Merge pull request #7581 from yann-berthaux/update-feuille-de-suivi
Update Reve de Dragon - french adding characteristic button rolls
This commit is contained in:
@@ -40,36 +40,43 @@
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<div style="margin-top:15px;"><!-- Caractéristiques (+colonne xp)-->
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<table>
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<tr>
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<td style="width:120px; text-align:center">Attribut</td><td style="padding-left:5px">Valeur</td><td style="width:80px;padding-left:15px">Xp</td>
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<td style="width:120px; text-align:center">Attribut</td><td style="padding-left:5px">Valeur</td><td style="padding-left:15px">Xp</td>
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<td style="width: 50px;"> </td>
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<td style="width:120px;text-align:center">Attribut</td><td style="padding-left:5px">Valeur</td><td style="padding-left:15px">Xp</td>
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</tr>
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<tr>
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<td>TAILLE</td>
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<td COLSPAN="2"><input type="number" name="attr_Taille" value="0" style="text-align:center"></td>
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<td COLSPAN="3"><input type="number" name="attr_Taille" value="0" style="text-align:center"></td>
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<td>VOLONTÉ</td>
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<td><input type="number" name="attr_volonte_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_volonte_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_volonte_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Volonté" name="roll_Volonté" value="&{template:RDD}{{name=Volonté}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{volonte_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{volonte_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{volonte_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{volonte_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{volonte_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{volonte_value}*5)))*0.1)+1]]}}"></button></td>
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</tr>
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<tr>
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<td>APPARENCE</td>
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<td><input type="number" name="attr_apparence_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_apparence_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_apparence_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Apparence" name="roll_Apparence" value="&{template:RDD}{{name=Apparence}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{apparence_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{apparence_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{apparence_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{apparence_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{apparence_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{apparence_value}*5)))*0.1)+1]]}}"></button></td>
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<td>INTELLECT</td>
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<td><input type="number" name="attr_Intellect_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_Intellect_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_Intellect_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Intellect" name="roll_Intellect" value="&{template:RDD}{{name=Intellect}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{Intellect_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{Intellect_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{Intellect_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{Intellect_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{Intellect_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{Intellect_value}*5)))*0.1)+1]]}}"></button></td>
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</tr>
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<tr>
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<td>CONSTITUTION</td>
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<td><input type="number" name="attr_constitution_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_constitution_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_constitution_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Constitution" name="roll_Constitution" value="&{template:RDD}{{name=Constitution}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{constitution_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{constitution_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{constitution_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{constitution_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{constitution_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{constitution_value}*5)))*0.1)+1]]}}"></button></td>
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<td>EMPATHIE</td>
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<td><input type="number" name="attr_empathie_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_empathie_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_empathie_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Empathie" name="roll_Empathie" value="&{template:RDD}{{name=Empathie}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{empathie_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{empathie_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{empathie_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{empathie_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{empathie_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{empathie_value}*5)))*0.1)+1]]}}"></button></td>
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</tr>
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<tr>
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<td>FORCE</td>
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<td><input type="number" name="attr_force_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_force_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_force_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Force" name="roll_Force" value="&{template:RDD}{{name=Force}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{force_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{force_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{force_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{force_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{force_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{force_value}*5)))*0.1)+1]]}}"></button></td>
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<td>RÊVE</td>
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<td><input type="number" name="attr_reve_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_reve_xp" value="0" style="text-align:center"></td>
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@@ -79,43 +86,53 @@
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<tr>
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<td>AGILITÉ</td>
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<td><input type="number" name="attr_agilite_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_agilite_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_agilite_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Agilité" name="roll_Agilité" value="&{template:RDD}{{name=Agilité}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{agilite_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{agilite_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{agilite_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{agilite_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{agilite_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{agilite_value}*5)))*0.1)+1]]}}"></button></td>
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<td>CHANCE</td>
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<td><input type="number" name="attr_chance_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_chance_xp" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_chance_xp" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_chance_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Chance" name="roll_Chance" value="&{template:RDD}{{name=Chance}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{chance_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{chance_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{chance_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{chance_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{chance_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{chance_value}*5)))*0.1)+1]]}}"></button></td>
