Merge pull request #3 from Roll20/master

update master
This commit is contained in:
Valanor
2021-03-29 07:59:48 +02:00
committed by GitHub
275 changed files with 26856 additions and 9432 deletions
+5 -5
View File
@@ -296,8 +296,8 @@ input[type="text"], input[type="number"] {
border-style: none;
}
input[type=number]:-webkit-outer-spin-button,
input[type=number]:-webkit-inner-spin-button {
input[type="number"]::-webkit-outer-spin-button,
input[type="number"]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
@@ -366,6 +366,7 @@ select {
appearance: none;
background-color: transparent;
text-align: center;
text-align-last: center;
border-style: solid;
border-color: darkgray;
border-width: 0px 0px 2px 0px;
@@ -696,7 +697,7 @@ input.sheet-law {
}
input.sheet-law:before{
content: "⛛";
content: "▽";
display: block;
}
@@ -706,8 +707,7 @@ input.sheet-law:hover{
/* upsidedown symbol resembles 'law' rune when checked */
input.sheet-law:checked {
content: "⛛";
transform: scaleY(-1) translate(0px, 1px);
transform: scaleY(-1) translate(0px, 0px);
}
input.sheet-bang {
+2 -2
View File
@@ -1276,10 +1276,10 @@
</span>
</div>
</div>
<div class="sheet-table sheet-sect">
<input style="width:1.2em; display:block; float:right; margin-right: 170px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-table sheet-sect" style="width: 50%; margin-top:3px;">
<span class="sheet-table-h2">Wounds &amp; Conditions</span>
</div>
<input style="width:1.2em; position:absolute; top:290px; left:641px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-subsection sheet-conditions sheet-table-padding">
<div class="sheet-table sheet-sect">
<!-- DEATH saves -->
@@ -296,8 +296,8 @@ input[type="text"], input[type="number"] {
border-style: none;
}
input[type=number]:-webkit-outer-spin-button,
input[type=number]:-webkit-inner-spin-button {
input[type="number"]::-webkit-outer-spin-button,
input[type="number"]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
@@ -366,6 +366,7 @@ select {
appearance: none;
background-color: transparent;
text-align: center;
text-align-last: center;
border-style: solid;
border-color: darkgray;
border-width: 0px 0px 2px 0px;
@@ -696,7 +697,7 @@ input.sheet-law {
}
input.sheet-law:before{
content: "⛛";
content: "▽";
display: block;
}
@@ -706,8 +707,7 @@ input.sheet-law:hover{
/* upsidedown symbol resembles 'law' rune when checked */
input.sheet-law:checked {
content: "⛛";
transform: scaleY(-1) translate(0px, 1px);
transform: scaleY(-1) translate(0px, 0px);
}
input.sheet-bang {
@@ -1276,10 +1276,10 @@
</span>
</div>
</div>
<div class="sheet-table sheet-sect">
<input style="width:1.2em; display:block; float:right; margin-right: 170px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-table sheet-sect" style="width: 50%; margin-top:3px;">
<span class="sheet-table-h2">Wounds &amp; Conditions</span>
</div>
<input style="width:1.2em; position:absolute; top:290px; left:641px;" title="Show / hide 'Wounds & Conditions' subsection" class="sheet-law sheet-showconditions1" type="checkbox" name="attr_show-conditions" value="1">
<div class="sheet-subsection sheet-conditions sheet-table-padding">
<div class="sheet-table sheet-sect">
<!-- DEATH saves -->
+72 -132
View File
@@ -22,23 +22,60 @@
<!-- COMBATE -->
<h3 style="background: #204c6f ; border-radius: 5px ; padding: 5px ; text-align: center ; color: white">Combate</h3>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label>INICIATIVA</label><br><button type='roll' name="roll_dist" value='&{template:default} {{name= Rolou Iniciativa}}{{@{character_name}}} {{tirou= [[1d6+@{habilidade}+@{bh}+?{Modificador|0} &{tracker}]] de iniciativa}}'></button></div>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label style="text-align: center">FA(PF)</label><br><button type='roll' name="roll_dist" value='&{template:default} {{name=@{character_name} Rolou Ataque FA(PF)}}{{**FA**[[ 1d6cs1cf6 + (@{poder_de_fogo}+@{bpf})+(@{habilidade}+@{bh})+?{Modificador|0} ]]**e FA Crítica**[[6+(2*(@{poder_de_fogo}+@{bpf}))+(@{habilidade}+@{bh})+?{Modificador}]] de longe}}'></button></div>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label style="text-align: center">FA</label><br><button type='roll' name="roll_atqp" value='&{template:default} {{name=@{character_name} Rolou Ataque com FA}}{{**FA**[[ 1d6cs1cf6 + (@{forca} + @{bf})+(@{habilidade}+@{bh})+?{Modificador|0} ]]**e FA Crítica**[[6+(2*(@{forca}+@{bf}))+(@{habilidade}+@{bh})+?{Modificador|0}]] próximo}}'></button></div>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><label style="text-align: center">FD</label><br>
<span>Mod.</span><input type="number" name="attr_bdf" value="0" class="sheet-short">
<button type='roll' name="roll_def" value='&{template:default} {{name=Rolou Defesa}} {{@{character_name}}} {{=?{Selecione o tipo de DEFESA|
Normal,**Normal**[[[[1d6+(@{armadura}+@{ba})+(@{habilidade}+@{bh})]]+@{bdf}]]** e Crítica**[[ [[6+(2*(@{armadura}+@{ba}))+ (@{habilidade} + @{bh})]]+@{bdf}]]|
<h3 style="background: #204c6f ; border-radius: 5px ; padding: 5px ; text-align: center ; color: white">Combate</h3>
<div class="sheet-3colrow">
<div class="sheet-col">
<h3 style="text-align: center ; color: black">Iniciativa</h3><br/>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:100px;"></div><div class="sheet-col"align="center"><button type='roll' name="roll_inic" value='&{template:3dtiniciativa} {{name= Rolou Iniciativa}}{{character=@{character_name}}} {{type=tirou de iniciativa}} {{iniciativa=[[1d6+@{habilidade}+@{bh}+?{Modificador|0} &{tracker}]]}}'></button></div>
</div>
<div class="sheet-col">
<h3 style="text-align: center ; color: black">Ataques</h3>
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:76px;"></div>
<span>FA</span>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:44px;"></div>
<span>FA(PF)</span>
</div>
Surpreso,**Foi Supreendido(a) Normal**[[ [[1d6 + (@{armadura} + @{ba})]]+@{bdf}]]** e Crítica**[[ [[6 + (2 * (@{armadura} + @{ba}))]]+@{bdf}]]|
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:70px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtataque} {{name=@{character_name}}} {{subtags=Ataca de perto}} {{ataque-pa=[[1d6cs>6+(@{forca}+@{bf}+@{habilidade}+@{bh})+?{Modificador|0})]]}} {{dano=[[(@{forca}+@{bf}+@{habilidade}+@{bh})+?{Modificador|0}) [mods] ]]}} {{danocrit=[[6+(2*(@{forca}+@{bf}))+(@{habilidade}+@{bh})+?{Modificador|0}) [crit] ]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:40px;"></div>
<button type='roll' name="ataque" value='&{template:3dtataque} {{name=@{character_name}}} {{subtags=Ataca a distância}} {{ataque-dist=[[1d6cs>6+(@{poder_de_fogo}+@{bpf}+@{habilidade}+@{bh})+?{Modificador|0})]]}} {{dano=[[(@{poder_de_fogo}+@{bpf}+@{habilidade}+@{bh})+?{Modificador|0}) [mods] ]]}} {{danocrit=[[6+(2*(@{poder_de_fogo}+@{bpf}))+(@{habilidade}+@{bh})+?{Modificador|0}) [crit] ]]}}'></button>
</div>
Indefeso,**Pego Indefeso(a)**[[@{armadura}+@{ba}]]|}}}'></button>
</div>
<div class="sheet-col">
<h3 style="text-align: center ; color: black">Defesas</h3>
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<span>Norm.</span>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:15px;"></div>
<span>Surp.</span>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:20px;"></div>
<span>Ind.</span>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtdef} {{name=@{character_name}}} {{subtags=Defende}} {{defesa-pa=[[1d6cs>6+(@{armadura}+@{ba})+(@{habilidade}+@{bh})+?{Modificador|0})]]}} {{dano=[[(@{armadura}+@{ba})+(@{habilidade}+@{bh})+?{Modificador|0}) [mods]]]}} {{danocrit=[[6+(2*(@{armadura}+@{ba}))+ (@{habilidade} + @{bh})+?{Modificador|0}) [crit] ]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:20px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtdef} {{name=@{character_name}}} {{subtags=Supreendido}} {{defesa-pa=[[1d6cs>6+(@{armadura} + @{ba})+?{Modificador|0}]]}} {{dano=[[(@{armadura}+@{ba})+(@{habilidade}+@{bh})+?{Modificador|0}) [mods]]]}} {{danocrit=[[6+(2*(@{armadura} + @{ba})+?{Modificador|0}) [crit] ]]}}
'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:15px;"></div>
<button type='roll' name="roll_ataquepf" value='&{template:3dtdef} {{name=@{character_name}}} {{subtags=Está Indefeso}} {{defesa-pa=[[(@{armadura}+@{ba})+?{Modificador|0}]]}} {{dano=[[(@{armadura}+@{ba})+?{Modificador|0}]]}}'></button>
</div>
</div>
</div>
</div>
<hr>
<div class="sheet-2colrow">
<div class="sheet-col">
@@ -56,32 +93,32 @@
</div>
<!-- Força -->
<div class="sheet-row">
<label style="width:150px">Força</label><input type="number" name="attr_forca" value="0" class="sheet-short"><button type='roll' name="roll_forca" value='&{template:default} {{name= Teste de Força!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{forca}+@{bf}+?{Modificador|0}]]cf>[[@{forca}+@{bf}+?{Modificador|0}]]]]no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bf" value="0" class="sheet-short"><br>
<label style="width:150px">Força</label><input type="number" name="attr_forca" value="0" class="sheet-short"><button type='roll' name="roll_forca" value='&{template:3dtatributo} {{name= Teste de Força}} {{character=@{character_name}}} {{type=Usando Força}} {{ability=[[1d6]]}} {{atributo=[[@{forca}+@{bf}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bf" value="0" class="sheet-short"><br>
</div>
<!-- Habilidade -->
<div class="sheet-row">
<label style="width:150px">Habilidade</label><input type="number" name="attr_habilidade" value="0" class="sheet-short"><button type='roll' name="roll_habilidade" value='&{template:default} {{name= Teste de Habilidade!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{habilidade}+@{bh}+?{Modificador|0}]]cf>[[@{habilidade}+@{bh}+?{Modificador|0}]]]]no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<label style="width:150px">Habilidade</label><input type="number" name="attr_habilidade" value="0" class="sheet-short"><button type='roll' name="roll_habilidade" value='&{template:3dtatributo} {{name= Teste de Habilidade}} {{character=@{character_name}}} {{type=Usando Habilidade}} {{ability=[[1d6]]}} {{atributo=[[@{habilidade}+@{bh}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bh" value="0" class="sheet-short"><br>
</div>
<!-- Resistencia -->
<div class="sheet-row">
<label style="width:150px">Resistência</label><input type="number" name="attr_resistencia" value="0" class="sheet-short"><button type='roll' name="roll_resistencia" value='&{template:default} {{name= Teste de Resistência!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{resistencia}+@{br}+?{Modificador|0}}]]cf>[[@{resistencia}+@{br}+?{Modificador|0}}]]]] no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<label style="width:150px">Resistência</label><input type="number" name="attr_resistencia" value="0" class="sheet-short"><button type='roll' name="roll_resistencia" value='&{template:3dtatributo} {{name= Teste de Resistência}} {{character=@{character_name}}} {{type=Usando Resitência}} {{ability=[[1d6]]}} {{atributo=[[@{resistencia}+@{br}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_br" value="0" class="sheet-short"><br>
</div>
<!-- Armaduras -->
<div class="sheet-row">
<label style="width:150px">Armadura</label><input type="number" name="attr_armadura" value="0" class="sheet-short"><button type='roll' name="roll_armadura" value='&{template:default} {{name= Teste de Armadura!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{armadura}+@{ba}+?{Modificador|0}]]cf>[[@{armadura}+@{ba}+?{Modificador|0}]]]] no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_ba" value="0" class="sheet-short"><br>
<label style="width:150px">Armadura</label><input type="number" name="attr_armadura" value="0" class="sheet-short"><button type='roll' name="roll_armadura" value='&{template:3dtatributo} {{name= Teste de Armadura}} {{character=@{character_name}}} {{type=Usando Armadura}} {{ability=[[1d6]]}} {{atributo=[[@{armadura}+@{ba}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_ba" value="0" class="sheet-short"><br>
</div>
<!-- Poder de Fogo -->
<div class="sheet-row">
<label style="width:150px">Poder de Fogo</label><input type="number" name="attr_poder_de_fogo" value="0" class="sheet-short"><button type='roll' name="roll_poder_de_fogo" value='&{template:default} {{name= Teste de Poder de Fogo!}} {{@{character_name}}} {{tirou= [[1d6cs<[[@{poder_de_fogo}+@{bpf}+?{Modificador|0}}]]cf>[[@{poder_de_fogo}+@{bpf}+?{Modificador|0}}]]]] no teste}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<label style="width:150px">Poder de Fogo</label><input type="number" name="attr_poder_de_fogo" value="0" class="sheet-short"><button type='roll' name="roll_poder_de_fogo" value='&{template:3dtatributo} {{name= Teste de Poder de Fogo}} {{character=@{character_name}}} {{type=Usando Poder de Fogo}} {{ability=[[1d6]]}} {{atributo=[[@{poder_de_fogo}+@{bpf}+?{Modificador|0}]]}}'></button>
<div class="sheet-item sheet-small sheet-black" style="display: inline-block; width:50px;"></div>
<input type="number" name="attr_bpf" value="0" class="sheet-short"><br>
</div>
<!-- Pontos de Vida -->
@@ -114,7 +151,7 @@
<span>Nome</span><br/>
<input type="number" name="attr_custo" value="0" class="sheet-short">
<input type="text" name="attr_pericia" style="width:310px"/>
<button type='roll' name="roll_AtaqueD" value='&{template:default} {{name= Teste de Perícia!}} {{@{character_name}}} {{fez teste de= @{pericia}}} {{tirou= [[1d6cs<[[@{habilidade}+@{bh}+?{Modificador|0}]]cf>[[@{habilidade}+@{bh}+?{Modificador|0}]]]]no teste}}'></button><br/>
<button type='roll' name="roll_pericia" value='&{template:3dtatributo} {{name= Teste de Perícia!}} {{character=@{character_name}}} {{type=fez teste de @{pericia}}} {{ability=[[1d6]]}} {{atributo=[[@{forca}+@{bf}+?{Modificador|0}]]}}'></button>
<span>Descrição</span>
<textarea name="attr_desc_per" class="sheet-resize" style="min-height:38px; width:390px"></textarea>
@@ -331,18 +368,20 @@
</select>
<input type="number" name="attr_bat2" value="0" class="sheet-short">
<input type="number" name="attr_dadosm" value="0">
<button type='roll' name="roll_AtaqueD" value='&{template:default} {{name= Conjurou Magia!}} {{@{character_name} conjura}} {{Magia=@{magia}}} {{Escola=@{escola}}} {{Custo=@{custom} PM}} {{PV=@{custopv} por turno}} {{Alcance=@{alcance}}} {{Duração=@{duracao}}} {{Tirou=[[@{atributo1}+@{atributo2}+[[{@{dadosm}d6}]]+@{bat1}+@{bat2}]] no resultado!!!}}'></button><br>
<button type='roll' name="roll_AtaqueD" value='&{template:3dtmagia} {{name= Conjurando Magia!}} {{character=@{character_name}}} {{Magia=@{magia}}} {{Escola=@{escola}}} {{Custo=@{custom}}} {{PV=@{custopv}}} {{Alcance=@{alcance}}} {{Duração=@{duracao}}} {{resultado=[[@{atributo1}+@{atributo2}+[[{@{dadosm}d6}]]+@{bat1}+@{bat2}]]}}'></button>
<span>Descrição</span>
<textarea name="attr_desc_mag" class="sheet-resize" style="min-height: 38px; width: 830px"></textarea>
</fieldset>
<hr>
<div style="float:right; color:white; font-size:9pt">Ficha baseada nas regras de 3D&T-Alpha da Editora Jâmbo,elaborada por Rafael "Calangus" Artur.</div>
<br>
</div>
<div class="sheet-block-q">
</div>
</div>
<!-- TEMPLATE ATRIBUTOS-->
<rolltemplate class="sheet-rolltemplate-3dtatributo">
<div class="bordertop"></div>
@@ -396,107 +435,6 @@
</rolltemplate>
<!-- TEMPLATE ATAQUES-->
<rolltemplate class="sheet-rolltemplate-3dtataque1">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"></div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"></div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
<!-- TEMPLATE DEFESAS -->
<rolltemplate class="sheet-rolltemplate-3dtdef1">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#defesa-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{defesa-pa}}</div>
{{#dano}}
{{#^rollWasCrit() defesa-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"></div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Defesa Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() defesa-pa}}
{{#rollWasCrit() defesa-pa}}
<span class="fullcrit">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Defesa Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() defesa-pa}}
{{/dano}}
{{/defesa-pa}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES-->
<rolltemplate class="sheet-rolltemplate-3dtataque">
<div class="bordertop"></div>
@@ -584,7 +522,7 @@
{{#rollWasCrit() defesa-pa}}
<span class="fullcrit">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Defentou crítico:</span> {{danocrit}}</div>
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Defesa Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
@@ -597,3 +535,5 @@
+28 -28
View File
@@ -4,13 +4,13 @@
"name-u": "名前",
"npc-type-u": "NPCタイプ",
"npc-type-place": "Medium fiend, any evil alignment",
"armor-class-u": "ARMOR CLASS",
"armor-class-u": "アーマー・クラス",
"class-u": "クラス",
"type-u": "種別",
"npc-armor-place": "scale mail",
"standard-of-living-u": "生活水準",
"hit-points-u": "ヒットポイント",
"formula-u": "FORMULA",
"formula-u": "計算式",
"speed-u": "速度",
"npc-speed-place": "30フィート、飛行60フィート",
"poor": "貧困",
@@ -56,15 +56,15 @@
"npc-dmg-imm-place": "電撃、雷鳴",
"cond-imm-u": "状態完全耐性",
"npc-cond-imm-place": "charmed",
"senses-u": "SENSES",
"npc-senses-place": "darkvision 120ft., passive Perception 16",
"senses-u": "感覚",
"npc-senses-place": "暗視120フィート、受動〈知覚〉16",
"langs-u": "言語",
"lang-u": "言語",
"npc-langs-place": "Abyssal, Common, Infernal",
"challenge-u": "難易度",
"xp-u": "XP",
"spellcast-npc-u": "SPELLCASTING NPC",
"spell-ability-u": "SPELLCASTING ABILITY",
"spellcast-npc-u": "NPC呪文発動",
"spell-ability-u": "呪文発動能力値",
"none-u": "NONE",
"strength-u": "筋力",
"strength-save-u": "筋力セーヴ",
@@ -83,9 +83,9 @@
"charisma-save-u": "魅力セーヴ",
"spell-dc-u": "呪文難易度",
"spell-atk-bonus-u": "呪文攻撃ボーナス",
"has-reaction-u": "HAS REACTIONS",
"has-reaction-u": "リアクション有",
"leg-actions:-u": "伝説的アクション:",
"gen-opts-u": "GENERAL OPTIONS",
"gen-opts-u": "一般オプション",
"npc-u": "NPC",
"roll-queries:-u": "ROLL QUERIES:",
"always-adv": "Always Roll Advantage",
@@ -96,7 +96,7 @@
"never-whisp": "Never Whisper Rolls",
"query-whisp": "Query Whisper",
"always-whisp": "Always Whisper Rolls",
"auto-dmg-roll:-u": "AUTO DAMAGE ROLL:",
"auto-dmg-roll:-u": "オートダメージロール:",
"never-dmg": "Don't Auto Roll Damage",
"always-dmg": "Auto Roll Damage &amp; Crit",
"ac": "アーマー・クラス",
@@ -186,7 +186,7 @@
"spell-concentration": "C",
"ruby-dust-place": "50gp以上の価値のあるルビー粉末",
"concentration-u": "精神集中",
"concentration": "集中",
"concentration": "精神集中",
"duration:-u": "持続時間:",
"duration:": "持続時間:",
"difficulty-class-abv": "難易度",
@@ -231,7 +231,7 @@
"wizard": "ウィザード",
"class-level-u": "クラス&レベル",
"background-u": "背景",
"background": "背景色",
"background": "背景",
"culture-u": "文化",
"shadow-weakness-u": "闇の誘惑",
"exp-pts-u": "経験点",
@@ -298,7 +298,7 @@
"death-save-u": "死亡セーヴ",
"death-saves-u": "死亡セーヴ",
"atk-u": "攻撃",
"dmg-type-u": "DAMAGE/TYPE",
"dmg-type-u": "ダメージ/種別",
"attack:-u": "ATTACK:",
"proficient-u": "習熟",
"range-place": "Self (60-foot cone)",
@@ -346,9 +346,9 @@
"position-u": "POSITION",
"shadow-u": "影",
"exhaustion-u": "消耗状態",
"feats-traits-u": "FEATURES &amp; TRAITS",
"age-u": "AGE",
"size-u": "SIZE",
"feats-traits-u": "特徴と特技",
"age-u": "年齢",
"size-u": "身長",
"height-u": "身長",
"weight-u": "体重",
"eye-u": "目",
@@ -357,7 +357,7 @@
"patrons-sanctuaries-u": "パトロン&聖域",
"char-backstory-u": "キャラクターの経歴",
"tale-of-years-u": "過去の経歴",
"add-feats-traits-u": "ADDITIONAL FEATURES &amp; TRAITS",
"add-feats-traits-u": "追加の特徴と特技",
"feat-u": "美徳",
"treasure-u": "財宝",
"spell-save-dc-u": "呪文セーヴ難易度",
@@ -368,13 +368,13 @@
"at-higher-lvl-dmg:-u": "HIGHER LVL CAST DMG:",
"half-dmg-place": "半分のダメージ",
"hit-die:-u": "ヒット・ダイス:",
"initiative-mod:-u": "INITIATIVE MODIFIER:",
"initiative-mod:-u": "イニシアチブ修正値:",
"glob-saving-mod:-u": "GLOBAL SAVING THROW MODIFIER:",
"glob-ac-mod:-u": "GLOBAL ARMOR CLASS MODIFIER:",
"glob-atk-mod:-u": "GLOBAL MAGIC ATTACK MODIFIER:",
"glob-atk-mod:-u": "全体呪文攻撃修正値:",
"pass-perc-mod:-u": "PASSIVE PERCEPTION MODIFIER:",
"death-save-mod:-u": "死亡セーヴ修正値",
"magic-caster-lvl:-u": "MAGIC CASTER LEVEL:",
"magic-caster-lvl:-u": "呪文発動レベル:",
"halfling-luck-u": "HALFLING LUCK",
"arcane-warrior-u": "ARCANE FIGHTER",
"arcane-rogue-u": "ARCANE ROGUE",
@@ -413,7 +413,7 @@
"simple": "Simple",
"encumbrance:-u": "ENCUMBRANCE:",
"ammo-tracking:-u": "AMMO TRACKING:",
"general-opts-u": "GENERAL OPTIONS",
"general-opts-u": "一般オプション",
"transition-text": "Clicking one of the images below will reformat the data from your current sheet to this sheet. These changes are permanent and cannot be undone.",
"transition-text-highlight": "Please make a copy of your game before you use this tool.",
"choose-sheet-transfer": "CHOOSE THE SHEET YOU ARE TRANSFERING FROM",
@@ -423,7 +423,7 @@
"portions-sheet-utilize": "Portions of this sheet utilize content from the System Reference Document 5.0 under the OGL License. View OGL License and Copyright Notice. https://wiki.roll20.net/SRD_5.0_OGL_License",
"api-required-title": "Try it now with easy one click API installation available with your Pro subscription.",
"api-required-u": "(API REQUIRED)",
"spell_dc_mod:-u": "SPELL SAVE DC MOD:",
"spell_dc_mod:-u": "呪文セーヴ難易度:",
"custom_ac:-u": "CUSTOM AC:",
"npc-info": "The NPC option sets new characters to default to the NPC card style sheet. Useful if the player characters have already been created and all new character sheets added to the game will likely representing non player characters.",
"npc-pc": "NPC/PC",
@@ -471,7 +471,7 @@
"variant-phb": "Variant (PHB p176)",
"carrying-capacity-mod:-u": "CARRYING CAPACITY MODIFIER:",
"armor-class-tracking:-u": "アーマークラス目標値:",
"automatic": "Automatic",
"automatic": "自動",
"cantrip-progression:-u": "CANTRIP PROGRESSION",
"cantrip-dice-u": "CANTRIP DICE",
"cantrip-beam-u": "CANTRIP BEAM",
@@ -483,18 +483,18 @@
"include_spell_desc:-u": "INCLUDE SPELL DESCRIPTION IN ATTACK:",
"token_size-u": "TOKEN SIZE",
"add-dex-tiebreaker-u": "ADD DEX TIEBREAKER TO INITIATIVE",
"initiative-style:-u": "INITIATIVE STYLE:",
"initiative-style:-u": "イニシアチブスタイル:",
"query-attr-u": "QUERY ATTRIBUTE",
"custom-skills-u": "CUSTOM SKILLS",
"custom-skills-u": "カスタム技能",
"weapon-u": "武器",
"armor-u": "鎧",
"other-u": "その他",
"source:-u": "参照:",
"source-type:-u": "参照種別:",
"racial": "Cultural",
"cv": "Virtue",
"racial": "文化",
"cv": "美徳",
"class": "クラス",
"feat": "Virtue",
"feat": "特技",
"other": "その他",
"partial": "Partial",
"show_all": "すべて表示",
@@ -524,7 +524,7 @@
"footer-wiki-link": "For more information about this character sheet, its functionality, or uses, please check out the Roll20 Wiki for official documentation. https://wiki.roll20.net/5th_Edition_OGL_by_Roll20",
"accepting-drop-u": "ACCEPTING DROP FROM COMPENDIUM",
"are_you_sure": "Are you sure you want to turn this character into a ",
"yes": "有り",
"yes": "はい",
"cancel": "取り消し",
"choose": "選択",
"innate:-u": "INNATE:"
+5 -5
View File
@@ -59,19 +59,19 @@
"honored_god": "Czczone bóstwo",
"ingenuity": "Pomysłowość",
"insight": "Intuicja",
"island": "Island",
"island": "Wyspa",
"island_destinies": "Losy wysp",
"island_name": "Island Name",
"island_name": "Nazwa wyspy",
"knowledge": "Wiedza",
"lineage_pronouns": "Imię/Zaimek",
"mythic": "Mityczna",
"name": "Imię",
"no": "Nie",
"none": "Brak",
"notes": "Notes",
"notes": "Notatki",
"passion": "Pasja",
"pathos": "Patos",
"plus_strife_level": "Strife Level",
"plus_strife_level": "Poziom konfliktu",
"poseidon": "Posejdon",
"perilous": "Zabójcza",
"precision": "Precyzja",
@@ -84,7 +84,7 @@
"recite_your_deeds": "Opisz swoje czyny",
"resolve_spirit": "Duch i stanowczość",
"roll_prevails": "Pokonujesz swoje wyzwania i odnosisz zwycięstwo. Najlepszy heros dostaje punkty chwały równe stopniowi trudności, a pozostali którzy odnieśli sukces połowę tej wartości.",
"roll_strife": "Roll Strife",
"roll_strife": "Rzut na konflikt",
"roll_suffers": "Każdy heros który poniósł porażkę otrzymuje tylko 1 punkt chwały",
"sacred": "Niebiańskie",
"scion_of": "Potomek",
+3 -3
View File
@@ -264,7 +264,7 @@
<td>3</td>
<td>Brazo Izq.(1/2)</td>
<td><input style="width: 180px;"name="attr_arm_Brazoi" type="text" /></td>
<td><input style="width: 40px;" name="attr_rr_Brazoi" type="number" /></td>
<td><input style="width: 40px;" name="attr_pg_Brazoi" type="number" /></td>
<td><input style="width: 50px;" name="attr_rr_Brazoi" type="number" /></td>
<td><input style="width: 50px;" name="attr_rra_Brazoi" type="number" /></td>
</tr>
@@ -362,7 +362,7 @@
</tr>
<tr>
<td></td>
<td style="height: 25px" >Conocimiento d Área (CUL):</td>
<td style="height: 25px" >Conocimiento de Área (CUL):</td>
<td></td>
<td></td>
</tr>
@@ -863,7 +863,7 @@
<tr>
<td>Ingresos Mensuales</td>
<td><input type="text" name="attr_mensuales" style="width:70px"/></td>
<td >Ingresos Semanales</td>
<td >Gastos Semanales</td>
<td><input type="text" name="attr_semanales" style="width:70px"/></td>
</tr></p>
<p>
File diff suppressed because it is too large Load Diff
+6 -6
View File
@@ -2303,11 +2303,11 @@ This file is automatically generated from a template. Any change will be overwri
<li>
The keys
<code>
lalign
left-align
</code>
and
<code>
ralign
right-align
</code>
can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right".
