Merge pull request #4 from Roll20/master

Merge commits
This commit is contained in:
missing-q
2018-09-11 18:08:39 +00:00
committed by GitHub
124 changed files with 47271 additions and 20934 deletions
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{
"html": "5e Darker Dungeons.html",
"css": "5e Darker Dungeons.css",
"authors": "Giffyglyph",
"roll20userid": "3610067",
"preview": "5e Darker Dungeons.png",
"compendium": "dnd5e",
"instructions": "Compatible with D&D 5e and [Giffyglyph's Darker Dungeons](https://drive.google.com/file/d/1ufAyAnP4YTyJmOvyFQwnJZoTMTe95ETt/view?usp=sharing) 5e ruleset.\n\n* Fully drag-and-drop compatible with the [Roll20 Compendium](https://app.roll20.net/compendium/dnd5e/BookIndex).\n* Add lingering wounds and mental afflictions that automatically update your ability modifiers.\n* Track and organise your equipment with easy-to-use containers.\n* Update your conditions and stress with new, color-coded helpers.\n* Make defence rolls, saving throw attacks, and spell burnout checks with new roll buttons.\n* Fully featured with auto-calculated fields, sheet workers, and roll buttons.\n* Multi-classing and custom classes fully supported.\n* Includes a complete NPC sheet to keep track of your monster profiles.",
"patreon": "https://www.patreon.com/giffyglyph"
}
@@ -587,11 +587,11 @@
"return-to:": "Return to: ",
"do_you_want_mancer": "How do you want to create this character?",
"no": "No",
"global-ac-u": "GLOBAL AC MODIFIER",
"show-global-ac-field-u": "SHOW GLOBAL AC MODIFIER FIELD",
"global-ac-u": "通用AC調整值",
"show-global-ac-field-u": "顯示通用AC調整值欄位",
"warning-customac-u": "ATTENTION - CUSTOM AC IS NOT BEING USED. TO USE CUSTOM AC, UNEQUIP ARMOR.",
"manual": "Edit sheet direclty",
"npc-new": "Create an NPC",
"mancer-confirm-yes": "Use the Charactermancer",
"allow-shields-u": "ALLOW SHIELDS?"
"npc-new": "創建 NPC",
"mancer-confirm-yes": "使用Charactermancer",
"allow-shields-u": "允許盾牌?"
}
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border: none;
background-color: transparent;
text-align: left;
}
/* align equipment fields to column headings */
table.sheet-sect td > input[title^="@{repeating_equipment"] {
width: 100%;
}
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Hoja de personaje para Aquelarre en español.
##v0.1 (2018-19-10)
Creacion de la ficha
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h1 {
color: #black;
text-align: center;
}
h3 {
color: #FFF;
background-color: #892621;
text-align: center;
border-radius: 7px 7px 7px 7px;
-webkit-box-shadow: inset 0px 0px 11px 0px rgba(0,0,0,0.75);
-moz-box-shadow: inset 0px 0px 11px 0px rgba(0,0,0,0.75);
box-shadow: inset 0px 0px 11px 0px rgba(0,0,0,0.75);
font-family: 'serif';
}
.charsheet thead{
font-size: 10px;
}
.charsheet td.sheet-insanity{
font-weight: bold;
}
.charsheet td.sheet-unconscius{
font-weight: bold;
}
.charsheet td.sheet-unconscius2{
font-weight: bold;
text-align: right;
}
.charsheet td.sheet-dead{
font-weight: bold;
}
.sheet-bottom{
font-weight: bold;
}
.sheet-tdtitle{
white-space: nowrap;
overflow: hidden;
}
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<table width="100%">
<td>
<table style="width: 100%;">
<table style="width: 100%;">
<tbody>
<td style="height: 80px;">
<h1 style="text-align: center;"><img src="https://raw.githubusercontent.com/kinower/roll20-character-sheets/master/Aquelarre/images/Aquelarre_logo.png" alt="AQUELARRE" align="center"></h1>
</td>
</tbody>
</table>
<table width="380px">
<tbody>
<tr>
<td>
<table>
<tbody>
<tr>
<td style="width: 100%; text-align: center; margin-top: 100px">
<table width="100%">
<tbody>
<tr>
<td style="text-align: left; width: 150px;" >Nombre</td>
<td style="text-align: left;"><input name="attr_character_name" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" >Edad</td>
<td style="text-align: left;"><input name="attr_edad" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" >Peso y Altura</td>
<td style="text-align: left;"><input name="attr_altura_peso" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" >Reino</td>
<td style="text-align: left;"><input name="attr_reino" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" >Grupo &Euml;tnico</td>
<td style="text-align: left;"><input name="attr_etnia" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" >Posici&oacute;n Social</td>
<td style="text-align: left;"><input name="attr_posicion" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" >Profesi&oacute;n</td>
<td style="text-align: left;"><input name="attr_profesion" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;" >Profesi&oacute;n Paterna</td>
<td style="text-align: left;"><input name="attr_profesion_paterna" type="text" /></td>
</tr>
<tr>
<td style="text-align: left;">Rasgos de Caracter Orgullos y Verguenzas</td>
</tr>
</tbody>
</table>
<textarea name="attr_descripcion" style="height: 80px; max-width: 330px"></textarea>
</td>
</tr>
</tbody>
</table>
<table style="margin-left: auto; margin-right: auto;" width="100%">
<tbody>
<tr>
<td>
<h3 style="text-align: center;">Caracter&iacute;sticas Principales</h3>
<table width="380px">
<tbody>
<tr>
<td style="font-size:1.2em" ><strong>FUE</strong></td>
<td><input name="attr_fue" type="number" /></td>
<td style="font-size:1.2em" ><strong>AGI</strong></td>
<td><input name="attr_agi" type="number" /></td>
<td style="font-size:1.2em" ><strong>HAB</strong></td>
<td><input name="attr_hab" type="number" /></td>
</tr>
<tr>
<td style="font-size:1.2em" ><strong>RES</strong></td>
<td><input name="attr_res" type="number" /></td>
<td style="font-size:1.2em" ><strong>PER</strong></td>
<td><input name="attr_per" type="number" /></td>
<td style="font-size:1.2em" ><strong>COM</strong></td>
<td><input name="attr_com" type="number" /></td>
</tr>
<tr>
<td style="font-size:1.2em" ><strong>CUL</strong></td>
<td><input name="attr_cul" type="number" /></td>
<td style="font-size:1.2em" ><strong>ASP</strong></td>
<td><input name="attr_asp" type="number" /></td>
</tr>
</tbody>
</table>
<p style="text-align: left;">&nbsp;</p>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
<td>
<div>
<table width="100%">
<tbody>
<tr>
<td>
<div>
<h3>Caracter&iacute;sticas Secund&aacute;rias</h3>
<table style="width: 100%;">
<tbody>
<tr>
<td width="60px"></td>
<td class="tdtitle" >Suerte</td>
<td><input type="number" name="attr_suerte_inicial" value="[[@{com}+@{per}+@{cul}]]" disabled="true" /></td>
<td><input type="number" name="attr_suerte_actual" /></td>
<td><button type="roll" value="&{template:default} {{name=Suerte}} {{Valor=@{suerte_inicial}}} {{Resultado=[[1d100cs<[[round(@{suerte_inicial}*0.05)]]cf>96]]}}"/></td>
</tr>
<tr>
<td width="60px"></td>
<td class="tdtitle" >Templanza</td>
<td><input type="number" name="attr_templanza" /></td>
<td><button type="roll" value="&{template:default} {{name=Templanza}} {{Valor=@{templanza}}} {{Resultado=[[1d100cs<[[round(@{templanza}*0.05)]]cf>96]]}}"/></td>
</tr>
<tr>
<td width="60px"></td>
<td ><button style="margin-left:60px" type="roll" value="&{template:default} {{name=Racionalidad}} {{Valor=[[100-@{irr}]]}} {{Resultado=[[1d100cs<[[round(@{rr}*0.05)]]cf>96]]}}"/>RR</td>
<td><input name="attr_rr" type="number" value="[[100-@{irr}]]" disabled="true" /></td>
<td><input name="attr_irr" type="number" value="50" /></td>
<td><button type="roll" value="&{template:default} {{name=Irracionalidad}} {{Valor=@{irr}}} {{Resultado=[[1d100cs<[[round(@{irr}*0.05)]]cf>96]]}}"/>IRR</td>
</tr>
<tr>
<td width="60px"></td>
<td class="tdtitle" >Puntos de Fé</td>
<td><input type="number" name="attr_fe" /></td>
<td><input type="number" name="attr_conjuro" /></td>
<td class="tdtitle" >Pt. de Conjuro</td>
</tr>
<tr>
<td ></td>
<td>Iniciativa</td>
<td><input disabled="disabled" name="attr_ini" type="number" value="[@{agi}]" /></td>
<td><button type="roll" value="&{template:default} {{name=Iniciativa}} {{Resultado=[[@{agi}+1d10]]}} "/></td>
<td><input style="width: 55px;" name="attr_Damage-Bonus" type="text" readonly />Bonificador Daño</td>
<script type="text/worker">
var DAMAGE_BONUS = {
table : [
{bonus: '-1d6', range: _.range( 0, 4)},
{bonus: '-1d4', range: _.range( 5, 9)},
{bonus: '0', range: _.range( 10,14)},
{bonus: '1d4', range: _.range( 15,19)},
{bonus: '1d6', range: _.range( 20,24)},
{bonus: '2d6', range: _.range( 25,29)},
{bonus: '3d6', range: _.range( 30,34)},
{bonus: '4d6', range: _.range( 35,39)},
{bonus: '5d6', range: _.range( 40,44)},
{bonus: '6d6', range: _.range( 45,50)},
],
getBonusForValue : function(value) {
var checkRange = function(entry) { return entry.range.indexOf(parseInt(value||0)) !== -1 };
var tableEntry = _.find(this.table, checkRange);
return tableEntry.bonus;
}
};
on("change:fue", function() {
getAttrs(["fue"], function(values) {
var v = parseInt(values.fue);
var damage_bonus = DAMAGE_BONUS.getBonusForValue(v);
setAttrs({ "Damage-Bonus": damage_bonus});
});
});
</script>
</tr>
</tbody>
</table>
<table style="margin-left: auto; margin-right: auto;" width="100%">
<tbody>
<tr>
<td style="text-align: center; font-size:1.5em;"><input style="width: 100px; text-align: right;" name="attr_exp" type="number" />Puntos de Aprendizaje</td>
</tr>
</tbody>
</table>
</div>
</td>
</tr>
</tbody>
</table>
</div>
</div>
<p>
<div>
<h3 style="text-align: center;">Salud</h3>
<table width="100%">
<tbody>
<tr>
<td>
<table style="width: 100%;">
<tbody>
<tr>
<script type="text/worker">
on("change:hp change:res", function() {
getAttrs(["hp","res"], function(values) {
let hp = parseInt(values.hp)||0;
let res = parseInt(values.res)||0;
let status = "SANO";
if(hp < Math.round((res)/2+1)) status = "HERIDO. movimiento 1/2";
if(hp < Math.round((res/4)+1)) status = "MALHERIDO. Resx4/turno o inconsciente, mov 1/4";
if(hp <= 0) status = "INCONSCIENTE. -1 PV, cada turno hasta sanar";
if(hp < Math.round(-res+1) ) status = "MUERTO!!!";
setAttrs({
status:status
});
});
});
</script>
<td style="text-align: left; font-size:1.2em"><strong>Puntos de Vida</strong>
<input style="width: 50px;" name="attr_hp_max" type="number" value="[@{res}]" disabled="true" />/<input style="width: 50px;" name="attr_hp" type="number" /></td>
<td style="text-align: left; font-size:1.2em"><strong>Estado</strong>
<input style="width: 330px;" name="attr_status" type="text" readonly /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</div>
<p>
<table width="100%">
<tbody>
<tr>
<td>
<h3>Localizaci&oacute;n y Armadura</h3>
<table>
<label style="margin-left:3px;display:inline;font-size:0.8em">D10</label>
<label style="margin-left:10px;display:inline;font-size:0.8em">Localización</label>
<label style="margin-left:20px;display:inline;font-size:0.8em">Armadura</label>
<label style="margin-left:146px;display:inline;font-size:0.8em">RR. Total</label>
<label style="margin-left:0px;display:inline;font-size:0.8em">RR. Actual</label>
<tbody>
<tr>
<td style="width:40px;">1</td>
<td style="width:90px;" >Cabeza (x2)</td>
<td ><input name="attr_arm_cabeza" type="text" /></td>
<td ><input name="attr_pg_cabeza" type="number" /></td>
<td><input name="attr_rr_cabeza" type="number" /></td>
</tr>
<tr>
<td>2</td>
<td>Brazo Der.(1/2)</td>
<td><input name="attr_arm_Brazod" type="text" /></td>
<td><input name="attr_pg_Brazod" type="number" /></td>
<td><input name="attr_rr_Brazod" type="number" /></td>
</tr>
<tr>
<td>3</td>
<td>Brazo Izq.(1/2)</td>
<td><input name="attr_arm_Brazoi" type="text" /></td>
<td><input name="attr_pg_Brazoi" type="number" /></td>
<td><input name="attr_rr_Brazoi" type="number" /></td>
</tr>
<tr>
<td>4-5-6</td>
<td>Tronco (x1)</td>
<td><input name="attr_arm_Tronco" type="text" /></td>
<td><input name="attr_pg_Tronco" type="number" /></td>
<td><input name="attr_rr_Tronco" type="number" /></td>
</tr>
<tr>
<td>7-8</td>
<td>Abdomen (x1)</td>
<td><input name="attr_arm_Abdomen" type="text" /></td>
<td><input name="attr_pg_Abdomen" type="number"/></td>
<td><input name="attr_rr_Abdomen" type="number" /></td>
</tr>
<tr>
<td>9</td>
<td>Pierna Der.(1/2)</td>
<td><input name="attr_arm_Piernad" type="text" /></td>
<td><input name="attr_pg_Piernad" type="number" /></td>
<td><input name="attr_rr_Piernad" type="number" /></td>
</tr>
<tr>
<td>10</td>
<td>Pierna Izq.(1/2)</td>
<td><input name="attr_arm_Piernai" type="text" /></td>
<td><input name="attr_pg_Piernai" type="number" /></td>
<td><input name="attr_rr_Piernai" type="number" /></td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</table>
<div>
<h3 >Habilidades</h3>
<div class='sheet-3colrow' >
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-alquimia" /></td>
