armor area tweak for 1e/0e

This commit is contained in:
Chris Schmalz
2023-09-26 23:46:17 -07:00
parent 3ff3884795
commit f1bc32973f
+42 -11
View File
@@ -353,19 +353,17 @@
</div>
{{!-- Owned Items Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{#if system.settings.firstEdition}}
<!-- ARMOR -->
<ol class="items-list" role="table">
<li class="item flexrow item-header" role="rowgroup">
<div class="item-image" role="cell"></div>
<div class="skill-stat" style="flex-grow: 2.5;" role="cell">Armor Name</div>
{{#if armor.system.damageReduction}}
<div class="skill-stat" role="cell">AP</div>
<div class="skill-stat" role="cell">DR</div>
{{else}}
<div class="skill-stat" role="cell">Save Bonus</div>
{{/if}}
<div class="skill-stat" role="cell">Speed</div>
<div class="skill-stat" role="cell">Oxygen</div>
<div class="skill-stat" role="cell">Speed</div>
<div class="skill-stat" role="cell">Oxygen</div>
<div class="skill-stat" role="cell">Equipped</div>
<div class="item-controls" role="cell">
<a class="item-control item-create" title="Create Armor" data-type="armor"><i class="fas fa-plus"></i> Add</a>
@@ -376,12 +374,9 @@
<div class="item-image" role="cell"><img src="{{armor.img}}" title="{{armor.name}}" width="24" height="24" /></div>
<h4 class="skill-name list-roll description-roll" style="flex-grow: 2.55;" role="cell">{{armor.name}}</h4>
<div class="skill-stat" role="cell">{{armor.system.armorPoints}}</div>
{{#if armor.system.damageReduction}}
<div class="skill-stat" role="cell">{{armor.system.damageReduction}}</div>
{{else}}
{{/if}}
<div class="skill-stat">{{armor.system.speed}}</div>
{{#if armor.system.oxygenMax}}
<div class="skill-stat">{{armor.system.speed}}</div>
{{#if armor.system.oxygenMax}}
<div class="skill-stat" role="cell">{{armor.system.oxygenCurrent}}/{{armor.system.oxygenMax}}</div>
{{else}}
<div class="skill-stat" role="cell">N/A</div>
@@ -395,6 +390,42 @@
</li>
{{/each}}
</ol>
{{else}}
<!-- ARMOR -->
<ol class="items-list" role="table">
<li class="item flexrow item-header" role="rowgroup">
<div class="item-image" role="cell"></div>
<div class="skill-stat" style="flex-grow: 2.5;" role="cell">Armor Name</div>
<div class="skill-stat" role="cell">Save Bonus</div>
<div class="skill-stat" role="cell">Speed</div>
<div class="skill-stat" role="cell">Oxygen</div>
<div class="skill-stat" role="cell">Equipped</div>
<div class="item-controls" role="cell">
<a class="item-control item-create" title="Create Armor" data-type="armor"><i class="fas fa-plus"></i> Add</a>
</div>
</li>
{{#each armors as |armor id|}}
<li class="item flexrow dropitem" data-item-id="{{armor._id}}" role="rowgroup">
<div class="item-image" role="cell"><img src="{{armor.img}}" title="{{armor.name}}" width="24" height="24" /></div>
<h4 class="skill-name list-roll description-roll" style="flex-grow: 2.55;" role="cell">{{armor.name}}</h4>
<div class="skill-stat" role="cell">{{armor.system.armorPoints}}</div>
<div class="skill-stat">{{armor.system.speed}}</div>
{{#if armor.system.oxygenMax}}
<div class="skill-stat" role="cell">{{armor.system.oxygenCurrent}}/{{armor.system.oxygenMax}}</div>
{{else}}
<div class="skill-stat" role="cell">N/A</div>
{{/if}}
<div class="skill-stat item-equip" role="cell"><input type="checkbox" name="armor.system.equipped" data-dtype="Boolean"
{{checked armor.system.equipped}} /></div>
<div class="item-controls" role="cell">
<a class="item-control item-edit" title="Edit Armor"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Armor"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
{{/if}}
<!-- ITEMS -->
<ol class="items-list">
<li class="item flexrow item-header">