</li>
@@ -3239,10 +3239,10 @@ This file is automatically generated from a template. Any change will be overwri
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-crt-content">
{{#allprops() title subtitle desc color roll-color button-color lalign ralign}}
<div class="sheet-crt-key sheet-crt-lalign-{{lalign}}">{{key}}</div>
<div class="sheet-crt-value sheet-crt-ralign-{{ralign}}">{{value}}</div>
{{/allprops() title subtitle desc color roll-color button-color lalign ralign}}
{{#allprops() title subtitle desc color roll-color button-color left-align right-align}}
<div class="sheet-crt-key sheet-crt-lalign-{{left-align}}">{{key}}</div>
<div class="sheet-crt-value sheet-crt-ralign-{{right-align}}">{{value}}</div>
{{/allprops() title subtitle desc color roll-color button-color left-align right-align}}
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
</div>
</div>
@@ -392,7 +392,7 @@ with open(Path(__file__).parent / "css_colors.csv", newline="") as f:
f" --roll-bg-color: {color_def['hex']};",
]
lines_buttons = [
f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-{color_def['color']} a {{",
f".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-{color_def['color']} a {{",
f" --button-bg-color: {color_def['hex']};",
]
+1 -1
View File
@@ -127,7 +127,7 @@ Those are omitted in the following list of rolltemplate names and supported valu
+ **`custom`**:
+ This is the improved default template created by Jakob. See `https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate` for details. All CSS v3 colors are supported by the `color` key (names must be all lowercase)
+ In addition, the rolltemplate supports the `roll-color` and `button-color` to change the background color of inline rolls and ability buttons, respectively, within the template. Both values support all CSS v3 colors, as `color` does. Those also support the `transparent` color.
+ The keys `lalign` and `ralign` can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right".
+ The keys `left-align` and `right-align` can be used to control the text alignement of the left and right column, respectively. Values can be "left", "center" or "right".
+ **`spell`**:
+ `character`
+ `duration`
+20 -20
View File
@@ -1844,10 +1844,10 @@ $$fatigue_level_css$$
/* Header formatting - title and subtitle */
.sheet-rolltemplate-custom .sheet-crt-header {
background-color: var(--header-bg-color);
background-color: var(--header-bg-color) ! important;
/* change text-align to center to center the header text */
text-align: center;
color: var(--header-text-color);
color: var(--header-text-color) ! important;
padding: 5px;
}
.sheet-rolltemplate-custom .sheet-crt-title {
@@ -1857,28 +1857,28 @@ $$fatigue_level_css$$
font-size:.9em;
}
.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult {
background-color: var(--roll-bg-color);
border-color: var(--roll-bg-color);
color: var(--roll-text-color);
background-color: var(--roll-bg-color) ! important;
border-color: var(--roll-bg-color) ! important;
color: var(--roll-text-color) ! important;
}
.sheet-rolltemplate-custom .sheet-crt-container a {
background-color: var(--button-bg-color);
color: var(--button-text-color);
background-color: var(--button-bg-color) ! important;
color: var(--button-text-color) ! important;
}
/* example colors */
.sheet-rolltemplate-custom .sheet-crt-container {
/* this is the default color */
--header-bg-color: rgba(112,32,130,1) ! important;
--header-text-color: #FFF ! important;
--header-bg-color: rgba(112,32,130,1);
--header-text-color: #FFF;
}
.sheet-rolltemplate-custom .sheet-crt-container .inlinerollresult {
--roll-bg-color: #FEF68E ! important;
--roll-text-color: #000 ! important;
--roll-bg-color: #FEF68E;
--roll-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container a {
--button-bg-color: #ce0f69 ! important;
--button-text-color: #FFF ! important;
--button-bg-color: #ce0f69;
--button-text-color: #FFF;
}
/*
@@ -1899,7 +1899,7 @@ $$custom_rt_color_css$$
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent .inlinerollresult {
--roll-bg-color: transparent;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-rlcolor-transparent a {
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-btcolor-transparent a {
--button-bg-color: transparent;
--button-text-color: #000;
}
@@ -1924,22 +1924,22 @@ $$custom_rt_color_css$$
text-align: right;
}
/* custom alignements */
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-left {
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-left {
text-align: left;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-center {
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-center {
text-align: center;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-key-lalign-right {
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key.sheet-crt-lalign-right {
text-align: right;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-left {
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-left {
text-align: left;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-center {
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-center {
text-align: center;
}
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-value-ralign-right {
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-value.sheet-crt-ralign-right {
text-align: right;
}
+4 -4
View File
@@ -1715,10 +1715,10 @@ $$alert(
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-crt-content">
{{#allprops() title subtitle desc color roll-color button-color lalign ralign}}
<div class="sheet-crt-key sheet-crt-lalign-{{lalign}}">{{key}}</div>
<div class="sheet-crt-value sheet-crt-ralign-{{ralign}}">{{value}}</div>
{{/allprops() title subtitle desc color roll-color button-color lalign ralign}}
{{#allprops() title subtitle desc color roll-color button-color left-align right-align}}
<div class="sheet-crt-key sheet-crt-lalign-{{left-align}}">{{key}}</div>
<div class="sheet-crt-value sheet-crt-ralign-{{right-align}}">{{value}}</div>
{{/allprops() title subtitle desc color roll-color button-color left-align right-align}}
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
</div>
</div>
+54 -124
View File
@@ -1,9 +1,10 @@
/* Beacon: Tabbed Character Sheet CSS */
/* Version 1 */
/* Version 2 */
/* overall wrapper to fix moving width issues with overflow on hidden sections */
.charsheet .sheet-overall-wrapper {
max-width: 832px;
min-width: 700px;
}
/* Tweak repeating section buttons so they have a bottom margin and dont overflow when in edit mode. */
@@ -16,6 +17,25 @@
visibility: hidden;
}
/* ALTER repeating section controls */
.charsheet .repcontrol_add,
.charsheet .repcontrol_edit,
.charsheet .repcontrol_del {
font-size: 9px;
text-align: center;
text-transform: uppercase;
margin-bottom: 5px;
color:#ffffff;
background-color:#000000;
background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632100%);
background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
margin-top: 10px;
border-radius: 10px;
}
/* Fake tabs style1 (reskinned radio button; fixed to work properly in firefox */
div.sheet-maintab-content
{
@@ -44,7 +64,7 @@ input.sheet-maintab
.charsheet input.sheet-maintab:checked + span.sheet-player,
.charsheet input.sheet-maintab:checked + span.sheet-update {
background: #009e73;
background: #009e73; /*GREEN*/
color: white;
border-radius: 4px;
}
@@ -55,7 +75,7 @@ span.sheet-maintab {
width: 15%;
height: 16px;
font-size: 9px;
background: #ad1d31;
background: #ce0632; /*REDish*/
color: white;
font-weight: bold;
border-radius: 4px;
@@ -64,7 +84,7 @@ span.sheet-maintab {
div.sheet-maintab-content
{
border: 1px solid #a8a8a8;
border: 1px solid #a8a8a8; /*GREY*/
border-top-color: #000;
margin: 2px 0 0 5px;
padding: 5px;
@@ -87,8 +107,9 @@ label div
.charsheet input.sheet-tab1:checked ~ div.sheet-section-core,
.charsheet input.sheet-tab2:checked ~ div.sheet-section-combat,
.charsheet input.sheet-tab3:checked ~ div.sheet-section-magic,
.charsheet input.sheet-tab4:checked ~ div.sheet-section-inventory {
.charsheet input.sheet-tab3:checked ~ div.sheet-section-inventory,
.charsheet input.sheet-tab4:checked ~ div.sheet-section-notes,
.charsheet input.sheet-tab5:checked ~ div.sheet-section-magic {
max-height: 999999px;
visibility: visible;
opacity: 1;
@@ -116,7 +137,7 @@ label div
text-align: center;
display: inline-block;
font-size: 13px;
background: #7d160f;
background: #ce0632;
color: white;
font-weight: bold;
border-radius: 4px;
@@ -131,6 +152,7 @@ label div
.charsheet input.sheet-tab2:checked + span.sheet-tab2,
.charsheet input.sheet-tab3:checked + span.sheet-tab3,
.charsheet input.sheet-tab4:checked + span.sheet-tab4,
.charsheet input.sheet-tab5:checked + span.sheet-tab5,
.charsheet input.sheet-tab99:checked + span.sheet-tab99 {
background: #009e73;
color: white;
@@ -245,7 +267,7 @@ label div
text-align: center;
display: inline-block;
font-size: 13px;
background: #7d160f;
background: #ce0632;
color: white;
font-weight: bold;
border-radius: 4px;
@@ -258,6 +280,24 @@ label div
/* END Spell Page Settings */
/* Borders for spell page and class action repeating section rows */
div[data-groupname^="repeating_items"] .repitem,
.sheet-zero-row {
border: 1px solid #000000;
border-radius: 12px;
margin-left: 1px;
margin-bottom: 5px;
background: #eee;
}
div[data-groupname^="repeating_"] .repitem,
.sheet-zero-row {
border: 1px solid #000000;
border-radius: 12px;
margin-left: 1px;
margin-bottom: 5px;
background: #eee;
}
div[data-groupname^="repeating_spellbook"] .repitem,
.sheet-zero-row {
border: 1px solid #000000;
@@ -335,69 +375,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
/* END Table settings */
/* Inventory Page Settings */
.charsheet div[class^="sheet-inventory-page"] {
visibility: hidden;
opacity: 0;
max-height:0;
overflow: hidden;
}
.charsheet input.sheet-inventorytab1:checked ~ div.sheet-inventory-page1,
.charsheet input.sheet-inventorytab2:checked ~ div.sheet-inventory-page2,
.charsheet input.sheet-inventorytab3:checked ~ div.sheet-inventory-page3,
.charsheet input.sheet-inventorytab4:checked ~ div.sheet-inventory-page4 {
max-height: 999999px;
visibility: visible;
opacity: 1;
transition: opacity 0.5s linear 0s;
}
.charsheet input.sheet-inventorytab99:checked ~ div[class^="sheet-inventory-page"]{
max-height: 999999px;
visibility: visible;
opacity: 1;
transition: opacity 0.5s linear 0s;
}
.charsheet input.sheet-inventorytab1:checked ~ span.sheet-inventorytab1,
.charsheet input.sheet-inventorytab2:checked ~ span.sheet-inventorytab2,
.charsheet input.sheet-inventorytab3:checked ~ span.sheet-inventorytab3,
.charsheet input.sheet-inventorytab4:checked ~ span.sheet-inventorytab4,
.charsheet input.sheet-inventorytab99:checked ~ span.sheet-inventorytab99
{
background: rgb(0,158,115);
color: white;
border-radius: 4px;
}
.charsheet input.sheet-inventorytab {
width: 155px;
height: 20px;
cursor: pointer;
position: relative;
opacity: 0;
z-index: 9999;
}
.charsheet span.sheet-inventorytab {
text-align: center;
display: inline-block;
font-size: 13px;
background: rgb(86,180,233);
color: white;
font-weight: bold;
border-radius: 4px;
width: 155px;
height: 20px;
cursor: pointer;
position: relative;
margin-left: -100px;
}
/* END Inventory Page Settings */
/* General sheet wide Styles */
.charsheet {
@@ -436,7 +413,7 @@ div[data-groupname^="repeating_spellbook"] .repitem,
}
.charsheet .sheet-last-updated {
font-size: 85%!important;
font-size: 90%!important;
font-style: italic;
font-weight: bold;
margin: 0;
@@ -666,11 +643,11 @@ div[data-groupname^="repeating_spellbook"] .repitem,
margin-bottom: 5px;
color:#ffffff;
background-color:#000000;
background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: repeating-radial-gradient(center center, circle cover, #000000, #870202 100%);
background-image: -moz-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -webkit-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: -o-repeating-radial-gradient(center center, circle cover, #000000, ##ce0632 100%);
background-image: -ms-repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
background-image: repeating-radial-gradient(center center, circle cover, #000000, #ce0632 100%);
margin-top: 10px;
border-radius: 12px;
@@ -720,11 +697,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
font-size: 10px;
}
.charsheet .sheet-small-text {
font-family: Arial;
font-size: 10px;
}
.charsheet select {
font-size: 90%;
}
@@ -734,9 +706,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
color: #ff0000;
}
.charsheet .sheet-grey-row {
background-color: #eee;
}
.charsheet .sheet-sub-header {
background-color: #cecece;
@@ -790,13 +759,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
text-align: center;
}
.charsheet .sheet-large-button {
padding: 5px;
height: 45px;
vertical-align: middle;
}
/* Skills section */
.charsheet .sheet-skill-row {
@@ -823,38 +785,6 @@ div[data-groupname^="repeating_spellbook"] .repitem,
margin-bottom: 5px;
}
.charsheet label.sheet-subtab {
width:24px;
height: 22px;
vertical-align: middle;
display: inline;
font-size: 1.1em;
}
.charsheet .sheet-class-label {
background-color: #000000;
color: #ffffff;
font-size: 14px!important;
font-weight: bold;
text-transform: uppercase;
vertical-align: middle;
line-height: 20px;
text-align: center;
border-radius: 12px;
padding-left: 5px;
margin-bottom: 5px;
}
.charsheet label.sheet-subtabSpell {
display: inline;
width: 40px;
height: 22px;
vertical-align: middle;
margin-right: auto;
margin-left: auto;
font-size: 1.4em;
}
/* Custom Pure Grid CSS (24 cols) DO NOT EDIT BELOW THIS LINE OR RISK BREAKING FORMATTING */
.sheet-row,
.sheet-rolltemplate-DccTabbed .sheet-row {
+1176 -850
View File
File diff suppressed because one or more lines are too long
+10 -10
View File
@@ -293,7 +293,7 @@
<div>Rein.</div>
<div>Wissen</div>
<div>Mysterien</div>
<div>Wied.</div>
<div>Wid.</div>
<div>Roll</div>
</div>
<div class="sheet-gridplace">
@@ -353,7 +353,7 @@
<div>
<input
type="number"
name="attr_spellwiederstand"
name="attr_spellwiderstand"
value="floor((@{spellbefehligen} + @{spellbewegung} + @{spellelement} + @{spellentfernung} + @{spellgestalt} + @{spellglueck} + @{spellreinigung} + @{spellwissen}) * 2)"
disabled
/>
@@ -363,13 +363,13 @@
type="roll"
class="sheet-norollmod"
name="roll_spell"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{wiederstand=[[@{spellwiederstand} + (?{Ziehlbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{ziehlbereich=[[?{Ziehlbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill},{(@{spellskill} + 1) * 10}}kl1)]]}} {{widerstand=[[@{spellwiderstand} + (?{Zielbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{zielbereich=[[?{Zielbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
></button>
<button
type="roll"
class="sheet-rollmod"
name="roll_spell"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill} + ?{Würfel Modifier?|0},{(@{spellskill} + 1) * 10}}kl1)]]}} {{wiederstand=[[@{spellwiederstand} + (?{Ziehlbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{ziehlbereich=[[?{Ziehlbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
value="@{abilityroll} &{template:butterfly} {{name=@{spellname}}} {{rolling=[[({@{in}d10! + @{spellskill} + ?{Würfel Modifier?|0},{(@{spellskill} + 1) * 10}}kl1)]]}} {{widerstand=[[@{spellwiderstand} + (?{Zielbereich/-anzahl?|0} + ?{Zeit?|0} + ?{Gegnerische Intelligenz?|0} + ?{Aufrechterhaltene Zauber?|0}) * 2]]}} {{zielbereich=[[?{Zielbereich/-anzahl?|0}]]}} {{zeit=[[?{Zeit?|0}]]}} {{desc=@{spelleffekt}}} {{dauer=@{dauer}}} {{randomplayer=@{randomplayer}}}"
></button>
</div>
<div class="sheet-hiddenBox">
@@ -418,7 +418,7 @@
<div class="sheet-repeat-stunt">
<input class="sheet-options-flag" name="attr_options-flag" type="checkbox" title="Show/hide options" /><span>y</span>
<input type="text" name="attr_stunt" placeholder="Name" />
<textarea class="sheet-hiddenBox" name="attr_description" placeholder="Beschriebung"></textarea>
<textarea class="sheet-hiddenBox" name="attr_description" placeholder="Beschreibung"></textarea>
</div>
</fieldset>
</div>
@@ -514,15 +514,15 @@
<span>{{name}}</span>
</div>
<div class="sheet-content">
<div><span>Egebnis:</span>{{rolling}}</div>
<div><span>Ergebnis:</span>{{rolling}}</div>
{{#damage}}
<div><span>Schaden:</span>{{damage}}</div>
{{/damage}}
{{#wiederstand}}
<div><span>Wiederstand:</span>{{wiederstand}}</div>
<div><span>Ziehlbereich:</span>{{ziehlbereich}}</div>
{{#widerstand}}
<div><span>Widerstand:</span>{{widerstand}}</div>
<div><span>Zielbereich:</span>{{zielbereich}}</div>
<div><span>Zeit:</span>{{zeit}}</div>
{{/wiederstand}}
{{/widerstand}}
{{#desc}}
<div class="sheet-desc">
<span>Effekt:</span>
+103 -103
View File
@@ -32,7 +32,7 @@
"HP-r-txt": "耐久力ロール",
"current": "現在",
"majorwound-u": "重傷",
"pulphp-u": "Pulp HP",
"pulphp-u": "パルプ耐久力",
"luck-u": "幸運",
"luck-r-txt": "幸運ロール",
"damagebonus-u": "ダメージ・ボーナス",
@@ -40,7 +40,7 @@
"build-u": "ビルド",
"sanity-u": "正気度",
"4/5-u": "4/5",
"pulp-z": "Pulp",
"pulp-z": "パルプ",
"sanity-r-txt": "正気度ロール",
"start": "スタート",
"current-u": "現在",
@@ -48,7 +48,7 @@
"tempinsane-u": "一時的狂気",
"indefinsane-u": "不定の狂気",
"bouts-of-madness-u": "狂気の発作",
"pulp-bouts-of-madness-u": "Pulp Bouts of Madness",
"pulp-bouts-of-madness-u": "パルプ狂気の発作",
"bom-real-time": "リアルタイム",
"bom-summary": "サマリー",
"stable": "安定",
@@ -63,8 +63,8 @@
"anthropology-u": "人類学(01%)",
"anthropology-r-txt": "人類学ロール",
"artandcraft-u": "芸術/製作(05%)",
"artandcraft1": "Art and Craft 1",
"artandcraft2": "Art and Craft 2",
"artandcraft1": "芸術/製作1",
"artandcraft2": "芸術/製作2",
"appraise-u": "鑑定(05%)",
"appraise-r-txt": "鑑定ロール",
"appraise_et-u": "鑑定(10%)",
@@ -76,7 +76,7 @@
"civics-u": "Civics(10%)",
"climb-u": "登攀(20%)",
"climb-r-txt": "登攀ロール",
"status-u": "Status",
"status-u": "能力値",
