Brighter backgrounds, thicker strokes, and large tonal regions (backlight
pool, lit doorway, face fill, water band) so the seed art is legible as
thumbnails instead of near-black cards.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The art manifest referenced /art/*.png files that never existed; the SPA
fallback returned index.html for them, so the library thumbnails rendered
as broken images. Generate 5 atmospheric B&W placeholder scenes
(tools/gen-art-placeholders.mjs, npm run gen:art) into public/art/.
tests/tools/art-assets.test.js ties every manifest entry to a real PNG.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The cache-first SW never revalidated the HTML, so a device that loaded the
app once kept serving the old bundle forever (new deploys never landed).
Now: network-first for navigations/HTML (fresh on every online load, cached
shell as offline fallback), cache-first only for immutable hashed assets.
Bumped CACHE to director-v2 so the stale v1 cache is purged on activate.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Generate the manifest/PWA + native-wrapper icons that were referenced but
missing (icon-192/512 were 404). A reproducible pure-Node generator
(tools/gen-icons.mjs, npm run gen:icons) draws a clock ring with amber
hands + a green target dot in the app palette — no image deps, hand-rolled
PNG encoder with analytic anti-aliasing.
- public/icons/icon-192, -512, -180 (apple-touch); linked in index.html.
- resources/icon.png (1024) + splash.png (2732) for @capacitor/assets.
- tests/tools/icons.test.js ties every manifest icon to a real PNG of the
declared size. 213 tests pass; icons now serve 200.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>