v4.4 : Skill level & Assets added to Initiative

Skill level and Assets added to the Initiative roll parameters. API
script updated accordingly.
This commit is contained in:
NathaTerrien
2015-06-02 01:50:27 +02:00
parent e4a6d1294e
commit 0366eec266
9 changed files with 5045 additions and 60 deletions
@@ -293,12 +293,6 @@
color: white;
}
/* END TABS HANDLING */
.charsheet input.sheet-rollparam {
width: 80px;
max-width: 80px;
height: 20px;
max-height: 20px;
}
.charsheet span.sheet-heavy {
font-size: 13px;
color: #000066;
@@ -4,7 +4,7 @@
<span class="sheet-heavy">NAME</span>
<input type="text" name="attr_character_name" style="width: 200px;" />
</div>
<div class="sheet-col" align="center"><span style="font-size:0.8em;color:lightgrey;text-align:center;">Version 4.3 (2015-05-31)</span></div>
<div class="sheet-col" align="center"><span style="font-size:0.8em;color:lightgrey;text-align:center;">Version 4.4 (2015-06-02)</span></div>
<div class="sheet-col" align="right">
<img src="http://upload.wikimedia.org/wikipedia/en/8/8e/Numenera_Logo.png" width="250px"/>
</div>
@@ -144,13 +144,13 @@
&nbsp;Difficulty&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="10" name="attr_rollVarDiff" title="Roll difficulty" placeholder="0"/>
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="10" name="attr_rollVarDiff" title="Roll difficulty" placeholder="0"/>
</td>
<td class="sheet-tdsmall-right">
&nbsp;Skill&nbsp;
</td>
<td class="sheet-tdsmall-left">
<select name="attr_rollVarSkill" size="1" style="text-align: left;width:105px;">
<select name="attr_rollVarSkill" size="1" style="height:18px;padding:0px;text-align: left;width:96px;">
<option value="0" selected>Unskilled</option>
<option value="1">Trained</option>
<option value="2">Specialized</option>
@@ -161,7 +161,7 @@
&nbsp;Asset&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="2" name="attr_rollVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_rollVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right" style="vertical-align:top;">
<span style="font-size:200%;vertical-align:bottom;">&#x2934;</span>
@@ -175,21 +175,21 @@
&nbsp;Cost&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="12" name="attr_rollVarCost" title="Extra stat Pool cost (from power or ability)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_rollVarCost" title="Extra stat Pool cost (from power or ability)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
&nbsp;Effort&nbsp;
</td>
<td class="sheet-tdsmall-left" NOWRAP>
<input type="number" min="0" max="6" name="attr_rollVarRollEff" title="Effort applied to the ROLL" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollEff" title="Effort applied to the ROLL" placeholder="0" />
/
<input type="number" min="0" max="6" name="attr_rollVarRollDmg" title="Effort applied to DAMAGE" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollDmg" title="Effort applied to DAMAGE" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
&nbsp;Bonus&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="-2" max="2" name="attr_rollVarBonus" title="Bonus to the ROLL (0, 1 ou 2 maximum)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_rollVarBonus" title="Bonus to the ROLL (0, 1 ou 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-left">
&nbsp;
@@ -200,36 +200,58 @@
<table WIDTH="100%" > <!-- BEGIN Init roll -->
<tr>
<td class="sheet-tdsmall-left"><span class="sheet-heavy">Initiative</span></td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-right">
Cost&nbsp;
&nbsp;Effort&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="12" name="attr_InitVarCost" title="Extra Speed Pool cost (from power or ability)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_InitVarEffort" title="Speed effort to the Roll" placeholder="0" />
</td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-right">
Effort&nbsp;
&nbsp;Skill&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="6" name="attr_InitVarEffort" title="Speed effort to the Roll" placeholder="0" />
<select style="height:18px;padding:0px;text-align: left;width:96px;" name="attr_InitVarSkill" size="1">
