Update hu2.html
Changed a class name from divider to minmax divider to avoid applying background color styling to the Attributes & Abilities tab dividers. Added a note about changing the display of links in the custom and spells roll templates.
This commit is contained in:
@@ -70,56 +70,56 @@
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<button class='statdice' type="roll" title='Intelligence Quotient' name='roll_iq_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=I.Q. Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{iq}}}" >I.Q.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{iq}' value='' name="attr_iq"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{iq_max}' value='' name="attr_iq_max"/>
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</div>
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<button class='statdice' type="roll" title='Mental Endurance' name='roll_me_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Mental Endurance Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{me}}}" >M.E.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{me}' value='' name="attr_me"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{me_max}' value='' name="attr_me_max"/>
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</div>
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<button class='statdice' type="roll" title='Mental Affinity' name='roll_ma_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Mental Affinity Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{ma}}}" >M.A.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{ma}' value='' name="attr_ma"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{ma_max}' value='' name="attr_ma_max"/>
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</div>
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<button class='statdice' type="roll" title='Physical Strength' name='roll_ps_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Physical Strength Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{ps}}}" >P.S.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{ps}' value='' name="attr_ps"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{ps_max}' value='' name="attr_ps_max"/>
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</div>
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<button class='statdice' type="roll" title='Physical Prowess' name='roll_pp_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Physical Prowess Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{pp}}}" >P.P.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{pp}' value='' name="attr_pp"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{pp_max}' value='' name="attr_pp_max"/>
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</div>
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<button class='statdice' type="roll" title='Physical Endurance' name='roll_pe_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Physical Endurance Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{pe}}}" >P.E.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{pe}' value='' name="attr_pe"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{pe_max}' value='' name="attr_pe_max"/>
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</div>
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<button class='statdice' type="roll" title='Physical Beauty' name='roll_pb_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Physical Beauty Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{pb}}}" >P.B.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{pb}' value='' name="attr_pb"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{pb_max}' value='' name="attr_pb_max"/>
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</div>
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<button class='statdice' type="roll" title='Speed' name='roll_spd_check' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Speed Check}} {{Check=[[1d20cs<1cf>20]]|[[1d100cs<1cf>100]]}} {{Target=@{spd}}}" >Spd.</button>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{spd}' value='' name="attr_spd"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{spd_max}' value='' name="attr_spd_max"/>
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</div>
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</div>
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@@ -155,31 +155,31 @@
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<h4 class='roll-label' title='Hit Points' >Hit Points</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{character_hp}' value='' name="attr_character_hp"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{character_hp_max}' value='' name="attr_character_hp_max"/>
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</div>
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<h4 class='roll-label' title='Armor Structural Damage Capacity' >S.D.C.</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{character_sdc}' value='' name="attr_character_sdc"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{character_sdc_max}' value='' name="attr_character_sdc_max"/>
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</div>
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<h4 class='roll-label' title='Armor Structural Damage Capacity' >Chi</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{character_chi}' value='' name="attr_character_chi"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{character_chi_max}' value='' name="attr_character_chi_max"/>
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</div>
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<h4 class='roll-label' title='Armor Rating' >Armor Rating</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{character_ar}' value='' name="attr_character_ar"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{character_ar_max}' value='' name="attr_character_ar_max"/>
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</div>
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<h4 class='roll-label' title='Armor Structural Damage Capacity' >Armor S.D.C.</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{armor_sdc}' value='' name="attr_armor_sdc"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{armor_sdc_max}' value='' name="attr_armor_sdc_max"/>
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</div>
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<button class='rolldice' type="roll" title='Trust or Intimidate' name='roll_invoke_trust' value="@{whispertoggle}&{template:custom} {{color=black}} {{title=**@{nametoggle}'s**}} {{subtitle=Trust or Intimidate Attempt}} {{Skill Check=[[1d100]]}} {{Chance of Success=@{invoke_trust}}}" >Trust</button>
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@@ -206,25 +206,25 @@
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<h4 class='caster-label' title='Psionic Inner Strength Points' >I.S.P.</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{character_pisp}' value='' name="attr_character_pisp"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{character_pisp_max}' value='' name="attr_character_pisp_max"/>
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</div>
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<h4 class='caster-label' title='Magic Caster Level' >Caster Lvl</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{caster_level}' value="0" name="attr_caster_level" />
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{caster_level_max}' value="0" name="attr_caster_level_max" />
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</div>
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<h4 class='caster-label' title='Potential Psychic Energy' >P.P.E.</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type=text title='@{character_casts}' value='' name="attr_character_casts"/>
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type=text title='@{character_casts_max}' value='' name="attr_character_casts_max"/>
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</div>
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<h4 class='caster-label' title='Spell Strength' >Spell Str.</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{spell_strength}' value="0" name="attr_spell_strength" />
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{spell_strength_max}' value="0" name="attr_spell_strength_max" />
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</div>
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<h4 class='caster-label' title='Ward Level' >Ward Lvl</h4>
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@@ -232,7 +232,7 @@
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<h4 class='caster-label' title='Daily Ward Activations' >Daily Wards</h4>
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<div class='fraction-grid-container'>
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<input class='minmax parchment' type='text' title='@{ward_casts}' value="" name="attr_ward_casts" />
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<div class='divider'></div>
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<div class='minmaxdivider'></div>
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<input class='minmax parchment' type='text' title='@{ward_casts_max}' value="" name="attr_ward_casts_max" />
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</div>
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<h4 class='caster-label' title='Ward Strength' >Ward Str.</h4>
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@@ -2291,6 +2291,7 @@
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<p>Added a verticle pixel limit of 500px to the description sections of the templates. If you have output longer than that, there will be a scroll bar to reveal the rest of the output.</p>
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<p>Added roll buttons to the inventory tab.</p>
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<p>Fixed lift capacity with normal strength over 16. Supernatural strength now uses x500 instead of x400 for lift.</p>
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<p>All links, whether embedded urls or macro buttons, should now be in bold font on the custom and spells roll templates.</p>
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<h4>November 2021</h4>
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<p>Removed the spinner buttons from number inputs. Removed the default value from the ammo input field in the ranged attack section.</p>
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<p>Added ammo and range to the "custom" roll template header. Added calls for ammo and range to the macro for ranged attacks. If there is a value filled in for range and ammo, they will display in chat below the title and subtitle. Ammo or Range will not display if they have a blank value.</p>
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