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@@ -47,16 +47,20 @@
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<span class="note specialelite2" data-i18n="tribute-left-u">Tributes</span>
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</label>
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<fieldset class="repeating_powers" name="repeating_powers">
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<input type="text" name="attr_power">
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<textarea type="text" name="attr_tribute" class="shorttextarea"></textarea>
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</fieldset>
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<br />
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<label class="inline">
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<span class="note specialelite2" data-i18n="use-power-u">Use Tribute</span>
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</label>
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelpower}: [[1d20 + @{presence}]]"></button>
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labeltribute}: [[1d20 + @{presence}]]"></button>
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<br />
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<span class="note specialelite" data-i18n="powers-note2-u">Presence DR12, or -d2 HP and no Powers for 1 hr.</span>
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</div>
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<div class="section white-bg yellow-border">
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<label><span data-i18n="notes-u">Notes</label>
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<textarea type="text" name="attr_notes"></textarea>
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</div>
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</div>
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<div class="col col-middle transparent-bg">
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@@ -78,7 +82,7 @@
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<div class="2colrow-custom transparent-bg">
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<div class="col-custom transparent-bg col-right">
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<label class="aligns-right">
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<span class="specialelite note" data-i18n="current-hit-points-u">Current<span>
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<span class="specialelite note" data-i18n="current-hit-points-u">Current</span>
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</label>
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<br />
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<input name="attr_hp_curr" type="number" class="num" value="0" />
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@@ -92,6 +96,7 @@
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</div>
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</div>
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</div>
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<div class="2colrow section white-bg">
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<div class="col">
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<label class="transform1">
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@@ -102,9 +107,16 @@
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<input type=number name="attr_strength" class="num" value="0" />
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelstrength}: [[1d20 + @{strength}]]" name="roll_strength"></button>
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</div>
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<div class="2colrow">
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<fieldset class="repeating_strength" name="repeating_strength">
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<input type="text" name="attr_strspeciallabel" value="Add special ability details and modifier" class="mediumwidth" />
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<input type="number" name="attr_strspecial" value="0" />
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelstrength} (@{strspeciallabel}): [[1d20 + @{strength} + @{strspecial}]]" name="roll_str_special"></button>
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</fieldset>
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</div>
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</div>
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<div class="section white-bg">
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<div class="2colrow">
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<div class="2colrow section white-bg">
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<div class="col">
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<label class="transform2">
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<span class="roboto" data-i18n="agility-u">Agility</span>
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@@ -114,8 +126,16 @@
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<input type=number name="attr_agility" class="num" value="0" />
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelagility}: [[1d20 + @{agility}]] (DR+@{agidr})" name="roll_agility"></button>
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</div>
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</div>
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<div class="2colrow">
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<fieldset class="repeating_agility" name="repeating_agility">
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<input type="text" name="attr_agispeciallabel" value="Add special ability details and modifier" class="mediumwidth" />
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<input type="number" name="attr_agispecial" value="0" />
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelagility} (@{agispeciallabel}): [[1d20 + @{agility} + @{agispecial}]]" name="roll_agi_special"></button>
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</fieldset>
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</div>
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</div>
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<div class="2colrow section white-bg yellow-border">
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<div class="col">
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<label>
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<span class="note" data-i18n="defense-u">Defense</span>
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@@ -128,7 +148,7 @@
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<button type="roll" value="&{template:defense} {{name=@{char_name} @{labelrolls} @{labeldefense}}} {{defend=@{labeldefense}: [[1d20 + @{agility}]] (DR +@{defdr})}} {{damage=@{labeldamage}: [[?{Enemy Damage|1d6} - 1d@{armortier} - @{helmet}]]}} {{critmsg=@{labelcritmsg}.}} {{fumblemsg=@{labelfumblemsg} (@{labelcurrently} [[@{armortier}/2]]).}}" name="roll_defense2"></button>
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</div>
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</div>
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<div class="2colrow">
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<div class="2colrow section white-bg yellow-border">
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<div class="col">
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<label>
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<span class="note" data-i18n="initiative-u">Initiative</span>
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@@ -140,7 +160,6 @@
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelinitiative}: [[@{agility} + 1d6 &{tracker}]]"></button>
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</div>
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</div>
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</div>
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<div class="2colrow section white-bg">
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<div class="col">
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<label class="transform3">
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@@ -151,6 +170,13 @@
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<input type=number name="attr_presence" class="num"/>
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelpresence}: [[1d20 + @{presence}]]" name="roll_presence"></button>
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</div>
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<div class="2colrow">
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<fieldset class="repeating_presence" name="repeating_presence">
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<input type="text" name="attr_prespeciallabel" value="Add special ability details and modifier" class="mediumwidth" />
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<input type="number" name="attr_strspecial" value="0" />
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labelpresence} (@{prespeciallabel}): [[1d20 + @{presence} + @{prespecial}]]" name="roll_pre_special"></button>
