add modal with token macros
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@@ -49,6 +49,10 @@ textarea {
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width: 98%;
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height: 50px;
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}
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textarea.sheet-code {
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height:20px;
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background-color:#CCC;
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}
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span.sheet-hint {
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font-size: 10px;
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font-weight: normal;
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@@ -254,6 +258,10 @@ div.sheet-modal {
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background-color:white;
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overflow:scroll;
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}
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div.sheet-modal_header {
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width:300px;
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position:fixed;
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}
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div.sheet-modal_header h2 {
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border-radius: 0;
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text-align:center;
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@@ -264,6 +272,7 @@ div.sheet-modal {
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div.sheet-modal_body {
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text-align:left;
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padding: 5px;
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margin-top: 20px;
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}
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input.sheet-modal {
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width: 16px;
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@@ -2043,6 +2043,28 @@
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</tr>
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</table>
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</div>
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<div class="sheet-col-float" style="text-align:center; width:150px;">
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<input type="checkbox" name="attr_PNJModal" class="sheet-modal" value="1" /><span class="sheet-cog">?</span> <span class="sheet-hint"> Macros utiles</span>
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<div class="sheet-modal-wrapper">
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<div class="sheet-modal" style="height:300px;">
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<div class="sheet-modal_header">
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<h2>Macros globales pour PNJ <span class="sheet-close">*</span><input type="checkbox" class="sheet-modal" name="attr_PNJModal" value="1" /></h2>
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</div>
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<div class="sheet-modal_body">
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Il est possible d'ajouter ces macros en tant que "Token action" (Action de Pion) pour fluidifier les combats.<br /><br />
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<b>Rajouter le PNJ dans le tracker de tours :</b><br />
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<textarea class="sheet-code" rows="1">[[@{selected|Courage} &{tracker}]]</textarea>
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<b>Faire attaquer le PNJ avec son Arme N°1 :</b><br />
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<textarea class="sheet-code" rows="1">@{selected|DisplayJet} &{template:default} {{name=Attaque de @{selected|CharacterName} avec @{selected|repeating_PNJarmes_$0_ArmeNom} }} {{ Cible = @{target|CharacterName} }} {{ AT=@{selected|repeating_PNJarmes_$0_ArmeJet} + @{selected|repeating_PNJarmes_$0_ArmeAt} }} {{ Résultat=[[1d20]] }}</textarea>
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<b>Faire parer le PNJ avec son Arme N°1 :</b><br />
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<textarea class="sheet-code" rows="1">@{selected|DisplayJet} &{template:default} {{name=Parade de @{selected|CharacterName} avec @{selected|repeating_PNJarmes_$0_ArmeNom} }} {{ PRD=@{selected|ParadeTotal} + @{selected|repeating_PNJarmes_$0_ArmePRD} }} {{ Résultat=[[1d20]] }}</textarea>
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<b>Dégats de l'Arme N°1 :</b><br />
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<textarea class="sheet-code" rows="1">@{selected|DisplayJet} &{template:default} {{name=@{selected|repeating_PNJarmes_$0_ArmeNom} de @{selected|CharacterName} blesse à hauteur de}} {{ Cible = @{target|CharacterName} }} {{ Dégats=[[@{selected|repeating_PNJarmes_$0_ArmeDegats} + @{selected|BonusDegatsForce}]] }}</textarea>
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<span class="sheet-hint">Pour utiliser l'armre N°2, remplacer $0 par $1 et ainsi de suite</span>
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</div>
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</div>
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</div>
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</div>
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<br clear="all" />
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<br />
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<div class="sheet-armes">
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