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@@ -688,7 +688,7 @@
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</div>
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<div class="magic-defense">
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<div> </div>
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<button type="roll" name="roll_magic_dr" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{magic} ^{attack} ^{rating}}}{{rating=@{magic_ar}}}">
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<button type="roll" name="roll_magic_ar" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{magic} ^{attack} ^{rating}}}{{rating=@{magic_ar}}}">
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<span class="center"><span data-i18n="magicar">Magic AR</span> <span name="attr_magic_ar"></span></span>
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</button>
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<div> </div>
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@@ -3567,7 +3567,10 @@
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<div class="mid body">
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<div class="column">
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<!-- INITIATIVE/ACTIONS -->
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<div class="rows">
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<h1 data-i18n="init_actions">Initiative / Actions</h1>
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</div>
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<input name="attr_pr" type="hidden" value=""/>
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<div class="rows grunt">
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<h2 data-i18n="pr">Professional Rating</h2><span name="attr_pr" style="margin-left: 2%;"></span>
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@@ -3697,27 +3700,71 @@
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<div class="column">
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<div class="rows sprite host">
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<button data-i18n="attackrating" name="roll_ar" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{attackrating} = ^{attack} + ^{sleaze}}}{{rating=[[@{attack}+@{sleaze}]]}}">attackrating</button> <span name="attr_matrix_attack_rating"></span>
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</div>
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<div class="rows sprite host">
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<button data-i18n="defenserating" name="roll_dr" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defenserating} = ^{data_processing} + ^{firewall}}}{{rating=[[@{data_processing}+@{firewall}]]}}{{wilddie=[[@{wild_die}d6]]}}">defenserating</button> <span name="attr_matrix_defense_rating"></span>
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<!-- DEFENSES -->
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<div class="rows">
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<h1 data-i18n="defenses">Defenses</h1>
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</div>
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<div class="rows grunt spirit">
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<button data-i18n="defenserating" name="roll_dr" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defenserating}}}{{rating=@{defense_rating}}}">defenserating</button>
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<label class="settings" data-i18n-title="ddefenserating" title="defenserating">
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<button type="roll" name="roll_direct_magic_defense" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{direct} ^{magic} ^{defense}}}{{dice=[[((@{willpower}+@{intuition})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Willpower + Intuition}}{{wilddie=[[@{wild_die}d6]]}}">
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<span class="center"><span class="center" data-i18n="directmagicdefense">Direct Magic Defense</span></span>
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</button>
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<button type="roll" name="roll_indirect_magic_defense" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{indirect} ^{magic} ^{defense}}}{{dice=[[((@{reaction}+@{willpower})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Reaction + Willpower}}{{wilddie=[[@{wild_die}d6]]}}">
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<span class="center"><span class="center" data-i18n="indirectmagicdefense">Indirect Magic Defense</span></span>
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</button>
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</div>
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<div class="rows grunt spirit">
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<button name="roll_dr" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defenserating}}}{{rating=@{defense_rating}}}">
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<span class="center"><span data-i18n="dr">DR</span> <span name="attr_defense_rating"></span></span>
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</button>
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<label class="settings" data-i18n-title="defenserating" title="defenserating">
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<input name="attr_defense_rating" placeholder="9" title="@{defense_rating}" type="number" value="0"/>
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</label>
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<span class="toggle-display"><span name="attr_defense_rating"></span></span>
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</div>
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<div class="rows grunt spirit">
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<button data-i18n="defense" name="roll_defense" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{reaction} + ^{intuition}}}{{dice=[[(@{reaction}+@{intuition}+@{defense_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">defense</button>
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<label class="settings" data-i18n-title="defense" title="defense">
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<input name="attr_defense_modifier" placeholder="9" title="@{defense_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_defense_modifier"></span></span>
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<button data-i18n="soak" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[(@{body}+@{soak_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">soak</button>
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<label class="settings" data-i18n-title="soak" title="soak">
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<input name="attr_soak_modifier" placeholder="0" title="@{soak_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_modifier"></span></span>
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</div>
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<div class="rows grunt">
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<button data-i18n="soakmatrix" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{matrix} ^{damage} = ^{firewall}}}{{dice=[[(@{firewall}+@{soak_matrix_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">soak matrix</button>
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<label class="settings" data-i18n-title="soakmatrix" title="soak">
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<input name="attr_soak_matrix_modifier" placeholder="0" title="@{soak_matrix_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_matrix_modifier"></span></span>
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<button data-i18n="soakbiofeedback" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{biofeedback} ^{damage} = ^{willpower}}}{{dice=[[(@{willpower}+@{soak_biofeedback_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">soak biofeedback</button>
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<label class="settings" data-i18n-title="soakbiofeedback" title="soak">
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<input name="attr_soak_biofeedback_modifier" placeholder="0" title="@{soak_biofeedback_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_biofeedback_modifier"></span></span>
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</div>
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<div class="rows grunt">
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<span class="pictos3 chem">d</span><span class="chem"> Chem </span> <span name="attr_chem_total"></span>
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<label class="settings" data-i18n-title="chemprotection" title="chemprotection">
