tweaked language when hitting max wounds
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@@ -310,12 +310,12 @@ export class MothershipActor extends Actor {
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human: `systems/mosh/images/icons/ui/attributes/health.png`
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},
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hitCeiling: {
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android: `You are about to to die, make your final moments count. Let your death meaningful with your final action.<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`,
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human: `You are about to to die, make your final moments count. Let your death meaningful with your final action.<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`
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android: `The end draws near . . .<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`,
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human: `The end draws near . . .<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`
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},
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pastCeiling: {
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android: `You are about to to die, make your final moments count. Let your death meaningful with your final action.<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`,
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human: `You are about to to die, make your final moments count. Let your death meaningful with your final action.<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`
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android: `The end draws near . . .<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`,
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human: `The end draws near . . .<br><br>@UUID[Compendium.mosh.macros_hotbar_1e.NsRHfRuuNGPfkYVf]{Make a Death Save}`
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},
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decrease: {
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android: `System resources free up and you feel energized.`,
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