input class="maxhealth-input darkGreyText" type="text" name="system.resolve.value" value="{{system.resolve.value}}"
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data-dtype="Number" />
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<input class="maxhealth-input darkGreyText" type="text" name="system.resolve.value" value="{{system.resolve.value}}" data-dtype="Number" />
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</div>
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</div>
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{{/if}}
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@@ -287,46 +301,40 @@
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<!-- Sanity -->
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<div class="resource flex-group-center">
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<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-label="Sanity" data-key="sanity" data-target="{{system.stats.sanity.value}}">SANITY</span>
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<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
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<input class="square-input" type="text" name="system.stats.sanity.value" value="{{system.stats.sanity.value}}"
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data-dtype="Number" />
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<div class="mainstatmod-title" style="top: 10px;">+</div>
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<input class="mainsavemod-input" style="top: 5px;" type="text" name="system.stats.sanity.mod" value="{{system.stats.sanity.mod}}"
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data-dtype="Number" />
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<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
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<input class="square-input" type="text" name="system.stats.sanity.value" value="{{system.stats.sanity.value}}" data-dtype="Number" />
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<div class="mainstatmod-title" style="top: 10px;">+</div>
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<input class="mainsavemod-input" style="top: 5px;" type="text" name="system.stats.sanity.mod" value="{{system.stats.sanity.mod}}" data-dtype="Number" />
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</div>
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</div>
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<!-- Fear -->
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<div class="resource flex-group-center">
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<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="fear" data-target="{{system.stats.fear.value}}" data-label="Fear">FEAR</span>
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<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
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<input class="square-input" type="text" name="system.stats.fear.value" value="{{system.stats.fear.value}}"
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data-dtype="Number" />
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<div class="mainstatmod-title" style="top: 10px;">+</div>
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<input class="mainsavemod-input" style="top: 5px;" type="text" name="system.stats.fear.mod" value="{{system.stats.fear.mod}}"
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data-dtype="Number" />
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<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
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<input class="square-input" type="text" name="system.stats.fear.value" value="{{system.stats.fear.value}}" data-dtype="Number" />
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<div class="mainstatmod-title" style="top: 10px;">+</div>
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<input class="mainsavemod-input" style="top: 5px;" type="text" name="system.stats.fear.mod" value="{{system.stats.fear.mod}}" data-dtype="Number" />
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</div>
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</div>
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<!-- Body -->
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<div class="resource flex-group-center">
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<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="body" data-target="{{system.stats.body.value}}" data-label="Body">BODY</span>
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<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
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<input class="square-input" type="text" name="system.stats.body.value" value="{{system.stats.body.value}}"
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data-dtype="Number" />
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<div class="mainstatmod-title" style="top: 10px;">+</div>
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<input class="mainsavemod-input" style="top: 5px;"type="text" name="system.stats.body.mod" value="{{system.stats.body.mod}}"
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data-dtype="Number" />
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<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
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<input class="square-input" type="text" name="system.stats.body.value" value="{{system.stats.body.value}}" data-dtype="Number" />
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<div class="mainstatmod-title" style="top: 10px;">+</div>
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<input class="mainsavemod-input" style="top: 5px;"type="text" name="system.stats.body.mod" value="{{system.stats.body.mod}}" data-dtype="Number" />
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</div>
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</div>
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{{#unless system.settings.firstEdition}}
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<!-- Armor -->
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<div class="resource flex-group-center">
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<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="armor"
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data-target="{{system.stats.armor.value}}" data-label="Armor">ARMOR</span>
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<input class="square-input" type="text" name="system.stats.armor.value" value="{{system.stats.armor.value}}"
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data-dtype="Number" />
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<div class="armor-mod" type="text" name="system.stats.armor.total" value=""
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data-dtype="Number" >{{system.stats.armor.total}}</div>
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<span class="ability-mod stat-roll rollable savetext" data-roll="d100" data-key="armor" data-target="{{system.stats.armor.value}}" data-label="Armor">ARMOR</span>
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<div class="grid grid-3col" style="grid-template-columns: 44px 14px 42px; margin-left:6px;">
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<input class="square-input" type="text" name="system.stats.armor.value" value="{{system.stats.armor.value}}" data-dtype="Number" />
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<div class="mainstatmod-title" style="top: 10px;">+</div>
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<input class="mainsavemod-input" style="top: 5px;"type="text" name="system.stats.armor.mod" value="{{system.stats.armor.mod}}" data-dtype="Number" />
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</div>
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</div>
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{{/unless}}
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@@ -383,10 +391,14 @@
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<li class="item flexrow dropitem" data-item-id="{{armor._id}}" role="rowgroup">
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<div class="item-image" role="cell"><img src="{{armor.img}}" title="{{armor.name}}" width="24" height="24" /></div>
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<h4 class="skill-name list-roll description-roll" style="flex-grow: 2.55;" role="cell">{{armor.name}}</h4>
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<div class="skill-stat" role="cell">{{armor.system.armorPoints}}</div>
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<div class="skill-stat" role="cell">{{armor.system.damageReduction}}</div>
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<div class="skill-stat">{{armor.system.speed}}</div>
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{{#if armor.system.oxygenMax}}
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{{#if system.settings.firstEdition}}
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<div class="skill-stat" role="cell">{{armor.system.armorPoints}}</div>
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<div class="skill-stat" role="cell">{{armor.system.damageReduction}}</div>
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{{else}}
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<div class="skill-stat" role="cell">{{armor.system.armorPoints}}</div>
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{{/if}}
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<div class="skill-stat">{{armor.system.speed}}</div>
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{{#if armor.system.oxygenMax}}
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<div class="skill-stat" role="cell">{{armor.system.oxygenCurrent}}/{{armor.system.oxygenMax}}</div>
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{{else}}
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<div class="skill-stat" role="cell">N/A</div>
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@@ -9,8 +9,10 @@
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<input type="text" name="system.bonus" value="{{system.armorPoints}}" data-dtype="Number"/>
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</div>
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<div class="resource">
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{{#if system.settings.firstEdition}}
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<label class="resource-label">DMG Reduction</label>
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<input type="text" name="system.damageReduction" value="{{system.damageReduction}}" data-dtype="Number"/>
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{{/if}}
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</div>
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<div class="resource">
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<label class="resource-label">Max O2</label>
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@@ -37,6 +37,7 @@
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<input type="text" name="system.critDmg" value="{{system.critDmg}}" data-dtype="String" />
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</div>
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<div class="resource">
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{{#if system.settings.firstEdition}}
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<label class="resource-label">Wound Effect</label>
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<input type="text" list="woundRolls" name="system.woundEffect" value="{{system.woundEffect}}" data-dtype="String">
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<datalist id="woundRolls">
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@@ -56,11 +57,14 @@
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<option value="Gunshot [-]" />
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<option value="Gunshot [+]" />
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</datalist>
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{{/if}}
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</div>
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{{#if system.settings.firstEdition}}
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<div class="resource">
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<label class="resource-label">Anti-Armor</label>
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<input type="checkbox" name="system.antiArmor" value="{{system.antiArmor}}" {{#if system.antiArmor}}checked{{/if}} data-dtype="Boolean" />
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</div>
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{{/if}}
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<div class="resource">
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<label class="resource-label">Uses Ammo</label>
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<input type="checkbox" name="system.useAmmo" value="{{system.useAmmo}}" {{#if system.useAmmo}}checked{{/if}} data-dtype="Boolean" />
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