<td >Alquimia (CUL)</td>
<td><input type="number" name="attr_alquimia" /></td>
<td><button type="roll" name="roll_alquimia" value="&{template:default} {{name=Alquimia}} {{Valor=@{alquimia}}} {{Resultado=[[1d100cs<[[round(@{alquimia}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-artesania" /></td>
<td >Artesanía (HAB)</td>
<td><input type="number" name="attr_artesania" /></td>
<td><button type="roll" name="roll_artesania" value="&{template:default} {{name=Artesanía}} {{Valor=@{artesania}}} {{Resultado=[[1d100cs<[[round(@{artesania}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Astrología" /></td>
<td >Astrología (CUL) </td>
<td><input type="number" name="attr_Astrología" /></td>
<td><button type="roll" name="roll_Astrología" value="&{template:default} {{name=Astrología}} {{Valor=@{Astrología}}} {{Resultado=[[1d100cs<[[round(@{Astrología}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Cabalgar" /></td>
<td >Cabalgar (AGI)</td>
<td><input type="number" name="attr_Cabalgar" /></td>
<td><button type="roll" name="roll_Cabalgar" value="&{template:default} {{name=Cabalgar}} {{Valor=@{Cabalgar}}} {{Resultado=[[1d100cs<[[round(@{Cabalgar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Cantar" /></td>
<td >Cantar (COM) </td>
<td><input type="number" name="attr_Cantar" /></td>
<td><button type="roll" name="roll_Cantar" value="&{template:default} {{name=Cantar}} {{Valor=@{Cantar}}} {{Resultado=[[1d100cs<[[round(@{Cantar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Comerciar" /></td>
<td >Comerciar (COM) </td>
<td><input type="number" name="attr_Comerciar" /></td>
<td><button type="roll" name="roll_Comerciar" value="&{template:default} {{name=Comerciar}} {{Valor=@{Comerciar}}} {{Resultado=[[1d100cs<[[round(@{Comerciar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-conducir" /></td>
<td >Conducir Carro (CUL) </td>
<td><input type="number" name="attr_conducir" /></td>
<td><button type="roll" name="roll_conducir" value="&{template:default} {{name=Conducir Carro}} {{Valor=@{conducir}}} {{Resultado=[[1d100cs<[[round(@{conducir}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-animal" /></td>
<td >Conocimiento Animal (CUL) </td>
<td><input type="number" name="attr_animal" /></td>
<td><button type="roll" name="roll_animal" value="&{template:default} {{name=Conocimiento Animal}} {{Valor=@{animal}}} {{Resultado=[[1d100cs<[[round(@{animal}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Conocimiento d Área (CUL):</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_Success-habilidad9" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad9-valor" /></td>
<td><button type="roll" name="roll_habilidad9" value="&{template:default} {{name=@{habilidad9}}} {{Valor=@{habilidad9-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad9-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_Success-habilidad10" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad10-valor" /></td>
<td><button type="roll" name="roll_habilidad10" value="&{template:default} {{name=@{habilidad10}}} {{Valor=@{habilidad10-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad10-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Conocimiento_Magico" /></td>
<td >Conocimiento Mágico (CUL) </td>
<td><input type="number" name="attr_Conocimiento_Magico" /></td>
<td><button type="roll" name="roll_Conocimiento_Magico" value="&{template:default} {{name=Conocimiento Mágico}} {{Valor=@{Conocimiento_Magico}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Magico}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conocimiento_Mineral" /></td>
<td >Conocimiento Mineral (CUL) </td>
<td><input type="number" name="attr_Conocimiento_Mineral" /></td>
<td><button type="roll" name="roll_Conocimiento_Mineral" value="&{template:default} {{name=Conocimiento Mineral}} {{Valor=@{Conocimiento_Mineral}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Mineral}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Conocimiento_Vegetal" /></td>
<td >Conocimiento Vegetal (CUL)</td>
<td><input type="number" name="attr_Conocimiento_Vegetal" /></td>
<td><button type="roll" name="roll_Conocimiento_Vegetal" value="&{template:default} {{name=Conocimiento Vegetal}} {{Valor=@{Conocimiento_Vegetal}}} {{Resultado=[[1d100cs<[[round(@{Conocimiento_Vegetal}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Correr" /></td>
<td >Correr (AGI) </td>
<td><input type="number" name="attr_Correr" /></td>
<td><button type="roll" name="roll_Correr" value="&{template:default} {{name=Correr}} {{Valor=@{Correr}}} {{Resultado=[[1d100cs<[[round(@{Correr}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Corte" /></td>
<td >Corte (COM) </td>
<td><input type="number" name="attr_Corte" /></td>
<td><button type="roll" name="roll_Corte" value="&{template:default} {{name=Corte}} {{Valor=@{Corte}}} {{Resultado=[[1d100cs<[[round(@{Corte}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Degustar" /></td>
<td>Degustar (PER)</td>
<td><input type="number" name="attr_Degustar" /></td>
<td><button type="roll" name="roll_Degustar" value="&{template:default} {{name=Degustar}} {{Valor=@{Degustar}}} {{Resultado=[[1d100cs<[[round(@{Degustar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Descubrir" /></td>
<td >Descubrir (PER) </td>
<td><input type="number" name="attr_Descubrir" /></td>
<td><button type="roll" name="roll_Descubrir" value="&{template:default} {{name=Descubrir}} {{Valor=@{Descubrir}}} {{Resultado=[[1d100cs<[[round(@{Descubrir}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Disfrazarse" /></td>
<td >Disfrazarse (COM) </td>
<td><input type="number" name="attr_Disfrazarse" /></td>
<td><button type="roll" name="roll_Disfrazarse" value="&{template:default} {{name=Disfrazarse}} {{Valor=@{Disfrazarse}}} {{Resultado=[[1d100cs<[[round(@{Disfrazarse}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Elocuencia" /></td>
<td >Elocuencia (COM) </td>
<td><input type="number" name="attr_Elocuencia" /></td>
<td><button type="roll" name="roll_Elocuencia" value="&{template:default} {{name=Elocuencia}} {{Valor=@{Elocuencia}}} {{Resultado=[[1d100cs<[[round(@{Elocuencia}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Empatía" /></td>
<td >Empatía (PER) </td>
<td><input type="number" name="attr_Empatía" /></td>
<td><button type="roll" name="roll_Empatía" value="&{template:default} {{name=Empatía}} {{Valor=@{Empatía}}} {{Resultado=[[1d100cs<[[round(@{Empatía}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Enseñar" /></td>
<td >Enseñar (COM)</td>
<td><input type="number" name="attr_Enseñar" /></td>
<td><button type="roll" name="roll_Enseñar" value="&{template:default} {{name=Enseñar}} {{Valor=@{Enseñar}}} {{Resultado=[[1d100cs<[[round(@{Enseñar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Escamotear" /></td>
<td >Escamotear (HAB) </td>
<td><input type="number" name="attr_Escamotear" /></td>
<td><button type="roll" name="roll_Escamotear" value="&{template:default} {{name=Escamotear}} {{Valor=@{Escamotear}}} {{Resultado=[[1d100cs<[[round(@{Escamotear}*0.05)]]cf>96]]}}" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-Escuchar" /></td>
<td >Escuchar (PER)</td>
<td><input type="number" name="attr_Escuchar" /></td>
<td><button type="roll" name="roll_Escuchar" value="&{template:default} {{name=Escuchar}} {{Valor=@{Escuchar}}} {{Resultado=[[1d100cs<[[round(@{Escuchar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Esquivar" /></td>
<td >Esquivar (AGI) </td>
<td><input type="number" name="attr_Esquivar" /></td>
<td><button type="roll" name="roll_Esquivar" value="&{template:default} {{name=Esquivar}} {{Valor=@{Esquivar}}} {{Resultado=[[1d100cs<[[round(@{Esquivar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Forzar_Mecanismos" /></td>
<td >Forzar Mecanismos (HAB) </td>
<td><input type="number" name="attr_Forzar_Mecanismos" /></td>
<td><button type="roll" name="roll_Forzar_Mecanismos" value="&{template:default} {{name=Forzar Mecanismos}} {{Valor=@{Forzar_Mecanismos}}} {{Resultado=[[1d100cs<[[round(@{Forzar_Mecanismos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td></td>
<td style="height: 25px" >Idioma (CUL)</td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad11" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad11-valor" /></td>
<td><button type="roll" name="roll_habilidad11" value="&{template:default} {{name=@{habilidad11}}} {{Valor=@{habilidad11-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad11}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad12" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad12-valor" /></td>
<td><button type="roll" name="roll_habilidad12" value="&{template:default} {{name=@{habilidad12}}} {{Valor=@{habilidad12-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad12}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad13" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad13-valor" /></td>
<td><button type="roll" name="roll_habilidad13" value="&{template:default} {{name=@{habilidad13}}} {{Valor=@{habilidad13-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad13}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Juego" /></td>
<td >Juego (HAB)</td>
<td><input type="number" name="attr_Juego" /></td>
<td><button type="roll" name="roll_Juego" value="&{template:default} {{name=Juego}} {{Valor=@{Juego}}} {{Resultado=[[1d100cs<[[round(@{Juego}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Lanzar" /></td>
<td >Lanzar (AGI) </td>
<td><input type="number" name="attr_Lanzar" /></td>
<td><button type="roll" name="roll_Lanzar" value="&{template:default} {{name=Lanzar}} {{Valor=@{Lanzar}}} {{Resultado=[[1d100cs<[[round(@{Lanzar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Leer" /></td>
<td >Leer y Escribir (CUL)</td>
<td><input type="number" name="attr_Leer" /></td>
<td><button type="roll" name="roll_Leer" value="&{template:default} {{name=Leer y Escribir}} {{Valor=@{Leer}}} {{Resultado=[[1d100cs<[[round(@{Leer}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Leyendas" /></td>
<td >Leyendas (CUL) </td>
<td><input type="number" name="attr_Leyendas" /></td>
<td><button type="roll" name="roll_Leyendas" value="&{template:default} {{name=Leyendas}} {{Valor=@{Leyendas}}} {{Resultado=[[1d100cs<[[round(@{Leyendas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Mando" /></td>
<td >Mando (COM) </td>
<td><input type="number" name="attr_Mando" /></td>
<td><button type="roll" name="roll_Mando" value="&{template:default} {{name=Mando}} {{Valor=@{Mando}}} {{Resultado=[[1d100cs<[[round(@{Mando}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Medicina" /></td>
<td >Medicina (CUL) </td>
<td><input type="number" name="attr_Medicina" /></td>
<td><button type="roll" name="roll_Medicina" value="&{template:default} {{name=Medicina}} {{Valor=@{Medicina}}} {{Resultado=[[1d100cs<[[round(@{Medicina}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Memoria" /></td>
<td >Memoria (PER) </td>
<td><input type="number" name="attr_Memoria" /></td>
<td><button type="roll" name="roll_Memoria" value="&{template:default} {{name=Memoria}} {{Valor=@{Memoria}}} {{Resultado=[[1d100cs<[[round(@{Memoria}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-musica" /></td>
<td >Música (CUL) </td>
<td><input type="number" name="attr_musica" /></td>
<td><button type="roll" name="roll_musica" value="&{template:default} {{name=Música}} {{Valor=@{musica}}} {{Resultado=[[1d100cs<[[round(@{musica}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Nadar" /></td>
<td >Nadar (AGI) </td>
<td><input type="number" name="attr_Nadar" /></td>
<td><button type="roll" name="roll_Nadar" value="&{template:default} {{name=Nadar}} {{Valor=@{Nadar}}} {{Resultado=[[1d100cs<[[round(@{Nadar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Navegar" /></td>
<td>Navegar (HAB) </td>
<td><input type="number" name="attr_Navegar" /></td>
<td><button type="roll" name="roll_Navegar" value="&{template:default} {{name=Navegar}} {{Valor=@{Navegar}}} {{Resultado=[[1d100cs<[[round(@{Navegar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ocultar" /></td>
<td >Ocultar (HAB) </td>
<td><input type="number" name="attr_Ocultar" /></td>
<td><button type="roll" name="roll_Ocultar" value="&{template:default} {{name=Ocultar}} {{Valor=@{Ocultar}}} {{Resultado=[[1d100cs<[[round(@{Ocultar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Rastrear" /></td>
<td >Rastrear (PER) </td>
<td><input type="number" name="attr_Rastrear" /></td>