"creditrating-u": "信用(00%)",
"creditrating-r-txt": "信用ロール",
"cthulhumythos-u": "クトゥルフ神話(00%)",
@@ -89,9 +89,9 @@
"driveauto-u": "自動車(20%)",
"driveauto-r-txt": "自動車ロール",
"drive-u": "Drive(20%)",
"elecrepair-u": "Elec Repair(10%)",
"elecrepair-r-txt": "Elec Repair Roll",
"elecrepair_ow-u": "Elec. Repair(00%)",
"elecrepair-u": "電気修理(10%)",
"elecrepair-r-txt": "電気修理ロール",
"elecrepair_ow-u": "電気修理(10%)",
"empire-u": "Empire(25%)",
"fasttalk-u": "言いくるめ(05%)",
"fasttalk-r-txt": "言いくるめロール",
@@ -106,102 +106,102 @@
"firearms_hg-r-txt": "射撃(拳銃)ロール",
"firearms(r/s)-u": "射撃(ライフル/ショットガン)(25%)",
"firearms_rs-r-txt": "射撃(ライフル/ショットガン)ロール",
"firearms_s_m_g-u": "Firearms(SMG)(15%)",
"firearms_s_m_g-u": "射撃(サブマシンガン)(15%)",
"firearms_other-u": "射撃(その他)",
"firearms_electr-u": "Firearms(Electr.)(25%)",
"firstaid-u": "応急手当(30%)",
"firstaid-r-txt": "応急手当ロール",
"gambling-u": "Gambling(10%)",
"history-u": "History(05%)",
"history-r-txt": "History Roll",
"history-u": "歴史(05%)",
"history-r-txt": "歴史ロール",
"insight-da": "Insight(05%)",
"intimidate-u": "Intimidate(15%)",
"intimidate-r-txt": "Intimidate Roll",
"jump_da-u": "Jump(25%)",
"jump-u": "Jump(20%)",
"jump-r-txt": "Jump Roll",
"language(own)-u": "Language(Own)(EDU)",
"language_own-r-txt": "Language(Own) Roll",
"intimidate-u": "威圧(15%)",
"intimidate-r-txt": "威圧ロール",
"jump_da-u": "跳躍(25%)",
"jump-u": "跳躍(20%)",
"jump-r-txt": "跳躍ロール",
"language(own)-u": "言語(母国語)(EDU)",
"language_own-r-txt": "言語(母国語)ロール",
"otherlanguage1": "言語(その他)(01%)",
"otherlanguage2": "言語(その他)(01%)",
"law-u": "Law(05%)",
"law-r-txt": "Law Roll",
"libraryuse-u": "Library Use(20%)",
"libraryuse-r-txt": "Library Use Roll",
"libraryuse_da-u": "Library Use(05%)",
"listen_da-u": "Listen(25%)",
"listen-u": "Listen(20%)",
"listen-r-txt": "Listen Roll",
"listen_mdr-u": "Listen(25%)",
"locksmith-u": "Locksmith(01%)",
"locksmith-r-txt": "Locksmith Roll",
"mechrepair-u": "Mech Repair(10%)",
"mechrepair-r-txt": "Mech Repair Roll",
"medicine-u": "Medicine(01%)",
"medicine-r-txt": "Medicine Roll",
"naturalworld-u": "Natural World(10%)",
"naturalworld-r-txt": "Natural World Roll",
"naturalworld_da-u": "Natural World(20%)",
"naturalworld_et-u": "Natural World(20%)",
"navigate-u": "Navigate(10%)",
"navigate-r-txt": "Navigate Roll",
"occult-u": "Occult(05%)",
"occult-r-txt": "Occult Roll",
"ophvmachine-u": "Op Hv Machine(01%)",
"ophvmachine-r-txt": "Op Hv Machine Roll",
"law-u": "法律(05%)",
"law-r-txt": "法律ロール",
"libraryuse-u": "図書館(20%)",
"libraryuse-r-txt": "図書館ロール",
"libraryuse_da-u": "図書館(05%)",
"listen_da-u": "聞き耳(25%)",
"listen-u": "聞き耳(20%)",
"listen-r-txt": "聞き耳ロール",
"listen_mdr-u": "聞き耳(25%)",
"locksmith-u": "鍵開け(01%)",
"locksmith-r-txt": "鍵開けロール",
"mechrepair-u": "機械修理(10%)",
"mechrepair-r-txt": "機械修理ロール",
"medicine-u": "医学(1%)",
"medicine-r-txt": "医学ロール",
"naturalworld-u": "自然(10%)",
"naturalworld-r-txt": "自然ロール",
"naturalworld_da-u": "自然(20%)",
"naturalworld_et-u": "自然(20%)",
"navigate-u": "ナビゲート(10%)",
"navigate-r-txt": "ナビゲートロール",
"occult-u": "オカルト(05%)",
"occult-r-txt": "オカルトロール",
"ophvmachine-u": "重機械操作(01%)",
"ophvmachine-r-txt": "重機械操作ロール",
"ownkingdom_da-u": "Own Kingdom(20%)",
"otherkingdom1": "Other Kingdom 1",
"otherkingdom2": "Other Kingdom 2",
"persuade-u": "Persuade(10%)",
"persuade-r-txt": "Persuade Roll",
"persuade-u": "説得(10%)",
"persuade-r-txt": "説得ロール",
"pilotboat-u": "操縦(船)(01%)",
"psychology-u": "Psychology(10%)",
"psychology-r-txt": "Psychology Roll",
"psychoanalysis-u": "Psychoanalysis(01%)",
"psychoanalysis-r-txt": "Psychoanalysis Roll",
"psychology-u": "心理学(10%)",
"psychology-r-txt": "心理学ロール",
"psychoanalysis-u": "精神分析(01%)",
"psychoanalysis-r-txt": "精神分析ロール",
"readandwritelang1": "Read and Write Language 1",
"readandwritelang2": "Read and Write Language 2",
"religion-u": "Religion(20%)",
"repair/devise-u": "Repair/Devise(20%)",
"ride-u": "Ride(05%)",
"ride-r-txt": "Ride Roll",
"ride_ow-u": "Ride(15%)",
"ride-u": "乗馬(05%)",
"ride-r-txt": "乗馬ロール",
"ride_ow-u": "乗馬(15%)",
"rope_use_ow-u": "Rope Use(05%)",
"scavenge-u": "Scavenge(15%)",
"sleightofhand-u": "Sleight of Hand(10%)",
"sleightofhand-r-txt": "Sleight of Hand Roll",
"sleight_of_hand_da": "Sleight of Hand(25%)",
"spothidden-u": "Spot Hidden(25%)",
"spothidden-r-txt": "Spot Hidden Roll",
"stealth-u": "Stealth(20%)",
"stealth-r-txt": "Stealth Roll",
"swim_da-u": "Swim(25%)",
"swim-u": "Swim(20%)",
"swim-r-txt": "Swim Roll",
"sleightofhand-u": "手さばき(10%)",
"sleightofhand-r-txt": "手さばきロール",
"sleight_of_hand_da": "手さばき(25%)",
"spothidden-u": "目星(25%)",
"spothidden-r-txt": "目星ロール",
"stealth-u": "隠密(20%)",
"stealth-r-txt": "隠密ロール",
"swim_da-u": "水泳(25%)",
"swim-u": "水泳(20%)",
"swim-r-txt": "水泳ロール",
"techrepair-u": "Tech. Repair(01%)",
"throw-u": "投擲(20%)",
"throw-r-txt": "投擲ロール",
"throw_da-u": "投擲(25%)",
"track-u": "Track(10%)",
"track-r-txt": "Track Roll",
"track-u": "追跡(10%)",
"track-r-txt": "追跡ロール",
"trap-u": "Trap(10%)",
"otherskills-u": "その他の技能:",
"animalhandling-u": "動物使い(05%)",
"firearms(varies)-u": "Firearms(Varies)",
"art/craft-u": "芸術/製作(05%)",
"hypnosis-u": "Hypnosis(01%)",
"hypnosis-u": "ヒプノーシス(01%)",
"artillery-u": "砲(01%)",
"language(other)-u": "Language(Other)(01%)",
"language(other)-u": "言語(その他)(01%)",
"computeruse-u": "コンピューター(05%)",
"computermaint_ic-u": "Computer Maint.(05%)",
"pilot-u": "Pilot(01%)",
"demolitions-u": "Demolitions(01%)",
"demolitions-txt": "Demolitions Roll",
"readlips-u": "Read Lips(01%)",
"electronics-u": "Electronics(01%)",
"pilot-u": "操縦(01%)",
"demolitions-u": "爆破(01%)",
"demolitions-txt": "爆破ロール",
"readlips-u": "読唇術(01%)",
"electronics-u": "電子工学(01%)",
"science-u": "科学 (01%)",
"fighting(varies)-u": "Fighting(Varies)",
"survival-u": "Survival(10%)",
"survival-u": "サバイバル(10%)",
"sysops-u": "SysOps(10%)",
"zerog_ic-u": "Zero-G(05%)",
"talents-u": "Talents",
@@ -227,7 +227,7 @@
"malf-u": "故障",
"Fighting(Brawl)": "近接戦闘(格闘)",
"Firarms(HG)": "射撃(拳銃)",
"Firarms(SMG)": "Firearms(SMG)",
"Firarms(SMG)": "射撃(サブマシンガン)",
"Firarms(R/S)": "射撃(ライフル/ショットガン)",
"Fighting(Other)": "Fighting(Other)",
"Firarms(Electr.)": "Firarms(Electr.)",
@@ -253,14 +253,14 @@
"cargo-u": "Cargo",
"passengers-u": "Passengers",
"san-u": "正気度",
"HP-z": "HP",
"MP-z": "MP",
"HP-z": "耐久力",
"MP-z": "マジック・ポイント",
"armor-z": "鎧",
"db-z": "DB",
"bdb-u": "B/DB",
"damage&db-z": "Dam+DB",
"dam-z": "Dam",
"MOV-u": "MOV",
"damage&db-z": "ダメージ+DB",
"dam-z": "ダメージ",
"MOV-u": "移動率",
"skill1": "Skill 1",
"skill2": "Skill 2",
"skill3": "Skill 3",
@@ -288,8 +288,8 @@
"Encounters with Strange Entities-z": "遭遇した超自然の存在",
"majorwound-z": "重傷",
"dying-z": "瀕死",
"pulphp-z": "Pulp HP",
"unarmed-z": "Unarmed",
"pulphp-z": "パルプ耐久力",
"unarmed-z": "素手",
"dodge-z": "回避",
"current-mental-condition": "現在精神状態",
"body-hit-location": "Body Hit Location",
@@ -302,7 +302,7 @@
"left-arm": "Left Arm",
"head": "Head",
"downtime-u": "Downtime",
"scenarioname-u": "Scenario Name",
"scenarioname-u": "シナリオ名",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Rewards",
"spellname-u": "Spell Name",
@@ -311,26 +311,26 @@
"description-u": "Description",
"bout-of-madness-u-time": "狂気の発作 - リアルタイム",
"bout-of-madness-u-summary": "狂気の発作 - サマリー",
"amnesia": "Amnesia:",
"amnesia-dec": "The investigator has no memory of events that have taken place since they were last in a place of safety. This lasts for 1D10 rounds.",
"psychosomatic-disability": "Psychosomatic disability:",
"psychosomatic-disability-dec": "The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.",
"violence": "Violence:",
"violence-dec": "A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.",
"paranoia": "Paranoia:",
"paranoia-dec": "The investigator suffers severe paranoia for 1D10 rounds.",
"amnesia": "健忘症:",
"amnesia-dec": "探索者は、最後に安全な場所にいた時からあとに起こった出来事の記憶を持たない。例えば、朝食を食べていた次の瞬間には怪物と向かい合っている。これは1D10ラウンド続く。",
"psychosomatic-disability": "身体症状症:",
"psychosomatic-disability-dec": "探索者は1D10ラウンドの間、狂気によって視覚や聴覚に異常が生じたり、四肢の1つまたは複数が動かなくなる。",
"violence": "暴力衝動:",
"violence-dec": "赤い霧が探索者に降り、1D10ラウンドの間、抑えの利かない暴力と破壊を敵味方を問わず周囲に向かって爆発させる。",
"paranoia": "偏執病:",
"paranoia-dec": "探索者は1D10ラウンドの間、重い偏執症に襲われる。誰もが探索者に襲い掛かろうとしている。信用できる者はいない。監視されている。裏切ったやつがいる。これは罠だ。",
"significant-person": "重要な人々:",
"significant-person-dec": "The investigator mistakes another person in the scene for a Significant Person of theirs. This lasts 1D10 rounds.",
"faint": "Faint:",
"faint-dec": "The investigator faints. They recover after 1D10 rounds.",
"flee-in-panic": "Flee in panic:",
"flee-in-panic-dec": "The investigator is compelled to get as far away as possible by whatever means are available. They travel for 1D10 rounds.",
"physical-hysterics-or-emotional-outburst": "Physical hysterics or emotional outburst:",
"physical-hysterics-or-emotional-outburst-dec": "The investigator is incapacitated from laughing, crying, screaming, etc. for 1D10 rounds.",
"faint": "失神:",
"faint-dec": "探索者は失神する。1D10ラウンド後に回復する。",
"flee-in-panic": "パニックになって逃亡する:",
"flee-in-panic-dec": "探索者は利用できるあらゆる手段を使って、可能なかぎり遠くへ逃げ出さずにはいられない。それが唯一の車両を奪って仲間を置き去りにすることであっても。探索者は1D10ラウンドの間、逃げ続ける。",
"physical-hysterics-or-emotional-outburst": "身体的ヒステリーもしくは感情爆発:",
"physical-hysterics-or-emotional-outburst-dec": "探索者は1D10ラウンドの間、笑ったり、泣いたり、あるいは叫んだりし続け、行動できなくなる。",
"phobia": "恐怖症:",
"phobia-dec": "The investigator gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the investigator imagines it is there for the next 1D10 rounds.",
"phobia-dec": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100をロールするか、キーパーが恐怖症を1つ選ぶ。恐怖症の原因は存在しなくとも、その探索者は次の1D10ラウンドの間、それがそこにあると思い込む。",
"mania": "マニア:",
"mania-dec": "The investigator gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The investigator seeks to indulge in their new mania for the next 1D10 rounds.",
"mania-dec": "探索者は新しいマニアに陥る。表10「マニアの例」で1D100をロールするか、キーパーがマニアを1つ選ぶ。その探索者は次の1D10ラウンドの間、自分の新しいマニアに没頭しようとする。\n",
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
"robbed": "Robbed:",
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
@@ -344,18 +344,18 @@
"institutionalized": "Institutionalized:",
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
"phobia-dec2": "The investigator gains a new phobia. Roll 1D100 on Phobias Table or choose one. The investigator comes to their senses 1D10 hours later, having taken every precaution to avoid their new phobia.",
"phobia-dec2": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100wをロールするか、キーパーが恐怖症を1つ選ぶ。探索者は1D10時間後に意識を取り戻し、この新たな恐怖症の対象を避けるためにあらゆる努力をする。",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "結果:",
"critical": "Critical",
"critical": "クリティカル",
"success": "成功",
"hard": "ハード",
"extreme": "イクストリーム",
"fumble": "Fumble",
"fumble": "ファンブル",
"fail": "失敗",
"malf": "故障:",
"result": "Result:",
"dam": "Dam:",
"result": "結果:",
"dam": "ダメージ:",
"pulp-bout-of-madness-u-time": "Pulp Bout of Madness - Real-Time",
"crazy-pan": "Crazy Plan:",
"rage": "Rage:",
+121 -121
View File
@@ -1,22 +1,22 @@
{
"settings": "Opcje",
"settings": "Ustawienia",
"page-1": "Strona 1",
"page-2": "Strona 2",
"page-3": "Strona 3",
"conditions": "Conditions",
"first-edition": "1st Edition,",
"chronicles-of-darkness": "Chronicles of Darkness",
"vampire-the-requiem": "Vampire the Requiem",
"werewolf-the-forsaken": "Werewolf the Forsaken",
"mage-the-awakening": "Mage the Awakening",
"first-edition": "Pierwsza Edycja",
"chronicles-of-darkness": "Kroniki Mroku",
"vampire-the-requiem": "Wampir Requiem",
"werewolf-the-forsaken": "Wilkołak Odrzuceni",
"mage-the-awakening": "Mag Przebudzenie",
"promethean-the-create": "Promethean the Created",
"changeling-the-lost": "Changeling the Lost",
"hunter-the-vigil": "Hunter the Vigil",
"geist-the-sin-eaters": "Geist the Sin Eaters",
"mummy-the-curse": "Mummy the Curse",
"homebrew": "Homebrew",
"second-edition": "2nd Edition",
"organization": "Organization",
"second-edition": "Druga Edycja",
"organization": "Organizacja",
"geist": "Geist",
"krewe": "Krewe",
"demon-the-descent": "Demon the Descent",
@@ -27,48 +27,48 @@
"age": "Age:",
"faction": "Faction:",
"group-name": "Group Name:",
"abilities": "Abilities",
"morality": "Morality",
"rank": "Rank",
"resource": "Resource",
"abilities": "Zdolności",
"morality": "Moralność",
"rank": "Ranga",
"resource": "Zasoby",
"dark-eras-skills": "Dark Eras Skills",
"archery": "Archery",
"archery": "Łucznictwo",
"removes": "removes",
"firearms": "Firearms",
"firearms": "Broń palna",
"ride": "Ride",
"drive": "Drive",
"drive": "Prowadzenie",
"enigmas": "Enigmas",
"computer": "Computer",
"custom-attribute-settings": "Customizable Attribute Settings",
"computer": "Informatyka",
"custom-attribute-settings": "Ustawienia Dostosowywanych Atrybutów",
"defense-trait": "Defense Trait: ",
"defense-qm": "Defense?",
"lowest": "Lowest",
"highest": "Highest",
"wits": "Wits",
"dexterity": "Dexterity",
"lowest-plus-ath": "Lowest + Athletics",
"lowest-plus-brawl": "Lowest + Brawl",
"defense-qm": "Obrona?",
"lowest": "Najniższy",
"highest": "Najwyższy",
"wits": "Czujność",
"dexterity": "Zręczność",
"lowest-plus-ath": "Najniższy + Wysportowanie",
"lowest-plus-brawl": "Najniższy + Bijatyka",
"lowest-plus-weapon": "Lowest + Weaponry",
"base-size": "Base Size: ",
"giant": " Giant",
"small-framed": " Small Framed",
"bonus-health-levels": "Bonus Health Levels",
"bonus-willpower-point": "Bonus Willpower Points",
"bonus-health-levels": "Poziomy Dodatkowego Zdrowia",
"bonus-willpower-point": "Punkty Dodatkowej Siły Woli",
"bonus-clarity-points": "Bonus Clarity Points:",
"species-factor": "Species Factor",
"fleet-of-foot": "Fleet of Foot",
"fast-reflexes": "Fast Reflexes",
"iron-stamina": "Iron Stamina",
"fast-reflexes": "Szybki Refleks",
"iron-stamina": "Żelazna Kondycja",
"dice-roller-u": "DICE ROLLER",
"initiative": "Initiative",
"initiative": "Inicjatywa",
"sheet-roll": "Sheet Roll",
"attack-roll": "Rzut na atak",
"simple-roll": "Simple Roll",
"chance": "Chance",
"simple-roll": "Prosty Test",
"chance": "Rzut Szansy",
"normal": "Normal",
"9-again": "9-Again",
"8-again": "8-Again",
"dont-reroll": "Don't Reroll 10s",
"dont-reroll": "Nie przerzucaj 10tek",
"chance-rote": "Chance Rote",
"rote": "Rote",
"name": "Name:",
@@ -85,7 +85,7 @@
"path": "Path:",
"lineage": "Lineage:",
"seeming": "Seeming:",
"archetype": "Archetype",
"archetype": "Archetyp",
"decree": "Decree:",
"incarnation": "Incarnation:",
"family": "Family:",
@@ -123,47 +123,47 @@
"judge": "Judge:",
"catalyst": "Catalyst:",
"horror": "Horror",
"attributes-u": "ATTRIBUTES",
"intelligence": "Intelligence",
"resolve": "Resolve",
"strength": "Strength",
"stamina": "Stamina",
"presence": "Presence",
"manipulation": "Manipulation",
"composure": "Composure",
"power": "Power",
"finesse": "Finesse",
"resistance": "Resistance",
"skills-u": "SKILLS",
"mental": "Mental",
"unskilled-min3": "(-3 unskilled)",
"academics": "Academics",
"crafts": "Crafts",
"investigation": "Investigation",
"medicine": "Medicine",
"occult": "Occult",
"politics": "Politics",
"science": "Science",
"physical": "Physical",
"unskilled-min1": "(-1 unskilled)",
"athletics": "Athletics",
"brawl": "Brawl",
"larceny": "Larceny",
"stealth": "Stealth",
"survival": "Survival",
"attributes-u": "ATRYBUTY",
"intelligence": "Inteligencja",
"resolve": "Determinacja",
"strength": "Siła",
"stamina": "Wytrzymałość",
"presence": "Prezencja",
"manipulation": "Manipulacja",
"composure": "Opanowanie",
"power": "Moc",
"finesse": "Finezja",
"resistance": "Odporność",
"skills-u": "UMIEJĘTNOŚCI",
"mental": "Umysłowe",
"unskilled-min3": "(-3 niewyszkolona)",
"academics": "Wykształcenie",
"crafts": "Rzemiosło",
"investigation": "Dedukcja",
"medicine": "Medycyna",
"occult": "Okultyzm",
"politics": "Polityka",
"science": "Nauka",
"physical": "Fizyczne",
"unskilled-min1": "(-1 niewyszkolona)",
"athletics": "Wysportowanie",
"brawl": "Bijatyka",
"larceny": "Złodziejstwo",
"stealth": "Skradanie się",
"survival": "Przetrwanie",
"weaponry": "Weaponry",
"social": "Social",
"animalken": "Animal Ken",
"empathy": "Empathy",
"expression": "Expression",
"intimidation": "Intimidation",
"persuasion": "Persuasion",
"socialize": "Socialize",
"streetwise": "Streetwise",
"subterfuge": "Subterfuge",
"other-traits-u": "OTHER TRAITS",
"merits": "Merits",
"other": "Other",
"social": "Społeczne",
"animalken": "Zwierzęta",
"empathy": "Empatia",
"expression": "Ekspresja",
"intimidation": "Zastraszanie",
"persuasion": "Perswazja",
"socialize": "Obycie",
"streetwise": "Półświatek",
"subterfuge": "Oszustwo",
"other-traits-u": "Inne Cechy",
"merits": "Atuty",
"other": "Inne",
"ceremonies": "Ceremonies",
"gifts-rites": "Gifts/Rites",
"transmutations": "Transmutations",
@@ -174,11 +174,11 @@
"embeds-explo": "Embeds/Exploits",
"nightmares-atavisms": "Nightmares/Atavisms",
"endowments": "Endowments",
"disciplines": "Disciplines",
"animalism": "Animalism",
"disciplines": "Dyscypliny",
"animalism": "Animalizm",
"auspex": "Auspex",
"celerity": "Celerity",
"dominate": "Dominate",
"dominate": "Dominacja",
"majesty": "Majesty",
"nightmare": "Nightmare",
"obfuscate": "Obfuscate",
@@ -197,36 +197,36 @@
"spirit": "Spirit",
"space": "Space",
"time": "Time",
"weapon-attack": "Weapon/Attack",
"weapon-attack": "Broń/Atak",
"type": "Typ",
"damage-short": "Dmg",
"range": "Range",
"damage-short": "Obr",
"range": "Zasięg",
"magnitude-short": "Mag",
"initiative-short": "Ini",
"strength-short": "Str",
"size-short": "Sz",
"melee": "Melee",
"strength-short": "Sił",
"size-short": "Roz",
"melee": "Wręcz",
"gun": "Gun",
"thrown": "Thrown",
"thrown": "Rzucany",
"brawl-fight-finesse": "Brawl* (Fighting Finesse)",
"melee-fight-finesse": "Melee* (Fighting Finesse)",
"armor": "Armor",
"armor": "Pancerz",
"rating": "Rating",
"defence-short": "Def",
"speed-short": "Spd",
"description-armor": "Description",
"defence-short": "Obrona",
"speed-short": "Szy",