<option value="0" selected>Unskilled</option>
<option value="1">Trained</option>
<option value="2">Specialized</option>
<option value="-1">Inability</option>
</select>
</td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-right">
Bonus&nbsp;
&nbsp;Asset&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="-2" max="2" name="attr_InitVarBonus" title="Bonus to the ROLL (0, 1 ou 2 maximum)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_InitVarAsset" title="Asset(s) : position, equipment etc. (0, 1 or 2 maximum)" placeholder="0" />
</td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-left">
&nbsp;
</td>
</tr>
<tr>
<td class="sheet-tdsmall-left">&nbsp;</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Initiative Roll (API)" style="background-color:red;color:red" value="!nathanum-initroll @{character_id}" name="roll_InitCheck"></button>
&nbsp;Bonus&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_InitVarBonus" title="Bonus to the ROLL (0, 1 ou 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Initiative Roll" style="background-color:green;color:green"
value="&{template:nathaNumInit} {{finalRoll=1d20+@{InitVarBonus}+(@{InitVarEffort}*3) ([[1d20+@{InitVarBonus}+(@{InitVarEffort}*3) &{tracker}]])}} {{speedEdge=@{speededge}}} {{effortsUsed=@{InitVarEffort}}} {{effortCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2]]}} {{statExpense=@{InitVarCost}}} {{totalCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2+@{InitVarCost}-@{speededge}]]}}"
&nbsp;Cost&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_InitVarCost" title="Extra Speed Pool cost (from power or ability)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Initiative Roll (API)" style="height:18px;background-color:red;color:red" value="!nathanum-initroll @{character_id}" name="roll_InitCheck"></button>
</td>
<td class="sheet-tdsmall-left">
<button type="roll" title="Initiative Roll" style="height:18px;background-color:green;color:green"
value="&{template:nathaNumInit} {{finalRoll=[[1d20+(@{InitVarEffort}*3)+(@{InitVarSkill}*3)+(@{InitVarAsset}*3)+@{InitVarBonus} &{tracker}]]}} {{speedEdge=@{speededge}}} {{effortsUsed=@{InitVarEffort}}} {{assets=@{InitVarAsset}}} {{effortCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2]]}} {{statExpense=@{InitVarCost}}} {{totalCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2+@{InitVarCost}-@{speededge}]]}}"
name="roll_basicInitCheck"></button>
</td>
<td class="sheet-tdsmall-left">
&nbsp;
</td>
</tr>
</table> <!-- END Init roll -->
</div> <!-- END Rolls -->
@@ -643,7 +665,7 @@
<table>
<tr><th COLSPAN="2">Initiative Roll</th></tr>
<tr>
<td COLSPAN="2" style="text-align:center;">{{finalRoll}}</td>
<td COLSPAN="2" style="text-align:center;"><b>{{finalRoll}}</b></td>
</tr>
<tr><td COLSPAN="2"><hr/></td></tr>
{{#diceRoll}}
@@ -660,6 +682,25 @@
{{#effortsUsed}}
<tr class="rowcolor"><td><span class="tcat">Effort</span></td><td>{{effortsUsed}} (x3)</td></tr>
{{/effortsUsed}}
{{#skilled}}
<tr class="rowcolor">
<td><span class="tcat">Skill</span></td>
<td>
{{#Trained}}
Trained (+3)
{{/Trained}}
{{#Specialized}}
Specialized (+6)
{{/Specialized}}
{{#Inability}}
Inability (-3)
{{/Inability}}
</td>
</tr>
{{/skilled}}
{{#assets}}
<tr class="rowcolor"><td><span class="tcat">Asset(s)</span></td><td>{{assets}} (x3)</td></tr>
{{/assets}}
{{#totalCost}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor">
@@ -825,7 +866,7 @@
<tr class="rowcolor"><td><span class="tcat"><b>Effect</b></span></td><td>Minor</td></tr>
{{/minorEffect}}
{{#majorEffect}}
<tr class="rowcolor"><td><span class="tcat"><b>Effect</b></span></td><td>Majorr</td></tr>
<tr class="rowcolor"><td><span class="tcat"><b>Effect</b></span></td><td>Major</td></tr>
{{/majorEffect}}
{{/difficulty}}
<tr><td COLSPAN="2"><hr/></td></tr>
+4 -1
View File
@@ -5,7 +5,7 @@ Note: there's a french version of the very same sheet/macros/scripts, for those
Follow [this link](https://github.com/Roll20/roll20-character-sheets/tree/master/Numenera_NathasNumenera_French).