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</fieldset>
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</div>
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</div>
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<div class="2colrow section white-bg">
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<div class="col">
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@@ -162,6 +188,13 @@
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<input type=number name="attr_toughness" class="num" value="0" />
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labeltoughness}: [[1d20 + @{toughness}]]" name="roll_toughness"></button>
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</div>
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<div class="2colrow">
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<fieldset class="repeating_toughness" name="repeating_toughness">
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<input type="text" name="attr_touspeciallabel" value="Add special ability details and modifier" class="mediumwidth" />
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<input type="number" name="attr_touspecial" value="0" />
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<button type="roll" value="/em (@{char_name}) @{labelrolls} @{labeltoughness} (@{touspeciallabel}): [[1d20 + @{toughness} + @{touspecial}]]" name="roll_tou_special"></button>
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</fieldset>
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</div>
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</div>
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<div class="section white-bg">
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<label class="inline">
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@@ -194,9 +227,9 @@
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</div>
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<div class="section white-bg">
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<label class="inline">
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<span class="unifraktur"data-i18n="getting-better-u">Getting Better</span>
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<span class="unifraktur"data-i18n="self-improvement-u">Self Improvement</span>
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</label>
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<button type="roll" value="&{template:default} {{name=@{char_name} @{labelrolls} @{labelgettingbetter}}} {{@{labelhpcheck}:=[[6d10 > @{hp_max}]]}} {{@{labelhpgain}:=[[1d6]]}} {{@{labeldebris}:=[[1d6]]}} {{@{labelstrinc}=[[1d6 > @{strength}]]}} {{@{labelagiinc}=[[1d6 > @{agility}]]}} {{@{labelpreinc}=[[1d6 > @{presence}]]}} {{@{labeltouinc}=[[1d6 > @{toughness}]]}}" name="roll_gettingbetter"></button>
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<button type="roll" value="&{template:default} {{name=@{char_name} @{labelrolls} @{labelselfimprovement}}} {{@{labelhpcheck}:=[[6d10 > @{hp_max}]]}} {{@{labelhpgain}:=[[1d6]]}} {{@{labelstrinc}=[[1d6 > @{strength}]]}} {{@{labelagiinc}=[[1d6 > @{agility}]]}} {{@{labelpreinc}=[[1d6 > @{presence}]]}} {{@{labeltouinc}=[[1d6 > @{toughness}]]}}" name="roll_selfimprovement"></button>
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</div>
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</div>
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@@ -207,6 +240,7 @@
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<span class="unifraktur" data-i18n="weapons-u">Weapons</span>
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</label>
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</div>
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<!--
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<div class="2colrow">
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<div class="col">
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<label>
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@@ -219,22 +253,15 @@
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</label>
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</div>
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</div>
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-->
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<div>
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<fieldset class="repeating_weapons" name="repeating_weapons">
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<input type=text name="attr_weaponname" class="short" />
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<select name="attr_attacktype" class="short">
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<textarea type="text" name="attr_weaponname" class="shorttextarea"></textarea>
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<select name="attr_attacktype" class="medshort">
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<option value="@{strength}">Melee</option>
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<option value="@{presence}">Ranged</option>
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</select>
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<select name="attr_weapondamage" class="short">
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<option value="1d2" selected="selected">d2</option>
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<option value="1d4">d4</option>
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<option value="1d6">d6</option>
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<option value="1d8">d8</option>
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<option value="1d10">d10</option>
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<option value="1d12">d12</option>
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<option value="?{Damage die|1d2}">Special</option>
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</select>
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<input type="text" name="attr_weapondamage" class="short" value="1d6+0"/>
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<!--
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<button type="roll" value="&{template:default} {{name=@{char_name} @{labelattacks} @{labelwith} @{weaponname}}} {{@{labelattack}:=[[1d20 + @{attacktype}]]}} {{@{labeldamage}:=[[@{weapondamage} - ?{Enemy Armor|1d0} - ?{Enemy helmet?|no,0|yes,1}]]}} {{@{labelifcrit}:=@{labelfumblemsg}.}} {{@{labeliffumble}:=@{labelattackfumble}.}}" name="roll_strength2"></button>
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-->
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@@ -246,7 +273,7 @@
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<label>
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<span data-i18n="armor-u" class="unifraktur">Armor</span>
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</label>
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<input name="attr_armor" class="inline-block" type="text" />
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<textarea name="attr_armor" class="inline-block shorttextarea"></textarea>
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<br />
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<label class="inline">
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<span class="specialelite" data-i18n="armor-tier-u">Tier</span>
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@@ -297,8 +324,8 @@
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</div>
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</div>
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<fieldset class="repeating_equipment" name="repeating_equipment">
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<input type=text name="attr_equipment" class="mediumwidth">
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<input name="attr_equipment_large" type="checkbox" value="large">
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<textarea name="attr_equipment" class="shorttextarea mediumwidth"></textarea>
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<input name="attr_equipment_large" type="checkbox" value="large" class="valign-top">
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</fieldset>
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</div>
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<div class="section white-bg yellow-border">
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@@ -326,32 +353,68 @@
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</label>
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</div>
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</div>
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<fieldset class="repeating_equipment" name="repeating_equipment">
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<input type=text name="attr_equipment" class="mediumwidth">
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<input type="number" value="0" />
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<fieldset class="repeating_batteries" name="repeating_batteries">
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<textarea name="attr_batteries" class="shorttextarea mediumwidth"></textarea>