"description-armor": "Opis",
"remembrances": "Remembrances",
"crisis-point-triggers": "Crisis Point Triggers",
"hazy": "Hazy",
"vague": "Vague",
"specific": "Specific",
"health": "Health",
"health": "Punkty Zdrowia",
"corpus": "Corpus",
"membership": "Membership",
"congregation": "Congregation",
"willpower": "Willpower",
"willpower": "Siła Woli",
"integrity": "Integrity",
"humanity": "Humanity",
"humanity": "Człowieczeństwo",
"pilgrimage": "Pilgrimage",
"harmony": "Harmony",
"wisdom": "Wisdom",
@@ -253,29 +253,29 @@
"glamour": "Glamour",
"plasm": "Plasm",
"aether": "Aether",
"specializations": "Specializations",
"specializations": "Specjalizacja",
"innate-key": "Innate Key",
"size": "Size",
"speed": "Speed",
"defense": "Defense",
"experience": "Experience",
"size": "Rozmiar",
"speed": "Szybkość",
"defense": "Obrona",
"experience": "Doświadczenie",
"beats": "Beats",
"members": "Members",
"regalia": "Regalia",
"roll": "Rzuć",
"action": "Action",
"action": "Akcja",
"reflexive": "Reflexive",
"instant": "Instant",
"instant": "Natychmiastowy",
"extended": "Extended",
"contested": "Contested",
"source": "Source",
"flaws": "Flaws",
"allies": "Allies",
"contacts": "Contacts",
"fame": "Fame",
"flaws": "Wady",
"allies": "Sprzymierzeńcy",
"contacts": "Kontakty",
"fame": "Sława",
"gear-carried": "Gear(Carried)",
"vehicles": "Vehicles",
"herd": "Herd",
"vehicles": "Pojazdy",
"herd": "Trzoda",
"rites-miracles": "Rites/Miracles",
"fetishes": "Fetishes",
"active-spells": "Active Spells",
@@ -323,7 +323,7 @@
"enchanted-items": "Enchanted Items",
"thrall": "Thrall",
"disfigurements": "Disfigurements",
"language": "Language",
"language": "Język",
"redeemed-boon": "Redeemed Boon",
"residual-memory": "Residual Memory",
"kith-ability": "Kith Ability",
@@ -343,26 +343,26 @@
"add-conditions": "Try adding conditions with the \"+Add\" button.",
"add-conditions-details": "You will be able to specify a title, a description, a resolution condition and a beat condition.",
"delete-condition": "In order to delete a Condition:",
"delete-condition-step1": "please use \"Modify\" button;",
"delete-condition-step2": "press on the red \"trash\" icon;",
"delete-condition-step3": "press on the \"Done\" button.",
"delete-condition-step1": "Użyj przycisku \"Modyfikuj\"",
"delete-condition-step2": "Naciśnij ikonę czerwonego \"kosza\"",
"delete-condition-step3": "Naciśnij przycisk \"Zakończone\"",
"resolution": "Resolution",
"beat": "Beat",
"dice-pool": "Dicepool",
"modifiers": "Modifiers",
"unarmed": "Unarmed",
"dice-pool": "Pula Kości",
"modifiers": "Modyfikatory",
"unarmed": "Nieuzbrojony",
"copyright": "&copy;2015 CCP hf. Chronicles of Darkness, Vampire: the Requiem, Werewolf: the Forsaken, Mage: the Awakening, Promethean: the Created, Changeling: the Lost, Geist: the Sin Eaters, Mummy: the Cursed are trademarks of CCP hf, in the U.S.A. and other countries. All CCP hf characters and character names, and the distinctive likeness thereof, are trademarks of CCP hf.",
"rolls": "rolls",
"rolls": "rzuca",
"wound": "Wound",
"penalty": "Penalty",
"successes": "Successes",
"penalty": "Kara",
"successes": "Sukces",
"dice-for": "dice for",
"makes-a": "makes a",
"attack": "attack",
"weapon": "Weapon",
"and-misses-with": "and misses with",
"and-hits-for": "and hits for",
"damage": "Damage",
"attack": "atakuje",
"weapon": "Bronią",
"and-misses-with": "I pudłuje za pomocą",
"and-hits-for": "Trafia zadając",
"damage": "Obrażenia",
"ghost": "Ghost",
"influences": "Influences",
"numina": "Numina",
@@ -373,9 +373,9 @@
"visage": "Visage",
"lore": "Lores",
"demon-torment": "Torment:",
"temporary-torment": "Temporary",
"faith": "Faith",
"faith-temp": "Temporary Faith",
"temporary-torment": "Tymczasowy/-e",
"faith": "Wiara",
"faith-temp": "Tymczasowa Wiara",
"house": "House:",
"apocalyptic-form": "Apocalyptic Form",
"followers": "Followers",
@@ -13,8 +13,9 @@
/* Layout */
sheet-template-container,
.charsheet {
background-image: url(https://s3.amazonaws.com/files.d20.io/images/207169865/TXmvX8I6R1UvpLaLnwvvxg/original.png?161539797255);
background-image: url(https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/CortexPrime-Hammerheads/assets/background.png);
background-size: 8%;
background-clip: content-box;
background-color: #1b1a1a
@@ -205,7 +206,8 @@
img[alt="d6"],
img[alt="d8"],
img[alt="d10"],
img[alt="d12"] {
img[alt="d12"],
img[alt="stressed"] {
display: none;
}
@@ -231,7 +233,8 @@
.sheet-locked[value="6"] + span img[alt="d6"],
.sheet-locked[value="8"] + span img[alt="d8"],
.sheet-locked[value="10"] + span img[alt="d10"],
.sheet-locked[value="12"] + span img[alt="d12"] {
.sheet-locked[value="12"] + span img[alt="d12"],
.sheet-locked[value="14"] + span img[alt="stressed"] {
display: block !important;
}
@@ -239,6 +242,11 @@
content: '';
}
.charsheet button[type="roll"].sheet-blank-roll-button + span {
visibility: hidden;
display: none;
}
.charsheet button[type="roll"].sheet-blank-roll-button {
color: #444444 !important;
border: 2px solid #444444 !important;
@@ -251,7 +259,7 @@
/* halo layout */
input[name="attr_Portrait"][value="PC06"] {
input[name="attr_Portrait"][value="PC0"] {
border: 1px solid #cccc00;
text-align: center;
background-color: rgba(255, 128, 0, 0.05);
@@ -397,4 +405,163 @@ input[name="attr_Edit"]:checked + div {
.sheet-preload img {
width: 40px;
display: none;
}
/* Roll Template */
.sheet-rolltemplate-Hammerheads * {
font-family: monospace;
font-size: 1em;
font-weight: 600;
color: #ffffff;
}
.sheet-rolltemplate-Hammerheads {
background-color: #2a364e;
margin-left: -50px;
}
.sheet-rolltemplate-container {
display: grid;
grid-template-columns: 35px 1fr;
align-items: start;
grid-gap: 1rem;
padding: 2ch;
}
.sheet-rolltemplate-container div {
border-bottom: 1px solid #b6b473;
height: 45px;
}
.sheet-rolltemplate-dice {
display: grid;
grid-template-columns: repeat(7, 35px);
align-items: start;
grid-gap: 1rem;
padding: 2ch;
}
.sheet-rolltemplate-name {
}
.sheet-rolltemplate-result {
background-clip: padding-box;
background-size: contain;
background-repeat: no-repeat;
height: 2em;
font-size: 1.2em;
}
.sheet-rolltemplate-Hammerheads .inlinerollresult {
display: inline-block;
min-width: 1.5em;
text-align: center;
border: none !important;
background-color: transparent !important;
color: #ffffff !important;
padding-top: 7px;
}
.sheet-rolltemplate-Hammerheads .inlinerollresult.fullcrit {
}
.sheet-rolltemplate-Hammerheads .inlinerollresult.fullfail {
}
.sheet-rolltemplate-Hammerheads .inlinerollresult.importantroll {
}
@media only screen and (max-width: 480px) {
.sheet-wrapper {
min-width: 320px;
}
.sheet-traits4 {
display: grid;
grid-template-columns: repeat(2, 1fr );
align-items: start;
}
.sheet-traits3 {
display: grid;
grid-template-columns: repeat(1, 1fr );
align-items: start;
}
.sheet-traits2 {
display: grid;
grid-template-columns: repeat(1, 1fr );
align-items: start;
}
.sheet-traits2 .sheet-traits2 {
display: grid;
grid-template-columns: repeat(2, 1fr );
align-items: start;
}
.sheet-traits1 {
display: grid;
grid-template-columns: repeat(1, 1fr );
align-items: start;
}
/* halo layout */
.sheet-editPane {
width: 80%;
}
input[name="attr_Portrait"][value="PC0"] {
border: 1px solid #cccc00;
text-align: center;
background-color: rgba(255, 128, 0, 0.05);
}
h1.sheet-hide {
visibility: visible !important;
display: block;
}
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-physical {
position: static;
border: 1px dashed #ffcb2b;
border-top: 6px solid #ffcb2b;
padding: 5px;
}
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-mental {
position: static;
border: 1px dashed #ffcb2b;
border-top: 6px solid #ffcb2b;
padding: 5px;
}
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-social {
position: static;
border: 1px dashed #ffcb2b;
border-top: 6px solid #ffcb2b;
padding: 5px;
}
input[name="attr_Portrait"]:not([value="PC0"]) + .sheet-action {
display: block;
visibility: visible;
}
.charsheet button[type="roll"].sheet-blank-roll-button + span {
display: block !important;
visibility: visible !important;
}
}
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+24 -6
View File
@@ -11,16 +11,15 @@ Cortex Prime: Hammerhead Character Sheet
- Untick the Edit check box to hide the editor
- Enter the remaining details - Name, Description, Value statements, Relationship names, Distinctions title and description in the editable text fields.
##Dice Pool Builder
##Stress
The inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result.
I have been using API macro's to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress).
##Stress and Trauma
You can add these to the Attributes and Abilities tab manually, and assign values ranging from 2 to show the character has no stress - 4,6,8,10 or 12 corresponding to the dice value, or a value of 14 indicates the character has been stressed out.
I have been using API macro's to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress and PhysicalTrauma, MentalTrauma, SocialTrauma ).
You can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value.
###Diceroller
If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.
Using the 'Dice Pool Builder' button will ask the player which traits to include and roll in a dice pool. The output to the chat panel will also indicate if the character is shaken or stricken.
Any feedback, or requests - I'm happy to hear.
@@ -34,5 +33,24 @@ Character Portraits sourced from https://thispersondoesnotexist.com/
##Changelog
### V1.2 2021-03-22
Added mobile layout support - which includes support for the beta release of the mobile app.
Currently the beta release of the mobile app does not support the dice pool builder macros.
Roll Template includes prompts when the character is shaken or stricken.
Stress can now go higher than 12, if set a value of 14 the icon shows as 12+ to indicate being stressed out.
### V1.2 2021-03-19
Added a Roll Template, to better display the roll results.
Added black dice icons and dark dice icons to use in roll template
### V1.1 2021-03-17
Fixed broken images
Removed Trauma
Added d10 and d12 settings to relationships
Minor adjustments
### v.1.0 2021-03-13"
+2 -2
View File
@@ -5,5 +5,5 @@
"roll20userid": "73532",
"preview": "CortexPrime-Hammerhead.png",
"legacy": true,
"instructions": "Cortex Prime: Hammerhead Character Sheet\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Open the Character Sheet Tab\n- Tick the Edit Checkbox.\n- Select One of the Portraits, or select the dot next to the word Portrait to set no portrait.\n- Set the dice values for the Attributes, Training Packages, and Relationships using the drop downs.\n- Untick the Edit check box to hide the editor\n- Enter the remaining details - Name, Description, Value statements, Relationship names, Distinctions title and description in the editable text fields.\n\n##Dice Pool Builder\n\nThe inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result.\n\n##Stress and Trauma\n\nI have been using API macro's to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress and PhysicalTrauma, MentalTrauma, SocialTrauma ).\nYou can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value.\n\nIf you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n\nAny feedback, or requests - I'm happy to hear.\n\n---\n\nHammerheads is a part of the Cortex Prime Game Handbook published by Fandom Inc, and was written, designed, and developed by Cam Banks.\nHammerheads uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nArtwork and graphics © and ™ Fandom Inc, illustrated by Ten Ten Studios Malaysia. All rights reserved.\nCharacter Portraits sourced from https://thispersondoesnotexist.com/\n\n\n##Changelog\n\n\n### v.1.0 2021-03-13"
}
"instructions": "Cortex Prime: Hammerhead Character Sheet\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Open the Character Sheet Tab\n- Tick the Edit Checkbox.\n- Select One of the Portraits, or select the dot next to the word Portrait to set no portrait.\n- Set the dice values for the Attributes, Training Packages, and Relationships using the drop downs.\n- Untick the Edit check box to hide the editor\n- Enter the remaining details - Name, Description, Value statements, Relationship names, Distinctions title and description in the editable text fields.\n\n##Stress\n\nI have been using API macros to adjust Stress values. But these are simply Attributes (PhysicalStress, MentalStress, SocialStress).\nYou can add these to the Attributes and Abilities tab manually, and assign values ranging from 2 to show the character has no stress - 4,6,8,10 or 12 corresponding to the dice value, or a value of 14 indicates the character has been stressed out.\n\n###Diceroller\n\nUsing the Dice-Pool-Builder button will ask the player which traits to include and roll in a dice pool. The output to the chat panel will also indicate if the character is shaken or stricken. \n\nIf you have added a stress and its not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n\nAny feedback, or requests - Im happy to hear.\n\n---\n\nHammerheads is a part of the Cortex Prime Game Handbook published by Fandom Inc, and was written, designed, and developed by Cam Banks.\nHammerheads uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nArtwork and graphics © and ™ Fandom Inc, illustrated by Ten Ten Studios Malaysia. All rights reserved.\nCharacter Portraits sourced from https://thispersondoesnotexist.com/\n"
}
+39 -39
View File
@@ -1,14 +1,14 @@
{
"pc": "PC ",
"npc": "NPC",
"npc": "BN",
"header": "Header",
"character-name": "Character Name",
"player-name": "Player Name",
"experience-points": "Experience Points",
"character-name": "Imię bohatera",
"player-name": "Imię Gracza/Graczki",
"experience-points": "Punkty doświadczenia",
"homeland": "Homeland",
"race": "Race",
"race": "Rasa",
"type": "Typ",
"colossal": "Colossal",
"colossal": "Kolosalny",
"gargantuan": "Gargantuan",
"huge": "Huge",
"large": "Duży",
@@ -17,46 +17,46 @@
"tiny": "Tiny",
"diminutive": "Diminutive",
"fine": "Fine",
"size": "Size",
"gender": "Gender",
"size": "Rozmiar",
"gender": "Płeć",
"alignment": "Alignment",
"deity": "Deity",
"class": "Class",
"class": "Klasa",
"level": "Poziom",
"hit-dice-i": "HD",
"age": "Age",
"age": "Wiek",
"height": "Wzrost",
"weight": "Weight",
"eyes": "Eyes",
"hair": "Hair",
"weight": "Waga",
"eyes": "Oczy",
"hair": "Włosy",
"stats": "Stats",
"weapons": "Weapons",
"armor-class-i": "AC",
"equipment": "Equipment",
"skills": "Skills",
"spells": "Spells",
"notes": "Notes",
"miscellaneous": "Misc",
"armor-class-i": "KP",
"equipment": "Ekwipunek",
"skills": "Umiejętności",
"spells": "Czary",
"notes": "Notatki",
"miscellaneous": "Inne",
"all": "All",
"abilities": "Abilities",
"ability-scores": "Ability Scores",
"ability": "Ability",
"total": "Suma",
"modifier": "Mod",
"modifier": "Mod.",
"base": "Bazowy",
"temporary": "Temp",
"strength-i": "STR",
"strength-i": "Sił",
"note": "Note",
"dexterity-i": "DEX",
"constitution-i": "CON",
"dexterity-i": "ZR",
"constitution-i": "Kon",
"intelligence-i": "INT",
"wisdom-i": "WIS",
"charisma-i": "CHA",
"wisdom-i": "Mdr",
"charisma-i": "Cha",
"show-ability-macros": "Show Ability Macros",
"hit-points-i": "HP",
"hit-points": "Hit Points",
"hit-points-i": "PW",
"hit-points": "Punkty Wytrzymałości",
"current-hit-points": "Current HP",
"max": "Max",
"max": "Maks.",
"nonlethal-damage": "Nonlethal Damage",
"initiative-u": "INITIATIVE",
"dexterity-modifier": "Dex Mod",
@@ -87,9 +87,9 @@
"touch-u": "TOUCH",
"flat-footed-u": "FLAT-FOOTED",
"immobile": "Immobile",
"damage-reduction": "Damage Reduction",
"damage-reduction": "Redukcja Obrażeń",
"saves-combat-notes": "Saves, Combat, Notes",
"saving-throws-s": "Saving<br>Throws",
"saving-throws-s": "Rzuty Obronne",
"base-save-s": "Base<br>Save",
"ability-modifier-s": "Ability<br>Modifier",
"epic-save-bonus-s": "Epic Save<br>Bonus",
@@ -99,19 +99,19 @@
"fortitude": "Fortitude",
"constitution": "Constitution",
"reflex": "Reflex",
"dexterity": "Dexterity",
"will": "Will",
"wisdom": "Wisdom",
"dexterity": "Zręczność",
"will": "Wola",
"wisdom": "Mądrość",
"show-save-macros": "Show Save Macros",
"spell-resistance": "Spell Resist",
"arcane-spell-failure": "Arcane Spell Failure",
"base-attack": "Base Attack",
"grapple": "Grapple",
"base-attack-bonus-epic-attack-bonus-i": "BAB+ EAB",
"strength-modifier-a": "Str Mod",
"strength-modifier-a": "Mod. z Siły",
"base-attack-bonus-epic-attack-bonus-a": "Base AB<br>+ Epic AB",
"strength-modifier": "Strength<br>Modifier",
"size-modifier": "Size<br>Modifier",
"strength-modifier": "Modyfikator z Siły",
"size-modifier": "Modyfikator Rozmiaru",
"miscellaneous-modifier": "Misc<br>Modifier",
"temporary-modifier": "Temp<br>Modifier",
"melee": "Melee",
@@ -121,9 +121,9 @@
"epic-levels": "Epic Levels",
"epic-save-bonus": "Epic Save Bonus",
"epic-attack-bonus": "Epic Attack Bonus",
"languages": "Languages",
"racial-abilities": "Racial Abilities",
"class-abilities": "Class Abilities",
"languages": "Języki",
"racial-abilities": "Atuty Rasowe",
"class-abilities": "Atuty klasowe",
"feats": "Feats",
"other": "Other",
"weapon": "Weapon",
+11
View File
@@ -0,0 +1,11 @@
A ficha de personagem Daemon Exilia apresenttou um problema na ultima semana, aparentemente ela não reconhece o css.
a ficha de personagem custon com a opição "Forces sheet to use the more limited legacy version of CSS and HTML sanitization"
funciona normalmente mas a vesão do roll20 esta bugada.
tradutor goglee
The character sheet Daemon Exilia had a problem in the last week, apparently she does not recognize the css.
the custon character sheet with the option "Force sheet to use the more limited legacy version of CSS and sanitization of HTML"
works normally but the roll20 version is buggy.