# Current version:
Version 4.3 (May 2015) : [Screenshot](NathasNumenera_tabs_v4-2.jpg).
Version 4.4 (June 2015) : [Screenshot](NathasNumenera_tabs_v4-2.jpg).
# Basic use:
@@ -45,6 +45,9 @@ Version 4.3 (May 2015) : [Screenshot](NathasNumenera_tabs_v4-2.jpg).
# Release Notes
##Release 4.4 (June 2015)
Skill level and Assets added to the Initiative roll parameters. API script updated accordingly.
##Release 4.3 (May 2015)
Skill level added to the roll parameters. API script updated accordingly.
"Tiers" corrected to "Tier".
+1 -1
View File
@@ -4,5 +4,5 @@
"authors": "Nathanael TERRIEN",
"roll20userid": "75857",
"preview": "NathasNumenera_tabs_v4-2.jpg",
"instructions": "v4.3 (2015-05-31) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the README.md file at https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md."
"instructions": "v4.4 (2015-06-02) To set up a token that's linked to the character sheet, and optionally for API scripts to enhance rolls, check the README.md file at https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_English/ReadMe.md."
}
@@ -293,12 +293,6 @@
color: white;
}
/* END TABS HANDLING */
.charsheet input.sheet-rollparam {
width: 80px;
max-width: 80px;
height: 20px;
max-height: 20px;
}
.charsheet span.sheet-heavy {
font-size: 13px;
color: #000066;
@@ -4,7 +4,7 @@
<span class="sheet-heavy">NOM</span>
<input type="text" name="attr_character_name" style="width: 200px;" />
</div>
<div class="sheet-col" align="center"><span style="font-size:0.8em;color:lightgrey;text-align:center;">Version 4.3 (2015-05-31)</span></div>
<div class="sheet-col" align="center"><span style="font-size:0.8em;color:lightgrey;text-align:center;">Version 4.4 (2015-06-02)</span></div>
<div class="sheet-col" align="right">
<img src="http://upload.wikimedia.org/wikipedia/en/8/8e/Numenera_Logo.png" width="250px"/>
</div>
@@ -144,13 +144,13 @@
&nbsp;Difficulté&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="10" name="attr_rollVarDiff" title="Difficult&eacute; du jet" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="10" name="attr_rollVarDiff" title="Difficult&eacute; du jet" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
&nbsp;Compétence&nbsp;
</td>
<td class="sheet-tdsmall-left">
<select name="attr_rollVarSkill" size="1" style="text-align: left;width:105px;" title="Degrés de compétence">
<select name="attr_rollVarSkill" size="1" style="height:18px;padding:0px;text-align: left;width:96px;" title="Degrés de compétence">
<option value="0" selected>Aucune</option>
<option value="1">Entraînée</option>
<option value="2">Spécialisée</option>
@@ -161,7 +161,7 @@
&nbsp;Atout&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="2" name="attr_rollVarAsset" title="Atout(s) : position, &eacute;quipement etc. (0, 1 ou 2 maximum)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_rollVarAsset" title="Atout(s) : position, &eacute;quipement etc. (0, 1 ou 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right" style="vertical-align:top;">
<span style="font-size:200%;vertical-align:bottom;">&#x2934;</span>
@@ -175,21 +175,21 @@
&nbsp;Co&ucirc;t&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="12" name="attr_rollVarCost" title="Co&ucirc;t suppl&eacute;mentaire (pouvoir, aptitude)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_rollVarCost" title="Co&ucirc;t suppl&eacute;mentaire (pouvoir, aptitude)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