<td><button type="roll" name="roll_Rastrear" value="&{template:default} {{name=Rastrear}} {{Valor=@{Rastrear}}} {{Resultado=[[1d100cs<[[round(@{Rastrear}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Saltar" /></td>
<td >Saltar (AGI) </td>
<td><input type="number" name="attr_Saltar" /></td>
<td><button type="roll" name="roll_Saltar" value="&{template:default} {{name=Saltar}} {{Valor=@{Saltar}}} {{Resultado=[[1d100cs<[[round(@{Saltar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sanar" /></td>
<td >Sanar (HAB)</td>
<td><input type="number" name="attr_Sanar" /></td>
<td><button type="roll" name="roll_Sanar" value="&{template:default} {{name=Sanar}} {{Valor=@{Sanar}}} {{Resultado=[[1d100cs<[[round(@{Sanar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-seduccion" /></td>
<td >Seducción (ASP) </td>
<td><input type="number" name="attr_seduccion" /></td>
<td><button type="roll" name="roll_seduccion" value="&{template:default} {{name=Seducción}} {{Valor=@{seduccion}}} {{Resultado=[[1d100cs<[[round(@{seduccion}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Sigilo" /></td>
<td >Sigilo (AGI)</td>
<td><input type="number" name="attr_Sigilo" /></td>
<td><button type="roll" name="roll_Sigilo" value="&{template:default} {{name=Sigilo}} {{Valor=@{Sigilo}}} {{Resultado=[[1d100cs<[[round(@{Sigilo}*0.05)]]cf>96]]}}" /></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table style="width: 100%;">
<tr>
<td><input type="checkbox" name="attr_Success-teologia" /></td>
<td >Teología (CUL)</td>
<td><input type="number" name="attr_teologia" /></td>
<td><button type="roll" name="roll_teologia" value="&{template:default} {{name=Teología}} {{Valor=@{teologia}}} {{Resultado=[[1d100cs<[[round(@{teologia}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Tormento" /></td>
<td >Tormento (HAB) </td>
<td><input type="number" name="attr_Tormento" /></td>
<td><button type="roll" name="roll_Tormento" value="&{template:default} {{name=Tormento}} {{Valor=@{Tormento}}} {{Resultado=[[1d100cs<[[round(@{Tormento}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Trepar" /></td>
<td >Trepar (AGI)</td>
<td><input type="number" name="attr_Trepar" /></td>
<td><button type="roll" name="roll_Trepar" value="&{template:default} {{name=Trepar}} {{Valor=@{Trepar}}} {{Resultado=[[1d100cs<[[round(@{Trepar}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad1" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad1-valor" /></td>
<td><button type="roll" name="roll_habilidad1" value="&{template:default} {{name=@{habilidad1}}} {{Valor=@{habilidad1-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad1-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad2" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad2-valor" /></td>
<td><button type="roll" name="roll_habilidad2" value="&{template:default} {{name=@{habilidad2}}} {{Valor=@{habilidad2-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad2-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad3" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad3-valor" /></td>
<td><button type="roll" name="roll_habilidad3" value="&{template:default} {{name=@{habilidad3}}} {{Valor=@{habilidad3-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad3-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad4" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad4-valor" /></td>
<td><button type="roll" name="roll_habilidad4" value="&{template:default} {{name=@{habilidad4}}} {{Valor=@{habilidad4-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad4-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad5" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad5-valor" /></td>
<td><button type="roll" name="roll_habilidad5" value="&{template:default} {{name=@{habilidad5}}} {{Valor=@{habilidad5-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad5-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad6" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad6-valor" /></td>
<td><button type="roll" name="roll_habilidad6" value="&{template:default} {{name=@{habilidad6}}} {{Valor=@{habilidad6-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad6-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad7" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad7-valor" /></td>
<td><button type="roll" name="roll_habilidad7" value="&{template:default} {{name=@{habilidad7}}} {{Valor=@{habilidad7-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad7-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" /></td>
<td><input type="text" name="attr_habilidad8" style="width: 160px" /></td>
<td><input type="number" name="attr_habilidad8-valor" /></td>
<td><button type="roll" name="roll_habilidad8" value="&{template:default} {{name=@{habilidad8}}} {{Valor=@{habilidad8-valor}}} {{Resultado=[[1d100cs<[[round(@{habilidad8-valor}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Arcos" /></td>
<td >Arcos (PER) </td>
<td><input type="number" name="attr_Arcos" /></td>
<td><button type="roll" name="roll_Arcos" value="&{template:default} {{name=Arcos}} {{Valor=@{Arcos}}} {{Resultado=[[1d100cs<[[round(@{Arcos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Ballestas" /></td>
<td >Ballestas (PER) </td>
<td><input type="number" name="attr_Ballestas" /></td>
<td><button type="roll" name="roll_Ballestas" value="&{template:default} {{name=Ballestas}} {{Valor=@{Ballestas}}} {{Resultado=[[1d100cs<[[round(@{Ballestas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Cuchillos" /></td>
<td>Cuchillos (HAB) </td>
<td><input type="number" name="attr_Cuchillos" /></td>
<td><button type="roll" name="roll_Cuchillos" value="&{template:default} {{name=Cuchillos}} {{Valor=@{Cuchillos}}} {{Resultado=[[1d100cs<[[round(@Cuchillos*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Escudos" /></td>
<td >Escudos (HAB) </td>
<td><input type="number" name="attr_Escudos" /></td>
<td><button type="roll" name="roll_Escudos" value="&{template:default} {{name=Escudos}} {{Valor=@{Escudos}}} {{Resultado=[[1d100cs<[[round(@{Escudos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Espadas" /></td>
<td >Espadas (HAB) </td>
<td><input type="number" name="attr_Espadas" /></td>
<td><button type="roll" name="roll_Espadas" value="&{template:default} {{name=Espadas}} {{Valor=@{Espadas}}} {{Resultado=[[1d100cs<[[round(@{Espadas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Espadones" /></td>
<td >Espadones (FUE) </td>
<td><input type="number" name="attr_Espadones" /></td>
<td><button type="roll" name="roll_Espadones" value="&{template:default} {{name=Espadones}} {{Valor=@{Espadones}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hachas" /></td>
<td >Hachas (FUE) </td>
<td><input type="number" name="attr_Hachas" /></td>
<td><button type="roll" name="roll_Hachas" value="&{template:default} {{name=Hachas}} {{Valor=@{Hachas}}} {{Resultado=[[1d100cs<[[round(@{Espadones}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Hondas" /></td>
<td >Hondas (PER)</td>
<td><input type="number" name="attr_Hondas" /></td>
<td><button type="roll" name="roll_Hondas" value="&{template:default} {{name=Hondas}} {{Valor=@{Hondas}}} {{Resultado=[[1d100cs<[[round(@{Hondas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Lanzas" /></td>
<td >Lanzas (AGI) </td>
<td><input type="number" name="attr_Lanzas" /></td>
<td><button type="roll" name="roll_Lanzas" value="&{template:default} {{name=Lanzas}} {{Valor=@{Lanzas}}} {{Resultado=[[1d100cs<[[round(@{Lanzas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Mazas" /></td>
<td >Mazas (FUE) </td>
<td><input type="number" name="attr_Mazas" /></td>
<td><button type="roll" name="roll_Mazas" value="&{template:default} {{name=Mazas}} {{Valor=@{Mazas}}} {{Resultado=[[1d100cs<[[round(@{Mazas}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Palos" /></td>
<td >Palos (AGI) </td>
<td><input type="number" name="attr_Palos" /></td>
<td><button type="roll" name="roll_Palos" value="&{template:default} {{name=Palos}} {{Valor=@{Palos}}} {{Resultado=[[1d100cs<[[round(@{Palos}*0.05)]]cf>96]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success-Pelea" /></td>
<td >Pelea (AGI) </td>
<td><input type="number" name="attr_Pelea" /></td>
<td><button type="roll" name="roll_Pelea" value="&{template:default} {{name=Pelea}} {{Valor=@{Pelea}}} {{Resultado=[[1d100cs<[[round(@{Pelea}*0.05)]]cf>96]]}}" /></td>
</tr>
</table>
</div>
</div>
</div>
<div>
<h3 >Armas</h3>
<table>
<thead>
<th></th>
<th style="text-align: left;"><span class="bottom" >Ataque o arma</th>
<th><span class="bottom" >%</span></th>
<th><span class="bottom" >Daño</span></th>
<th><span class="bottom" >Nº.At.</span></th>
<th><span class="bottom" >Tamaño</span></th>
<th><span class="bottom" >Recarga</span></th>
<th><span class="bottom" >+20/Alcance/-20</span></th>
<th></th>
</thead>
<tbody>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_Attack-Weapon1" style="width: 300px;"/></td>
<td><input type="number" name="attr_Score1" /></td>
<td><input type="text" name="attr_Damage1" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round1" /></td>
<td><input type="text" name="attr_tam1" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga1" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance1" style="width: 150px" /></td>
<td><button type="roll" name="roll_Attack-Weapon1" value="&{template:default} {{name=@{Attack-Weapon1}}} {{Valor=@{Score1}}} {{Resultado=[[1d100cs<[[round(@{Score1}*0.05)]]cf>96]]}} {{Daño=[[@{Damage1}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td ><input type="text" name="attr_Attack-Weapon2" style="width: 300px;"/></td>
<td><input type="number" name="attr_Score2" /></td>
<td><input type="text" name="attr_Damage2" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round2" /></td>
<td><input type="text" name="attr_tam2" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga2" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance2" style="width: 150px" /></td>
<td><button type="roll" name="roll_Attack-Weapon2" value="&{template:default} {{name=@{Attack-Weapon2}}} {{Valor=@{Score2}}} {{Resultado=[[1d100cs<[[round(@{Score2}*0.05)]]cf>96]]}} {{Daño=[[@{Damage2}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td ><input type="text" name="attr_Attack-Weapon3" style="width: 300px;"/></td>
<td><input type="number" name="attr_Score3" /></td>
<td><input type="text" name="attr_Damage3" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round3" /></td>
<td><input type="text" name="attr_tam3" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga3" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance3" style="width: 150px" /></td>
<td><button type="roll" name="roll_Attack-Weapon3" value="&{template:default} {{name=@{Attack-Weapon3}}} {{Valor=@{Score3}}} {{Resultado=[[1d100cs<[[round(@{Score3}*0.05)]]cf>96]]}} {{Daño=[[@{Damage3}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_Attack-Weapon4" style="width: 300px;"/></td>
<td><input type="number" name="attr_Score4" /></td>
<td><input type="text" name="attr_Damage4" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round4" /></td>
<td><input type="text" name="attr_tam4" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga4" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance4" style="width: 150px" /></td>
<td><button type="roll" name="roll_Attack-Weapon4" value="&{template:default} {{name=@{Attack-Weapon4}}} {{Valor=@{Score4}}} {{Resultado=[[1d100cs<[[round(@{Score4}*0.05)]]cf>96]]}} {{Daño=[[@{Damage4}+@{Damage-Bonus}]]}}" /></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_Attack-Weapon5" style="width: 300px;"/></td>
<td><input type="number" name="attr_Score5" /></td>
<td><input type="text" name="attr_Damage5" style="width: 110px" /></td>
<td><input type="number" name="attr_Attacks-Round5" /></td>
<td><input type="text" name="attr_tam5" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-recarga5" style="width: 50px" /></td>
<td><input type="text" name="attr_Fist-puñetazo-alcance5" style="width: 150px" /></td>
<td><button type="roll" name="roll_Attack-Weapon5" value="&{template:default} {{name=@{Attack-Weapon5}}} {{Valor=@{Score5}}} {{Resultado=[[1d100cs<[[round(@{Score5}*0.05)]]cf>96]]}} {{Daño=[[@{Damage5}+@{Damage-Bonus}]]}}" /></td>
</tr>
</tbody>
</div>
<hr/>
<div>
<h3 >Hechizos y Rituales</h3>
<table>
<thead>
<th></th>
<th style="text-align: left;"><span style="margin-left:15px;"class="bottom" >Nombre</th>
<th><span class="bottom" style="margin-left:140px;" >Vis</span></th>
<th><span class="bottom" style="margin-left:10px;">Tipo</span></th>
