New translations translation.json (Slovenian)

This commit is contained in:
wing-it
2022-04-19 21:34:34 -04:00
parent 72dad08d6b
commit 15a05cebea
@@ -14,8 +14,8 @@
"RELIGION": "Religion",
"MOTIVATION": "MOTIVATION",
"SUCCESS-LEVEL": "Success Level",
"WEAPON-SKILL": "Weapon Skill",
"BALLISTIC-SKILL": "Ballistic Skill",
"WEAPONSKILL": "Weapon Skill",
"BALLISTICSKILL": "Ballistic Skill",
"OOPS": "Oops",
"FUMBLE": "Fumble",
"STURDY": "Sturdy",
@@ -133,7 +133,7 @@
"ROLL": "Roll",
"BASIC-SKILL": "Basic Skill",
"ADVANCED-SKILL": "Advanced Skill",
"SECRET-SIGNS": "Secret Signs",
"SECRETSIGNS": "Secret Signs",
"NAME": "Name",
"RANGED": "Ranged",
"ENTERTAIN": "Entertain",
@@ -149,10 +149,10 @@
"PLAY": "Play",
"PRAY": "Pray",
"STEALTH": "Stealth",
"ANIMAL-CARE": "Animal Care",
"ANIMALCARE": "Animal Care",
"CHARM": "Charm",
"CHARM-ANIMAL": "Charm Animal",
"CONSUME-ALCOHOL": "Consume Alcohol",
"CHARMANIMAL": "Charm Animal",
"CONSUMEALCOHOL": "Consume Alcohol",
"EVALUATE": "Evaluate",
"GAMBLE": "Gamble",
"GOSSIP": "Gossip",
@@ -160,22 +160,22 @@
"INTIMIDATE": "Intimidate",
"INTUITION": "Intuition",
"LEADERSHIP": "Leadership",
"OUTDOOR-SURVIVAL": "Outdoor Survival",
"OUTDOORSURVIVAL": "Outdoor Survival",
"PERCEPTION": "Perception",
"RIDE": "Ride",
"ROW": "Row",
"TRACK": "Track",
"WEAPON": "Weapon",
"SWIM": "Swim",
"ANIMAL-TRAINING": "Animal Training",
"ANIMALTRAINING": "Animal Training",
"CHANNELLING": "Channelling",
"HEAL": "Heal",
"RESEARCH": "Research",
"HYPNOTISM": "Hypnotism",
"NAVIGATION": "Navigation",
"PICK-LOCK": "Pick Lock",
"SET-TRAP": "Set Trap",
"SLEIGHT-OF-HAND": "Sleight of Hand",
"PICKLOCK": "Pick Lock",
"SETTRAP": "Set Trap",
"SLEIGHTOFHAND": "Sleight of Hand",
"DOOM": "DOOM",
"APPEARANCE": "APPEARANCE",
"DISTINGUISHING-MARKS": "DISTINGUISHING MARKS",
@@ -193,7 +193,7 @@
"AGILITY": "Agility",
"DEXTERITY": "Dexterity",
"INTELLIGENCE": "Intelligence",
"WILL-POWER": "Will Power",
"WILLPOWER": "Will Power",
"FELLOWSHIP": "Fellowship",
"MAGIC": "Magic",
"FATE": "Fate",
@@ -201,37 +201,37 @@
"RESOLVE-MOD": "Resolve Mod",
"MELEE-WEAPONS": "MELEE WEAPONS",
"MELEE": "Melee",
"MELEE-BASIC": "Melee (Basic)",
"MELEE-BRAWLING": "Melee (Brawling)",
"MELEE-CAVALRY": "Melee (Cavalry)",
"MELEE-FENCING": "Melee (Fencing)",
"MELEE-FLAIL": "Melee (Flail)",
"MELEE-PARRY": "Melee (Parry)",
"MELEE-POLEARM": "Melee (Polearm)",
"MELEE-TWOHANDED": "Melee (Two-Handed)",
"MELEEBASIC": "Melee (Basic)",
"MELEEBRAWLING": "Melee (Brawling)",
"MELEECAVALRY": "Melee (Cavalry)",
"MELEEFENCING": "Melee (Fencing)",
"MELEEFLAIL": "Melee (Flail)",
"MELEEPARRY": "Melee (Parry)",
"MELEEPOLEARM": "Melee (Polearm)",
"MELEETWOHANDED": "Melee (Two-Handed)",
"ONE-HANDED": "One-Handed",