+3 -2
View File
@@ -4,5 +4,6 @@
"author": "Luviants",
"roll20userid": 1653262,
"preview": "Exilia.png",
"instructions": "This is a new character sheet for custom Daemon system, a Brazilian OGL system."
}
"instructions": "This is a new character sheet for custom Daemon system, a Brazilian OGL system.",
"legacy": true
}
+13 -13
View File
@@ -5,21 +5,21 @@
"Speciality": "Especialidad",
"Rank": "Rango",
"Fame": "Fama",
"PowerArmourHistory": "Historia de Servoarmadura",
"PowerArmourHistory": "Servoarmadura",
"PlayerName": "Jugador",
"Gender": "Género",
"Age": "Edad",
"Build": "Const",
"Build": "Alto",
"Complexion": "Complexión",
"Hair": "Pelo",
"PersonalDemeanour": "Actitud",
"PastEvent": "Evento Pasado",
"PastEvent": "Pasado",
"Description": "Descripción",
"Characteristics": "Características",
"WeaponSkill": "Hab. de Armas",
"WeaponSkill": "Hab. Armas",
"WeaponSkill-abbr": "HA",
"WeaponSkill-abbrP": "(HA)",
"BallisticSkill": "Hab. de Proyectiles",
"BallisticSkill": "Hab. Proy.",
"BallisticSkill-abbr": "HP",
"BallisticSkill-abbrP": "(HP)",
"Strength": "Fuerza",
@@ -51,7 +51,7 @@
"Expert25": "Experto (+25)",
"Experience": "Experiencia",
"XPtoSpend": "PX a Gastar",
"TotalXPSpent": "Total PX Gastados",
"TotalXPSpent": "Total PX",
"FatePoints": "Puntos de Destino",
"FPThreshold": "Umbral",
"FPCurrent": "Actual",
@@ -67,11 +67,11 @@
"Blather": "Charlatanería",
"Carouse": "Aguante",
"Charm": "Carisma",
"ChemUse": "Competencia Química",
"ChemUse": "Comp. Química",
"Climb": "Trepar",
"Command": "Mando",
"Concealment": "Esconderse",
"Contortionist": "Contorsionismo",
"Contortionist": "Contorsion",
"Deceive": "Engañar",
"Demolition": "Demoliciones",
"Disguise": "Disfraz",
@@ -94,10 +94,10 @@
"SleightOfHand": "Trucos de manos",
"Survival": "Supervivencia",
"Swim": "Nadar",
"TechUse": "Comp Tecnológica",
"TechUse": "Comp. Tecno",
"Tracking": "Rastrear",
"Wrangling": "Trato Animal",
"OtherSkill": "Otra Habilidad",
"OtherSkill": "Otro",
"Ciphers": "Cifrado",
"Drive": "Conducir",
"SpeakLanguage": "Hablar Idioma",
@@ -126,7 +126,7 @@
"MWRelevantBonus": "Bono Relevante ",
"Movement": "Movimiento",
"HalfMove": "Mov. Parcial",
"FullMove": "Mov. Completo",
"FullMove": "Completo",
"Charge": "Carga",
"Run": "Correr",
"Fatigue": "Fatiga",
@@ -151,7 +151,7 @@
"RangedWeapons": "Armas a distancia",
"WRange": "Alcance",
"WRateOfFire": "CdF",
"WClip": "Cargador",
"WClip": "Balas",
"WReload": "Recarga",
"SignatureGear": "Equipo personal",
"Requisition": "Solicitud",
@@ -170,7 +170,7 @@
"CohesionTotal": "Total",
"CohesionCurrent": "Actual",
"SquadModeAbilities": "Habilidades Modo Escuadra",
"CharacteristicsnSkills": "Características y Habilidades",
"CharacteristicsnSkills": "Caracs. y Habilidades",
"WeaponnTalents": "Armas y Talentos",
"OtherSkillsTitle": "Otras Habilidades",
"Abilities": "Habilidades",
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+20 -20
View File
@@ -1,47 +1,47 @@
{
"name-u": "Nazwa",
"player-u": "Gracz",
"race-u": "Race",
"class-u": "Class",
"race-u": "Rasa",
"class-u": "Klasa",
"levelTitle-u": "(level title)",
"alignment-u": "Alignment",
"score-u": "Score",
"bounusesAndPenalties-u": "Bonuses and Penalties",
"ac-u": "AC",
"bounusesAndPenalties-u": "Premie i Kary",
"ac-u": "KP",
"level-u": "Poziom",
"str-u": "Str.",
"hp-u": "HP",
"maxhp-u": "Max&nbsp;HP",
"xp-u": "XP",
"str-u": "Sił.",
"hp-u": "PW",
"maxhp-u": "Max PW",
"xp-u": "PD",
"int-u": "Int.",
"hd-u": "HD",
"xpBonus-u": "XP&nbsp;+/-",
"wis-u": "Wis.",
"wis-u": "Mdr.",
"fightingCapability-u": "Fighting&nbsp;Capability",
"con-u": "Con.",
"dex-u": "Dex.",
"con-u": "Kon.",
"dex-u": "Zr.",
"findSecretPassage-u": "Find&nbsp;Secret&nbsp;Passage",
"chr-u": "Chr.",
"chr-u": "Cha.",
"openDoor-u": "Open&nbsp;Door",
"listen-u": "Listen",
"listen-u": "Nasłuchiwanie",
"lowScoreAverageHigh-u": "(Low score is 3–8, Average is 9–12, High is 13–18)",
"languages-u": "Languages",
"saves-u": "Saves:",
"languages-u": "Języki",
"saves-u": "Rzuty obronne:",
"rayPoison-u": "Ray/Poison",
"wand-u": "Wand",
"wand-u": "Różdżka",
"stone-u": "Stone",
"breath-u": "Breath",
"stavesSpells-u": "Staves/Spells",
"toHitAC-u": "To Hit AC:",
"misc-u": "Misc.:",
"equipment-u": "Equipment",
"equipment-u": "Ekwipunek",
"treasure-u": "Treasure",
"spellsMagic-u": "Spells/Magic",
"coin-u": "Coin",
"platinum-u": "Platinum",
"platinum-u": "Platyna",
"gold-u": "Gold",
"silver-u": "Silver",
"copper-u": "Copper",
"silver-u": "Złoto",
"copper-u": "Miedź",
"electrum-u": "Electrum",
"encumberanceMovement-u": "Encumbrance/Movement",
"relative-u": "Relative"
+130 -35
View File
@@ -4364,11 +4364,9 @@
<span data-i18n="sheet-version-title">GURPS Character Sheet Version:</span>
<input type="text" name="attr_announcement_version" readonly="readonly" value="0" title="GURPS Character Sheet Version" />
</h4>
<ul>
<li>GCA Import Bug Fix. This could have prevented a language from importing correctly.</li>
<li>Updated tooltip text for Unstun (aka Recover from stun) and death check. Suggestions provided by Justin. S.</li>
<li>Fix display of Chat box roll results for Modifier when character sheet sytle is assigned to <b>Fabric</b></li>
<li>GCA Import Bug Fix. With the help of Gata, The Fabulous Iron Chef, and a discord user I was able to find a bug related to multiple attack modes.</li>
</ul>
<label class="check"><input type="checkbox" name="attr_announcements_hide" value="1">&nbsp;<b><span data-i18n="hide-until-next-update">Hide until next update</span></b></label>
@@ -13192,6 +13190,14 @@ visualize what it will look like in chat.
<p>Pull Request: <span name="attr_latest_changes"></span></p>
<ul>
<li>GCA Import Bug Fix. With the help of Gata, The Fabulous Iron Chef, and a discord user I was able to find a bug related to multiple attack modes.</li>
</ul>
<h4>Version: 2.6.5</h4>
<p>Pull Request: 3/15/2021</p>
<ul>
<li>GCA Import Bug Fix. This could have prevented a language from importing correctly.</li>
<li>Updated tooltip text for Unstun (aka Recover from stun) and death check. Suggestions provided by Justin. S.</li>
@@ -15720,9 +15726,9 @@ visualize what it will look like in chat.
var noop = function () {}; // do nothing callback function.
var version = "2.6.5";
var version = "2.6.6";
var latestChangesDate = "3/15/2021";
var latestChangesDate = "3/17/2021";
var modCascade = true;
@@ -27724,7 +27730,7 @@ The attacker may choose to hit the original target or the limb you used to parry
*/
function getMeleeAttackFromGcaTrait(uniqueKeys, rows, trait, importNotes, force = false) {
if (trait.mode && trait.mode.includes("|") && trait.charreach && trait.charreach !== "|") {
if (trait.mode && trait.mode.includes("|") && trait.charreach && trait.charreach != "|") {
getMultipleMeleeAttackModesFromGcaTrait(uniqueKeys, rows, trait, importNotes);
@@ -27852,8 +27858,6 @@ The attacker may choose to hit the original target or the limb you used to parry
// tracks which mode to use
let index = 0;
let reach = "c";
arrModes.forEach(mode => {
if (mode.toLowerCase() === "thrown") {
@@ -27881,31 +27885,67 @@ The attacker may choose to hit the original target or the limb you used to parry
rows[`${baseFieldName}_name`] = fullName;
let damage = arrDamage[index];
let damage = 0;
let damageNote = "";
if (arrDamage && arrDamage.length === 1) {
damageNote = arrDamage[0];
damage = arrDamage[0];
} else if (arrDamage && arrDamage.length > 1) {
damageNote = arrDamage[index];
damage = arrDamage[index];
}
// replace "d" with "d6"
damage = damage.replace("d", "d6");
let damageType = "spec";
if (arrDamType && arrDamType.length === 1) {
damageType = arrDamType[0];
} else if (arrDamType && arrDamType.length > 1) {
damageType = arrDamType[index];
}
rows[`${baseFieldName}_damage`] = damage;
rows[`${baseFieldName}_type`] = getDamageTypeFromGca(arrDamType[index]);
rows[`${baseFieldName}_type`] = getDamageTypeFromGca(damageType);
if (arrReach) {
let reach = "c";
if (arrReach && arrReach.length === 1) {
reach = arrReach[0];
} else if (arrReach && arrReach.length > 1) {
reach = arrReach[index];
}
rows[`${baseFieldName}_reach`] = reach;
rows[`${baseFieldName}_skill`] = arrSkillLevel[index];
let skillLevel = "10";
damageNote = `${arrDamage[index]} (${arrDamType[index]})`;
if (arrSkillLevel && arrSkillLevel.length === 1) {
skillLevel = arrSkillLevel[0];
} else if (arrSkillLevel && arrSkillLevel.length > 1) {
skillLevel = arrSkillLevel[index];
}
rows[`${baseFieldName}_skill`] = skillLevel;
let damageNotes = `${damageNote} (${damageType})`;
if (importNotes) {
rows[`${baseFieldName}_notes`] = getRangedMeleeNotesFromGca(trait, arrSkillUsed[index], damageNote);
rows[`${baseFieldName}_notes`] = getRangedMeleeNotesFromGca(trait, arrSkillUsed[index], damageNotes);
}
divisor = Number(arrDivisor[index]);
let divisor = 1;
if (arrDivisor && arrDivisor.length === 1) {
divisor = Number(arrDivisor[0]);
} else if (arrDivisor && arrDivisor.length > 1) {
divisor = Number(arrDivisor[index]);
}
if (isNaN(divisor) || divisor < 1) {
divisor = 1;
}
@@ -27928,11 +27968,11 @@ The attacker may choose to hit the original target or the limb you used to parry
*/
function getRangedAttackFromGcaTrait(uniqueKeys, rows, trait, importNotes) {
if (trait.mode && trait.mode.includes("|") && trait.characc && trait.characc !== "|") {
if (trait.mode && trait.mode.includes("|") && trait.characc && trait.characc != "|") {
getMultipleRangedAttackModesFromGcaTrait(uniqueKeys, rows, trait, importNotes);
} else if (trait.characc) {
} else if (trait.characc && trait.characc != "|") {
getSingleRangedAttackModeFromGcaTrait(uniqueKeys, rows, trait, importNotes);
@@ -28049,8 +28089,6 @@ The attacker may choose to hit the original target or the limb you used to parry
arrDivisor = trait.chararmordivisor.split("|");
}
let divisor = 1;
// example: "charskillscore": "11|11|5|5"
let arrSkillLevel = trait.charskillscore.split("|");
@@ -28136,59 +28174,116 @@ The attacker may choose to hit the original target or the limb you used to parry
rows[`${baseFieldName}_name`] = fullName;
if (arrDamage) {
let damage = "0";
let damage = arrDamage[index];
let damageNote = "";
let damageTypeNote = "";
if (arrDamage && arrDamage.length === 1) {
damage = arrDamage[0];
damageNote = arrDamage[0];
// replace "d" with "d6"
damage = damage.replace("d", "d6");
rows[`${baseFieldName}_damage`] = damage;
} else if (arrDamage && arrDamage.length > 1) {
damage = arrDamage[index];
damageNote = arrDamage[index];
// replace "d" with "d6"
damage = damage.replace("d", "d6");
rows[`${baseFieldName}_damage`] = damage;
}
if (arrDamType) {
if (arrDamType && arrDamType.length === 1) {
damageTypeNote = arrDamType[0];
rows[`${baseFieldName}_type`] = getDamageTypeFromGca(arrDamType[0]);
} else if (arrDamType && arrDamType.length > 1) {
damageTypeNote = arrDamType[index];
rows[`${baseFieldName}_type`] = getDamageTypeFromGca(arrDamType[index]);
}
if (arrAcc) {
if (arrAcc && arrAcc.length === 1) {
rows[`${baseFieldName}_acc`] = arrAcc[0];
} else if (arrAcc && arrAcc.length > 1) {
rows[`${baseFieldName}_acc`] = arrAcc[index];
}
let halfRange = "";
if (arrHalfRange) {
if (arrHalfRange && arrHalfRange.length === 1) {
halfRange = arrHalfRange[0];
} else if (arrHalfRange && arrHalfRange.length > 1) {
halfRange = arrHalfRange[index];
}
let maxRange = "";
if (arrMaxRange) {
if (arrMaxRange && arrMaxRange.length === 1) {
maxRange = arrMaxRange[0];
} else if (arrMaxRange && arrMaxRange.length > 1) {
maxRange = arrMaxRange[index];
}
}
rows[`${baseFieldName}_range`] = getRangeFromHalfMax(halfRange, maxRange);
rows[`${baseFieldName}_skill`] = arrSkillLevel[index];
let skillLevel = "10";
if (arrRof) {
if (arrSkillLevel && arrSkillLevel.length === 1) {
skillLevel = arrSkillLevel[0];
} else if (arrSkillLevel && arrSkillLevel.length > 1) {
skillLevel = arrSkillLevel[index];
}
rows[`${baseFieldName}_skill`] = skillLevel;
if (arrRof && arrRof.length === 1) {
rows[`${baseFieldName}_rof`] = arrRof[0];
} else if (arrRof && arrRof.length > 1) {
rows[`${baseFieldName}_rof`] = arrRof[index];
}
if (arrShots) {
if (arrShots && arrShots.length === 1) {
rows[`${baseFieldName}_shots`] = arrShots[0];
} else if (arrShots && arrShots.length > 1) {
rows[`${baseFieldName}_shots`] = arrShots[index];
}
if (arrBulk) {
if (arrBulk && arrBulk.length === 1) {
rows[`${baseFieldName}_bulk`] = arrBulk[0];
} else if (arrBulk && arrBulk.length > 1) {
rows[`${baseFieldName}_bulk`] = arrBulk[index];
}
if (arrRecoil) {
if (arrRecoil && arrRecoil.length === 1) {
rows[`${baseFieldName}_recoil`] = arrRecoil[0];
} else if (arrRecoil && arrRecoil.length > 1) {
rows[`${baseFieldName}_recoil`] = arrRecoil[index];
}
divisor = Number(arrDivisor[index]);
let divisor = 1;
if (arrDivisor && arrDivisor.length === 1) {
divisor = Number(arrDivisor[0]);
} else if (arrDivisor && arrDivisor.length > 1) {
divisor = Number(arrDivisor[index]);
}
if (isNaN(divisor) || divisor < 1) {
divisor = 1;
@@ -28196,10 +28291,10 @@ The attacker may choose to hit the original target or the limb you used to parry
rows[`${baseFieldName}_armor_divisor`] = divisor;
damageNote = `${arrDamage[index]} (${arrDamType[index]})`;
let damageNotes = `${damageNote} (${damageTypeNote})`;
if (importNotes) {
rows[`${baseFieldName}_notes`] = getRangedMeleeNotesFromGca(trait, arrSkillUsed[index], damageNote);
rows[`${baseFieldName}_notes`] = getRangedMeleeNotesFromGca(trait, skillLevel, damageNotes);
}
index++;
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing <br>High Pain Threshold +3 to check<br>Low Pain Threshold -3 to check",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown &amp; Stunning Check, based on Health.<br>Roll: <br>Whenever you suffer a major wound. B420<br>Whenever you are struck in the head (skull, face, or eye) or<br>vitals for enough injury to cause a shock penalty,<br>You must make an immediate HT roll to avoid knockdown and stunning. <br><i>&gt;Modifiers:</i> <br>-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>-10 for a major wound to the skull or eye. <br>+3 High Pain Threshold<br>-4 Low Pain Threshold",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br>Fit +1 to Death Check . Very Fit +2 to Death Check",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed<br>Based on Health and Dexterity<br>5pts/0.25<br>Unmodified: <span name=\"attr_basic_speed_base\"></span>",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Rychlost",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Tod",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Geschw.",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Mort",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Vitesse",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Action",
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@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing <br>High Pain Threshold +3 to check<br>Low Pain Threshold -3 to check",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown &amp; Stunning Check, based on Health.<br>Roll: <br>Whenever you suffer a major wound. B420<br>Whenever you are struck in the head (skull, face, or eye) or<br>vitals for enough injury to cause a shock penalty,<br>You must make an immediate HT roll to avoid knockdown and stunning. <br><i>&gt;Modifiers:</i> <br>-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>-10 for a major wound to the skull or eye. <br>+3 High Pain Threshold<br>-4 Low Pain Threshold",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br>Fit +1 to Death Check . Very Fit +2 to Death Check",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed<br>Based on Health and Dexterity<br>5pts/0.25<br>Unmodified: <span name=\"attr_basic_speed_base\"></span>",
"attribute-move": "Move",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Morte",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Velocità",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "死",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "速度",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "공포 판정",
"attribute-unstun": "충격",
"attribute-unstun-tooltip": "\n신체적 기절에서 회복, HT 기반.<br>\n자신 턴에 아무 것도 하지 않음 선택 후 판정.<br>\n고통에 강함 장점 있을 시 +3 보너스 체크<br>\n고통에 약함 단점 있을 시 -3 페널티 체크",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "녹다운",
"attribute-knock-down-tooltip": "\n녹다운 &amp; 충격 판정, HT 기반.<br>\n판정시: <br>\n중상을 입었을 때. 기본 p.420<br>\n머리(두개골, 얼굴, 눈)이나 주요 장기에 쇼크 페널티를<br>\n받을 만큼의 피해를 입었을 때<br>\n즉시 HT 판정을 해서 성공해야 녹다운과 충격을 버틸 수 있습니다.<br>\n<i>&gt;수정치:</i> <br>\n-5 얼굴과 주요 장기(인간형 남성일 경우 샅도 포함)에 중상을 입었을 경우<br>\n-10 두개골과 눈에 중상을 입었을 경우.<br>\n+3 고통에 강함<br>\n-4 고통에 약함\t\t\t\t\t\t",
"abbreviation-unconscious": "의식",
"attribute-unconscious-check-tooltip": "\n의식 불명 판정, HT 기반<br>\nHP가 0 이하일 경우, 행동을 하려면 매턴 HT 판정을 해야 합니다.<br>\n최대 HP의 -1배당 -1의 페널티를 받습니다.<br>\n기절 저항: 의식 불명 판정에 단계당 +1의 보너스를 받습니다.<br>\n건강 +1 보너스, 매우 건강 +2 보너스.\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "죽음",
"attribute-death-check-tooltip": "\n죽음, HT 기반<br>\n피해 받음:현재 체력이 최대 체력의 -1배 이하로 떨어질 경우<br> 죽음 판정을 해야 합니다.<br>\n최대 HP의 -1배당 -1의 페널티를 받고 다시 판정합니다(-2xHP, -3xHP, -4xHP).<br> -5xHP까지 이르면 즉사합니다.<br>질긴 목숨/여린 목숨: 죽음 판정에 단계당 +/- 1씩 수정치.<br>\n건강 +1 보너스, 매우 건강 +2 보너스.",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "속력",
"attribute-speed-tooltip": "\n기본 속력<br>\nHT와 DX 기반<br>\n0.25당 5CP<br>\n변형 없음: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "이동력",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Movimento",
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"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Смерть",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Скорость",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
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"attribute-fright-check-threshold-tooltip": "Fright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>This means that a roll of 14 or more is automatically a failure.<br>This Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>(Power Ups 2, p13).<br>Will and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>to be useful, of course!<br>Note: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>Confusion Check Table for failures. (Powers p85).",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing <br>High Pain Threshold +3 to check<br>Low Pain Threshold -3 to check",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "Knockdown &amp; Stunning Check, based on Health.<br>Roll: <br>Whenever you suffer a major wound. B420<br>Whenever you are struck in the head (skull, face, or eye) or<br>vitals for enough injury to cause a shock penalty,<br>You must make an immediate HT roll to avoid knockdown and stunning. <br><i>&gt;Modifiers:</i> <br>-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>-10 for a major wound to the skull or eye. <br>+3 High Pain Threshold<br>-4 Low Pain Threshold",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "Unconscious Check, based on Health<br>If HP zero or less, roll per turn to take an Active Action.<br>-1 per full multiple of HP below zero.<br>Hard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>Fit +1 to Unc. Check . Very Fit +2 to Unc. Check",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br>Fit +1 to Death Check . Very Fit +2 to Death Check",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "Basic Speed<br>Based on Health and Dexterity<br>5pts/0.25<br>Unmodified: <span name=\"attr_basic_speed_base\"></span>",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Subdue: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "Death",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "Speed",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+2 -2
View File
@@ -426,13 +426,13 @@
"attribute-fright-check-threshold-tooltip": "\nFright Check Threshold - Uses <strong>Rule of 14</strong> (B360). By default this value is 13.<br>\nThis means that a roll of 14 or more is automatically a failure.<br>\nThis Threshold can be modifier by the Perks of Brave (Dungeon Fantasy 11, p11) or Rule of 15 <br>\n(Power Ups 2, p13).<br>\nWill and/or Fright plus bonuses (like Fearlessness or Combat Reflexes) must total 14+ for this<br>\nto be useful, of course!<br>\nNote: A Fright Check can be used for Awe and Confusion. (Powers p84 under Terror) and the Awe and<br>\nConfusion Check Table for failures. (Powers p85).\n\t\t\t\t\t\t\t",
"fright-check-label": "Fright Check",
"attribute-unstun": "Unstun",
"attribute-unstun-tooltip": "\nRecover from physical stun, based on Health.<br>\nRoll at the end of your turn after Do Nothing <br>\nHigh Pain Threshold +3 to check<br>\nLow Pain Threshold -3 to check\n\t\t\t\t\t\t\t",
"attribute-unstun-tooltip": "Recover from physical stun, based on Health.<br>Roll at the end of your turn after Do Nothing.<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"abbreviation-knock-down": "K Down",
"attribute-knock-down-tooltip": "\nKnockdown &amp; Stunning Check, based on Health.<br>\nRoll: <br>\nWhenever you suffer a major wound. B420<br>\nWhenever you are struck in the head (skull, face, or eye) or<br>\nvitals for enough injury to cause a shock penalty,<br>\nYou must make an immediate HT roll to avoid knockdown and stunning. <br>\n<i>&gt;Modifiers:</i> <br>\n-5 for a major wound to the face or vitals (or to the groin, on a humanoid male).<br>\n-10 for a major wound to the skull or eye. <br>\n+3 High Pain Threshold<br>\n-4 Low Pain Threshold\n\t\t\t\t\t\t\t",
"abbreviation-unconscious": "Unc.",
"attribute-unconscious-check-tooltip": "\nUnconscious Check, based on Health<br>\nIf HP zero or less, roll per turn to take an Active Action.<br>\n-1 per full multiple of HP below zero.<br>\nHard/Easy to Kill: Gives +/- per level to Unconscious Check<br>\nFit +1 to Unc. Check . Very Fit +2 to Unc. Check\n\t\t\t\t\t\t\t",
"abbreviation-death-check": "死亡",
"attribute-death-check-tooltip": "\nDeath Check, based on Health.<br>\nOn damage taken: Immediately Roll a Death Check if you are<br>\nat-1xHP or more.<br>\nRoll again each time you suffer injury equal to a further<br>\nmultiple of your HP. (-2xHP, -3xHP, -4xHP) <br>\nImmediate Death at -5xHP<br>\nHard/Easy to Kill: Gives +/- per level to a Death Check<br>\nFit +1 to Death Check . Very Fit +2 to Death Check\n\t\t\t\t\t\t\t",
"attribute-death-check-tooltip": "Death Check, based on Health.<br>On damage taken: Immediately Roll a Death Check if you are<br>at-1xHP or more.<br>Roll again each time you suffer injury equal to a further<br>multiple of your HP. (-2xHP, -3xHP, -4xHP) <br>Immediate Death at -5xHP<br>Hard/Easy to Kill: Gives +/- per level to a Death Check<br><b>Fit</b> +1 to roll.<b>Very Fit</b> +2 to roll. See B55.<br /><b>Unfit</b> -1 to roll. <b>Very Unfit</b> -2 to roll. See B160.",
"speed-label": "速度",
"attribute-speed-tooltip": "\nBasic Speed<br>\nBased on Health and Dexterity<br>\n5pts/0.25<br>\nUnmodified: <span name=\"attr_basic_speed_base\"></span>\n\t\t\t\t\t\t\t",
"attribute-move": "Move",
+79 -1
View File
@@ -761,7 +761,7 @@ input.sheet-progress-name {
justify-content: center;
align-items: center;
padding: 2px 0px 0px 12px;
margin-bottom: 0.4em;
margin: 0.3em 0em;
cursor: pointer;
border: 2px solid #4c4d4f;
border-radius: 0;
@@ -775,6 +775,77 @@ input.sheet-progress-name {
outline-offset: 0;
box-shadow: inset 0 0 0 2px;
}
.sheet-progress-holder {
display: flex;
}
input.sheet-progress-name {
margin-bottom: 0px;
}
.sheet-challenge-show {
padding: 0;
margin: 0;
border: 2px solid #4c4d4f;
width: auto;
height: auto;
cursor: pointer;
border-left: 0;
}
.sheet-challenge-show:hover {
background: #ccc;
transition: 0.5s ease;
}
.sheet-challenge-show-back {
height: 100%;
padding: 0em 1em 0em 1em;
line-height: 25px;
}
input[type='checkbox'].sheet-challenge-show:checked ~ div.sheet-challenge-row {
visibility: visible;
height: auto;
opacity: 1;
transition: 0.7s ease;
}
input[type='checkbox'].sheet-challenge-show-button:checked ~ div.sheet-challenge-show-back {
background: #4c4d4f;
color: #fff;
}
.sheet-challenge-row,
.sheet-progress-row {
display: grid;
grid-template-columns: 151px repeat(10, 43.5px) 110px;
align-items: center;
}
label.sheet-challenge-label {
padding-left: 0.5em;
display: block;
height: 18px;
margin: 0px;
}
.sheet-challenge-box {
border: 2px solid #4c4d4f;
padding: 0;
display: inline-flex;
height: 36px;
width: 36px;
margin: 0.2em 0em;
cursor: pointer;
}
.sheet-challenge-fill {
height: 100%;
width: 100%;
background: #fff;
}
input[type="checkbox"].sheet-challenge:checked ~ .sheet-challenge-fill {
background: #4c4d4f;
}
input[type="checkbox"].sheet-challenge:hover ~ .sheet-challenge-fill {
background: #e6e7e8;
}
.blank-index {
display: inline-block;
height: 40px;
width: 40px;
}
.sheet-nav-child {
border: 2px solid #4c4d4f;
width: 100%;
@@ -1888,6 +1959,13 @@ div.sheet-builder-titles-3 {
}
.sheet-asset-custom {
padding: 0.2em;
background: linear-gradient(to bottom, #ccc 2em, #fff 2em, #fff);
}
.sheet-asset-custom > input[type=radio] {
margin-left: 4px;
}
.sheet-asset-custom div[class|=sheet-builder-ability] {
align-items: flex-start;
}
div.sheet-asset-view,
div.sheet-asset-builder {
+545 -97
View File
File diff suppressed because it is too large Load Diff
+133 -120
View File
@@ -24,130 +24,143 @@ The sheet has been tested across multiple browsers and devices, show below in th
## Roll Logic
### Wield a Rarity
Structured it using javascript for readability.
