12 TDD tasks proving the vertical slice end-to-end on the AFTERIMAGE pilot:
scaffold, store, clock, timeline/drift, dice core, Year-Zero rule-pack,
scenario validator+data, formatting, <director-rail>, <dice-tray>, <gm-shell>,
and the offline PWA (manifest + service worker).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Offline-first PWA (Web Components) with an always-on Director Rail (pacing
co-pilot), one animated dice engine + system rule-packs, offline NPC/art
generators, and a per-scenario data model as source of truth. Sliced roadmap;
Slice 1 = shell + rail + data model + Year-Zero dice, proven on AFTERIMAGE.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>