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<input type="number" value="0" class="valign-top" />
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</fieldset>
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</div>
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<div class="section white-bg yellow-border">
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<label><span class="unifraktur" data-i18n="credsticks-u">Credsticks</span> <input type="number" name="attr_credsticks" value="0" /></label>
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</div>
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<div class="section white-bg yellow-border">
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<label><span class="" data-i18n="infestation-u">Parasite Infestation</span></label>
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<textarea name="attr_infestation" class="shorttextarea"></textarea>
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<label><span data-i18n="effects-survived-u">Effects Survived</span></label>
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<br />
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<label><span class="note" data-i18n="pain-u">Pain</span></label>
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<form>
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<input name="attr_pain1" type="checkbox" value="1">
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<label for="1">1</label>
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<input name="attr_pain2" type="checkbox" value="2">
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<label for="2">2</label>
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<input name="attr_pain3" type="checkbox" value="3">
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<label for="3">3</label>
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<input name="attr_pain4" type="checkbox" value="4">
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<label for="4">4</label>
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<input name="attr_pain5" type="checkbox" value="5">
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<label for="5">5</label>
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<input name="attr_pain6" type="checkbox" value="6">
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<label for="6">6</label>
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</form>
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<label><span class="note" data-i18n="pleasure-u">Pleasure</span></label>
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<form>
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<input name="attr_pleasure1" type="checkbox" value="1">
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<label for="1">1</label>
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<input name="attr_pleasure2" type="checkbox" value="2">
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<label for="2">2</label>
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<input name="attr_pleasure3" type="checkbox" value="3">
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<label for="3">3</label>
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<input name="attr_pleasure4" type="checkbox" value="4">
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<label for="4">4</label>
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<input name="attr_pleasure5" type="checkbox" value="5">
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<label for="5">5</label>
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<input name="attr_pleasure6" type="checkbox" value="6">
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<label for="6">6</label>
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</form>
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</div>
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<div class="section white-bg yellow-border">
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<label class="centered">
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<span class="specialelite" data-i18n="torments-u">Torments</span>
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</label>
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<form>
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<input name="attr_torments" type="checkbox" value="1">
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<input name="attr_torment1" type="checkbox" value="1">
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<label for="1">1</label>
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<input name="attr_torments" type="checkbox" value="2">
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<input name="attr_torment2" type="checkbox" value="2">
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<label for="2">2</label>
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<input name="attr_torments" type="checkbox" value="3">
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<input name="attr_torment3" type="checkbox" value="3">
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<label for="3">3</label>
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<input name="attr_torments" type="checkbox" value="4">
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<input name="attr_torment4" type="checkbox" value="4">
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<label for="4">4</label>
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<input name="attr_torments" type="checkbox" value="5">
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<input name="attr_torment5" type="checkbox" value="5">
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<label for="5">5</label>
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<input name="attr_torments" type="checkbox" value="6">
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<input name="attr_torment6" type="checkbox" value="6">
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<label for="6">6</label>
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<input name="attr_torments" type="checkbox" value="7">
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<input name="attr_torment7" type="checkbox" value="7">
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<label for="7">7</label>
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</form>
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<div>
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@@ -463,10 +526,9 @@
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<span class="no-display" data-i18n="labeltoughness">Toughness</span>
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<span class="no-display" data-i18n="labelfavors">Favors</span>
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<span class="no-display" data-i18n="labelrests">rests</span>
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<span class="no-display" data-i18n="labelgettingbetter">Getting Better</span>
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<span class="no-display" data-i18n="labelselfimprovement">Self Improvement</span>
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<span class="no-display" data-i18n="labelhpcheck">HP check</span>
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<span class="no-display" data-i18n="labelhpgain">HP gain</span>
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<span class="no-display" data-i18n="labeldebris">Debris roll</span>
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<span class="no-display" data-i18n="labelstrinc">Strength increase?</span>
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<span class="no-display" data-i18n="labelagiinc">Agility increase?</span>
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<span class="no-display" data-i18n="labelpreinc">Presence increase?</span>
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@@ -508,10 +570,9 @@
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["labeltoughness"]: getTranslationByKey("labeltoughness"),
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["labelfavors"]: getTranslationByKey("labelfavors"),
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["labelrests"]: getTranslationByKey("labelrests"),
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["labelgettingbetter"]: getTranslationByKey("labelgettingbetter"),
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["labelselfimprovement"]: getTranslationByKey("labelselfimprovement"),
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["labelhpcheck"]: getTranslationByKey("labelhpcheck"),
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["labelhpgain"]: getTranslationByKey("labelhpgain"),
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["labeldebris"]: getTranslationByKey("labeldebris"),
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["labelstrinc"]: getTranslationByKey("labelstrinc"),
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["labelagiinc"]: getTranslationByKey("labelagiinc"),
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["labelpreinc"]: getTranslationByKey("labelpreinc"),
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