[Shadowrun 5th Advanced]fix minor errors
This commit is contained in:
@@ -164,12 +164,6 @@ input[type=radio].tab8:checked ~ div.content8
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color:inherit;
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}
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.tooltip{
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display:inline-block;
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font-size:0.65em;
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line-height:90%;
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margin-left:-13%;
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}
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div .reloadlabel label,
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div .chummerimport label{
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@@ -371,7 +365,7 @@ select{
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.magicianinitiation,
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input.technomancycheckbox:checked ~ div.technomancerinitiation,
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input.technomancycheckbox:checked ~ div.labeltechnomancer,
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input.technomancycheckbox:checked ~ label.labeltechnomancer{
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input.technomancycheckbox:checked ~ div label.labeltechnomancer{
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display:block;
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}
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@@ -506,7 +500,7 @@ input.technomancycheckbox:checked ~ label.labeltechnomancer{
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.edgeticked,
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.edgecheckbox:checked ~ div.edgeunticked,
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.technomancycheckbox,
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.labeltechnomancer,
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div .labeltechnomancer,
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.technomancer,
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.technomancerinitiation,
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.rollbuttonnospec,
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@@ -919,7 +913,7 @@ input.technomancycheckbox:checked ~ div.technomancer{
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.charinfo input[type=text],
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.charinfo textarea,
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.chummertextfield textarea{
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width:100%;
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width:100% !important;
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vertical-align:top;
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background-color:#444444;
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color:inherit;
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@@ -1018,8 +1012,7 @@ input[disabled="true"]{
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.essencelabelwrapper label,
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.mskillmodlabel label{
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text-align:right;
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position:relative;
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bottom:0.25em;
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font-size: initial;
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}
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@@ -8003,7 +8003,6 @@ The inventory name can have additional letters or words
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eg 'APDS-Rounds' when the ammunition is ony called 'APDS'
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Only takes the first match even if multiple identical entries are found.">
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<div class="reloadlabel"><label>Reload</label></div>
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<div class="tooltip">Hover for<br>Tooltip</div>
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</div>
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<div class="weaponrow">
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<div class="weaponmeleewrapper">
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@@ -10224,7 +10223,7 @@ on("change:chummercheckbox", function(){
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if(chummerfile.characters.character.armors!=null){
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console.log("Importing armors");
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if(chummerfile.characters.character.armors.armor.length>1){
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for(var i=1;i<chummerfile.characters.character.armors.armor.length+1&&i<=6;i++){
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for(var i=1;i<chummerfile.characters.character.armors.armor.length+1&&i<=8;i++){
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attributes["armorname"+i]=chummerfile.characters.character.armors.armor[i-1].name;
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attributes["armorrating"+i]=chummerfile.characters.character.armors.armor[i-1].armor;
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attributes["armornotes"+i]="";
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@@ -10342,6 +10341,12 @@ on("change:chummercheckbox", function(){
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if(text.experimental== "on" && chummerfile.characters.character.weapons.weapon[i-1].clips !== null){
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if(chummerfile.characters.character.weapons.weapon[i-1].clips.clip.length>1){
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for(var j=0; j<chummerfile.characters.character.weapons.weapon[i-1].clips.clip.length; j++){
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if(chummerfile.characters.character.weapons.weapon[i-1].clips.clip[j].location === "loaded") {
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//skip loaded, they will be found later anyway
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continue;
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}
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var newrowid=generateRowID();
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//find ammo to get stats
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ammo = ammunition.find(clip => clip.guid === chummerfile.characters.character.weapons.weapon[i-1].clips.clip[j].id);
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@@ -10349,7 +10354,7 @@ on("change:chummercheckbox", function(){
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if(ammo.weaponbonusdamage_english != null) {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=ammo.weaponbonusdamage_english.substring(0,2);
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=ammo.weaponbonusdamage_english.substring(2);
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if(ammo.name_english = "Ammo: Stick-n-Shock") {
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap"+i]
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}
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else {
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@@ -10360,7 +10365,7 @@ on("change:chummercheckbox", function(){
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else {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=0;
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=0;
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if(ammo.name_english = "Ammo: Stick-n-Shock") {
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap"+i]
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}
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else {
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@@ -10377,7 +10382,7 @@ on("change:chummercheckbox", function(){
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if(ammo.weaponbonusdamage_english != null) {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=ammo.weaponbonusdamage_english.substring(0,2);
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=ammo.weaponbonusdamage_english.substring(2);
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if(ammo.name_english = "Ammo: Stick-n-Shock") {
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap"+i]
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}
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else {
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@@ -10388,7 +10393,7 @@ on("change:chummercheckbox", function(){
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else {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=0;
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=0;
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if(ammo.name_english = "Ammo: Stick-n-Shock") {
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap"+i]
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}
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else {
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@@ -10433,13 +10438,18 @@ on("change:chummercheckbox", function(){
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if(text.experimental== "on" && chummerfile.characters.character.weapons.weapon.clips !== null){
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if(chummerfile.characters.character.weapons.weapon.clips.clip.length>1){
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for(var j=0; j<chummerfile.characters.character.weapons.weapon.clips.clip.length; j++){
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if(chummerfile.characters.character.weapons.weapon[i-1].clips.clip[j].location === "loaded") {
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//skip loaded, they will be found later anyway
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continue;
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}
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var newrowid=generateRowID();
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//find ammo to get stats
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ammo = ammunition.find(clip => clip.guid === chummerfile.characters.character.weapons.weapon.clips.clip[j].id);
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if(ammo.weaponbonusdamage_english != null) {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=ammo.weaponbonusdamage_english.substring(0,2);
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=ammo.weaponbonusdamage_english.substring(2);
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if(ammo.name_english = "Ammo: Stick-n-Shock") {
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap1"]
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}
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else {
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@@ -10450,11 +10460,11 @@ on("change:chummercheckbox", function(){
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else {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=0;
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=0;
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if(ammo.name_english = "Ammo: Stick-n-Shock") {
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap1"]
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}
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else {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i]=ammo.weaponbonusap;
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = ammo.weaponbonusap;
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}
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoacc"+i]=0;
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}
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@@ -10466,15 +10476,25 @@ on("change:chummercheckbox", function(){
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if(ammo.weaponbonusdamage_english != null) {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=ammo.weaponbonusdamage_english.substring(0,2);
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=ammo.weaponbonusdamage_english.substring(2);
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i]=ammo.weaponbonusap;
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap1"]
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}
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else {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i]=ammo.weaponbonusap;
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}
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoacc"+i]=ammo.weaponbonusacc;
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}
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else {
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}
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else {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodv"+i]=0;
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammodmgtype"+i]=0;
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i]=0;
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if(ammo.name_english === "Ammo: Stick-n-Shock") {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = -5 - attributes["weaponap1"]
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}
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else {
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoap"+i] = ammo.weaponbonusap;
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}
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attributes["repeating_equipment"+i+"_"+newrowid+"_ammoacc"+i]=0;
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}
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}
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}
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}
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}
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