Structured it using pseudo code for readability.
```javascript
if (actionWithRarity == (negativeMomentum + modifiers)) {
negateActionDie()
if (modifiers > firstChallengeDie) {
if (firstChallengeDie == secondChallengeDie) {
opportunity()
} else {
if (modifiers > secondChallengeDie) {
strongHit()
} else {
weakHit()
}
}
} else {
if (firstChallengeDie == secondChallengeDie) {
complication()
} else {
if (modifiers > secondChallengeDie) {
weakHit()
} else {
miss()
}
}
}
} else {
if (actionWithRarity > firstChallengeDie) {
if (firstChallengeDie == secondChallengeDie) {
opportunity()
if (actionWithRarity == (6 + modifiers)) {
rarityDramatic()
}
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
} else {
if (actionWithRarity > secondChallengeDie) {
strongHit()
if (actionWithRarity == (6 + modifiers)) {
rarityDramatic()
}
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
} else {
if (actionWithRarity == (6 + modifiers)) {
strongHit()
rarityDramatic()
} else {
weakHit()
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
if (momentum > secondChallengeDie) {
burnMomentum('Strong Hit')
}
}
}
}
} else {
if (firstChallengeDie == secondChallengeDie) {
if (actionWithRarity == (6 + modifiers)) {
strongHit()
rarityDramatic()
} else {
if rarityDie6 == rarityAction
if challenge1 == challenge2
opportunity()
else
strongHit()
if rarityDie6 == rarityAction
rarityDramatic()
else
if rarityAction > 10
if challenge1 == 10
if challenge2 == 10
complication()
if (actionWithRarity == (1 + modifiers)) {
rarityMiss()
}
if (momentum > firstChallengeDie) {
burnMomentum('Strong Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
}
}
} else {
if (actionWithRarity > secondChallengeDie) {
if (actionWithRarity == (6 + modifiers)) {
if rarityDie1 == rarityAction
rarityFail()
else
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if challenge2 == 10
weakHit
if rarityDie5 == rarityAction
raritySubtle()
else
strongHit
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge1
if challenge1 == challenge2
opportunity()
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge2
strongHit()
rarityDramatic()
} else {
if rarityDie5 == rarityAction
raritySubtle()
else
weakHit()
if (actionWithRarity == (5 + modifiers)) {
if rarityDie5 == rarityAction
raritySubtle()
}
if (momentum > firstChallengeDie) {
if (momentum > secondChallengeDie) {
burnMomentum('Strong Hit')
}
}
}
} else {
if (actionWithRarity == (6 + modifiers)) {
strongHit()
rarityDramatic()
} else {
else
if challenge1 == challenge2
complication()
if rarityDie1 == rarityAction
rarityFail()
else
if rarityAction > challenge2
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
miss()
if (actionWithRarity == (1 + modifiers)) {
rarityMiss()
}
if (momentum > firstChallengeDie) {
if (momentum > secondChallengeDie) {
burnMomentum('Strong Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
} else {
burnMomentum('Weak Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
}
} else {
if (momentum > secondChallengeDie) {
burnMomentum('Weak Hit')
if (actionWithRarity == (5 + modifiers)) {
raritySubtle()
}
}
}
}
}
}
}
}
if rarityDie1 == rarityAction
rarityFail()
```
Roll with momentum
```js
if rarityDie6 == rarityAction
if challenge1 == challenge2
opportunity()
else
strongHit()
if rarityDie6 == rarityAction
rarityDramatic()
else
if rarityAction > 10
if challenge1 == 10
if challenge2 == 10
complication()
if rarityDie1 == rarityAction
rarityFail()
else
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if challenge2 == 10
weakHit
if rarityDie5 == rarityAction
raritySubtle()
else
strongHit
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge1
if challenge1 == challenge2
opportunity()
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge2
strongHit()
if rarityDie5 == rarityAction
raritySubtle()
else
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
if momentum > challenge2
momentumStrongHit()
else
if challenge1 == challenge2
complication()
if rarityDie1 == rarityAction
rarityFail()
if momentum > challenge1
momentumStrongHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if rarityAction > challenge2
weakHit()
if rarityDie5 == rarityAction
raritySubtle()
if momentum > challenge1
momentumStrongHit()
else
miss()
if rarityDie1 == rarityAction
rarityFail()
if momentum > challenge1
if momentum > challenge2
momentumStrongHit()
if rarityDie5 == rarityAction
raritySubtle()
else
momentumWeakHit()
if rarityDie5 == rarityAction
raritySubtle()
else
if momentum > challenge2
momentumWeakHit()
if rarityDie5 == rarityAction
raritySubtle()
```
@@ -42,7 +42,7 @@ mixin owlRoll(opts, visibility)
title=`${translations[opts.title]} Move`
class=visibility
name=`roll${opts.name}`
value!=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=${translations[opts.title]}}} {{action=[[d6+${opts.stat}+(?{Modifier|0})]]}} {{owl=[[?{Owl Companion|No&#44;0|Yes&#44;?{Owl's Health&amp;#124;0&amp;#125;&#125;]]}} {{negate1=[[1+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate2=[[2+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate3=[[3+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate4=[[4+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate5=[[5+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate6=[[6+${opts.stat_repeat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}+(?{Owl Companion})]]}} {{modifiers=[[${opts.stat_repeat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[${opts.stat_repeat}]]}}`
value!=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=${translations[opts.title]}}} {{action=[[{d6+${opts.stat}+(?{Modifier|0}),{10}}kl1]]}} {{owl=[[?{Owl Companion|No&#44;0|Yes&#44;?{Owl's Health&amp;#124;0&amp;#125;&#125;]]}} {{negate1=[[1+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate2=[[2+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate3=[[3+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate4=[[4+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate5=[[5+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate6=[[6+${opts.stat_repeat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}+(?{Owl Companion})]]}} {{modifiers=[[${opts.stat_repeat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[${opts.stat_repeat}]]}}`
)
mixin movesRoll(opts, visibility)
@@ -51,7 +51,7 @@ mixin movesRoll(opts, visibility)
title=`${translations[opts.title]} Move`
class=visibility
name=`roll${opts.name}`
value!=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=${translations[opts.title]}}} {{action=[[d6+${opts.stat}+(?{Modifier|0})]]}} {{negate1=[[1+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate2=[[2+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate3=[[3+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate4=[[4+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate5=[[5+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate6=[[6+${opts.stat_repeat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[${opts.stat_repeat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[${opts.stat_repeat}]]}}`
value!=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=${translations[opts.title]}}} {{action=[[{d6+${opts.stat}+(?{Modifier|0}),{10}}kl1]]}} {{negate1=[[1+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate2=[[2+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate3=[[3+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate4=[[4+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate5=[[5+${opts.stat_repeat}+(?{Modifier|0})]]}} {{negate6=[[6+${opts.stat_repeat}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[${opts.stat_repeat}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[${opts.stat_repeat}]]}}`
)
mixin rollLabel
+30 -13
View File
@@ -1,11 +1,17 @@
- var track = [ 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten' ]
- var challenge = [ 'one', 'two', 'three', 'four' ]
include ../../data/difficulties
include ./mixins/box
include ../../data/translations
fieldset.repeating_progress
div
br
input.progress-name(type='text' name='attr_name')
.sheet-progress-holder
input.progress-name(type='text' name='attr_name')
label.challenge-show
input(type='checkbox' class='hide challenge-show-button' name='attr_challenge-show-button')
.challenge-show-back(data-i18n='progress-challenge')=translations['progress-challenge']
.progress-header
each difficulty, index in difficulties
label.difficulty
@@ -15,19 +21,30 @@ fieldset.repeating_progress
input(type="radio" class="hide" name="attr_rank" value=index)
h5=difficulty.text
.progress
div
label.btn MARK
input(class="mark-vow hide" type="checkbox" name="attr_mark_progress")
label.btn CLEAR
input(class="clear-vow hide" type="checkbox" name="attr_clear_progress")
div.progress-row
div
label.btn MARK
input(class="mark-vow hide" type="checkbox" name="attr_mark_progress")
label.btn CLEAR
input(class="clear-vow hide" type="checkbox" name="attr_clear_progress")
each index in track
select(name=`attr_progress_${index}` class="progress-input")
+progressBox
label.btn CONCLUDE
button(
type="roll"
class='hide'
name="rollProgress"
value='&{template:ironsworn_progress} {{header=@{character_name} Conclude Your Progress}} {{progress_name=@{name}}} {{progress=[[@{progress-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}'
)
div
label.btn CONCLUDE
button(
type="roll"
class='hide'
name="rollProgress"
value='&{template:ironsworn_progress} {{header=@{character_name} Conclude Your Progress}} {{progress_name=@{name}}} {{progress=[[@{progress-filled}]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}}'
)
input.hide(type='text' name='attr_progress-filled' value='floor((@{progress_one}+@{progress_two}+@{progress_three}+@{progress_four}+@{progress_five}+@{progress_six}+@{progress_seven}+@{progress_eight}+@{progress_nine}+@{progress_ten})/4)' disabled='true')
.progress
input(type='checkbox' class='hide challenge-show' name='attr_challenge-show' checked)
.challenge-row.showhide
label.challenge-label COUNTDOWN
each index in challenge
label.challenge-box
input.challenge.hide(type='checkbox' class='hide' name=`attr_countdown-${index}`)
.challenge-fill
@@ -32,7 +32,7 @@ input
justify-content center
align-items center
padding 2px 0px 0px 12px
margin-bottom 0.4em
margin 0.3em 0em
cursor pointer
borderCommon()
border-radius 0
@@ -42,4 +42,76 @@ input
&:focus
outline 3px solid #fd0
outline-offset 0
box-shadow inset 0 0 0 2px
box-shadow inset 0 0 0 2px
/* button to control display of countdown boxes */
.sheet-progress-holder
display flex
input.sheet-progress-name
margin-bottom 0px
.sheet-challenge-show
padding 0
margin 0
borderCommon()
width auto
height auto
cursor pointer
border-left 0
&:hover
background #ccc
transition 0.5s ease
.sheet-challenge-show-back
height 100%
padding 0em 1em 0em 1em
line-height 25px
input[type='checkbox'].sheet-challenge-show:checked ~ div.sheet-challenge-row
show-hide(0.7s)
input[type='checkbox'].sheet-challenge-show-button:checked ~ div.sheet-challenge-show-back
background #4c4d4f
color white
/* grid container to hold challenge boxes and countdown boxes */
.sheet-challenge-row, .sheet-progress-row
display grid
grid-template-columns 151px repeat(10, 43.5px) 110px
align-items center
/* Individual boxes */
label.sheet-challenge-label
padding-left 0.5em
display block
height 18px
margin 0px
.sheet-challenge-box
borderCommon()
padding 0
display inline-flex
height 36px
width 36px
margin 0.2em 0em
cursor pointer
.sheet-challenge-fill
height 100%
width 100%
background white
input[type="checkbox"].sheet-challenge:checked ~ .sheet-challenge-fill
background #4c4d4f
input[type="checkbox"].sheet-challenge:hover ~ .sheet-challenge-fill
background #E6E7E8
.blank-index
display: inline-block
height: 40px
width: 40px
@@ -17,7 +17,7 @@ mixin dropdowns(resource)
title=`@{roll${resource}}`
class='hide'
name=`roll${resource}`
value!=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +${resource}}} {{action=[[d6+@{${resource}}+(?{Modifier|0})]]}} {{negate1=[[1+@{${resource}}+(?{Modifier|0})]]}} {{negate2=[[2+@{${resource}}+(?{Modifier|0})]]}} {{negate3=[[3+@{${resource}}+(?{Modifier|0})]]}} {{negate4=[[4+@{${resource}}+(?{Modifier|0})]]}} {{negate5=[[5+@{${resource}}+(?{Modifier|0})]]}} {{negate6=[[6+@{${resource}}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{${resource}}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{${resource}}]]}}`
value!=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=roll +${resource}}} {{action=[[{d6+@{${resource}}+(?{Modifier|0}),{10}}kl1]]}} {{negate1=[[1+@{${resource}}+(?{Modifier|0})]]}} {{negate2=[[2+@{${resource}}+(?{Modifier|0})]]}} {{negate3=[[3+@{${resource}}+(?{Modifier|0})]]}} {{negate4=[[4+@{${resource}}+(?{Modifier|0})]]}} {{negate5=[[5+@{${resource}}+(?{Modifier|0})]]}} {{negate6=[[6+@{${resource}}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{${resource}}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{${resource}}]]}}`
)
div(data-i18n=`resource-${resource}`)=translations[`resource-${resource}`]
select(class="resource-value" name=`attr_${resource}`)
@@ -22,6 +22,6 @@ mixin statStatic()
class='hide'
title=`Roll +${stat.capital}`
name=`roll${stat.capital}`
value=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +${stat.lower}}} {{action=[[d6+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate1=[[1+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate2=[[2+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate3=[[3+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate4=[[4+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate5=[[5+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate6=[[6+@{${stat.lower}}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{${stat.lower}}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{${stat.lower}}]]}}`
value=`&{template:ironsworn_moves} {{header=@{character_name}}} {{name=Roll +${stat.lower}}} {{action=[[{d6+@{${stat.lower}}+(?{Modifier|0}),{10}}kl1]]}} {{negate1=[[1+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate2=[[2+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate3=[[3+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate4=[[4+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate5=[[5+@{${stat.lower}}+(?{Modifier|0})]]}} {{negate6=[[6+@{${stat.lower}}+(?{Modifier|0})]]}} {{challenge1=[[d10]]}} {{challenge2=[[d10]]}} {{momentum=[[@{momentum}]]}} {{modifiers=[[@{${stat.lower}}+(?{Modifier|0})]]}} {{add=[[(?{Modifier|0})]]}} {{stat=[[@{${stat.lower}}]]}}`
)
+1
View File
@@ -29,6 +29,7 @@
"vow-threat": "Threat",
"vow-mark":"MARK",
"vow-fulfill":"FULFILL",
"progress-challenge":"CHALLENGE",
"failures-learn": "LEARN",
"difficulty-troublesome":"troublesome",
"difficulty-dangerous":"dangerous",
+138 -112
View File
@@ -12,6 +12,50 @@ mixin rarity(value)
+rarityFail
| {{/rollTotal() rarityDie#{value} rarityAction}}
mixin raritySixLogic()
| {{#rollTotal() rarityDie6 rarityAction}}
| {{#rollTotal() challenge1 challenge2}}
+opportunity
| {{/rollTotal() challenge1 challenge2}}
+strongHit
| {{#^rollTotal() challenge1 challenge2}}
+rarity('6')
| {{/^rollTotal() challenge1 challenge2}}
| {{/rollTotal() rarityDie6 rarityAction}}
| {{#^rollTotal() rarityDie6 rarityAction}}
block
| {{/^rollTotal() rarityDie6 rarityAction}}
mixin rollLimits()
| {{#rollGreater() rarityAction 10}}
| {{#rollTotal() challenge1 10}}
| {{#rollTotal() challenge2 10}}
+limitAlert
+complication
+rarity('1')
| {{/rollTotal() challenge2 10}}
| {{#^rollTotal() challenge2 10}}
+limitAlert
+weakHit
+rarity('5')
| {{/^rollTotal() challenge2 10}}
| {{/rollTotal() challenge1 10}}
| {{#^rollTotal() challenge1 10}}
| {{#rollTotal() challenge2 10}}
+limitAlert
+weakHit
+rarity('5')
| {{/rollTotal() challenge2 10}}
| {{#^rollTotal() challenge2 10}}
+limitAlert
+strongHit
+rarity('5')
| {{/^rollTotal() challenge2 10}}
| {{/^rollTotal() challenge1 10}}
| {{/rollGreater() rarityAction 10}}
| {{#^rollGreater() rarityAction 10}}
block
| {{/^rollGreater() rarityAction 10}}
mixin standardAction(type)
if type == 'rarityAction'
@@ -98,117 +142,99 @@ mixin standardActionWithMomentum(type)
| {{/^rollGreater() #{type} challenge1}}
mixin rarityMove
| {{#rollTotal() rarityDie6 rarityAction}}
| {{#rollTotal() challenge1 challenge2}}
+opportunity
| {{/rollTotal() challenge1 challenge2}}
+strongHit
| {{#^rollTotal() challenge1 challenge2}}
+rarity('6')
| {{/^rollTotal() challenge1 challenge2}}
| {{/rollTotal() rarityDie6 rarityAction}}
| {{#^rollTotal() rarityDie6 rarityAction}}
| {{#rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+opportunity
+rarity('5')
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+strongHit
+rarity('5')
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/rollGreater() rarityAction challenge1}}
| {{#^rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+complication
+rarity('1')
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+miss
+rarity('1')
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/^rollGreater() rarityAction challenge1}}
| {{/^rollTotal() rarityDie6 rarityAction}}
+raritySixLogic
+rollLimits
| {{#rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+opportunity
+rarity('5')
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+strongHit
+rarity('5')
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/rollGreater() rarityAction challenge1}}
| {{#^rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+complication
+rarity('1')
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+miss
+rarity('1')
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/^rollGreater() rarityAction challenge1}}
mixin rarityMoveWithMomentum
| {{#rollTotal() rarityDie6 rarityAction}}
| {{#rollTotal() challenge1 challenge2}}
+opportunity
| {{/rollTotal() challenge1 challenge2}}
+strongHit
| {{#^rollTotal() challenge1 challenge2}}
+rarity('6')
| {{/^rollTotal() challenge1 challenge2}}
| {{/rollTotal() rarityDie6 rarityAction}}
| {{#^rollTotal() rarityDie6 rarityAction}}
| {{#rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+opportunity
+rarity('5')
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+strongHit
+rarity('5')
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{#rollGreater() momentum challenge2}}
+momentumStrongHit
| {{/rollGreater() momentum challenge2}}
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/rollGreater() rarityAction challenge1}}
| {{#^rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+complication
+rarity('1')
| {{#rollGreater() momentum challenge1}}
+momentumStrongHit
+rarity('5')
| {{/rollGreater() momentum challenge1}}
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{#rollGreater() momentum challenge1}}
+momentumStrongHit
| {{/rollGreater() momentum challenge1}}
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+miss
+rarity('1')
| {{#rollGreater() momentum challenge1}}
| {{#rollGreater() momentum challenge2}}
+momentumStrongHit
+rarity('5')
| {{/rollGreater() momentum challenge2}}
| {{#^rollGreater() momentum challenge2}}
+momentumWeakHit
+rarity('5')
| {{/^rollGreater() momentum challenge2}}
| {{/rollGreater() momentum challenge1}}
| {{#^rollGreater() momentum challenge1}}
| {{#rollGreater() momentum challenge2}}
+momentumWeakHit
+rarity('5')
| {{/rollGreater() momentum challenge2}}
| {{/^rollGreater() momentum challenge1}}
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/^rollGreater() rarityAction challenge1}}
| {{/^rollTotal() rarityDie6 rarityAction}}
+raritySixLogic
+rollLimits
| {{#rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+opportunity
+rarity('5')
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+strongHit
+rarity('5')
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{#rollGreater() momentum challenge2}}
+momentumStrongHit
| {{/rollGreater() momentum challenge2}}
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/rollGreater() rarityAction challenge1}}
| {{#^rollGreater() rarityAction challenge1}}
| {{#rollTotal() challenge1 challenge2}}
+complication
+rarity('1')
| {{#rollGreater() momentum challenge1}}
+momentumStrongHit
+rarity('5')
| {{/rollGreater() momentum challenge1}}
| {{/rollTotal() challenge1 challenge2}}
| {{#^rollTotal() challenge1 challenge2}}
| {{#rollGreater() rarityAction challenge2}}
+weakHit
+rarity('5')
| {{#rollGreater() momentum challenge1}}
+momentumStrongHit
| {{/rollGreater() momentum challenge1}}
| {{/rollGreater() rarityAction challenge2}}
| {{#^rollGreater() rarityAction challenge2}}
+miss
+rarity('1')
| {{#rollGreater() momentum challenge1}}
| {{#rollGreater() momentum challenge2}}
+momentumStrongHit
+rarity('5')
| {{/rollGreater() momentum challenge2}}
| {{#^rollGreater() momentum challenge2}}
+momentumWeakHit
+rarity('5')
| {{/^rollGreater() momentum challenge2}}
| {{/rollGreater() momentum challenge1}}
| {{#^rollGreater() momentum challenge1}}
| {{#rollGreater() momentum challenge2}}
+momentumWeakHit
+rarity('5')
| {{/rollGreater() momentum challenge2}}
| {{/^rollGreater() momentum challenge1}}
| {{/^rollGreater() rarityAction challenge2}}
| {{/^rollTotal() challenge1 challenge2}}
| {{/^rollGreater() rarityAction challenge1}}
+5 -1
View File
@@ -18,4 +18,8 @@ mixin progressBody
mixin momentumBody
.sheet-result-body.sheet-result-row
div.sheet-momentum-title Momentum:
div {{momentum}}
div {{momentum}}
mixin limitAlert
div.sheet-result-body.sheet-result-row
div.sheet-subfooter.sheet-alert Action die has been limited to 10 when calculating the outcome. See page 8.