<th><span class="bottom" style="margin-left:40px;">Caducidad</span></th>
<th><span class="bottom" style="margin-left:12px;">Duración</span></th>
<th><span class="bottom" style="margin-left:18px;">Componentes, preparación y descripción / Efecto</span></th>
<th></th>
</thead>
</table>
<fieldset class="repeating_Hand-to-Hand">
<table style="width: 100%;">
<tr valign="top">
<td><input type="checkbox" name="attr_Success" /></td>
<td><input type="text" name="attr_nombre" style="width: 170px;"/></td>
<td><input type="text" name="attr_ordo" style="width: 30px"/></td>
<td><input type="text" name="attr_ceremonia" style="width: 60px" /></td>
<td><input type="text" name="attr_caducidad" style="width: 60px" /></td>
<td><input type="text" name="attr_duracion" style="width: 60px" /></td>
<td><textarea type="text" name="attr_componentes" style="height: 18px; width: 420px" /></textarea></td>
</tr>
</table>
</fieldset>
</div>
<hr/>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h3 >Equipo</h3>
<textarea style="height: 200px; max-width: 390px" name="attr_Equipo"></textarea>
<h3 >Notas</h3>
<textarea style="height: 200px; max-width: 390px"name="attr_Notas"></textarea>
</div>
<div class='sheet-col'>
<h3 >Ingresos y ahorros</h3>
<tr>
<td>Dineros</td>
<td><input type="text" name="attr_Dineros" style="width: 335px" /><br></td>
</tr>
<tr>
<td>Ingresos Mensuales</td>
<td><input type="text" name="attr_mensuales" style="width:70px"/></td>
<td >Ingresos Semanales</td>
<td><input type="text" name="attr_semanales" style="width:70px"/></td>
</tr></p>
<p>
<h3 >Posesiones</h3>
<textarea style="max-width: 390px" name="attr_Posesiones"></textarea>
<h3 >Servidores y Criados</h3>
<textarea style="max-width: 390px" name="attr_Servidores"></textarea>
</div>
</div>
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+8
View File
@@ -0,0 +1,8 @@
{
"html": "aquelarre.html",
"css": "aquelarre.css",
"authors": "kinower",
"roll20userid": "654005",
"instructions": "",
"preview": "aquelarre.png"
}
+102 -15
View File
@@ -199,7 +199,19 @@ select.sheet-skillname {
-webkit-padding-end: 00px;
-moz-padding-end: 00px;
}
.sheet-tiny {
font-size:10px;
width:20px;
height:12px;
line-height:12px;
border-top:none;
border-left:none;
border-right:none;
background:#BEBEBE;
color:black;
border-radius:5px;
}
table.sheet-armored {
background:white;
border-collapse: separate; /* IE7 and lower */
@@ -209,7 +221,7 @@ table.sheet-armored {
border:1px solid black;
text-align:right;
width:100%;
font-size:0.8em;
font-size:10px;
padding:0px;
}
table.sheet-armored th {
@@ -345,8 +357,11 @@ input.sheet-fortune[type="checkbox"]
height: 20px;
position: relative;
top: 0px;
left: 10px;
margin: -8px;
left: -10px;
margin-right: -18px;
margin-left: -18px;
margin-top: -8px;
margin-bottom: -8px;
cursor: pointer;
z-index: 1;
}
@@ -354,12 +369,9 @@ input.sheet-fortune[type="checkbox"]
/* ----Fake sheet-fortune checkbox---- */
input.sheet-fortune[type="checkbox"] + span::before
{
display:inline-block;
}
input.sheet-fortune[type="checkbox"] + span::before
{
margin-right: 0px;
position: relative;
top: 0px;
left: -10px;
line-height: 20px;
text-align: center;
display: inline-block;
@@ -474,6 +486,55 @@ input.sheet-bigcheck[type="checkbox"]:checked + span::before
content: "✓";
}
/*--------------End of Big Check checkbox--------------*/
/* ----Hide actual chipped Checkbox---- */
input.sheet-refresh[type="checkbox"] {
opacity: 0;
width: 50px;
height: 14px;
position: relative;
top: 0px;
left: 0px;
cursor: pointer;
z-index: 1;
}
/* ----Fake Big Checkbox-- .sheet-bigcheck -- */
input.sheet-refresh[type="checkbox"] + span::before {
position: relative;
top: 5px;
left: -50px;
margin-bottom: 6px;
margin-left: 0px;
border: solid none;
line-height: 14px;
text-align: center;
display: inline-block;
vertical-align: middle;
-moz-box-shadow: none;
-webkit-box-shadow: none;
box-shadow: none;
background: none;
content: "Health";
color:black;
width: 34px;
height: 14px;
font-size: 14px;
-moz-border-radius: 3px;
-webkit-border-radius: 3px;
border-radius: 3px;
}
input.sheet-refresh[type="checkbox"]:active + span::before {
color: red;
content: "Health"; /* "?" */
text-shadow: 0px 0px 0.5em #A52A2A;
}
/*=====Buttons=====*/
/*=====Sheet Big=====*/
button[type=roll].sheet-big:before {
@@ -578,34 +639,60 @@ span.sheet-health {
display: none;
}
input.sheet-square { z-index: 2; }
input.sheet-blank { z-index: 2; }
input.sheet-blank:checked + input.sheet-square,
input.sheet-square:checked + input.sheet-slash,
input.sheet-slash:checked + input.sheet-exe { z-index: 3; }
input.sheet-slash:checked + input.sheet-exe{ z-index: 3; }
input.sheet-blank:checked ~ span.sheet-blank,
input.sheet-square:checked ~ span.sheet-square,
input.sheet-slash:checked ~ span.sheet-slash,
input.sheet-exe:checked ~ span.sheet-exe { display: inline-block; }
.sheet-square {
.sheet-blank {
width: 20px;
height: 20px;
background: url("http://ylwebsite.com/uploads/grey-box-shadow-418px-ylwebsite-transparent.png") no-repeat 0 0;
background-size: 100%;
}
.sheet-square {
width: 18px;
height: 18px;
background: none;
background-size: 100%;
border:1px solid black;
margin:2px;
}
.sheet-slash {
width: 20px;
height: 20px;
background: url("http://images.clipartpanda.com/line-clipart-1194994615287196054line.svg.med.png") no-repeat 0 0;
position:relative;
top:-5px;
left:0px;
background: none;
background-size: 100%;
font-weight:bold;
color:red;
text-align:center;
vertical-align:top;
font-size:20px;
}
.sheet-exe {
width: 20px;
height: 20px;
background: url("http://www.iconpng.com/png/vista-software/red-x.png") no-repeat 0 0;
position:relative;
top:-5px;
left:0px;
background: none;
background-size: 100%;
font-weight:bold;
color:red;
text-align:center;
vertical-align:top;
font-size:20px;
}
.sheet-grid {
File diff suppressed because it is too large Load Diff
+48 -48
View File
@@ -1,54 +1,54 @@
{
"ability-n": "Special Ability Name",
"ability-n-n": "Nova Ability Name",
"ability-n-p": "Nova Ability Prerequisite",
"ability-p": "Special Ability Prerequisite",
"allied-s": "Allied Ship",
"athletics": "Athletics: ",
"attack": "Attack",
"attacks": "Attacks",
"border": "Border",
"challenge-l": "Challenge Level",
"charge-h": "Charges or Health",
"complexity": "Complexity",
"computers": "Computers: ",
"conditions": "Conditions",
"culture": "Culture",
"culture-d": "Diversity",
"culture-e": "Economic Status",
"culture-p": "Population Density",
"current-t": "Current Turn Actions",
"d10": "d10",
"d12": "d12",
"d4": "d4",
"d6": "d6",
"d8": "d8",
"deceive": "Deceive: ",
"decorum": "Decorum: ",
"description": "Description",
"dice-u": "Dice Used",
"effect": "Effect",
"empathy": "Empathy: ",
"engineering": "Engineering: ",
"equipment": "Equipment",
"event-1": "Event 1",
"event-2": "Event 2",
"event-3": "Event 3",
"event-4": "Event 4",
"event-5": "Event 5",
"health-l": "Health Levels",
"health-s": "Shield Health Levels",
"how-to-c": "How to Complete",
"init-toggle": "Initiative Toggle",
"ability-n": "Spezialfähigkeit Name",
"ability-n-n": "Novafertigkeit Name",
"ability-n-p": "Novafähigkeit Voraussetzung",
"ability-p": "Spezialfähigkeit Voraussetzung",
"allied-s": "Verbündetes Schiff",
"athletics": "Ahtletik: ",
"attack": "Angriff",
"attacks": "Angreifen",
"border": "Grenze",
"challenge-l": "Anforderungsstufe",
"charge-h": "Kosten oder Gesundheit",
"complexity": "Komplexität",
"computers": "Computertechnik: ",
"conditions": "Zustände",
"culture": "Kultur",
"culture-d": "Vielfalt",
"culture-e": "Ökonomischer Status",
"culture-p": "Bevölkerungsdichte",
"current-t": "Aktuelle Rundenaktionen",
"d10": "W10",
"d12": "W12",
"d4": "W4",
"d6": "W6",
"d8": "W8",
"deceive": "Täuschen: ",
"decorum": "Anstand: ",
"description": "Beschreibung",
"dice-u": "Verwendeter Würfel",
"effect": "Effekt",
"empathy": "Empathie: ",
"engineering": "Technik: ",
"equipment": "Ausrüstung",
"event-1": "Ereignis 1",
"event-2": "Ereignis 2",
"event-3": "Ereignis 3",
"event-4": "Ereignis 4",
"event-5": "Ereignis 5",
"health-l": "Gesundheitsstufen",
"health-s": "Schild Gesundheitsstufen",
"how-to-c": "Wie zu vervollständigen",
"init-toggle": "Initiative umschalten",
"initiative": "Initiative",
"item-n": "Item Name",
"item-t": "Item Type",
"knowledge": "Knowledge: ",
"livability": "Livability",
"medicine": "Medicine: ",
"melee": "Melee: ",
"item-n": "Gegenstandsname",
"item-t": "Gegenstandstyp",
"knowledge": "Wissen: ",
"livability": "Bewohnbarkeit",
"medicine": "Medizin: ",
"melee": "Nahkampf: ",
"mental": "Mental",
"mi": "MI Health Levels",
"mi": "MI Gesundheitsstufen",
"movement-s": "Movement Speed",
"name": "Name",
"notes": "Notizen",
+1 -2
View File
@@ -202,5 +202,4 @@ input.sheet-CorC1:checked ~ h4.sheet-CorC1,
input.sheet-CorC2:checked ~ h4.sheet-CorC2
{
display: none;
}
}
+4 -4
View File
@@ -72,12 +72,12 @@
<h4>Wits</h4>
</div>
<div class="sheet-col" style="width:150px">
<input type="radio" name="attr_Perception" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Perception" value="2" /><span></span> <input type="radio" name="attr_Perception" value="3" /><span></span> <input type="radio" name="attr_Perception" value="4" /><span></span> <input type="radio" name="attr_Perception" value="5" /><span></span>
<input type="radio" name="attr_Perception" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Perception" value="2" /><span></span> <input type="radio" name="attr_Perception" value="3" /><span></span> <input type="radio" name="attr_Perception" value="4" /><span></span> <input type="radio" name="attr_Perception" value="5" /><span></span> <input type="radio" name="attr_Perception" value="6" /><span></span> <input type="radio" name="attr_Perception" value="7" /><span></span> <input type="radio" name="attr_Perception" value="8" /><span></span>
<div class="sheet-row">
<input type="radio" name="attr_Intelligence" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Intelligence" value="2" /><span></span> <input type="radio" name="attr_Intelligence" value="3" /><span></span> <input type="radio" name="attr_Intelligence" value="4" /><span></span> <input type="radio" name="attr_Intelligence" value="5" /><span></span>
<input type="radio" name="attr_Intelligence" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Intelligence" value="2" /><span></span> <input type="radio" name="attr_Intelligence" value="3" /><span></span> <input type="radio" name="attr_Intelligence" value="4" /><span></span> <input type="radio" name="attr_Intelligence" value="5" /><span></span> <input type="radio" name="attr_Intelligence" value="6" /><span></span> <input type="radio" name="attr_Intelligence" value="7" /><span></span> <input type="radio" name="attr_Intelligence" value="8" /><span></span>
</div>
<div class="sheet-row">
<input type="radio" name="attr_Wits" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Wits" value="2" /><span></span> <input type="radio" name="attr_Wits" value="3" /><span></span> <input type="radio" name="attr_Wits" value="4" /><span></span> <input type="radio" name="attr_Wits" value="5" /><span></span>
<input type="radio" name="attr_Wits" value="1" checked="checked" /><span></span> <input type="radio" name="attr_Wits" value="2" /><span></span> <input type="radio" name="attr_Wits" value="3" /><span></span> <input type="radio" name="attr_Wits" value="4" /><span></span> <input type="radio" name="attr_Wits" value="5" /><span></span> <input type="radio" name="attr_Wits" value="6" /><span></span> <input type="radio" name="attr_Wits" value="7" /><span></span> <input type="radio" name="attr_Wits" value="8" /><span></span>
</div>
</div>
</div>
@@ -499,4 +499,4 @@
<br>
<h3 align="center">Notes</h3>
<textarea name="attr_notes" style="width:260px; height:120px"></textarea>
</div>
</div>
+3 -3
View File
@@ -1,8 +1,8 @@
{
"html": "DAV20.html",
"css": "DAV20.css",
"authors": "Invincible Spleen, based on Matt Zaldivar's V20 character sheet",
"roll20userid": 901082,
"authors": "Invincible Spleen",
"roll20userid": "901082",
"preview": "DAV20.png",
"instructions": "# Vampire: The Dark Ages Character Sheet\r For use in the classic World of Darkness, 20th Anniversary edition. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. All rolls from the sheet are of the from {Xd10}>Df1, where X is the number of dice and D is the difficulty. NOTE: These rolls do not recognize botches or specialties. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. Also, click on the Virtues Conscience or Self-Control to change to Conviction and Instinct, repectively, click again to change back."