"TWO-HANDED": "Two-Handed",
"RANGED-BLACKPOWDER": "Ranged (Blackpowder)",
"RANGED-BOW": "Ranged (Bow)",
"RANGED-CROSSBOW": "Ranged (Crossbow)",
"RANGED-ENGINEERING": "Ranged (Engineering)",
"RANGED-ENTANGLING": "Ranged (Entangling)",
"RANGED-EXPLOSIVES": "Ranged (Explosives)",
"RANGED-SLING": "Ranged (Sling)",
"RANGED-THROWING": "Ranged (Throwing)",
"LANG-MAGICK": "Language (Magick)",
"CHANNELLING-FIRE": "Channelling (Fire)",
"CHANNELLING-HEAVENS": "Channelling (Heavens)",
"CHANNELLING-METAL": "Channelling (Metal)",
"CHANNELLING-BEASTS": "Channelling (Beasts)",
"CHANNELLING-LIFE": "Channelling (Life)",
"CHANNELLING-LIGHT": "Channelling (Light)",
"CHANNELLING-DEATH": "Channelling (Death)",
"CHANNELLING-SHADOWS": "Channelling (Shadows)",
"CHANNELLING-WITCH": "Channelling (Witch)",
"CHANNELLING-DARK": "Channelling (Dark)",
"CHANNELLING-CHAOS": "Channelling (Chaos)",
"CHANNELLING-MISC": "Channelling (Misc)",
"RANGEDBLACKPOWDER": "Ranged (Blackpowder)",
"RANGEDBOW": "Ranged (Bow)",
"RANGEDCROSSBOW": "Ranged (Crossbow)",
"RANGEDENGINEERING": "Ranged (Engineering)",
"RANGEDENTANGLING": "Ranged (Entangling)",
"RANGEDEXPLOSIVES": "Ranged (Explosives)",
"RANGEDSLING": "Ranged (Sling)",
"RANGEDTHROWING": "Ranged (Throwing)",
"LANGMAGICK": "Language (Magick)",
"CHANNELLINGFIRE": "Channelling (Fire)",
"CHANNELLINGHEAVENS": "Channelling (Heavens)",
"CHANNELLINGMETAL": "Channelling (Metal)",
"CHANNELLINGBEASTS": "Channelling (Beasts)",
"CHANNELLINGLIFE": "Channelling (Life)",
"CHANNELLINGLIGHT": "Channelling (Light)",
"CHANNELLINGDEATH": "Channelling (Death)",
"CHANNELLINGSHADOWS": "Channelling (Shadows)",
"CHANNELLINGWITCH": "Channelling (Witch)",
"CHANNELLINGDARK": "Channelling (Dark)",
"CHANNELLINGCHAOS": "Channelling (Chaos)",
"CHANNELLINGMISC": "Channelling (Misc)",
"ABBREVIATE-ENCUMBRANCE": "Enc",
"REACH": "Reach",
"IMPACT": "Impact",
@@ -829,6 +829,11 @@
"HOUSERULE-COND-TRACKER": "Condition Tracker & roll template integration",
"HOUSERULE1-COND-TRACKER": "Houserule 1: Minimal Condition Tracking, only Advantage is integratied into rolls",
"HOUSERULE2-COND-TRACKER": "Houserule 2: Full Condition Tracking (Highest Condition, except Ablaze/Bleeding and Fear, is added to roll modifier automatically, multiple conds do not stack.)",
"HOUSERULE1-CRIT-TABLE": "Houserule 1: Core Rule Book (Default)",
"HOUSERULE2-CRIT-TABLE": "Houserule 2: Up In Arms",
"DEVMODE": "Talents & Qualities Integration (features in development)",
"HOUSERULE1-TALENTS": "Houserule 1: Disabled, All Talent rules are handled manually by the GM",
"HOUSERULE2-TALENTS": "Houserule 2: WFRP4e Core Book & supplimental Talent Integration (Talent bonuses are either applied directly on sheet or shown in the roll output text)",