@@ -1,27 +0,0 @@
//- include ../../../data/oracles
//- rolltemplate.sheet-rolltemplate-ironcrunch_oracles
//- .sheet-roll-container
//- .sheet-subheader {{header}}
//- | {{#custom-oracle}}
//- .sheet-result-row
//- .sheet-oracle-table-text {{custom-oracle}}
//- | {{/custom-oracle}}
//- each group in oracles.ironcrunch
//- each oracle in group.oracles
//- |
//- | {{##{oracle.roll_id}}}
//- .sheet-result-row
//- .sheet-oracle-dice
//- span {{#{oracle.roll_id}}}
//- .sheet-oracle-table-text
//- each row in oracle.rows
//- - var rollValues = row.roll.match(/(\d+-\d*)|(\d+)/gm)[0].replace('-', ' ')
//- |
//- | {{#roll#{row.type}() #{oracle.roll_id} #{rollValues}}}
//- |
//- span!=row.result
//- |
//- | {{/roll#{row.type}() #{oracle.roll_id} #{rollValues}}}
//- |
//- | {{/#{oracle.roll_id}}}
@@ -123,3 +123,9 @@ on('change:clear_misses', function() {
'clear_misses': 'off'
});
});
on('change:repeating_progress:challenge-show-button', function(eventinfo) {
setAttrs({
'repeating_progress_challenge-show': eventinfo.newValue
});
});
+1
View File
@@ -26,6 +26,7 @@
"vow-threat": "Threat",
"vow-mark":"MARK",
"vow-fulfill":"FULFILL",
"progress-challenge":"CHALLENGE",
"failures-learn": "LEARN",
"difficulty-troublesome":"troublesome",
"difficulty-dangerous":"dangerous",
+2 -2
View File
@@ -19,7 +19,7 @@ img {
/* Background */
.charsheet {
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@@ -94,4 +94,4 @@ span.sheet-dee {
display: grid;
grid-template-columns: 600px 300px;
grid-template-rows: 150px 150px 150px;
}
}
+4 -4
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@@ -947,7 +947,7 @@
<div class="page core">
<div class="header">
<div class="name-container">
<img src="https://n7.world/images/me5e_logo_notm.png" style="width: 240px; height: 48px; padding: 5px;">
<img src="https://data.n7.world/images/me5e_logo_notm.png" style="width: 240px; height: 48px; padding: 5px;">
<input type="text" name="attr_character_name" style="width: 100%;">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
@@ -1964,7 +1964,7 @@
<div class="page bio">
<div class="header">
<div class="name-container">
<img src="https://n7.world/images/me5e_logo_notm.png" style="padding-bottom: 5px;" alt="SRD5 by Roll20">
<img src="https://data.n7.world/images/me5e_logo_notm.png" style="padding-bottom: 5px;" alt="SRD5 by Roll20">
<input type="text" name="attr_character_name" style="width: 100%;">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
@@ -2038,7 +2038,7 @@
<div class="page spells">
<div class="header">
<div class="name-container">
<img src="https://n7.world/images/me5e_logo_notm.png" style="padding-bottom: 5px;" alt="Mass Effect 5e">
<img src="https://data.n7.world/images/me5e_logo_notm.png" style="padding-bottom: 5px;" alt="Mass Effect 5e">
<input type="text" name="attr_character_name" style="width: 100%;">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
@@ -2960,7 +2960,7 @@
</div>
<div class="page options"> <div class="header">
<div class="name-container">
<img src="https://n7.world/images/me5e_logo_1200w.png" style="padding-bottom: 5px;" alt="Mass Effect 5e">
<img src="https://data.n7.world/images/me5e_logo_1200w.png" style="padding-bottom: 5px;" alt="Mass Effect 5e">
<input type="text" name="attr_character_name" style="width: 100%;">
<span class="label" data-i18n="char-name-u">CHARACTER NAME</span>
</div>
+20
View File
@@ -12,6 +12,16 @@ div.sheet-Chosen,
div.sheet-Serpentine,
div.sheet-Cerberus,
div.sheet-Disciple,
div.sheet-Bakeneko,
div.sheet-Bedlam,
div.sheet-Devil,
div.sheet-Dragon,
div.sheet-Fomorian,
div.sheet-Immortal,
div.sheet-Leshy,
div.sheet-Prometheus,
div.sheet-Siren,
div.sheet-Veela,
div.sheet-Custom
{
display: none;
@@ -36,6 +46,16 @@ input[type="radio"][value="11"]:checked ~ div.sheet-Chosen,
input[type="radio"][value="12"]:checked ~ div.sheet-Serpentine,
input[type="radio"][value="13"]:checked ~ div.sheet-Cerberus,
input[type="radio"][value="14"]:checked ~ div.sheet-Disciple,
input[type="radio"][value="15"]:checked ~ div.sheet-Bakeneko,
input[type="radio"][value="16"]:checked ~ div.sheet-Bedlam,
input[type="radio"][value="17"]:checked ~ div.sheet-Devil,
input[type="radio"][value="18"]:checked ~ div.sheet-Dragon,
input[type="radio"][value="19"]:checked ~ div.sheet-Fomorian,
input[type="radio"][value="20"]:checked ~ div.sheet-Immortal,
input[type="radio"][value="21"]:checked ~ div.sheet-Leshy,
input[type="radio"][value="22"]:checked ~ div.sheet-Prometheus,
input[type="radio"][value="23"]:checked ~ div.sheet-Siren,
input[type="radio"][value="24"]:checked ~ div.sheet-Veela,
input[type="radio"][value="99"]:checked ~ div.sheet-Custom
{
display: block;
File diff suppressed because it is too large Load Diff
+247
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@@ -409,6 +409,253 @@
"text-disciple-advance5":"Take a move from any Skin.",
"text-disciple-advance6":"Join an <b>Ascension Group</b>.",
"lbl-Bakeneko":"Bakeneko",
"text-Bakenekobackstory":"Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo":"Choose three",
"text-Bakeneko-move1name":"At No One's Beck and Call",
"text-Bakeneko-move1desc":"When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name":"Prowler",
"text-Bakeneko-move2desc":"You can see perfectly in the dark.",
"text-Bakeneko-move3name":"Cat and Mouse",
"text-Bakeneko-move3desc":"When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name":"Cross My Path",
"text-Bakeneko-move4desc":"You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name":"Claws Out",
"text-Bakeneko-move5desc":"You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name":"Lap Cat",
"text-Bakeneko-move6desc":"When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name":"On Your Feet",
"text-Bakeneko-move7desc":"You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove":"Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself":"Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1":"Add +1 to one of your stats.",
"text-Bakeneko-advance2":"Take another Bakeneko move.",
"text-Bakeneko-advance3":"Take another Bakeneko move.",
"text-Bakeneko-advance4":"Take a move from any Skin.",
"text-Bakeneko-advance5":"Take a move from any Skin.",
"text-Bakeneko-advance6":"You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam":"Bedlam",
"text-Bedlambackstory":"You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name":"Cheshire Path",
"text-Bedlam-move1desc":"You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name":"Good Omens",
"text-Bedlam-move2desc":"When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name":"Terabithia",
"text-Bedlam-move3desc":"When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name":"Fascination Street",
"text-Bedlam-move4desc":"When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name":"Through the Looking Glass",
"text-Bedlam-move5desc":"To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name":"Tea in Innsmouth",
"text-Bedlam-move6desc":"Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove":"When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself":"You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1":"Add +1 to one of your stats.",
"text-Bedlam-advance2":"Take another Bedlam move.",
"text-Bedlam-advance3":"Take another Bedlam move.",
"text-Bedlam-advance4":"Take a move from any Skin.",
"text-Bedlam-advance5":"Take a move from any Skin.",
"text-Bedlam-advance6":"Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil":"Devil",
"text-Devilbackstory":"You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo":"You get Give to Get, and choose two more",
"text-Devil-move1name":"Give to Get",
"text-Devil-move1desc":"If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name":"Infamous",
"text-Devil-move2desc":"When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name":"Master of the Inferno",
"text-Devil-move3desc":"When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name":"Mammon's Plaything",
"text-Devil-move4desc":"You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name":"Gift Horse",
"text-Devil-move5desc":"When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name":"Center of the Sabbath",
"text-Devil-move6desc":"When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name":"Abyss Born",
"text-Devil-move7desc":"If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove":"When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself":"You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1":"Add +1 to one of your stats.",
"text-Devil-advance2":"Take another Devil move.",
"text-Devil-advance3":"Take another Devil move.",
"text-Devil-advance4":"Take a move from any Skin.",
"text-Devil-advance5":"Take a move from any Skin.",
"text-Devil-advance6":"Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon":"Dragon",
"text-Dragonbackstory":"You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo":"You get Draconic Splendor, and choose one more",
"text-Dragon-move1name":"Draconic Splendor",
"text-Dragon-move1desc":"Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name":"Resurgence",
"text-Dragon-move2desc":"When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name":"Coin Polisher",
"text-Dragon-move3desc":"When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name":"I Am Wrath",
"text-Dragon-move4desc":"You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name":"Bring Me the Princess",
"text-Dragon-move5desc":"You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name":"Chameleon Cousin",
"text-Dragon-move6desc":"The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove":"When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself":"They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1":"Add +1 to one of your stats.",
"text-Dragon-advance2":"Take another Dragon move.",
"text-Dragon-advance3":"Take another Dragon move.",
"text-Dragon-advance4":"Take a move from any Skin.",
"text-Dragon-advance5":"Take a move from any Skin.",
"text-Dragon-advance6":"Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian":"Fomorian",
"text-Fomorianbackstory":"A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name":"Eye of Balor",
"text-Fomorian-move1desc":"You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name":"Malformed Morals",
"text-Fomorian-move2desc":"When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name":"Cinder Child",
"text-Fomorian-move3desc":"You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name":"Dragons Don't Scare Me",
"text-Fomorian-move4desc":"When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name":"Ruling Over Ashes",
"text-Fomorian-move5desc":"When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name":"Whelped Before Promises",
"text-Fomorian-move6desc":"If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove":"When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself":"Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1":"Add +1 to one of your stats.",
"text-Fomorian-advance2":"Take another Fomorian move.",
"text-Fomorian-advance3":"Take another Fomorian move.",
"text-Fomorian-advance4":"Take a move from any Skin.",
"text-Fomorian-advance5":"Take a move from any Skin.",
"text-Fomorian-advance6":"You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal":"Immortal",
"text-Immortalbackstory":"You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name":"Cheating Death",
"text-Immortal-move1desc":"When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name":"Been There, Seen That",
"text-Immortal-move2desc":"YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name":"Repeated History",
"text-Immortal-move3desc":"When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name":"Heart of Gold",
"text-Immortal-move4desc":"When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name":"Value of Life",
"text-Immortal-move5desc":"When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name":"Enthralled by Eternity",
"text-Immortal-move6desc":"When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove":"After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself":"The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1":"Add +1 to one of your stats.",
"text-Immortal-advance2":"Take another Immortal move.",
"text-Immortal-advance3":"Take another Immortal move.",
"text-Immortal-advance4":"Take a move from any Skin.",
"text-Immortal-advance5":"Take a move from any Skin.",
"text-Immortal-advance6":"Hire some <b>Generational Guardians</b>.",
"lbl-Leshy":"Leshy",
"text-Leshybackstory":"You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo":"You get Gaea's Authority, and choose two more",
"text-Leshy-move1name":"Gaea's Authority",
"text-Leshy-move1desc":"You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name":"City Slicker",
"text-Leshy-move2desc":"You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name":"Tree Tyrant",
"text-Leshy-move3desc":"You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name":"Club of Authority",
"text-Leshy-move4desc":"You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name":"Skin of Oak",
"text-Leshy-move5desc":"If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name":"Nature's Beauty",
"text-Leshy-move6desc":"When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name":"I Am Lord",
"text-Leshy-move7desc":"Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove":"Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself":"You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1":"Add +1 to one of your stats.",
"text-Leshy-advance2":"Take another Leshy move.",
"text-Leshy-advance3":"Take another Leshy move.",
"text-Leshy-advance4":"Take a move from any Skin.",
"text-Leshy-advance5":"Take a move from any Skin.",
"text-Leshy-advance6":"You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus":"Prometheus",
"text-Prometheusbackstory":"You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo":"You get Firebringer, and choose one more",
"text-Prometheus-move1name":"Firebringer",
"text-Prometheus-move1desc":"You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name":"Da Vinci Science!",
"text-Prometheus-move2desc":"Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name":"Before Your Time",
"text-Prometheus-move3desc":"When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name":"Solipsism Exercise",
"text-Prometheus-move4desc":"Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name":"Maniacal Laughter",
"text-Prometheus-move5desc":"When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name":"Fine Line",
"text-Prometheus-move6desc":"Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove":"Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself":"They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1":"Add +1 to one of your stats.",
"text-Prometheus-advance2":"Take another Prometheus move.",
"text-Prometheus-advance3":"Take another Prometheus move.",
"text-Prometheus-advance4":"Take a move from any Skin.",
"text-Prometheus-advance5":"Take a move from any Skin.",
"text-Prometheus-advance6":"Join a <b>Power Think Tank</b>.",
"lbl-Siren":"Siren",
"text-Sirenbackstory":"Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo":"You get Haunting Melody, and choose two more",
"text-Siren-move1name":"Haunting Melody",
"text-Siren-move1desc":"When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name":"Rocky Coast",
"text-Siren-move2desc":"When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name":"Imma Let You Finish But...",
"text-Siren-move3desc":"When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name":"Diva Tantrum",
"text-Siren-move4desc":"When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name":"Catcher in the Rye",
"text-Siren-move5desc":"When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name":"Copper Wire Fire",
"text-Siren-move6desc":"Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name":"Stage Presence",
"text-Siren-move7desc":"Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove":"Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself":"Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1":"Add +1 to one of your stats.",
"text-Siren-advance2":"Take another Siren move.",
"text-Siren-advance3":"Take another Siren move.",
"text-Siren-advance4":"Take a move from any Skin.",
"text-Siren-advance5":"Take a move from any Skin.",
"text-Siren-advance6":"Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela":"Veela",
"text-Veelabackstory":"You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo":"Choose three",
"text-Veela-move1name":"YOU PIG!",
"text-Veela-move1desc":"When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name":"Trauma Bomb!",
"text-Veela-move2desc":"While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name":"Unfriended?",
"text-Veela-move3desc":"Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name":"This Yours?",
"text-Veela-move4desc":"Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name":"I'm A Star!",
"text-Veela-move5desc":"The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name":"I'M the Victim Here!",
"text-Veela-move6desc":"If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name":"All T All Shade!",
"text-Veela-move7desc":"Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove":"When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself":"They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1":"Add +1 to one of your stats.",
"text-Veela-advance2":"Take another Veela move.",
"text-Veela-advance3":"Take another Veela move.",
"text-Veela-advance4":"Take a move from any Skin.",
"text-Veela-advance5":"Take a move from any Skin.",
"text-Veela-advance6":"You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin":"Custom Skin",
"text-custom-advance1":"Add +1 to one of your stats.",
"text-custom-advance2":"Take another Skin move.",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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@@ -391,6 +391,243 @@
"text-disciple-advance4": "Take a move from any Skin.",
"text-disciple-advance5": "Take a move from any Skin.",
"text-disciple-advance6": "Join an <b>Ascension Group</b>.",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": "Add +1 to one of your stats.",
"text-custom-advance2": "Take another Skin move.",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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@@ -391,6 +391,243 @@
"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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@@ -391,6 +391,243 @@
"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Piel Personalizada",
"text-custom-advance1": " Añade +1 a uno de tus valores. &nbsp; ",
"text-custom-advance2": " Coge otro movimiento de la Piel. &nbsp; ",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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"text-disciple-advance4": "Take a move from any Skin.",
"text-disciple-advance5": "Take a move from any Skin.",
"text-disciple-advance6": "Join an <b>Ascension Group</b>.",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": "Add +1 to one of your stats.",
"text-custom-advance2": "Take another Skin move.",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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"text-disciple-advance4": " Take a move from any Skin.",
"text-disciple-advance5": " Take a move from any Skin.",
"text-disciple-advance6": " Join an <b>Ascension Group</b>. ",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "Custom Skin",
"text-custom-advance1": " Add +1 to one of your stats. &nbsp; ",
"text-custom-advance2": " Take another Skin move. &nbsp; ",
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@@ -391,6 +391,243 @@
"text-disciple-advance4": "아무 스킨 액션을 하나 얻습니다.",
"text-disciple-advance5": "아무 스킨 액션을 하나 얻습니다.",
"text-disciple-advance6": "당신은 <b>승천 그룹</b>에 가입합니다.",
"lbl-Bakeneko": "Bakeneko",
"text-Bakenekobackstory": "Choose whether each character is boring or fun:<br><br>If they are boring, take a String on them -- you have them all figured out.<br><br>If they are fun, give them a String on you -- you want their attention.",
"text-Bakenekoinfo": "Choose three",
"text-Bakeneko-move1name": "At No One's Beck and Call",
"text-Bakeneko-move1desc": "When you blow someone off to just hang out and relax, clear a Condition.",
"text-Bakeneko-move2name": "Prowler",
"text-Bakeneko-move2desc": "You can see perfectly in the dark.",
"text-Bakeneko-move3name": "Cat and Mouse",
"text-Bakeneko-move3desc": "When you roll a 7-9 to <i>Lash Out Physically</i> and the MC decides how bad it is, the Harm cannot be greater than your Volatile stat.",
"text-Bakeneko-move4name": "Cross My Path",
"text-Bakeneko-move4desc": "You can spend a String to subtract 1 from a main character's roll against you.",
"text-Bakeneko-move5name": "Claws Out",
"text-Bakeneko-move5desc": "You can give someone a String on you to add 3 to your attempt to <i>Shut Them Down</i>.",
"text-Bakeneko-move6name": "Lap Cat",
"text-Bakeneko-move6desc": "When you make a big show about choosing one person over another, the person you favor marks experience and you gain a String on them.",
"text-Bakeneko-move7name": "On Your Feet",
"text-Bakeneko-move7desc": "You can leap your height from a standing position and take no Harm from falls.",
"text-Bakeneko-sexmove": "Your partner gains one re-roll for the session.",
"text-Bakeneko-darkestself": "Everyone's always getting on your case about how weird you are. It's time to push back, turn the tables. Tear down and mock the popular trends and the zombies who follow them. Expose them for the soulless arbitrary trash that they are. You escape your Darkest Self when you discover someone who appreciates your interests, or when you make someone feel like more of a freak than you are.",
"text-Bakeneko-advance1": "Add +1 to one of your stats.",
"text-Bakeneko-advance2": "Take another Bakeneko move.",
"text-Bakeneko-advance3": "Take another Bakeneko move.",
"text-Bakeneko-advance4": "Take a move from any Skin.",
"text-Bakeneko-advance5": "Take a move from any Skin.",
"text-Bakeneko-advance6": "You've found your <b>Pride of Freaks</b>.",
"lbl-Bedlam": "Bedlam",
"text-Bedlambackstory": "You know someone is more than they seem. Gain 2 Strings on them.<br><br>You are strange. Either give everyone 1 String on you or give one person 2 Strings.",
"text-Bedlam-move1name": "Cheshire Path",
"text-Bedlam-move1desc": "You may <i>Run Away</i> with Dark instead of Volatile, but on a 7-9 you must always leave something behind.",
"text-Bedlam-move2name": "Good Omens",