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<input name="attr_chem_modifier" placeholder="0" title="@{chem_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_chem_modifier"></span></span>
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<span class="pictos cold">b</span><span class="cold"> Cold </span> <span name="attr_cold_total"></span>
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<label class="settings" data-i18n-title="coldprotection" title="coldprotection">
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<input name="attr_cold_modifier" placeholder="0" title="@{cold_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_cold_modifier"></span></span>
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</div>
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<div class="rows grunt">
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<span class="pictos elec">e</span><span class="elec"> Elec </span> <span name="attr_elec_total"></span>
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<label class="settings" data-i18n-title="elecprotection" title="elecprotection">
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<input name="attr_elec_modifier" placeholder="0" title="@{elec_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_elec_modifier"></span></span>
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<span class="pictos3 fire">j</span><span class="fire"> Fire </span> <span name="attr_fire_total"></span>
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<label class="settings" data-i18n-title="fireprotection" title="fireprotection">
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<input name="attr_fire_modifier" placeholder="0" title="@{fire_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_fire_modifier"></span></span>
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</div>
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<div class="rows vehicle">
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<button data-i18n="defense" name="roll_defense" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{pilot} + ^{evasion}}}{{dice=[[((?{Pilot Rating?| No Pilot, @{pilot}| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10}+?{Evasion Autosoft Rating?| No Evasion Autosoft, 0| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10}+@{defense_modifier})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">defense</button>
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@@ -3733,54 +3780,25 @@
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_defense_modifier"></span></span>
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</div>
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<div class="rows grunt spirit vehicle">
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<div class="rows vehicle">
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<button data-i18n="soak" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[(@{body}+@{soak_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">soak</button>
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<label class="settings" data-i18n-title="soak" title="soak">
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<input name="attr_soak_modifier" placeholder="0" title="@{soak_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_modifier"></span></span>
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</div>
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<div class="rows grunt vehicle">
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<div class="rows vehicle">
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<button data-i18n="soakmatrix" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{matrix} ^{damage} = ^{firewall}}}{{dice=[[(@{firewall}+@{soak_matrix_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">soak matrix</button>
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<label class="settings" data-i18n-title="soakmatrix" title="soak">
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<input name="attr_soak_matrix_modifier" placeholder="0" title="@{soak_matrix_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_matrix_modifier"></span></span>
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</div>
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<div class="rows grunt">
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<button data-i18n="soakbiofeedback" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{biofeedback} ^{damage} = ^{willpower}}}{{dice=[[(@{willpower}+@{soak_biofeedback_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">soak biofeedback</button>
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<label class="settings" data-i18n-title="soakbiofeedback" title="soak">
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<input name="attr_soak_biofeedback_modifier" placeholder="0" title="@{soak_biofeedback_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_biofeedback_modifier"></span></span>
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<div class="rows sprite host">
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<button data-i18n="attackrating" name="roll_ar" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{attackrating} = ^{attack} + ^{sleaze}}}{{rating=[[@{attack}+@{sleaze}]]}}">attackrating</button> <span name="attr_matrix_attack_rating"></span>
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</div>
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<div class="rows grunt">
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<span class="pictos3 chem">d</span><span class="chem"> Chem </span> <span name="attr_chem_total"></span>
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<label class="settings" data-i18n-title="chemprotection" title="chemprotection">
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<input name="attr_chem_modifier" placeholder="0" title="@{chem_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_chem_modifier"></span></span>
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</div>
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<div class="rows grunt">
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<span class="pictos cold">b</span><span class="cold"> Cold </span> <span name="attr_cold_total"></span>
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<label class="settings" data-i18n-title="coldprotection" title="coldprotection">
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<input name="attr_cold_modifier" placeholder="0" title="@{cold_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_cold_modifier"></span></span>
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</div>
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<div class="rows grunt">
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<span class="pictos elec">e</span><span class="elec"> Elec </span> <span name="attr_elec_total"></span>
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<label class="settings" data-i18n-title="elecprotection" title="elecprotection">
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<input name="attr_elec_modifier" placeholder="0" title="@{elec_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_elec_modifier"></span></span>
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</div>
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<div class="rows grunt">
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<span class="pictos3 fire">j</span><span class="fire"> Fire </span> <span name="attr_fire_total"></span>
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<label class="settings" data-i18n-title="fireprotection" title="fireprotection">
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<input name="attr_fire_modifier" placeholder="0" title="@{fire_modifier}" type="number" value="0"/>
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</label>
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<span class="toggle-display"> <span name="attr_fire_modifier"></span></span>
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<div class="rows sprite host">
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<button data-i18n="defenserating" name="roll_dr" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defenserating} = ^{data_processing} + ^{firewall}}}{{rating=[[@{data_processing}+@{firewall}]]}}{{wilddie=[[@{wild_die}d6]]}}">defenserating</button> <span name="attr_matrix_defense_rating"></span>
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</div>
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</div>
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@@ -3788,7 +3806,7 @@
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<!-- OPTIONS -->
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<div class="column">
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<div class="rows">
