Include armor, weapon, and item qty weight in charcter weight calculation.
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@@ -102,11 +102,12 @@ export class MothershipActorSheet extends ActorSheet {
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if (i.type === 'item') {
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gear.push(i);
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curWeight+=item.weight;
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curWeight+=item.weight*item.quantity;
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} else if (i.type === 'skill') {
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skills.push(i);
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} else if (i.type === 'armor') {
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armors.push(i);
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curWeight+=item.weight;
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} else if (i.type === 'weapon') {
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//We need to update this from the old system.
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if(item.ranges.value == "" && item.ranges.medium > 0){
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@@ -115,6 +116,7 @@ export class MothershipActorSheet extends ActorSheet {
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}
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weapons.push(i);
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curWeight+=item.weight;
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} else if (i.type === 'condition') {
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// We'll handle the pip html here.
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if (item.treatment == null) {
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+3
-1
@@ -240,6 +240,7 @@
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"critDmg": "",
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"critEffect": "",
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"bonus": 0,
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"weight": 0,
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"cost" : 0,
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"ranges": {
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"short": 0,
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@@ -256,7 +257,8 @@
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"base"
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],
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"bonus": 10,
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"value" : 0
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"weight": 0,
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"cost" : 0
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},
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"condition": {
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"templates": [
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