Added quest spells to monsters as they seem to need them
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@@ -7613,9 +7613,7 @@ priestSpells['pri7'] = pri7;
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priestSpells['priq'] = priq;
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const primonster = {};
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for (const [sectionName, section] of Object.entries(priestSpells)) {
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if (sectionName === 'priq') // skipping quest spells for monsters
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continue;
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for (const [_, section] of Object.entries(priestSpells)) {
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for (const [spellName, spell] of Object.entries(section)) {
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primonster[spellName] = spell;
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}
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