"instructions": "# Vampire: The Dark Ages Character Sheet\r For use in the classic World of Darkness, 20th Anniversary edition. Designed to function much like an actual paper sheet would. With the most notable exception being that you can roll Willpower directy from the sheet. Also, The Dice Pool section in the center at the bottom allow one to select an Attribute and/or Ability to roll; The Other Traits may also be seleceted in the Ability drop down. All rolls from the sheet are of the from {Xd10}>Df1, where X is the number of dice and D is the difficulty. NOTE: These rolls do not recognize botches or specialties. Further, the rolls will prompt the user to modify the number of dice rolled and set the difficulty. The defaults for these are 0 and 6 respectively. Also, click on the Virtues Conscience or Self-Control to change to Conviction and Instinct, repectively, click again to change back.\n\n Based on Matt Zaldivar's V20 character sheet"
}
+15 -5
View File
@@ -285,6 +285,12 @@ input[disabled] {-moz-appearance: textfield}
/* ===== TWEAKS ===== */
.sheet-section-moves textarea {
resize: vertical;
height: 120px;
}
.sheet-section-spells textarea {
resize: vertical;
height: 120px;
}
.sheet-section-moves input[name="attr_movename"],
@@ -292,12 +298,16 @@ input[disabled] {-moz-appearance: textfield}
width: 95%;
}
.sheet-section-gear input[name="attr_itemtags"] {
width: 85%;
float: left;
.sheet-section-gear input[name="attr_itemname"] {
width: 71%;
}
.sheet-section-gear input[name="attr_itemwuse"] {
width: 40px;
}
.sheet-section-gear input[name="attr_itemweight"] {
width: 15%;
float: left;
width: 40px;
}
+8 -4
View File
@@ -216,11 +216,15 @@
<span class="sheet-hide sheet-section-name sheet-right">Carga Base</span>
</div>
<div class="sheet-section-gear">
<fieldset class="repeating_items">
<th><span class="bottom">Objeto</th>
<th><span class="bottom" style="margin-left:190px;">Usos</span></th>
<th><span class="bottom" style="margin-left:18px;">Peso</span></th>
<fieldset class="repeating_items">
<input name="attr_itemname" type="text" placeholder="Nombre">
<input name="attr_itemtags" type="text" placeholder="Etiquetas">
<input name="attr_itemweight" type="number" placeholder="Peso" title="Peso">
<div class="sheet-clearfix"></div>
<input name="attr_itemuse" type="number" title="Usos">
<input name="attr_itemweight" type="number" value="0" title="Peso">
</fieldset>
</div>
</div>
+1 -1
View File
@@ -34,7 +34,7 @@
"bonus check": "Bonus Check",
"mental": "Mental",
"bonus": "Bonus",
"malus": "Malus",
"malus": "Penalty",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
+1 -1
View File
@@ -34,7 +34,7 @@
"bonus check": "Bonus Check",
"mental": "Mental",
"bonus": "Bonus",
"malus": "Malus",
"malus": "Penalty",
"trauma treshold short": "TT",
"trauma treshold": "Trauma Treshold",
"lucidity short": "LUC",
+1 -1
View File
@@ -34,7 +34,7 @@
"bonus check": "crwdns65737:0crwdne65737:0",
"mental": "crwdns65091:0crwdne65091:0",
"bonus": "crwdns70176:0crwdne70176:0",
"malus": "crwdns65738:0crwdne65738:0",
"malus": "crwdns76431:0crwdne76431:0",
"trauma treshold short": "crwdns65092:0crwdne65092:0",
"trauma treshold": "crwdns65093:0crwdne65093:0",
"lucidity short": "crwdns65094:0crwdne65094:0",
+11 -11
View File
@@ -328,19 +328,19 @@
<div class="sheet-col-1-12 sheet-pad1" title="Introduce el daño total, sin incluir el bono de característica"><input class="sheet-center" type="text" name="attr_atqdmg" value="0"></div>
<div class="sheet-col-1-8 sheet-center sheet-padr">
<select name="attr_damagetype">
<option value="Cortante">Cortante</option>
<option value="Contundente">Contundente</option>
<option value="Perforante">Perforante</option>
<option value="Veneno">Veneno</option>
<option value="Ácido">Ácido</option>
<option value="Frío">Frío</option>
<option value="Contundente">Contundente</option>
<option value="Cortante">Cortante</option>
<option value="Escarcha">Escarcha</option>
<option value="Fuego">Fuego</option>
<option value="Fuerza">Fuerza</option>
<option value="Necrótico">Necrótico</option>
<option value="Luz">Luz</option>
<option value="Místico">Místico</option>
<option value="Oscuridad">Oscuridad</option>
<option value="Perforante">Perforante</option>
<option value="Psíquico">Psíquico</option>
<option value="Radiante">Radiante</option>
<option value="Relámpago">Relámpago</option>
<option value="Rayo">Rayo</option>
<option value="Trueno">Trueno</option>
<option value="Veneno">Veneno</option>
</select>
</div>
<div class="sheet-col-1-3 sheet-left sheet-pad1"><input type="text" name="attr_weaponnotes"></div>
@@ -532,7 +532,7 @@
</div>
<div class="sheet-col-2-13 sheet-left">
<input class="sheet-rasgo sheet-left" type="number" min=1 step=1 name="attr_conjuronv1" />
<input class="sheet-rasgo sheet-left" type="number" min=0 step=1 name="attr_conjuronv1" />
</div>
@@ -551,7 +551,7 @@
</div>
<div class="sheet-col-2-13 sheet-left">
<input class="sheet-rasgo sheet-left" type="number" min=1 step=1 name="attr_conjuronv2" />
<input class="sheet-rasgo sheet-left" type="number" min=0 step=1 name="attr_conjuronv2" />
</div>
<input type="checkbox" class="sheet-arrow" checked><span></span>
+31 -12
View File
@@ -1060,6 +1060,7 @@
<!-- _____ _____ ENCUMBERANCE BOX _____ _____ -->
<!-- Note: Many of the Move and Dodge calculations were complicated, this was to allow for a Minimum Move of 1 and a Minimum Dodge of 1 -->
<div class="sheet-box sheet-encumberance">
<div class="sheet-table">
@@ -1091,10 +1092,10 @@
<input type="number" name="attr_lift_1" value="2 * @{basic_lift}" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_move_1" value="floor((@{basic_move}) * 0.8)" disabled="disabled" />
<input type="number" name="attr_move_1" value="[[((1 + floor((@{basic_move} * 0.8))) + abs(1 - floor((@{basic_move} * 0.8)))) / 2]]" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_dodge_1" value="@{dodge} - 1" disabled="disabled" />
<input type="number" name="attr_dodge_1" value="[[((1 + (@{dodge} - 1)) + abs(1 - (@{dodge} - 1))) / 2]]" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-encumberance-2">
@@ -1105,10 +1106,10 @@
<input type="number" name="attr_lift_2" value="floor(3 * @{basic_lift}*100)/100" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_move_2" value="floor((@{basic_move}) * 0.6)" disabled="disabled" />
<input type="number" name="attr_move_2" value="[[((1 + floor((@{basic_move} * 0.6))) + abs(1 - floor((@{basic_move} * 0.6)))) / 2]]" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_dodge_2" value="@{dodge} - 2" disabled="disabled" />
<input type="number" name="attr_dodge_2" value="[[((1 + (@{dodge} - 2)) + abs(1 - (@{dodge} -2))) / 2]]" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-encumberance-3">
@@ -1119,10 +1120,10 @@
<input type="number" name="attr_lift_3" value="floor(6 * @{basic_lift}*100)/100" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_move_3" value="floor((@{basic_move}) * 0.4)" disabled="disabled" />
<input type="number" name="attr_move_3" value="[[((1 + floor((@{basic_move} * 0.4))) + abs(1 - floor((@{basic_move} * 0.4)))) / 2]]" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_dodge_3" value="@{dodge} - 3" disabled="disabled" />
<input type="number" name="attr_dodge_3" value="[[((1 + (@{dodge} - 3)) + abs(1 - (@{dodge} -3))) / 2]]" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-encumberance-4">
@@ -1133,10 +1134,10 @@
<input type="number" name="attr_lift_4" value="10 * @{basic_lift}" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_move_4" value="floor((@{basic_move}) * 0.2)" disabled="disabled" />
<input type="number" name="attr_move_4" value="[[((1 + floor((@{basic_move} * 0.2))) + abs(1 - floor((@{basic_move} * 0.2)))) / 2]]" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_dodge_4" value="@{dodge} - 4" disabled="disabled" />
<input type="number" name="attr_dodge_4" value="[[((1 + (@{dodge} -4)) + abs(1 - (@{dodge} - 4))) / 2]]" disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<!-- Yes I realize encumbrance is spelled wrong here but the original authors misspelled it throughout the file so I did the same to stay backwards compatible. -->
@@ -1159,10 +1160,10 @@
<input type="number" name="attr_lift_5" value="15 * @{basic_lift}" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col2">
<input type="number" name="attr_move_5" value="floor((@{basic_move}) * 0.2)" disabled="disabled" />
<input type="number" name="attr_move_5" value="[[((1 + floor((@{basic_move} * 0.2))) + abs(1 - floor((@{basic_move} * 0.2)))) / 2]]" disabled="disabled" />
</div>
<div class="sheet-cell sheet-col3">
<input type="number" name="attr_dodge_5" value="@{dodge} - 4" disabled="disabled" />
<input type="number" name="attr_dodge_5" value="[[((1 + (@{dodge} -4)) + abs(1 - (@{dodge} - 4))) / 2]]"disabled="disabled" />
</div>
</div> <!-- .sheet-row -->
<div class="sheet-row sheet-row-load sheet-hr">
@@ -2353,6 +2354,24 @@
<p>If there are others that are working on or wish to work on this sheet, lets coordinate using the Roll20
Forum for now (Like Tom and I are doing) - perhaps later we can use GitHub.</p>
<h4>Version: 1.4.1</h4>
<p>Pull Request: ##/##/2018</p>
<ul>
<li>Changes, Fixes, and Adds made by Mike W (UserID: 1414610</li>
<li>Fixed Encumbrance Table calculations to always allow for a Minimum Move of 1 and a Minimum Dodge of 1.</li>
<li></li>
<li ></li>
<li ></li>
<li></li>
<li></li>
<li></li>
<li ></li>
<li ></li>
<li></li>
</ul>
<h4>Version: 1.4.0</h4>
@@ -2569,7 +2588,7 @@
var noop = function () {}; // do nothing.