"text-Bedlam-move2desc": "When you roll a 10 up to <i>Gaze into the Abyss</i>, you can choose to get confusing and alarming visions, but share them with anyone else in the scene you choose.",
"text-Bedlam-move3name": "Terabithia",
"text-Bedlam-move3desc": "When you purposefully lead another main character into a supernatural situation, they mark experience and you gain a String on them.",
"text-Bedlam-move4name": "Fascination Street",
"text-Bedlam-move4desc": "When another character <i>Gazes into the Abyss</i> about you, they subtract 1 from their roll unless looking directly into your eyes.",
"text-Bedlam-move5name": "Through the Looking Glass",
"text-Bedlam-move5desc": "To slip into a supernatural world, such as an afterlife, a fairy court, or a parallel dimension, roll with Dark. On a 10 up, you can get by reasonably well there and can make your way back easily. On a 7-9, choose 1:<br>&#10022; &nbsp; you'll need to find another way back;<br>&#10022; &nbsp; something escapes into the mundane world;<br>&#10022; &nbsp; you enter your Darkest Self.",
"text-Bedlam-move6name": "Tea in Innsmouth",
"text-Bedlam-move6desc": "Add 2 to rolls to <i>Keep Your Cool</i> in dangerous supernatural situations.",
"text-Bedlam-sexmove": "When you have sex with someone, see their world in all its terror and wonder. Add 1 to your next roll to travel there or gaze into it.",
"text-Bedlam-darkestself": "You're sick of mortal life. You want to be more, better, just... <i>different</i>. Take every chance to hang with the freaks, geeks, and uniques at the expense of every other concern. Road trips to hell, spiral staircases to the gods, it's all in your grasp. Let your boring, mundane duties rot, and encourage your friends to leave theirs behind too. Escape your Darkest Self when you are put in life-threatening danger by your pursuits or you realize the harm you've dealth by ignoring your problems.",
"text-Bedlam-advance1": "Add +1 to one of your stats.",
"text-Bedlam-advance2": "Take another Bedlam move.",
"text-Bedlam-advance3": "Take another Bedlam move.",
"text-Bedlam-advance4": "Take a move from any Skin.",
"text-Bedlam-advance5": "Take a move from any Skin.",
"text-Bedlam-advance6": "Attract the attention of a <b>Tumultuous Tea Party</b>.",
"lbl-Devil": "Devil",
"text-Devilbackstory": "You regularly supply someone. Take 2 Strings on them.<br><br>Someone rebuked your offers. They get 1 String on you.",
"text-Devilinfo": "You get Give to Get, and choose two more",
"text-Devil-move1name": "Give to Get",
"text-Devil-move1desc": "If you supply someone with something they desire (physical or other), gain a String on them. If they asked you for it, they mark experience when you do.",
"text-Devil-move2name": "Infamous",
"text-Devil-move2desc": "When you have 3 or more Strings on a character, they gain +1 to doing your bidding.",
"text-Devil-move3name": "Master of the Inferno",
"text-Devil-move3desc": "When a main or side character fights for you, they inflict a minimum Harm equal to your Hot stat.",
"text-Devil-move4name": "Mammon's Plaything",
"text-Devil-move4desc": "You can spend a String you have on a main character to add 1 to their roll. If the roll becomes a 10 up, you choose the results for them.",
"text-Devil-move5name": "Gift Horse",
"text-Devil-move5desc": "When you tempt a character and they refuse, mark experience.",
"text-Devil-move6name": "Center of the Sabbath",
"text-Devil-move6desc": "When you enter your Darkest Self, clear all Conditions you have.",
"text-Devil-move7name": "Abyss Born",
"text-Devil-move7desc": "If you get a 10 up on a roll to <i>Gaze into the Abyss</i> about a desire you can procure, you take 2 Forward instead of 1 Forward.",
"text-Devil-sexmove": "When you have sex with someone, they may remove any number of conditions they have. For every condition removed, you gain a String on them.",
"text-Devil-darkestself": "You've spent too long worrying about what they want. Call in every debt, and make sure they all remember exactly how little they'd have without you. Turn them against each other for your amusement, and especially the ones that refused your offers or defaulted on their debts. Escape your Darkest Self when you get called out by someone who owes you a lot less than you owe them, or until someone shows they like you for more than what you can give them.",
"text-Devil-advance1": "Add +1 to one of your stats.",
"text-Devil-advance2": "Take another Devil move.",
"text-Devil-advance3": "Take another Devil move.",
"text-Devil-advance4": "Take a move from any Skin.",
"text-Devil-advance5": "Take a move from any Skin.",
"text-Devil-advance6": "Attract some <b>Gossipy Imps</b>.",
"lbl-Dragon": "Dragon",
"text-Dragonbackstory": "You have a best friend or a crush. Give them 2 Strings on you.<br><br>People wan to be seen with you. Gain 1 String on every main character.",
"text-Dragoninfo": "You get Draconic Splendor, and choose one more",
"text-Dragon-move1name": "Draconic Splendor",
"text-Dragon-move1desc": "Until you are given a Condition that makes you unfashionable or unpopular, main characters subtract 1 from rolls to Harm you, and side characters cannot Harm you through Reactions.",
"text-Dragon-move2name": "Resurgence",
"text-Dragon-move2desc": "When a main character helps to rid you of a Condition, you gain a String on them and they mark experience.",
"text-Dragon-move3name": "Coin Polisher",
"text-Dragon-move3desc": "When you introduce a character to someone important, roll Dark. On a 10 up you gain a String on the character you introduced and they gain a String on the important person. On a 7-9 the character you introduced gains a String on the important person.",
"text-Dragon-move4name": "I Am Wrath",
"text-Dragon-move4desc": "You can <i>Lash Out</i> by breathing a deadly substance like fire or acid, or roar with really terrible force. If you do so, deal 1 extra Harm.",
"text-Dragon-move5name": "Bring Me the Princess",
"text-Dragon-move5desc": "You speak and people listen. Make a reasonable request for an item or someone's attention and you get it by the next scene at the latest.",
"text-Dragon-move6name": "Chameleon Cousin",
"text-Dragon-move6desc": "The first time in a scene you successfully tempt a side character, mark experience.",
"text-Dragon-sexmove": "When you have sex, the person you were with gains a String on you. If they tell someone else, you mark experience.",
"text-Dragon-darkestself": "They don't like you. Not the <i>real</i> you. So push them away, push everyone away because you have to test them to see if they truly need you. Those that fall away weren't worth it anyway! Keep grinding away at relationships until you permanently wreck one that really mattered to you, or someone admits they like something about you in a heartfelt way.",
"text-Dragon-advance1": "Add +1 to one of your stats.",
"text-Dragon-advance2": "Take another Dragon move.",
"text-Dragon-advance3": "Take another Dragon move.",
"text-Dragon-advance4": "Take a move from any Skin.",
"text-Dragon-advance5": "Take a move from any Skin.",
"text-Dragon-advance6": "Gain a <b>Clutch of Personality</b>.",
"lbl-Fomorian": "Fomorian",
"text-Fomorianbackstory": "A friend laughs with you, not at you. Give them 2 Strings on you and take 2 Strings on them.<br><br>Someone has criticized you. Give them 2 Strings on you.",
"text-Fomorian-move1name": "Eye of Balor",
"text-Fomorian-move1desc": "You can levy curses on people -- choose bad weather, blight, or illness, then roll Volatile. On a 10 up, your curse strikes at the worst time for your target. On a 7-9 it strikes immediately, and you are obviously the source. On a miss it doesn't happen and you gain the Condition <b>enraged</b>.",
"text-Fomorian-move2name": "Malformed Morals",
"text-Fomorian-move2desc": "When you spend a String to enhance a roll to <i>Shut Someone Down</i>, add 2 instead of 1.",
"text-Fomorian-move3name": "Cinder Child",
"text-Fomorian-move3desc": "You are immune to Harm from fire or smoke.",
"text-Fomorian-move4name": "Dragons Don't Scare Me",
"text-Fomorian-move4desc": "When you get a 7-9 on a roll to <i>Keep Your Cool</i> and don't back down, someone else in the scene gets the Condition <b>terrified</b>.",
"text-Fomorian-move5name": "Ruling Over Ashes",
"text-Fomorian-move5desc": "When you retaliate with unnecessary force or overkill, gain the Condition <b>enraged</b> and either deal 1 extra Harm or gain a String on a character, whichever is most appropriate.",
"text-Fomorian-move6name": "Whelped Before Promises",
"text-Fomorian-move6desc": "If you have the Condition <b>enraged</b> you can tag it yourself when you <i>Shut Someone Down</i> or <i>Lash Out Physically</i>.",
"text-Fomorian-sexmove": "When you share intimacy with someone, mark experience if they love you. They mark experience if you love them.",
"text-Fomorian-darkestself": "Hate is what you know best. Unleash all of Dante's hells upon people; crush the weak before you and force the strong to bow. Any slight is met with the grandest show of force you can muster. Stay in your Darkest Self until you drive someone to seriously doubt themselves, or a person you hate admits they fear you.",
"text-Fomorian-advance1": "Add +1 to one of your stats.",
"text-Fomorian-advance2": "Take another Fomorian move.",
"text-Fomorian-advance3": "Take another Fomorian move.",
"text-Fomorian-advance4": "Take a move from any Skin.",
"text-Fomorian-advance5": "Take a move from any Skin.",
"text-Fomorian-advance6": "You inherit some <b>Baleful Servants</b>.",
"lbl-Immortal": "Immortal",
"text-Immortalbackstory": "You come off as just a bit too weird. Give everyone a String on you.<br><br>Who do you wish could walk with you through eternity? Take 2 Strings on them.",
"text-Immortal-move1name": "Cheating Death",
"text-Immortal-move1desc": "When you take 4 Harm, you come back to life after a few hours unless your Weakness is triggered. Work with the MC to determine what your Weakness is, or choosee one: being beheaded, breaking a geas, hearing your True Name, having an object bound to your soul destroyed.",
"text-Immortal-move2name": "Been There, Seen That",
"text-Immortal-move2desc": "YWhen you get a 10 up to <i>Keep Your Cool</i> ask two questions instead of one.",
"text-Immortal-move3name": "Repeated History",
"text-Immortal-move3desc": "When you dismiss your current troubles by alluding to your storied past, roll with Cold. On a 10 up, erase one Condition. On a 7-9 someone listening carries 1 Forward to discover the truth about you.",
"text-Immortal-move4name": "Heart of Gold",
"text-Immortal-move4desc": "When you help someone clear a Condition by putting their problems into perspective, gain a String on them.",
"text-Immortal-move5name": "Value of Life",
"text-Immortal-move5desc": "When you <i>Lash Out Physically</i> you can choose to take 1 Harm instead of spending a String to add 1 to the roll or add 1 to the Harm.",
"text-Immortal-move6name": "Enthralled by Eternity",
"text-Immortal-move6desc": "When you ignore someone's interest in you or push them away, you mark experience and they gain a String on you.",
"text-Immortal-sexmove": "After you have sex with someone, you may tempt them to do something for you without spending a String.",
"text-Immortal-darkestself": "The world is slipping through your fingers too quickly. You need to cling to something beautiful and as permanent as you. Harden your heart against ephemeral things. Prove to the world and yourself that you never needed them; let them burn. Seize control of what matters and make sure it never leaves you. Escape your Darkest Self when you've condemned someone to a lasting fate they didn't deserve, or when you brush against your own mortality.",
"text-Immortal-advance1": "Add +1 to one of your stats.",
"text-Immortal-advance2": "Take another Immortal move.",
"text-Immortal-advance3": "Take another Immortal move.",
"text-Immortal-advance4": "Take a move from any Skin.",
"text-Immortal-advance5": "Take a move from any Skin.",
"text-Immortal-advance6": "Hire some <b>Generational Guardians</b>.",
"lbl-Leshy": "Leshy",
"text-Leshybackstory": "You have been speaking to a pet or pets. Gain 2 Strings on one character or 1 String on two characters.<br><br>Someone found your throne room. They gain 2 Strings on you.",
"text-Leshyinfo": "You get Gaea's Authority, and choose two more",
"text-Leshy-move1name": "Gaea's Authority",
"text-Leshy-move1desc": "You can commune with all animals and nature spirits, and hold court over them from a throne room in a natural envirnoment. Inside your throne room add 1 to rolls against anyone who disrespects it or you.",
"text-Leshy-move2name": "City Slicker",
"text-Leshy-move2desc": "You can commune with man-made items and spirits such as computers, glass, tv, and electricity. Your moves that rely on natural terrain now work in urban environment.",
"text-Leshy-move3name": "Tree Tyrant",
"text-Leshy-move3desc": "You may roll Volatile to give life to a tree or an equal amount of vegetation. On a 10 up this creation acts as a gang for the rest of the scene and listens to everything you say. On a 7-9 you also choose one from below:<br>&#10022; &nbsp; the spirits gossip about you in your throne room;<br>&#10022; &nbsp; it has its own agenda;<br>&#10022; &nbsp; the vegetation doesn't go back to where it originally was.",
"text-Leshy-move4name": "Club of Authority",
"text-Leshy-move4desc": "You have a weapon that symbolizes your right to rule. Add 1 to rolls to <i>Lash Out Physically</i> with it.",
"text-Leshy-move5name": "Skin of Oak",
"text-Leshy-move5desc": "If you go barefoot on natural terrain, subtract 1 from all Harm dealt to you.",
"text-Leshy-move6name": "Nature's Beauty",
"text-Leshy-move6desc": "When you erotically tend to someone's injuries in natural terrain or with homeopathic remedies, they heal 1 extra Harm.",
"text-Leshy-move7name": "I Am Lord",
"text-Leshy-move7desc": "Add +1 to Volatile (max Volatile +3).",
"text-Leshy-sexmove": "Your subjects know better than to strike your consorts. The next time your partner would take Harm from a creature or substance you could commune with, they don't.",
"text-Leshy-darkestself": "You are the rule of the land, the wrath of the world. Bring it down upon all your servants and subjugate them mercilessly. Let them know not one moment of peace. Every minor complaint of yours is theirs to deal with. Grate on their nerves and make the dramatic look normal. You escape your Darkest Self when you have perfectly subjugated a servant, exerted your authority over an innocent, or gained a new subject.",
"text-Leshy-advance1": "Add +1 to one of your stats.",
"text-Leshy-advance2": "Take another Leshy move.",
"text-Leshy-advance3": "Take another Leshy move.",
"text-Leshy-advance4": "Take a move from any Skin.",
"text-Leshy-advance5": "Take a move from any Skin.",
"text-Leshy-advance6": "You have a <b>Horticultural Harem</b>.",
"lbl-Prometheus": "Prometheus",
"text-Prometheusbackstory": "You have been watching the right people. Take 1 String on two people or 2 Strings on one person.<br><br>You're super weird. Everyone gains a String on you.",
"text-Prometheusinfo": "You get Firebringer, and choose one more",
"text-Prometheus-move1name": "Firebringer",
"text-Prometheus-move1desc": "You may create grand projects or explore revolutionary ideas. Roll Dark and on a 10 up choose 3, on a 7-9 choose 2:<br>&#10022; &nbsp; your project has no weird side effects;<br>&#10022; &nbsp; your project is cheap and easy to make and maintain;<br>&#10022; &nbsp; your project is accepted or admired by the masses;<br>&#10022; &nbsp; your project never randomly fails or backfires.",
"text-Prometheus-move2name": "Da Vinci Science!",
"text-Prometheus-move2desc": "Your projects are no longer limited by physics or modern science.",
"text-Prometheus-move3name": "Before Your Time",
"text-Prometheus-move3desc": "When someone rejects your ideas out of hand, mark experience.",
"text-Prometheus-move4name": "Solipsism Exercise",
"text-Prometheus-move4desc": "Once per session you may tempt any character by spending a String you possess on a different character. If the temptation is rejected, you gain the Condition <b>confused</b>.",
"text-Prometheus-move5name": "Maniacal Laughter",
"text-Prometheus-move5desc": "When you get a 10 up to <i>Shut Someone Down</i> you may always gain a String on them even if they have Strings on you.",
"text-Prometheus-move6name": "Fine Line",
"text-Prometheus-move6desc": "Add +1 to Dark (max Dark +3).",
"text-Prometheus-sexmove": "Intimacy sparks creativity. Create your next <i>Firebringer</i> project as if you rolled a 10 up, and give your partner a String on you.",
"text-Prometheus-darkestself": "They don't appreciate what you do, who you are, anything. They're too stupid to know what's good for them. You'll guide them to the truth. Even if it takes a hefty dose of tyranny and violence. Your projects teach through misery and pain. Weapons, mind control, psychological warfare, it's all fair game and kind of fun. Escape your Darkest Self when you see people accept your ideas or when they recognize and praise your work.",
"text-Prometheus-advance1": "Add +1 to one of your stats.",
"text-Prometheus-advance2": "Take another Prometheus move.",
"text-Prometheus-advance3": "Take another Prometheus move.",
"text-Prometheus-advance4": "Take a move from any Skin.",
"text-Prometheus-advance5": "Take a move from any Skin.",
"text-Prometheus-advance6": "Join a <b>Power Think Tank</b>.",
"lbl-Siren": "Siren",
"text-Sirenbackstory": "Someone is your diehard fan. Take 2 Strings on them.<br><br>Who inspires your performances? Give them 2 Strings on you.",
"text-Sireninfo": "You get Haunting Melody, and choose two more",
"text-Siren-move1name": "Haunting Melody",
"text-Siren-move1desc": "When you perform for a crowd, roll Hot. On a 10 up choose 3, on a 7-9 choose 1:<br>&#10022; &nbsp; someone in the crowd gives you a gift;<br>&#10022; &nbsp; the crowd brings someone you name to you;<br>&#10022; &nbsp; the crowd goes to where you tell them to afterward;<br>&#10022; &nbsp; someone in the crowd gives you a String;<br>&#10022; &nbsp; the crowd goes back to their normal, boring lives afterward.",
"text-Siren-move2name": "Rocky Coast",
"text-Siren-move2desc": "When you convince someone to destroy something (physical or intangible), mark experience.",
"text-Siren-move3name": "Imma Let You Finish But...",
"text-Siren-move3desc": "When you <i>Shut Someone Down</i> they take -1 on rolls against you until they <i>Keep Their Cool</i>.",
"text-Siren-move4name": "Diva Tantrum",
"text-Siren-move4desc": "When you <i>Shut Someone Down</i> you get a new option: the character marks experience if they give you what you want.",
"text-Siren-move5name": "Catcher in the Rye",
"text-Siren-move5desc": "When you successfully tempt a side character, they will think it was their own idea once the current scene ends.",
"text-Siren-move6name": "Copper Wire Fire",
"text-Siren-move6desc": "Add +1 to your rolls when using your <i>Haunting Melody</i> through a recording or broadcast.",
"text-Siren-move7name": "Stage Presence",
"text-Siren-move7desc": "Add +1 to Hot (max Hot +3).",
"text-Siren-sexmove": "Declare whether your partner is a groupie or an equal. If they are a groupie they gain a String on you. If they are an equal you gain a String on them.",
"text-Siren-darkestself": "Drag them to the depths of their souls, rip them to pieces and let them suffer. You want to sink everyone and do so by finding what they feel most vulnerable about and making crude and horrific art out of it. You slander and defame, sending their lives into a tailspin as you bully the person relentlessly. This lasts until you either cause them to harm themselves or they stand up to you.",
"text-Siren-advance1": "Add +1 to one of your stats.",
"text-Siren-advance2": "Take another Siren move.",
"text-Siren-advance3": "Take another Siren move.",
"text-Siren-advance4": "Take a move from any Skin.",
"text-Siren-advance5": "Take a move from any Skin.",
"text-Siren-advance6": "Your backup <b>Cacophony Choir</b> is here.",
"lbl-Veela": "Veela",
"text-Veelabackstory": "You threw a drink in someone's face. Take 1 String on them and give them 1 String on you.<br><br>Someone feeds your drama. Take 1 String on them and give them 1 String on you.",
"text-Veelainfo": "Choose three",
"text-Veela-move1name": "YOU PIG!",
"text-Veela-move1desc": "When someone successfully <i>Turns You On</i> take 1 Forward to <i>Shut Them Down</i> or <i>Run Away</i> from them.",
"text-Veela-move2name": "Trauma Bomb!",
"text-Veela-move2desc": "While you are in your Darkest Self you cannot gain new Conditions.",
"text-Veela-move3name": "Unfriended?",
"text-Veela-move3desc": "Add 1 to your rolls to <i>Shut Someone Down</i> using social media or technology.",
"text-Veela-move4name": "This Yours?",
"text-Veela-move4desc": "Deal 1 extra Harm with objects that are not made for violence or objects that another character treasures.",
"text-Veela-move5name": "I'm A Star!",
"text-Veela-move5desc": "The first time you miss a roll in a scene, clear a Condition.",
"text-Veela-move6name": "I'M the Victim Here!",
"text-Veela-move6desc": "If another character tries to tempt you and you refuse, you each give the other a Condition.",
"text-Veela-move7name": "All T All Shade!",
"text-Veela-move7desc": "Add +1 to your Cold (max Cold +3).",
"text-Veela-sexmove": "When you have sex with someone, they write down whether you are a Beauty or a Beast and you guess what they wrote. If you're correct mark experience, if you're wrong they gain 2 Strings on you.",
"text-Veela-darkestself": "They want drama? Well, baby, you are Shakespeare! Master of the four letter words and tossing drinks. The Real Housewives have nothing on you. Reality TV is your life and you are a star! Crush anyone who stands against you and voice your opinions with a megaphone. No one has to worse then you and you want a full house at your pity party. Escape your Darkest Self when you see a tragedy that doesn't involve your drama, or when you willingly listen to someone else's problems.",
"text-Veela-advance1": "Add +1 to one of your stats.",
"text-Veela-advance2": "Take another Veela move.",
"text-Veela-advance3": "Take another Veela move.",
"text-Veela-advance4": "Take a move from any Skin.",
"text-Veela-advance5": "Take a move from any Skin.",
"text-Veela-advance6": "You've gathered a <b>Swarm of Sycophants</b>.",
"lbl-customskin": "커스텀 스킨",
"text-custom-advance1": "능력치 중 하나에 +1을 더합니다.",
"text-custom-advance2": "다른 스킨 액션을 하나를 얻습니다.",

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