Added quest spells to monsters as they seem to need them
This commit is contained in:
@@ -20190,6 +20190,35 @@
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<option value="Tree Spirit">7th level, The Complete Druid's Handbook</option>
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<option value="Unwilling Wood">7th level, The Complete Druid's Handbook</option>
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<option value="Death Pact">7th level, The Complete Book of Necromancers</option>
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<option value="Abundance">Quest Spell, Tome of Magic</option>
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<option value="Animal Horde">Quest Spell, Tome of Magic</option>
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<option value="Circle of Sunmotes">Quest Spell, Tome of Magic</option>
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<option value="Conformance">Quest Spell, Tome of Magic</option>
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<option value="Elemental Swarm">Quest Spell, Tome of Magic</option>
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<option value="Etherwalk">Quest Spell, Tome of Magic</option>
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<option value="Fear Contagion">Quest Spell, Tome of Magic</option>
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<option value="Health Blessing">Quest Spell, Tome of Magic</option>
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<option value="Highway">Quest Spell, Tome of Magic</option>
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<option value="Imago Interrogation">Quest Spell, Tome of Magic</option>
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<option value="Implosion/Inversion">Quest Spell, Tome of Magic</option>
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<option value="Interdiction">Quest Spell, Tome of Magic</option>
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<option value="Mindnet">Quest Spell, Tome of Magic</option>
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<option value="Planar Quest">Quest Spell, Tome of Magic</option>
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<option value="Preservation">Quest Spell, Tome of Magic</option>
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<option value="Revelation">Quest Spell, Tome of Magic</option>
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<option value="Reversion">Quest Spell, Tome of Magic</option>
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<option value="Robe of Healing">Quest Spell, Tome of Magic</option>
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<option value="Siege Wall">Quest Spell, Tome of Magic</option>
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<option value="Shooting Stars">Quest Spell, Tome of Magic</option>
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<option value="Sphere of Security">Quest Spell, Tome of Magic</option>
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<option value="Spiral of Degeneration">Quest Spell, Tome of Magic</option>
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<option value="Stalker">Quest Spell, Tome of Magic</option>
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<option value="Storm of Vengeance">Quest Spell, Tome of Magic</option>
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<option value="Transformation">Quest Spell, Tome of Magic</option>
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<option value="Undead Plague">Quest Spell, Tome of Magic</option>
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<option value="Warband Quest">Quest Spell, Tome of Magic</option>
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<option value="Ward Matrix">Quest Spell, Tome of Magic</option>
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<option value="Wolf Spirits">Quest Spell, Tome of Magic</option>
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</datalist>
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<datalist id="melee-weapons">
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<option value="Battle axe"></option>
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@@ -42115,9 +42144,7 @@ priestSpells['pri7'] = pri7;
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priestSpells['priq'] = priq;
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const primonster = {};
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for (const [sectionName, section] of Object.entries(priestSpells)) {
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if (sectionName === 'priq') // skipping quest spells for monsters
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continue;
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for (const [_, section] of Object.entries(priestSpells)) {
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for (const [spellName, spell] of Object.entries(section)) {
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primonster[spellName] = spell;
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}
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@@ -1745,6 +1745,35 @@
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<option value="Tree Spirit">7th level, The Complete Druid's Handbook</option>
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<option value="Unwilling Wood">7th level, The Complete Druid's Handbook</option>
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<option value="Death Pact">7th level, The Complete Book of Necromancers</option>
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<option value="Abundance">Quest Spell, Tome of Magic</option>
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<option value="Animal Horde">Quest Spell, Tome of Magic</option>
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<option value="Circle of Sunmotes">Quest Spell, Tome of Magic</option>
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<option value="Conformance">Quest Spell, Tome of Magic</option>
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<option value="Elemental Swarm">Quest Spell, Tome of Magic</option>
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<option value="Etherwalk">Quest Spell, Tome of Magic</option>
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<option value="Fear Contagion">Quest Spell, Tome of Magic</option>
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<option value="Health Blessing">Quest Spell, Tome of Magic</option>
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<option value="Highway">Quest Spell, Tome of Magic</option>
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<option value="Imago Interrogation">Quest Spell, Tome of Magic</option>
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<option value="Implosion/Inversion">Quest Spell, Tome of Magic</option>
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<option value="Interdiction">Quest Spell, Tome of Magic</option>
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<option value="Mindnet">Quest Spell, Tome of Magic</option>
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<option value="Planar Quest">Quest Spell, Tome of Magic</option>
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<option value="Preservation">Quest Spell, Tome of Magic</option>
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<option value="Revelation">Quest Spell, Tome of Magic</option>
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<option value="Reversion">Quest Spell, Tome of Magic</option>
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<option value="Robe of Healing">Quest Spell, Tome of Magic</option>
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<option value="Siege Wall">Quest Spell, Tome of Magic</option>
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<option value="Shooting Stars">Quest Spell, Tome of Magic</option>
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<option value="Sphere of Security">Quest Spell, Tome of Magic</option>
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<option value="Spiral of Degeneration">Quest Spell, Tome of Magic</option>
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<option value="Stalker">Quest Spell, Tome of Magic</option>
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<option value="Storm of Vengeance">Quest Spell, Tome of Magic</option>
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<option value="Transformation">Quest Spell, Tome of Magic</option>
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<option value="Undead Plague">Quest Spell, Tome of Magic</option>
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<option value="Warband Quest">Quest Spell, Tome of Magic</option>
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<option value="Ward Matrix">Quest Spell, Tome of Magic</option>
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<option value="Wolf Spirits">Quest Spell, Tome of Magic</option>
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</datalist>
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<datalist id="melee-weapons">
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<option value="Battle axe"></option>
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@@ -7613,9 +7613,7 @@ priestSpells['pri7'] = pri7;
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priestSpells['priq'] = priq;
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const primonster = {};
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for (const [sectionName, section] of Object.entries(priestSpells)) {
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if (sectionName === 'priq') // skipping quest spells for monsters
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continue;
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for (const [_, section] of Object.entries(priestSpells)) {
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for (const [spellName, spell] of Object.entries(section)) {
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primonster[spellName] = spell;
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}
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@@ -3,13 +3,12 @@
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each spell, spellName in levelObject
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- let category = spell.category || ''
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if level.endsWith('monster')
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if level === 'priq'
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continue
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- let displayLevel
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case spell.level
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when '1': - displayLevel = `${spell.level}st level`
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when '2': - displayLevel = `${spell.level}nd level`
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when '3': - displayLevel = `${spell.level}rd level`
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when 'q': - displayLevel = `Quest Spell `
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default: - displayLevel = `${spell.level}th level`
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if (category)
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