var version = '1.4.0';
var version = '1.4.1';
var modCascade = true;
var modCascadeAll = true;
@@ -3166,7 +3185,7 @@
encumbranceLevel--;
}
if (encumbranceLevel >= 10) {
encumbranceLevel = 5;
encumbranceLevel = 4;
} else if (encumbranceLevel >= 6) {
encumbranceLevel = 4;
} else if (encumbranceLevel >= 3) {
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@@ -0,0 +1,36 @@
.sheet-2col {
float: left;
width: 50%;
}
.sheet-2colright {
float: left;
width: 50%;
text-align: right;
}
.sheet-fieldtitle {
display: block;
}
.sheet-largetextarea {
width: 90%;
height: 10em;
}
.sheet-mediumtextarea {
width: 90%;
height: 4em;
}
.sheet-box {
margin: .5em;
padding: .5em;
border-style: solid;
border-width: thin;
border-radius: .5em;
}
.sheet-box input[type="text"] {
width: 90%;
}
+79
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@@ -0,0 +1,79 @@
<h1 class="sheet-title" data-i18n="magical-fury">Magical Fury</h1>
<div class="sheet-2col">
<div class="sheet-box">
<h2 class="sheet-sectiontitle" data-i18n="mundane-side">Mundane Side:</h2>
<h3 class="sheet-fieldtitle" data-i18n="what-is-name">What is your name?</h3>
<input type="text" name="attr_name"/>
<h3 class="sheet-fieldtitle" data-i18n="girl-meaning">What does being a girl mean to you?</h3>
<input type="text" name="attr_meaning"/>
<h3 class="sheet-fieldtitle" data-i18n="what-is-fear">What are you afraid of?</h3>
<input type="text" name="attr_fear"/>
<h3 class="sheet-fieldtitle" data-i18n="what-is-wish">What is your wish?</h3>
<input type="text" name="attr_wish"/>
</div>
<div class="sheet-box">
<h2 class="sheet-sectiontitle" data-i18n="magical-side">Magical Side:</h2>
<h3 class="sheet-fieldtitle" data-i18n="changes">Changes</h3>
<textarea name="attr_changes" class="sheet-mediumtextarea"></textarea>
<h3 class="sheet-fieldtitle" data-i18n="color">Magical Girl Color</h3>
<input type="text" name="attr_color"/>
<h3 class="sheet-fieldtitle" data-i18n="magical-theme">Magical Theme</h3>
<input type="text" name="attr_theme"/>
<h3 class="sheet-fieldtitle" data-i18n="magical-name">Magical Name</h3>
<input type="text" name="attr_magicalname"/>
</div>
<h2 class="sheet-sectiontitle" data-i18n="notes">Notes</h2>
<textarea class="sheet-largetextarea"></textarea>
</div>
<div class="sheet-2col">
<div class="sheet-box">
<h3 class="sheet-fieldtitle" data-i18n="hope">Hope</h3>
<input type="checkbox" name="attr_hope1"/>
<input type="checkbox" name="attr_hope2"/>
<input type="checkbox" name="attr_hope3"/>
<h3 class="sheet-fieldtitle" data-i18n="magic">Magic</h3>
<input type="checkbox" name="attr_magic1"/>
<input type="checkbox" name="attr_magic2"/>
<input type="checkbox" name="attr_magic3"/>
<h3 class="sheet-fieldtitle" data-i18n="trauma">Trauma</h3>
<input type="checkbox" name="attr_trauma1"/>
<input type="checkbox" name="attr_trauma2"/>
<input type="checkbox" name="attr_trauma3"/>
</div>
<div class="sheet-box">
<h2 data-i18n="hope-shift">Hope Shift</h2>
<div class="sheet-row"><input type="checkbox" name="attr_hopeshift1"/><span data-i18n="sincere-hope"> You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_hopeshift2"/><span data-i18n="lucky-break"> A lucky break gets you closer to your goal.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_hopeshift3"/><span data-i18n="heal-someone"> You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_hopeshift4"/><span data-i18n="new-friend"> You find a new friend.</span></div>
</div>
<div class="sheet-box">
<h2 data-i18n="magic-shift">Magic Shift</h2>
<div class="sheet-row"><input type="checkbox" name="attr_magicshift1"/><span data-i18n="temporary-environment-shift"> The environment around you is temporarily altered in an unnatural way.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_magicshift2"/><span data-i18n="burst-of-magic"> There is a burst of magic based on your magic’s theme at an inopportune time.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_magicshift3"/><span data-i18n="permanent-magical-aspect"> Your magical girl form permanently takes on an unnatural aspect; write it down.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_magicshift4"/><span data-i18n="temporary-normal-aspect"> Your normal form temporarily takes on an unnatural aspect.</span></div>
</div>
<div class="sheet-box">
<h2 data-i18n="trauma-shift">Trauma Shift</h2>
<div class="sheet-row"><input type="checkbox" name="attr_traumashift1"/><span data-i18n="past-life-takes-control"> One of your past life selves takes control for a time and does something strange.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_traumashift2"/><span data-i18n="alienating-outburst"> You have an outburst that alienates you from others.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_traumashift3"/><span data-i18n="hurt-yourself"> You hurt yourself.</span></div>
<div class="sheet-row"><input type="checkbox" name="attr_traumashift4"/><span data-i18n="fear-or-twisted-wish"> You permanently acquire another fear or a twisted wish; note it down.</span></div>
</div>
<h2 data-i18n="extreme-shift">Extreme Shift</h2>
<div class="sheet-row" data-i18n="burst-of-power">• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.</span></div>
<div class="sheet-row" data-i18n="permanent-normal-aspect">• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.</span></div>
<div class="sheet-row" data-i18n="altered-personality">• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.</span></div>
<div class="sheet-row" data-i18n="become-threat">• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)</span></div>
<h2 data-i18n="great-hope">Great Hope</h2>
<div class="sheet-row" data-i18n="small-miracle">• You cause a small miracle to happen. Erase all Hope Shift boxes.</div>
<div class="sheet-row" data-i18n="undo-alterations">• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.</div>
<div class="sheet-row" data-i18n="improve-world">• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.</div>
<div class="sheet-row" data-i18n="ascend-or-retire">• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)</div>
</div>
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{
"html": "magicalfury.html",
"css": "magicalfury.css",
"authors": "Author X",
"roll20userid": "1332302",
"preview": "magicalfury.png",
"instructions": "A simple character sheet for a simple (but fun!) game. For feature requests or issues please add them to the [issue tracker](https://github.com/AuthorX/AuthorX-Character-Sheets-for-Roll20/issues)."
}
+42
View File
@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
View File
@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
View File
@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
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@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
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{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
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@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
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@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
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@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
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@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
View File
@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
View File
@@ -0,0 +1,42 @@
{
"magical-fury": "Magical Fury",
"mundane-side": "Mundane Side:",
"what-is-name": "What is your name?",
"girl-meaning": "What does being a girl mean to you?",
"what-is-fear": "What are you afraid of?",
"what-is-wish": "What is your wish?",
"magical-side": "Magical Side:",
"changes": "Changes",
"color": "Magical Girl Color",
"magical-theme": "Magical Theme",
"magical-name": "Magical Name",
"notes": "Notes",
"hope": "Hope",
"magic": "Magic",
"trauma": "Trauma",
"hope-shift": "Hope Shift",
"sincere-hope": " You have a moment of sincere hope. Erase any points of Magic and Trauma you currently have.",
"lucky-break": " A lucky break gets you closer to your goal.",
"heal-someone": " You are able to heal someone else, removing points of Magic and Trauma, healing a serious injury, or removing a single effect caused by a Shift.",
"new-friend": " You find a new friend.",
"magic-shift": "Magic Shift",
"temporary-environment-shift": " The environment around you is temporarily altered in an unnatural way.",
"burst-of-magic": " There is a burst of magic based on your magic’s theme at an inopportune time.",
"permanent-magical-aspect": " Your magical girl form permanently takes on an unnatural aspect; write it down.",
"temporary-normal-aspect": " Your normal form temporarily takes on an unnatural aspect.",
"trauma-shift": "Trauma Shift",
"past-life-takes-control": " One of your past life selves takes control for a time and does something strange.",
"alienating-outburst": " You have an outburst that alienates you from others.",
"hurt-yourself": " You hurt yourself.",
"fear-or-twisted-wish": " You permanently acquire another fear or a twisted wish; note it down.",
"extreme-shift": "Extreme Shift",
"burst-of-power": "• You have a burst of raw power, destroying non-magical things in the immediate area. Erase all Trauma and Magic Shift boxes.",
"permanent-normal-aspect": "• Your normal form permanently takes on an unnatural aspect; write it down. Erase all Trauma and Magic Shift boxes.",
"altered-personality": "• One of your past lives asserts itself enough to significantly alter your personality; note down the change. Erase all Trauma and Magic Shift boxes.",
"become-threat": "• Your magical girl permanently becomes a youma/monster; give your sheet to the GM to use as a future threat. (Only choose this if you no longer wish to play her.)",
"great-hope": "Great Hope",
"small-miracle": "• You cause a small miracle to happen. Erase all Hope Shift boxes.",
"undo-alterations": "• Undo any alterations to your character caused by other Shifts. Erase all Hope Shift boxes.",
"improve-world": "• Something about your magic causes the entire world become just a little bit of a happier place. Erase all Hope Shift boxes.",
"ascend-or-retire": "• Your magical girl stops being a magical girl, whether by ascending to become something else or simply retiring to be a normal girl. (Only choose this if you no longer wish to play her.)"
}
+42
View File
@@ -0,0 +1,42 @@
{
"magical-fury": "crwdns76388:0crwdne76388:0",
"mundane-side": "crwdns76389:0crwdne76389:0",
"what-is-name": "crwdns76390:0crwdne76390:0",
"girl-meaning": "crwdns76391:0crwdne76391:0",
"what-is-fear": "crwdns76392:0crwdne76392:0",
"what-is-wish": "crwdns76393:0crwdne76393:0",
"magical-side": "crwdns76394:0crwdne76394:0",
"changes": "crwdns76395:0crwdne76395:0",
"color": "crwdns76396:0crwdne76396:0",
"magical-theme": "crwdns76397:0crwdne76397:0",
"magical-name": "crwdns76398:0crwdne76398:0",
"notes": "crwdns76399:0crwdne76399:0",
"hope": "crwdns76400:0crwdne76400:0",
"magic": "crwdns76401:0crwdne76401:0",
"trauma": "crwdns76402:0crwdne76402:0",
"hope-shift": "crwdns76403:0crwdne76403:0",
"sincere-hope": "crwdns76404:0crwdne76404:0",
"lucky-break": "crwdns76405:0crwdne76405:0",
"heal-someone": "crwdns76406:0crwdne76406:0",
"new-friend": "crwdns76407:0crwdne76407:0",
"magic-shift": "crwdns76408:0crwdne76408:0",
"temporary-environment-shift": "crwdns76409:0crwdne76409:0",
"burst-of-magic": "crwdns76410:0crwdne76410:0",
"permanent-magical-aspect": "crwdns76411:0crwdne76411:0",
"temporary-normal-aspect": "crwdns76412:0crwdne76412:0",
"trauma-shift": "crwdns76413:0crwdne76413:0",
"past-life-takes-control": "crwdns76414:0crwdne76414:0",
"alienating-outburst": "crwdns76415:0crwdne76415:0",
"hurt-yourself": "crwdns76416:0crwdne76416:0",
"fear-or-twisted-wish": "crwdns76417:0crwdne76417:0",
"extreme-shift": "crwdns76418:0crwdne76418:0",
"burst-of-power": "crwdns76419:0crwdne76419:0",
"permanent-normal-aspect": "crwdns76420:0crwdne76420:0",
"altered-personality": "crwdns76421:0crwdne76421:0",
"become-threat": "crwdns76422:0crwdne76422:0",
"great-hope": "crwdns76423:0crwdne76423:0",
"small-miracle": "crwdns76424:0crwdne76424:0",
"undo-alterations": "crwdns76425:0crwdne76425:0",
"improve-world": "crwdns76426:0crwdne76426:0",
"ascend-or-retire": "crwdns76427:0crwdne76427:0"
}
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+9
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@@ -0,0 +1,9 @@
{
"html": "mortallybankrupt.html",
"css": "mortallybankrupt.css",
"authors": "Adam Sexton",
"roll20userid": "837847",
"patreon": "https://www.patreon.com/DarkLavenderVoid",
"preview": "Screenshot.png",
"instructions": "This is everything you need to play the Stream Game for MORTALLY<O>BANKRUPT"
}
@@ -77,7 +77,7 @@ input.sheet-tab11:checked ~ span.sheet-tab11,
input.sheet-tab12:checked ~ span.sheet-tab12,
input.sheet-tab13:checked ~ span.sheet-tab13,
input.sheet-tab99:checked ~ span.sheet-tab99 {
background: rgba(243,112,36,0.5);
background: rgba(244,244,244,100);
color: black;
}
@@ -208,11 +208,11 @@ input, select { width:100%; }
.sheet-section-modifiers,
.sheet-section-import,
.sheet-section-options {
background: rgba(243,112,36,0.5);
background: rgba(244,244,244,100);
}
div.sheet-mnm-footer {
background-color: rgba(243,112,36,1);
background-color: rgba(244,244,244,100);
/* Permalink - use to edit and share this gradient: http://colorzilla.com/gradient-editor/#ff7332+0,ff7332+100&0.01+1,1+75 */
background-image: -moz-linear-gradient(left, rgba(243,112,36,0.01) 0%, rgba(243,112,36,0.01) 10%, rgba(243,112,36,1) 95%, rgba(243,112,36,1) 100%), url('http://fyndhal.woobsha.com/graphics/circuit-board-hero-patterns-orange.png'); /* FF3.6-15 */
background-image: -webkit-linear-gradient(left, rgba(243,112,36,0.01) 0%,rgba(243,112,36,0.01) 10%,rgba(243,112,36,1) 95%,rgba(243,112,36,1) 100%), url('http://fyndhal.woobsha.com/graphics/circuit-board-hero-patterns-orange.png'); /* Chrome10-25,Safari5.1-6 */
@@ -225,4 +225,4 @@ height: 48px;
width: auto;
float: right;
margin: 1px;
}
}
+6 -6
View File
@@ -283,7 +283,7 @@
</div>
<br />
<div style="text-align: center;">