&nbsp;Efforts&nbsp;
</td>
<td class="sheet-tdsmall-left" NOWRAP>
<input type="number" min="0" max="6" name="attr_rollVarRollEff" title="Effort(s) au jet" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollEff" title="Effort(s) au jet" placeholder="0" />
/
<input type="number" min="0" max="6" name="attr_rollVarRollDmg" title="Effort(s) aux d&eacute;g&acirc;ts" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_rollVarRollDmg" title="Effort(s) aux d&eacute;g&acirc;ts" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
&nbsp;Bonus&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="-2" max="2" name="attr_rollVarBonus" title="Bonus &eacute;ventuel au jet (0, 1 ou 2 maximum)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_rollVarBonus" title="Bonus &eacute;ventuel au jet (0, 1 ou 2 maximum)" placeholder="0" />
</td>
<td class="sheet-tdsmall-left">
&nbsp;
@@ -200,36 +200,58 @@
<table WIDTH="100%"> <!-- BEGIN Init roll -->
<tr>
<td class="sheet-tdsmall-left"><span class="sheet-heavy">Initiative</span></td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-right">
Co&ucirc;t
&nbsp;Efforts&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="12" name="attr_InitVarCost" title="Co&ucirc;t suppl&eacute;mentaire (pouvoir, aptitude)" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="6" name="attr_InitVarEffort" title="Efforts de Célérité" placeholder="0" />
</td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-right">
Efforts
&nbsp;Compétence&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="0" max="6" name="attr_InitVarEffort" title="Efforts de Célérité" placeholder="0" />
<select style="height:18px;padding:0px;text-align: left;width:96px;" name="attr_InitVarSkill" size="1" style="height:18px;padding:0px;text-align: left;width:96px;" title="Degrés de compétence">
<option value="0" selected>Aucune</option>
<option value="1">Entraînée</option>
<option value="2">Spécialisée</option>
<option value="-1">Incapacité</option>
</select>
</td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-right">
Bonus
&nbsp;Atout&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input type="number" min="-2" max="2" name="attr_InitVarBonus" title="Bonus au jet" placeholder="0" />
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="2" name="attr_InitVarAsset" title="Atout(s) : position, &eacute;quipement etc. (0, 1 ou 2 maximum)" placeholder="0" />
</td>
<td>&nbsp;&nbsp;</td>
<td class="sheet-tdsmall-left">
&nbsp;
</td>
</tr>
<tr>
<td class="sheet-tdsmall-left">&nbsp;</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Jet d'Initiative (API)" style="background-color:red;color:red" value="!nathanum-initroll @{character_id}" name="roll_InitCheck"></button>
&nbsp;Bonus&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="-2" max="2" name="attr_InitVarBonus" title="Bonus au jet" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Jet d'Initiative" style="background-color:green;color:green"
value="&{template:nathaNumInit} {{finalRoll=1d20+@{InitVarBonus}+(@{InitVarEffort}*3) ([[1d20+@{InitVarBonus}+(@{InitVarEffort}*3) &{tracker}]])}} {{speedEdge=@{speededge}}} {{effortsUsed=@{InitVarEffort}}} {{effortCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2]]}} {{statExpense=@{InitVarCost}}} {{totalCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2+@{InitVarCost}-@{speededge}]]}}"
