feat: <npc-tray> seed-to-character generator UI

This commit is contained in:
2026-07-20 15:17:30 +01:00
parent 2819305b56
commit cb86a780b9
2 changed files with 100 additions and 0 deletions
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import { generateNpc } from '../npc/generator.js';
import { getGenrePack, listGenrePacks } from '../npc/packs/index.js';
export class NpcTray extends HTMLElement {
constructor() {
super();
this.rng = Math.random;
this.genreId = 'noir';
this.last = null;
this._seedValue = '';
}
connectedCallback() { this.render(); }
generate() {
const input = this.querySelector('[data-role=seed]');
this._seedValue = input ? input.value : '';
const pack = getGenrePack(this.genreId);
this.last = generateNpc(pack, this._seedValue, this.rng);
this.render();
}
render() {
const pills = listGenrePacks().map((p) =>
`<button class="pill ${p.id === this.genreId ? 'on' : ''}" data-genre="${p.id}">${p.label}</button>`).join('');
const n = this.last;
const card = n ? `
<div class="npc-card" data-role="card">
<div class="npc-name" data-role="npc-name">${n.name}</div>
<div class="npc-seed">${n.seed}</div>
<dl>
<dt>Look</dt><dd>${n.look}</dd>
<dt>Manner</dt><dd>${n.manner}</dd>
<dt>Wants</dt><dd>${n.wants}</dd>
<dt>Secret</dt><dd class="secret">${n.secret}</dd>
<dt>Voice</dt><dd>${n.voice}</dd>
</dl>
<div class="npc-actions">
<button class="npc-btn" data-role="reroll">↻ Reroll</button>
<button class="npc-btn keep" data-role="keep">+ Keep in cast</button>
</div>
</div>` : '';
this.innerHTML = `
<div class="npc-tray">
<div class="pills">${pills}</div>
<input class="seed" data-role="seed" placeholder="a little info — e.g. nervous dock foreman" value="${this._seedValue}" />
<button class="generate" data-role="generate">✦ Generate NPC</button>
${card}
</div>`;
this.querySelectorAll('[data-genre]').forEach((b) =>
b.addEventListener('click', () => { this.genreId = b.dataset.genre; this.render(); }));
this.querySelector('[data-role=generate]').addEventListener('click', () => this.generate());
this.querySelector('[data-role=reroll]')?.addEventListener('click', () => this.generate());
this.querySelector('[data-role=keep]')?.addEventListener('click', () => {
if (this.last) this.dispatchEvent(new CustomEvent('keep-npc', { detail: this.last, bubbles: true }));
});
}
}
customElements.define('npc-tray', NpcTray);
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// tests/components/npc-tray.test.js
import { describe, it, expect, beforeEach } from 'vitest';
import '../../src/components/npc-tray.js';
function seq(values) { let i = 0; return () => values[i++ % values.length]; }
describe('<npc-tray>', () => {
let el;
beforeEach(() => {
document.body.innerHTML = '';
el = document.createElement('npc-tray');
document.body.appendChild(el);
});
it('renders a seed input and a generate button', () => {
expect(el.querySelector('[data-role=seed]')).not.toBe(null);
expect(el.querySelector('[data-role=generate]')).not.toBe(null);
});
it('generates an NPC card from the seed using the noir pack', () => {
el.rng = seq([0.0]); // every pick -> index 0
el.querySelector('[data-role=seed]').value = 'dock foreman';
el.querySelector('[data-role=generate]').click();
expect(el.last.seed).toBe('dock foreman');
expect(el.last.genre).toMatch(/noir/i);
expect(el.querySelector('[data-role=card]')).not.toBe(null);
expect(el.querySelector('[data-role=npc-name]').textContent.length).toBeGreaterThan(0);
});
it('emits keep-npc with the generated npc when Keep is clicked', () => {
el.rng = seq([0.0]);
el.querySelector('[data-role=seed]').value = 'x';
el.querySelector('[data-role=generate]').click();
let detail = null;
el.addEventListener('keep-npc', (e) => { detail = e.detail; });
el.querySelector('[data-role=keep]').click();
expect(detail).not.toBe(null);
expect(detail.name).toBe(el.last.name);
});
});