<button type="roll" value="&{template:pa_skill} {{character_name=@{character_name}}} {{diceroll=[[?{NODE|1}d6]]}} {{computer_roll=[[?{Dé Ordinateur|Oui,1d6|Non,0}]]}}" name="roll_weapon-skill-check" ><span data-i18n="launch-a-test">LANCER UN TEST</span></button>
<button type="roll" value="&{template:pa_skill} {{character_name=@{character_name}}} {{diceroll=[[?{NODE|1}d6cs>5>5]]}} {{computer_roll=[[?{Computer Dice|Yes,1d6|No,0}]]}}" name="roll_weapon-skill-check" ><span data-i18n="launch-a-test">LANCER UN TEST</span></button>
</div>
</div>
@@ -406,19 +406,19 @@
<td><span data-i18n="test-result">Résultat du test</span></td>
</tr>
<tr style="background-color: white; text-align: center; height: 30px;">
<td>{{diceroll}}</td>
<td>{{diceroll}} <span data-i18n="successes"> succès</span></td>
</tr>
{{#rollGreater() computer_roll 0}}
<tr style="background-color: black; color:white; text-align: center; font-style: italic;">
<td><span data-i18n="computer-dice">Dé de l'Ordinateur</span></td>
</tr>
<tr style="background-color: white; text-align: center; height: 30px;">
{{#rollWasCritical() computer_roll}}
{{#rollWasCrit() computer_roll}}
<td><img src="https://i.imgur.com/6O8eEWC.png" style="width:25px;" /></td>
{{/rollWasCritical() computer_roll}}
{{#^rollWasCritical() computer_roll}}
{{/rollWasCrit() computer_roll}}
{{#^rollWasCrit() computer_roll}}
<td>{{computer_roll}}</td>
{{/^rollWasCritical() computer_roll}}
{{/^rollWasCrit() computer_roll}}
</tr>
{{/rollGreater() computer_roll 0}}
</table>
+3 -2
View File
@@ -42,8 +42,8 @@
"item-desc-place": "Item name & description",
"launch-a-test": "LAUNCH A TEST",
"maimed": "MAIMED",
"mechanics": "MECANICS",
"mechanics-title": "Mecanics Points",
"mechanics": "MECHANICS",
"mechanics-title": "Mechanics Points",
"melee": "MELEE",
"melee-title": "Melee Points",
"memory": "MEMORY",
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+3 -2
View File
@@ -42,8 +42,8 @@
"item-desc-place": "Item name & description",
"launch-a-test": "LAUNCH A TEST",
"maimed": "MAIMED",
"mechanics": "MECANICS",
"mechanics-title": "Mecanics Points",
"mechanics": "MECHANICS",
"mechanics-title": "Mechanics Points",
"melee": "MELEE",
"melee-title": "Melee Points",
"memory": "MEMORY",
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Accréditation",
"stealth": "FURTIVITE",
"stealth-title": "Points de Furtivité",
"successes": "succès",
"test-result": "Résultat du test",
"throw": "LANCER",
"throw-title": "Points de Lancer",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+1
View File
@@ -65,6 +65,7 @@
"security-clearance-place": "Security Clearance",
"stealth": "STEALTH",
"stealth-title": "Stealth Points",
"successes": "success(es)",
"test-result": "Test Result",
"throw": "THROW",
"throw-title": "Throw Points",
+3 -2
View File
@@ -42,8 +42,8 @@
"item-desc-place": "crwdns68634:0crwdne68634:0",
"launch-a-test": "crwdns68635:0crwdne68635:0",
"maimed": "crwdns68636:0crwdne68636:0",
"mechanics": "crwdns68637:0crwdne68637:0",
"mechanics-title": "crwdns68638:0crwdne68638:0",
"mechanics": "crwdns76428:0crwdne76428:0",
"mechanics-title": "crwdns76429:0crwdne76429:0",
"melee": "crwdns68639:0crwdne68639:0",
"melee-title": "crwdns68640:0crwdne68640:0",
"memory": "crwdns68641:0crwdne68641:0",
@@ -65,6 +65,7 @@
"security-clearance-place": "crwdns68657:0crwdne68657:0",
"stealth": "crwdns68658:0crwdne68658:0",
"stealth-title": "crwdns68659:0crwdne68659:0",
"successes": "crwdns76430:0crwdne76430:0",
"test-result": "crwdns68660:0crwdne68660:0",
"throw": "crwdns68661:0crwdne68661:0",
"throw-title": "crwdns68662:0crwdne68662:0",
+1 -9
View File
@@ -1502,14 +1502,6 @@ input.sheet-dr{
grid-gap:5px;
align-content:start;
}
.sheet-skill-container .sheet-signature-skill[value*="on"] + .sheet-display{
border-radius:5px;
background-color:var(--circlecolor);
}
.sheet-skill-container .sheet-signature-skill[value*="on"] + .sheet-display *{
color:#e1bb78 !important;
text-shadow:0px 0px 10px #d4162f, 0px 0px 5px #d4162f, 0px 0px 2.5px #d4162f;
}
.sheet-skill-container,
.sheet-skill-fieldset{
grid-column:container-start / container-end;
@@ -3117,4 +3109,4 @@ input.sheet-cr{
overflow-y:auto;
overflow-x:hidden;
}
/* ########################################################################################################################################*/
/* ########################################################################################################################################*/
+114 -62
View File
@@ -1,4 +1,4 @@
<!-- Note that currently the sheet's html/javascript is too long to be used by the repo to generate a sheet. I use the following regex on regexr.com
<!-- Note that currently the sheet's html/javascript is too long to be used by the repo to generate a sheet. I use the following regex on regexr.com
to easily shrink the line count to what the repo can handle:
Look for: \n\s*
Replace with:
@@ -12,9 +12,9 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='name-container'>
<img class='header-image' src='https://s3.amazonaws.com/files.d20.io/images/57857120/YuG910wMT-Kffh7DwNchZw/max.png'>
</div>
<!--<input class="tab-button options nav hide-tab" type="checkbox" title='@{tab_select}' name="attr_tab_select" value="options" checked>
<input class="tab-button options nav hide-tab" type="checkbox" title='@{tab_select}' name="attr_tab_select" value="options" checked>
<span class='pictos nav'>y</span>
<span class='nav pictos'>x</span>-->
<span class='nav pictos'>x</span>
<input class='page-control' type='hidden' name='attr_sheet_type' value='pc'>
<!-- Containers -->
<div class='container settings'>
@@ -851,15 +851,10 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='skills-container section-container'>
<div class='skill-container'>
<span class='tot'>Tot</span>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{acrobatics_show_options}' name="attr_acrobatics_show_options"><span>y</span>
<input class='signature-skill' name='attr_acrobatics_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{acrobatics_misc}' name='attr_acrobatics_misc' value=''>
<input class='acp' type='checkbox' title='@{acrobatics_acp}' name='attr_acrobatics_acp' hidden='true' value='1' checked='checked'>
@@ -878,15 +873,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{acrobatics_acp}' name='attr_acrobatics_acp' value='1' checked='checked'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_acrobatics_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{acrobatics_description}' name='attr_acrobatics_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{arcana_show_options}' name="attr_arcana_show_options"><span>y</span>
<input class='signature-skill' name='attr_arcana_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{arcana_misc}' name='attr_arcana_misc' value=''>
<input class='acp' type='checkbox' title='@{arcana_acp}' name='attr_arcana_acp' hidden='true' value='1'>
@@ -905,15 +900,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{arcana_acp}' name='attr_arcana_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_arcana_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{arcana_description}' name='attr_arcana_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{athletics_show_options}' name="attr_athletics_show_options"><span>y</span>
<input class='signature-skill' name='attr_athletics_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{athletics_misc}' name='attr_athletics_misc' value=''>
<input class='acp' type='checkbox' title='@{athletics_acp}' name='attr_athletics_acp' hidden='true' value='1' checked='checked'>
@@ -932,15 +927,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{athletics_acp}' name='attr_athletics_acp' value='1' checked='checked'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_athletics_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{athletics_description}' name='attr_athletics_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{crafting_show_options}' name="attr_crafting_show_options"><span>y</span>
<input class='signature-skill' name='attr_crafting_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{crafting_misc}' name='attr_crafting_misc' value=''>
<input class='acp' type='checkbox' title='@{crafting_acp}' name='attr_crafting_acp' hidden='true' value='1'>
@@ -959,15 +954,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{crafting_acp}' name='attr_crafting_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_crafting_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{crafting_description}' name='attr_crafting_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{deception_show_options}' name="attr_deception_show_options"><span>y</span>
<input class='signature-skill' name='attr_deception_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{deception_misc}' name='attr_deception_misc' value=''>
<input class='acp' type='checkbox' title='@{deception_acp}' name='attr_deception_acp' hidden='true' value='1'>
@@ -986,15 +981,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{deception_acp}' name='attr_deception_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_deception_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{deception_description}' name='attr_deception_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{diplomacy_show_options}' name="attr_diplomacy_show_options"><span>y</span>
<input class='signature-skill' name='attr_diplomacy_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{diplomacy_misc}' name='attr_diplomacy_misc' value=''>
<input class='acp' type='checkbox' title='@{diplomacy_acp}' name='attr_diplomacy_acp' hidden='true' value='1'>
@@ -1013,15 +1008,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{diplomacy_acp}' name='attr_diplomacy_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_diplomacy_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{diplomacy_description}' name='attr_diplomacy_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{intimidation_show_options}' name="attr_intimidation_show_options"><span>y</span>
<input class='signature-skill' name='attr_intimidation_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{intimidation_misc}' name='attr_intimidation_misc' value=''>
<input class='acp' type='checkbox' title='@{intimidation_acp}' name='attr_intimidation_acp' hidden='true' value='1'>
@@ -1040,15 +1035,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{intimidation_acp}' name='attr_intimidation_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_intimidation_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{intimidation_description}' name='attr_intimidation_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{medicine_show_options}' name="attr_medicine_show_options"><span>y</span>
<input class='signature-skill' name='attr_medicine_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{medicine_misc}' name='attr_medicine_misc' value=''>
<input class='acp' type='checkbox' title='@{medicine_acp}' name='attr_medicine_acp' hidden='true' value='1'>
@@ -1067,15 +1062,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{medicine_acp}' name='attr_medicine_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_medicine_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{medicine_description}' name='attr_medicine_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{nature_show_options}' name="attr_nature_show_options"><span>y</span>
<input class='signature-skill' name='attr_nature_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{nature_misc}' name='attr_nature_misc' value=''>
<input class='acp' type='checkbox' title='@{nature_acp}' name='attr_nature_acp' hidden='true' value='1'>
@@ -1094,15 +1089,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{nature_acp}' name='attr_nature_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_nature_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{nature_description}' name='attr_nature_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{occultism_show_options}' name="attr_occultism_show_options"><span>y</span>
<input class='signature-skill' name='attr_occultism_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{occultism_misc}' name='attr_occultism_misc' value=''>
<input class='acp' type='checkbox' title='@{occultism_acp}' name='attr_occultism_acp' hidden='true' value='1'>
@@ -1121,15 +1116,42 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{occultism_acp}' name='attr_occultism_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_occultism_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{occultism_description}' name='attr_occultism_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{perform_show_options}' name="attr_perform_show_options"><span>y</span>
<div class='display'>
<input hidden='true' title='@{perform_misc}' name='attr_perform_misc' value=''>
<input class='acp' type='checkbox' title='@{perform_acp}' name='attr_perform_acp' hidden='true' value='1'>
<button class='acp' type='roll' title='%{perform}' name='roll_perform' value='@{whisper_state}&{template:generic} {{name=@{character_name}}} {{characterid=@{character_id}}} {{title=^{perform}}} {{r1=[[1d20+@{character_level}[Level]+@{perform_proficiency}[Prof]+@{intelligence_mod}[Ability]@{perform_misc}]]}} {{notes=@{perform_description}}}' data-i18n='perform' >PERFORM</button>
<input class='mod-buff' type='hidden' name='attr_perform_change' value='0'>
<span class='mod tot modified-attr' readonly='true' type='text' title='@{perform}' name='attr_perform' value='0'>0</span>
<select class='span-five' name='attr_perform_proficiency'>
<option value='-2' data-i18n='untrained'>UNTRAINED</option>
<option value='0' data-i18n='trained'>TRAINED</option>
<option value='1' data-i18n='expert'>EXPERT</option>
<option value='2' data-i18n='master'>MASTER</option>
<option value='3' data-i18n='legendary'>LEGENDARY</option>
</select>
</div>
<div class='row-options'>
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{perform_acp}' name='attr_perform_acp' value='1'>
</div>
<textarea class='skill-description input-field' title='@{perform_description}' name='attr_perform_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{religion_show_options}' name="attr_religion_show_options"><span>y</span>
<input class='signature-skill' name='attr_religion_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{religion_misc}' name='attr_religion_misc' value=''>