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</tr>
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<tr>
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<td>DEXTERITÉ</td>
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<td><input type="number" name="attr_dexterite_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_dexterite_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_dexterite_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Dextérité" name="roll_Dexterite" value="&{template:RDD}{{name=Dexterité}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{dexterite_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{dexterite_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{dexterite_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{dexterite_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{dexterite_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{dexterite_value}*5)))*0.1)+1]]}}"></button></td>
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<td>Mêlée</td>
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<td><input type="number" name="attr_melee_value" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_melee_xp" value="0" style="text-align:center"></td>
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<td COLSPAN="2"><input type="number" name="attr_melee_value" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_melee_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Mêlée" name="roll_Melee" value="&{template:RDD}{{name=Mêlée}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{melee_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{melee_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{melee_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{melee_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{melee_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{melee_value}*5)))*0.1)+1]]}}"></button></td>
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</tr>
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<tr>
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<td>VUE</td>
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<td><input type="number" name="attr_vue_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_vue_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_vue_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Vue" name="roll_Vue" value="&{template:RDD}{{name=Vue}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{vue_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{vue_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{vue_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{vue_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{vue_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{vue_value}*5)))*0.1)+1]]}}"></button></td>
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<td>Tir</td>
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<td><input type="number" name="attr_tir_value" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_tir_xp" value="0" style="text-align:center"></td>
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<td COLSPAN="2"><input type="number" name="attr_tir_value" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_tir_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Tir" name="roll_Tir" value="&{template:RDD}{{name=Tir}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{tir_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{tir_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{tir_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{tir_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{tir_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{tir_value}*5)))*0.1)+1]]}}"></button></td>
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</tr>
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<tr>
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<td>OUÏE</td>
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<td><input type="number" name="attr_ouie_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_ouie_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_ouie_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Ouïe" name="roll_Ouie" value="&{template:RDD}{{name=Ouïe}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{ouie_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{ouie_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{ouie_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{ouie_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{ouie_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{ouie_value}*5)))*0.1)+1]]}}"></button></td>
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<td>Lancer</td>
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<td><input type="number" name="attr_lancer_value" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_lancer_xp" value="0" style="text-align:center"></td>
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<td COLSPAN="2"><input type="number" name="attr_lancer_value" value="0" style="text-align:center"></td>
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<td style="display:none"><input type="number" name="attr_lancer_xp" value="0" style="text-align:center"></td>
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<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Lancer" name="roll_Lancer" value="&{template:RDD}{{name=Lancer}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{lancer_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{lancer_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{lancer_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{lancer_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{lancer_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{lancer_value}*5)))*0.1)+1]]}}"></button></td>
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</tr>
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<tr>
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<td>ODORAT-GOÛT</td>
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<td><input type="number" name="attr_odoratgout_value" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_odoratgout_xp" value="0" style="text-align:center"></td>
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<td><input type="number" name="attr_odoratgout_xp" value="0" style="text-align:center"></td>
|
||||
<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Odorat-Goût" name="roll_Odoratgout" value="&{template:RDD}{{name=Odorat―Goût}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{odoratgout_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{odoratgout_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{odoratgout_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{odoratgout_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{odoratgout_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{odoratgout_value}*5)))*0.1)+1]]}}"></button></td>
|
||||
<td>Dérobée</td>
|
||||
<td><input type="number" name="attr_derobee_value"></td>
|
||||
<td style="display:none"><input type="number" name="attr_derobee_xp" value="0" style="text-align:center"></td>
|
||||
<td COLSPAN="2"><input type="number" name="attr_derobee_value"></td>
|
||||
<td style="display:none"><input type="number" name="attr_derobee_xp" value="0" style="text-align:center"></td>
|
||||
<td><button type="roll" style="margin-left:0px;line_height:10px;height:20px;margin-bottom:2px;" title="Dérobée" name="roll_Derobee" value="&{template:RDD}{{name=Dérobée}} {{Roll=[[1D100cs<0cf>100]]}} {{difficulte=[[?{Difficulté ?|0}+@{etat_general}]]}} {{attribut=[[@{derobee_value}]]}} {{echec_part=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{derobee_value}*5)))+80]]}} {{signif=[[floor(0.5*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{derobee_value}*5)))]]}} {{reussite_par=[[ceil(0.2*floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{derobee_value}*5)))]]}} {{cible=[[floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{derobee_value}*5))]]}} {{echec_tot=[[ceil(100-(100-floor((((?{Difficulté ?|0}+@{etat_general})/10)+1)*(@{derobee_value}*5)))*0.1)+1]]}}"></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div><!-- fin caractéristiques -->
|
||||
|
||||
Reference in New Issue
Block a user