"PURSUER-ROLL": "Pursuer Roll",
"PURSUED-ROLL": "Pursued Roll",
"NPC": "NPC",
@@ -996,6 +1001,7 @@
"ARCANE-MAGIC-LORE": "Arcane Magic (Lore)",
"ALLEY-CAT": "Alley Cat",
"BATTLE-RAGE": "Battle Rage",
"BENEATH-NOTICE": "Beneath Notice",
"BLATHER": "Blather",
"BLESS": "Bless",
"BOOKISH": "Bookish",
@@ -1035,7 +1041,11 @@
"DISARM-3-DESC": "+2 SL choose ft / +4 SL choose direction",
"DISARM-4-DESC": "+6 SL you take it if you have a free hand",
"DISTRACT_TALENT": "Distract",
"DISTRACT-TALENT-DESC": "Distract: Target to Oppose with <b>Cool test</b>, if lost it gains no Advantage until the end of the next Round.",
"DISTRACT-TALENT-DESC1": "Distract: Target to Oppose with <b>Cool test</b>",
"DISTRACT-TALENT-DESC2": "If Target loses roll it gains no Advantage until the end of the next Round.",
"BEAT-BLADE-TALENT-DESC1": "Beat Blade: Test is not Opposed",
"BEAT-BLADE-TALENT-DESC2": "If success Target loses 1 Adv, +1 for each +SL. Does not work Vs Large/Unarmed",
"BEAT-BLADE-TALENT-DESC3": "If success Target loses 1 Group Adv, +1 if >5SL. Does not work Vs Large/Unarmed",
"DOOMED": "Doomed",
"DRILLED": "Drilled",
"DRILLED-EFFECT": "Drilled: If Roll lost, keep upto",
@@ -1162,6 +1172,7 @@
"STRONG-MINDED": "Strong-minded",
"STRONG-SWIMMER": "Strong Swimmer",
"SUAVE": "Suave",
"SUFFUSED-WITH-UGLU": "Suffused With Ulgu",
"SUPER-NUMERATE": "Super Numerate",
"SUPPORTIVE": "Supportive",
"SURE-SHOT": "Sure Shot",
@@ -1203,10 +1214,16 @@
"SOFT": "Soft",
"2V1": "2vs1",
"3V1": "3vs1",
"VSSIZE": "Vs Size",
"SIZEEFFECT-1-DESC": "Size: Total Dmg x2",
"SIZEEFFECT-2-DESC": "Size: Total Dmg x3",
"SIZEEFFECT-3-DESC": "Size: Total Dmg x4",
"SIZEEFFECT-4-DESC": "Size: Total Dmg x5",
"SIZEEFFECT-5-DESC": "Size: Total Dmg x6",
"AIM": "Aim",
"GROUP": "Group",
"ASSESS-EFFECT": "Assess: +2 Group Advantage / +3 (>5SL)",
"STSTUN": "S.t.Stun",
"STSTUN": "Str.t.Stun",
"CALLED-SHOT": "Called Shot",
"STSTUN-TIP": "Use Strike to Stun",
"CRIT-TABLE": "Critical Damage Rules",
@@ -1220,7 +1237,6 @@
"SHEET-INTEGRATION-PART": "Talents functions partly Integrated",
"SHEET-INTEGRATION-NO": "Player/GM controlled, Talent functions not Integrated",
"COMPENDIUM-LINK": "Compendium Info Link",
"DEVMODE": "Talents & Qualities Integration (features in development)",
"USE-REVERSE-DICE": "You may Reverse Dice",
"UNCONTROLLED-FALL": "Uncontrolled fall, dmg ignores SL",
"CUSTOM-ROLLMOD": "Player Roll Outcome Mod:",
@@ -1367,5 +1383,7 @@
"SPELL-STREAM-OF-CORRUPTION": "Stream of Corruption",
"SPELL-ACQUIESCENCE": "Acquiescence",
"SPELL-TREASON-OF-TZEENTCH": "Treason of Tzeentch",
"PSYCHOLOGYCAP": "PSYCHOLOGY"
"PSYCHOLOGYCAP": "PSYCHOLOGY",
"DRUNK": "Drunk",
"RANGED-SIZE-MOD": "Size Mod"
}