<input class='acp' type='checkbox' title='@{religion_acp}' name='attr_religion_acp' hidden='true' value='1'>
@@ -1148,15 +1170,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{religion_acp}' name='attr_religion_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_religion_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{religion_description}' name='attr_religion_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{society_show_options}' name="attr_society_show_options"><span>y</span>
<input class='signature-skill' name='attr_society_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{society_misc}' name='attr_society_misc' value=''>
<input class='acp' type='checkbox' title='@{society_acp}' name='attr_society_acp' hidden='true' value='1'>
@@ -1175,15 +1197,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{society_acp}' name='attr_society_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_society_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{society_description}' name='attr_society_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{stealth_show_options}' name="attr_stealth_show_options"><span>y</span>
<input class='signature-skill' name='attr_stealth_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{stealth_misc}' name='attr_stealth_misc' value=''>
<input class='acp' type='checkbox' title='@{stealth_acp}' name='attr_stealth_acp' hidden='true' value='1' checked='checked'>
@@ -1202,15 +1224,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{stealth_acp}' name='attr_stealth_acp' value='1' checked='checked'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_stealth_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{stealth_description}' name='attr_stealth_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{survival_show_options}' name="attr_survival_show_options"><span>y</span>
<input class='signature-skill' name='attr_survival_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{survival_misc}' name='attr_survival_misc' value=''>
<input class='acp' type='checkbox' title='@{survival_acp}' name='attr_survival_acp' hidden='true' value='1'>
@@ -1229,15 +1251,15 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{survival_acp}' name='attr_survival_acp' value='1'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_survival_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{survival_description}' name='attr_survival_description'></textarea>
</div>
</div>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{thievery_show_options}' name="attr_thievery_show_options"><span>y</span>
<input class='signature-skill' name='attr_thievery_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{thievery_misc}' name='attr_thievery_misc' value=''>
<input class='acp' type='checkbox' title='@{thievery_acp}' name='attr_thievery_acp' hidden='true' value='1' checked='checked'>
@@ -1256,8 +1278,8 @@ This pattern can be found at https://regexr.com/3mi9v
<div class='row'>
<span class='skill-span label' data-i18n='acp'>ACP</span>
<input class='acp' type='checkbox' title='@{thievery_acp}' name='attr_thievery_acp' value='1' checked='checked'>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_thievery_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{thievery_description}' name='attr_thievery_description'></textarea>
</div>
@@ -1267,7 +1289,7 @@ This pattern can be found at https://regexr.com/3mi9v
<input type='checkbox' hidden='true' title='@{filter}' name='attr_filter' value='1' checked='checked'>
<div class='skill-container'>
<input class="show-options" type="checkbox" title='@{show_options}' name="attr_show_options" checked><span>y</span>
<input class='signature-skill' name='attr_signature' type='hidden'>
<div class='display'>
<input hidden='true' title='@{misc}' name='attr_misc' value=''>
<input class='acp' type='checkbox' title='@{acp}' name='attr_acp' hidden='true' value='1'>
@@ -1297,8 +1319,8 @@ This pattern can be found at https://regexr.com/3mi9v
<option value='@{wisdom_mod}'>WIS</option>
<option value='@{charisma_mod}'>CHA</option>
</select>
<span class='skill-span label' data-i18n='signature'>SIGNATURE</span>
<input class='signature-skill' name='attr_signature' type='checkbox'>
</div>
<textarea class='skill-description input-field' title='@{description}' name='attr_description'></textarea>
<input readonly=true class='id-label' title='@{id}' name='attr_id'></input>
@@ -4539,8 +4561,16 @@ This pattern can be found at https://regexr.com/3mi9v
<span data-i18n='cha'>CHA</span>
<input class='modified-attr input-field' title='@{charisma_mod}' name='attr_charisma_mod' value='0'>
</div>
<div class='row'>
<span class='label' data-i18n='items'>Items</span>
</div>
<div class='row'>
<textarea name='attr_items'></textarea>
</div>
<div class='row'>
<textarea name='attr_interactions' placeholder='Interaction Abilities'></textarea>
</div>
<div class='statblock-section-header defense-header'>
<span data-i18n='defense'>DEFENSE</span>
<div class='hp-rp-container'>
<span class='hp' data-i18n='hp'>HP</span>
<input class='hp' type='number' title='@{hp}' name='attr_hp'>
@@ -7042,7 +7072,7 @@ This pattern can be found at https://regexr.com/3mi9v
/*start starfinder.js*/
var sheet = sheet || (function(){
'use strict';
const version = '0.011536066000',//The sheet's current version. This is put into the character_sheet attribute when a sheet is opened. I've been doing version numbering as 0.0Xyyyyyyyyyy where X represents the state of the sheet (currently in stage 4, or open beta) and y is the UNIX epoch timestamp for when I finished that build
const version = '0.011536670800',//The sheet's current version. This is put into the character_sheet attribute when a sheet is opened. I've been doing version numbering as 0.0Xyyyyyyyyyy where X represents the state of the sheet (currently in stage 4, or open beta) and y is the UNIX epoch timestamp for when I finished that build
pilotingRanks={},
sheetAttributes = [/*An array of all the non-repeating sheet attributes that could potentially be used in the calculations performed by the script
This array is used in the getAttrs call in accessStarfinder()*/
@@ -7071,11 +7101,11 @@ This pattern can be found at https://regexr.com/3mi9v
/*Item attributes*/
'carried_bulk','encumber_bulk','overburden_bulk','encumber_level',
//Skills
'acrobatics','arcana','athletics','crafting','deception','diplomacy','intimidation','medicine','nature',
'acrobatics','arcana','athletics','crafting','deception','diplomacy','intimidation','medicine','nature','perform',
'occultism','religion','society','stealth','survival','thievery',
'acrobatics_proficiency','arcana_proficiency','athletics_proficiency','crafting_proficiency','deception_proficiency','diplomacy_proficiency','intimidation_proficiency','medicine_proficiency','nature_proficiency',
'occultism_proficiency','religion_proficiency','society_proficiency','stealth_proficiency','survival_proficiency','thievery_proficiency',
'perform_proficiency','occultism_proficiency','religion_proficiency','society_proficiency','stealth_proficiency','survival_proficiency','thievery_proficiency',
'perception','perception_proficiency',
//settings attributes
@@ -7257,7 +7287,7 @@ This pattern can be found at https://regexr.com/3mi9v
constitution_mod:{repeating:false,attr:'constitution_mod',affects:['fort','hp_max'],attrAdds:['constitution'],multAdds:[0.5],numAdds:-5,ability:''},
intelligence_mod:{repeating:false,attr:'intelligence_mod',affects:['arcana','crafting','occultism','society'],attrAdds:['intelligence'],multAdds:[0.5],numAdds:-5,ability:''},
wisdom_mod:{repeating:false,attr:'wisdom_mod',affects:['will','perception','medicine','nature','religion',],attrAdds:['wisdom'],multAdds:[0.5],numAdds:-5,ability:''},
charisma_mod:{repeating:false,attr:'charisma_mod',affects:['deception','diplomacy','intimidation'],attrAdds:['charisma'],multAdds:[0.5],numAdds:-5,ability:''},
charisma_mod:{repeating:false,attr:'charisma_mod',affects:['deception','diplomacy','intimidation','perform'],attrAdds:['charisma'],multAdds:[0.5],numAdds:-5,ability:''},
strength_penalty:{repeating:false,attr:'strength_penalty',affects:['strength_mod']},
strength_drain:{repeating:false,attr:'strength_drain',affects:['strength']},
@@ -7293,6 +7323,7 @@ This pattern can be found at https://regexr.com/3mi9v
medicine:{repeating:false,attr:'medicine',affects:[],attrAdds:['medicine_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
nature:{repeating:false,attr:'nature',affects:[],attrAdds:['nature_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
occultism:{repeating:false,attr:'occultism',affects:[],attrAdds:['occultism_proficiency','character_level','intelligence_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
perform:{repeating:false,attr:'perform',affects:[],attrAdds:['perform_proficiency','character_level','charisma_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
religion:{repeating:false,attr:'religion',affects:[],attrAdds:['religion_proficiency','character_level','wisdom_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
society:{repeating:false,attr:'society',affects:[],attrAdds:['society_proficiency','character_level','intelligence_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
stealth:{repeating:false,attr:'stealth',affects:[],attrAdds:['stealth_proficiency','character_level','dexterity_mod'],multAdds:[1,1,1],numAdds:0,moddable:'_change',rollTime:'_misc'},
@@ -7310,6 +7341,7 @@ This pattern can be found at https://regexr.com/3mi9v
medicine_proficiency:{repeating:false,attr:'medicine_proficiency',affects:['medicine'],attrAdds:[],numAdds:0},
nature_proficiency:{repeating:false,attr:'nature_proficiency',affects:['nature'],attrAdds:[],numAdds:0},
occultism_proficiency:{repeating:false,attr:'occultism_proficiency',affects:['occultism'],attrAdds:[],numAdds:0},
perform_proficiency:{repeating:false,attr:'perform_proficiency',affects:['perform'],attrAdds:[],numAdds:0},
religion_proficiency:{repeating:false,attr:'religion_proficiency',affects:['religion'],attrAdds:[],numAdds:0},
society_proficiency:{repeating:false,attr:'society_proficiency',affects:['society'],attrAdds:[],numAdds:0},
stealth_proficiency:{repeating:false,attr:'stealth_proficiency',affects:['stealth'],attrAdds:[],numAdds:0},
@@ -7327,6 +7359,7 @@ This pattern can be found at https://regexr.com/3mi9v
medicine_buff:{repeating:false,attr:'medicine_buff',affects:['medicine'],attrAdds:[],numAdds:0},
nature_buff:{repeating:false,attr:'nature_buff',affects:['nature'],attrAdds:[],numAdds:0},
occultism_buff:{repeating:false,attr:'occultism_buff',affects:['occultism'],attrAdds:[],numAdds:0},
perform_buff:{repeating:false,attr:'perform_buff',affects:['perform'],attrAdds:[],numAdds:0},
religion_buff:{repeating:false,attr:'religion_buff',affects:['religion'],attrAdds:[],numAdds:0},
society_buff:{repeating:false,attr:'society_buff',affects:['society'],attrAdds:[],numAdds:0},
stealth_buff:{repeating:false,attr:'stealth_buff',affects:['stealth'],attrAdds:[],numAdds:0},
@@ -7711,6 +7744,12 @@ This pattern can be found at https://regexr.com/3mi9v
if(updateAttrs.class_name!=='' && ((oldVersion <=0.01 && oldBuildDate <= 1535374800)||!oldVersion)){
firstUpgrade(updateAttrs,setObj);
}
TAS.log(`pre sep10 if | ${oldBuildDate} <= 1535374800: ${(oldBuildDate < 1536670800)}`);
if(oldBuildDate < 1536670800 || !oldVersion){
TAS.log('here');
upgradeSep10(attributes,setObj);
}
TAS.log(`post sep10 if`);
TAS.log(`setObj: ${JSON.stringify(setObj)}`);
setAttrs(setObj,{silent:true});
});
@@ -7742,6 +7781,11 @@ This pattern can be found at https://regexr.com/3mi9v
});
},
upgradeSep10 = function(attributes,setObj){
accessSheet({sourceAttribute:'dexterity_base',newValue:attributes.dexterity_base,previousValue:attributes.dexterity_base});
accessSheet({sourceAttribute:'charisma_base',newValue:attributes.charisma_base,previousValue:attributes.charisma_base});
},
transferSpell = function(attributes,attribute,setObj){
let id = attribute.replace(/(repeating_[^_]+_[^_]+_).+/,'$1'),
level = attributes[`${id}level`],
@@ -9635,7 +9679,10 @@ This pattern can be found at https://regexr.com/3mi9v
TAS.log(`affected[${key}].rollTime: ${affected[key].rollTime} | specificBonus.misc: ${specificBonus.misc}`);
setObj[key.replace(/_total$|profession$|_npc|spell_resistance/,'')+affected[key].rollTime]=specificBonus.misc||'';//set the attribute for holding rollTime evaluation macros of bonuses
}
abilityMax = _.min([attributeMod,specificBonus.max_dex*1,(attributes.dexterity_track*1 > 2 ? 0 : undefined)]);//figures the maximum ability to be applied
if(/t?ac$/.test(key)){
attributeMod = attributes.dexterity_mod;
}
abilityMax = _.min([attributeMod,specificBonus.max_dex*1]);//figures the maximum ability to be applied
let abilityDiff = abilityMax - attributeMod;//if this is negative, and overwhelms any bonuses, the attr is formatted for penalty
TAS.log(`specificBonus: ${JSON.stringify(specificBonus)}`);
bTotal = specificBonus.total + (/^t?ac_armor$/i.test(key) ? 0 : specificBonus.item*1||0);
@@ -9645,10 +9692,15 @@ This pattern can be found at https://regexr.com/3mi9v
if(/^t?ac_armor$/i.test(key)){
bTotal+=specificBonus.item*1||0;
}
if(/t?ac$/.test(key)){
bTotal += abilityDiff;
abilityMax = 0;
}
}else{
abilityMax = attributeMod;//abilityMax defaults to attributeMod if not moddable
}
//assemble the numerical values of the attribute
TAS.log(`abilityMax: ${abilityMax}`);
let memoNum = abilityMax//add the maximum ability score
+(affected[key].numAdds*1||0);//add any flat numbers that should be added to the attribute
memoNum+=_.reduce(_.range(affected[key].attrAdds.length),(m,add)=>{//iterate through all the attributes to add to the attribute and add their numerical values
+4 -3
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
}
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}
+3 -2
View File
@@ -1,4 +1,4 @@
{
{
"name": "NAME",
"ability-type": "ABILITY TYPE",
"quantity": "QUANTITY",
@@ -481,5 +481,6 @@
"spell points": "SPELL POINTS",
"other": "OTHER",
"spell tradition": "SPELL TRADITION",
"roll critical damage": "Roll Critical Damage"
"roll critical damage": "Roll Critical Damage",
"perform": "PERFORM"
}

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