&nbsp;Co&ucirc;t&nbsp;
</td>
<td class="sheet-tdsmall-left">
<input style="width:40px;height:18px;padding:0px;" type="number" min="0" max="12" name="attr_InitVarCost" title="Co&ucirc;t suppl&eacute;mentaire (pouvoir, aptitude)" placeholder="0" />
</td>
<td class="sheet-tdsmall-right">
<button type="roll" title="Jet d'Initiative (API)" style="height:18px;background-color:red;color:red" value="!nathanum-initroll @{character_id}" name="roll_InitCheck"></button>
</td>
<td class="sheet-tdsmall-left">
<button type="roll" title="Jet d'Initiative" style="height:18px;background-color:green;color:green"
value="&{template:nathaNumInit} {{finalRoll=[[1d20+(@{InitVarEffort}*3)+(@{InitVarSkill}*3)+(@{InitVarAsset}*3)+@{InitVarBonus} &{tracker}]]}} {{speedEdge=@{speededge}}} {{effortsUsed=@{InitVarEffort}}} {{assets=@{InitVarAsset}}} {{effortCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2]]}} {{statExpense=@{InitVarCost}}} {{totalCost=[[ceil(@{InitVarEffort}/6)+@{InitVarEffort}*2+@{InitVarCost}-@{speededge}]]}}"
name="roll_basicInitCheck"></button>
</td>
<td class="sheet-tdsmall-left">
&nbsp;
</td>
</tr>
</table> <!-- END Init roll -->
</div> <!-- END Rolls -->
@@ -660,6 +682,25 @@
{{#effortsUsed}}
<tr class="rowcolor"><td><span class="tcat">Efforts</span></td><td>{{effortsUsed}} (x3)</td></tr>
{{/effortsUsed}}
{{#skilled}}
<tr class="rowcolor">
<td><span class="tcat">Compétence</span></td>
<td>
{{#Trained}}
Entraînée (+3)
{{/Trained}}
{{#Specialized}}
Spécialisée (+6)
{{/Specialized}}
{{#Inability}}
Incapacité (-3)
{{/Inability}}
</td>
</tr>
{{/skilled}}
{{#assets}}
<tr class="rowcolor"><td><span class="tcat">Atout(s)</span></td><td>{{assets}} (x3)</td></tr>
{{/assets}}
{{#totalCost}}
<tr><td COLSPAN="2"><hr/></td></tr>
<tr class="rowcolor">
+5 -1
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@@ -5,7 +5,7 @@ Bas&eacute;e sur la feuille de personnage "Numenera" d&eacute;j&agrave; pr&eacut
Voir en fin de fichier pour les notes de versions.
# Version courante :
Version 4.3 (Mai 2015) : [Capture d'&eacute;cran](NathasNumenera_tabs_v4-2.jpg).
Version 4.4 (June 2015) : [Capture d'&eacute;cran](NathasNumenera_tabs_v4-2.jpg).
# Utilisation basique :
@@ -55,6 +55,10 @@ Alternative (permettant de modifier les sources &agrave; votre convenance si vou
# Notes de version
##Version 4.4 (Juin 2015)
Ajout du niveau de comp&eacute;tence et des Atouts dans les param&egrave;tres de Jet d'Initiative.
Le script API &eacute;t&eacute; mis &agrave; jour en cons&eacute;quence.
##Version 4.3 (Mai 2015)
Ajout du niveau de comp&eacute;tence dans les param&egrave;tres de Jet.
Le script API &eacute;t&eacute; mis &agrave; jour en cons&eacute;quence.
+1 -1
View File
@@ -4,5 +4,5 @@
"authors": "Nathanael TERRIEN",
"roll20userid": "75857",
"preview": "NathasNumenera_tabs_v4-2.jpg",
"instructions": "v4.3 (2015-05-31). Lisez le ficher README.md (https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et &eacute;ventuellement ajouter les scripts API accompagnant la fiche de personnage."
"instructions": "v4.4 (2015-06-02). Lisez le ficher README.md (https://github.com/Roll20/roll20-character-sheets/blob/master/Numenera_NathasNumenera_French/ReadMe.md) pour mettre en place un pion avec la feuille de personnage, et &eacute;ventuellement ajouter les scripts API accompagnant la fiche de personnage."
}
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