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<h1 class="settings" data-i18n="options">Options</h1>
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<h1 data-i18n="options">Options</h1>
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</div>
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<div class="rows grunt">
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<label class="settings" data-i18n-title="archetype" title="Archetype">
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@@ -3815,13 +3833,13 @@
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</label>
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</div>
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<div class="rows grunt spirit">
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<label class="settings" title="Grunt Group">
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<label title="Grunt Group">
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<input class="grunt-group-member" name="attr_grunt_group_member" title="@{grunt_group_member}" type="checkbox" value="grunt_group_member"/>
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<h2 data-i18n="gruntgroupmember">Grunt Group Member</h2>
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</label>
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</div>
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<div class="rows grunt spirit">
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<label class="settings" title="Grunt Count">
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<label title="Grunt Count">
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<h2 data-i18n="number_grunts"># Grunts</h2>
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<input class="grunt-group-count" name="attr_grunt_group_count" title="@{grunt_group_count}" type="number" min='0' value="0"/>
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</label>
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@@ -4323,30 +4341,18 @@
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<div class="rows grunt repeating-container spells hide-magic">
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<h1 data-i18n="spells">Spells</h1>
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<div class="row-long">
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<button type="roll" name="roll_magic_ar" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{magic} ^{attack} ^{rating}}}{{rating=@{magic_ar}}}">
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<span class="center"><span data-i18n="magicar">Magic AR</span> <span name="attr_magic_ar"></span></span>
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</button>
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<button data-i18n="drain" name="roll_drain" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{spell} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}"></button>
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<select class="attribute-select" name="attr_spell_drain_attribute_1" title="@{spell_drain_attribute_1}">
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<option data-i18n="body" value="@{body}">Body</option>
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<option data-i18n="agility" value="@{agility}">Agility</option>
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<option data-i18n="reaction" value="@{reaction}">Reaction</option>
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<option data-i18n="strength" value="@{strength}">Strength</option>
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<option data-i18n="willpower" value="@{willpower}">Willpower</option>
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<option data-i18n="logic" value="@{logic}" selected="selected">Logic</option>
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<option data-i18n="intuition" value="@{intuition}">Intuition</option>
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<option data-i18n="charisma" value="@{charisma}">Charisma</option>
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<option data-i18n="magic" value="@{magic}">Magic</option>
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<option data-i18n="resonance" value="@{resonance}">Resonance</option>
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</select><span>+</span>
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<select class="attribute-select" name="attr_spell_drain_attribute_2" title="@{spell_drain_attribute_2}">
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<option data-i18n="body" value="@{body}">Body</option>
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<option data-i18n="agility" value="@{agility}">Agility</option>
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<option data-i18n="reaction" value="@{reaction}">Reaction</option>
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<option data-i18n="strength" value="@{strength}">Strength</option>
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<option data-i18n="willpower" value="@{willpower}" selected="selected">Willpower</option>
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<option data-i18n="logic" value="@{logic}">Logic</option>
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<option data-i18n="intuition" value="@{intuition}">Intuition</option>
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<option data-i18n="charisma" value="@{charisma}">Charisma</option>
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<option data-i18n="magic" value="@{magic}">Magic</option>
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<option data-i18n="resonance" value="@{resonance}">Resonance</option>
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</select>
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<h3 data-i18n="modifier">modifier</h3>
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<label data-i18n-title="modifier" title="modifier">
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@@ -5252,7 +5258,7 @@
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<input type="hidden" name="attr_combat_paralysis_initiative_mod" value="" />
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<input type="hidden" name="attr_bad_luck" value="1" />
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<input type="hidden" name="attr_sheet_version" value="0.41">
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<input type="hidden" name="attr_sheet_version" value="0.42">
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<input type="hidden" name="attr_data_version" value="0">
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<script type="text/worker">
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@@ -5986,10 +5992,24 @@ on("change:essence_mod remove:repeating_augmentations change:repeating_augmentat
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// Catch changes to magic, tradition, logic or charisma to update magic AR
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on("change:magic change:tradition change:logic change: charisma", (eventInfo) => {
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getAttrs(["magic", "tradition", "logic", "intuition", "charisma"], (v) => {
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on("change:magic change:tradition change:logic change: charisma change:spell_drain_attribute_1 change:spell_drain_attribute_2", (eventInfo) => {
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getAttrs(["sheet_type", "magic", "tradition", "logic", "intuition", "charisma", "spell_drain_attribute_1", "spell_drain_attribute_2"], (v) => {
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var magic_ar = v.magic;
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// do magic_ar different for grunts and spirits
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if(v.sheet_type === 'grunt' || v.sheet_type === 'spirit') {
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var drain_attr = v.spell_drain_attribute_2;
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drain_attr = drain_attr.replace("@{", "");
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drain_attr = drain_attr.replace("}", "");
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magic_ar = parseInt(v.magic) + parseInt(v[`${drain_attr}`]);
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setAttrs({
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'magic_ar': magic_ar
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});
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return;
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}
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switch(v.tradition) {
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case "Hermeticism (Logic)":
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case "Hermeticism":
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