New translations translation.json (Portuguese, Brazilian)

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wing-it
2022-03-21 15:03:08 -04:00
parent e40111684c
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{
"Name": "Nome",
"Home": "Lar",
"GuardRank": "Posto",
"Age": "Idade",
"FurColor": "Cor do Pelo",
"CloakColor": "Cor da Capa",
"Fate": "Destino",
"Name": "Name",
"Home": "Home",
"GuardRank": "Guard Rank",
"Age": "Age",
"FurColor": "Fur Color",
"CloakColor": "Cloak Color",
"Fate": "Fate",
"Persona": "Persona",
"Parents": "Pais",
"Parents": "Parents",
"Mentor": "Mentor",
"Friend": "Amigo",
"SeniorArtisan": "Mestre Artesão",
"Enemy": "Inimigo",
"Conditions": "Condições",
"Healthy": "Saudável",
"Angry": "Irritado",
"HungryThirsty": "Faminto/Sedento",
"Tired": "Cansado",
"Injured": "Ferido",
"Sick": "Doente",
"Belief": "Crença",
"Goal": "Objetivo",
"Instinct": "Instinto",
"Gear": "Equipamento",
"Contacts": "Contatos",
"Traits": "Características",
"TraitName": "Nome da Característica",
"TraitLevel": "Nível da Característica",
"UsedFor": "Usada Para",
"UsedAgainst": "Usada Contra",
"Level1": "Nível 1",
"Level2": "Nível 2",
"Level3": "Nível 3",
"RawAbilities": "Habilidades Inerentes",
"Rating": "Graduação",
"Advancement": "Progressão",
"Nature": "Natureza",
"P": "S",
"Friend": "Friend",
"SeniorArtisan": "Senior Artisan",
"Enemy": "Enemy",
"Conditions": "Conditions",
"Healthy": "Healthy",
"Angry": "Angry",
"HungryThirsty": "Hungry/Thirsty",
"Tired": "Tired",
"Injured": "Injured",
"Sick": "Sick",
"Belief": "Belief",
"Goal": "Goal",
"Instinct": "Instinct",
"Gear": "Gear",
"Contacts": "Contacts",
"Traits": "Traits",
"TraitName": "Trait Name",
"TraitLevel": "Trait Level",
"UsedFor": "Used For",
"UsedAgainst": "Used Against",
"Level1": "Level 1",
"Level2": "Level 2",
"Level3": "Level 3",
"RawAbilities": "Raw Abilities",
"Rating": "Rating",
"Advancement": "Advancement",
"Nature": "Nature",
"P": "P",
"F": "F",
"Will": "Vontade",
"Health": "Saúde",
"SpecialAbilities": "Habilidades Especiais",
"Resources": "Recursos",
"Circles": "Círculos",
"Skills": "Perícias",
"Skill": "Perícia",
"Deceiver": "Manipulador",
"Fighter": "Guerreiro",
"Healer": "Curandeiro",
"Hunter": "Caçador",
"Instructor": "Instrutor",
"Orator": "Orador",
"Pathfinder": "Desbravador",
"Persuader": "Persuasivo",
"Scout": "Rastreador",
"Survivalist": "Sobrevivencialista",
"WeatherWatcher": "Metereologista",
"Abilities": "Habilidades",
"GearItem": "Equipamentos e Posses",
"AngryNote": "- 1 na disposição em qualquer conflito que use Vontade como base.",
"HungryThirstyNote": "- 1 na disposição em qualquer conflito.",
"TiredNote": "- 1 na disposição em qualquer conflito.",
"InjuredNote": "-1D em Perícias, Natureza, Vontade e Saúde (não para recuperação).",
"SickNote": "-1D em Perícias, Natureza, Vontade e Saúde (não para recuperação).",
"BeliefNote": "Representar uma Crença bonifica com um ponto de Destino",
"GoalNote": "Cumprir um Objetivo bonifica com um ponto de Persona",
"InstinctNote": "Representar um Instinto bonifica com um ponto de Destino"
"Will": "Will",
"Health": "Health",
"SpecialAbilities": "Special Abilitieses",
"Resources": "Resources",
"Circles": "Circles",
"Skills": "Skills",
"Skill": "Skill",
"Deceiver": "Deceiver",
"Fighter": "Fighter",
"Healer": "Healer",
"Hunter": "Hunter",
"Instructor": "Instructor",
"Orator": "Orator",
"Pathfinder": "Pathfinder",
"Persuader": "Persuader",
"Scout": "Scout",
"Survivalist": "Survivalist",
"WeatherWatcher": "Weather Watcher",
"Abilities": "Abilities",
"GearItem": "Gear/Item",
"AngryNote": "-1 to disposition for any conflict that uses Will as its base.",
"HungryThirstyNote": "-1 to disposition to any conflict.",
"TiredNote": "-1 to disposition for all conflicts.",
"InjuredNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"SickNote": "-1D to skills, Nature, Will and Health (but not recovery).",
"BeliefNote": "Playing a Belief earns a fate point",
"GoalNote": "Accomplishing a Goal earns a persona point",
"InstinctNote": "Playing an Instinct earns a fate point"
}