[Cyberpunk Red] it.json updated, translation key fixed (#6128)

* Update CyberpunkRed.html

added i18n to each label

* Create en.json

added en.json file for translation

* Create it.json

added it.json file for translation

* it.json updated - fix key

A key was wrong, thus there was an error in the current Italian version of the sheet.

* Update CyberpunkRed.html

Reorganized gear section with two columns: cyberware and gear, like the actual character sheet.

* Update CyberpunkRed.css

Added css rules for managing the two-columns format of the gear section, and expanded the width of the whole document

* Update en.json

added new key "cyberware" for the new two-column format of the gear section

* Update en.json

added missing comma

* Update it.json

added key "cyberware" for ita translation

* Update CyberpunkRed.html

fixed missing buttons issue

* Update CyberpunkRed.html

fixed a name value in the html

* Update it.json

improved ita translation

* Update CyberpunkRed.html

fixed button for gear
This commit is contained in:
Piercarlo Serena
2020-04-13 10:13:43 -07:00
committed by GitHub
parent ee12d28d48
commit 16376a5fbc
4 changed files with 34 additions and 17 deletions
+10 -3
View File
@@ -1,6 +1,6 @@
.sheet-main {
display: grid;
width: 720px;
/*width: 720px;*/
height: 2000px;
grid-gap: 4px;
grid-template-columns: 1fr 1fr 1fr 1fr;
@@ -327,8 +327,16 @@ input.sheet-inputstats {
grid-area: life;
}
.sheet-equipment {
grid-area: gear;
}
.sheet-cyberware {
width:50%;
}
.sheet-gear {
grid-area: gear;
width:50%;
}
.sheet-misc {
@@ -338,4 +346,3 @@ input.sheet-inputstats {
.sheet-footer {
grid-area: footer;
}
+18 -10
View File
@@ -4,7 +4,7 @@
<h1><em>Cyberpunk Red</em></h1>
<span data-i18n="character-sheet">Character Sheet</span>
<div>&nbsp;</div>
<label data-i18n="roll-initiative">Roll initiative: <button type="roll" name="roll_initiative" value="&{template:initiative} {{name=@{character_name}}} {{rollname=initiative}} {{theroll=[[1d10+@{ref} &{tracker}]]}}" class="skillroll"></label>
<label><span data-i18n="roll-initiative">Roll initiative:</span><button type="roll" name="roll_initiative" value="&{template:initiative} {{name=@{character_name}}} {{rollname=initiative}} {{theroll=[[1d10+@{ref} &{tracker}]]}}" class="skillroll"></label>
</div>
<div class="common section">
<label data-i18n="character-name">Character name:</label><input name="attr_character_name" type="text" />
@@ -76,16 +76,16 @@
<fieldset class="repeating_armor">
<input name="attr_armor" type="text" class="armorname" />
<div class="flex-row">
<label data-i18n="armor-head">Head: <input name="attr_armorhead" type="number" style="display:inline"></label>
<label data-i18n="armor-body">Body: <input name="attr_armorbody" type="number" style="display:inline"></label>
<label><span data-i18n="armor-head">Head:</span>: <input name="attr_armorhead" type="number" style="display:inline"></label>
<label><span data-i18n="armor-body">Body:</span>: <input name="attr_armorbody" type="number" style="display:inline"></label>
</div>
</fieldset>
</div>
<div class="weapons section">
<label data-i18n="weapons">Weapons</label>
<fieldset class="repeating_weapon">
<label data-i18n="weapon-name">Name: <input name="attr_weapon" type="text" /></label>
<label data-i18n="weapon-damage">Damage: <input name="attr_weapondamage" type="text" class="weapondamage" />
<label><span data-i18n="weapon-name">Name:</span>: <input name="attr_weapon" type="text" /></label>
<label><span data-i18n="weapon-damage">Damage:</span>: <input name="attr_weapondamage" type="text" class="weapondamage" />
<button type="roll" name="roll_damage" value="&{template:default} {{name=@{weapon}}} {{damage=[[@{weapondamage}]]}}" class="damageroll"></label>
</fieldset>
</div>
@@ -105,11 +105,19 @@
<label data-i18n="personality">Personality</label>
<textarea name="attr_personality"></textarea>
</div>
<div class="gear section">
<label data-i18n="gear">Gear</label>
<fieldset class="repeating_gear">
<textarea name="attr_gear"></textarea>
</fieldset>
<div class="equipment section flex-col">
<div class="cyberware">
<label data-i18n="cyberware">Cyberware</label>
<fieldset class="repeating_cyberware">
<textarea name="attr_cyberware"></textarea>
</fieldset>
</div>
<div class="gear">
<label data-i18n="gear">Gear</label>
<fieldset class="repeating_gear">
<textarea name="attr_gear"></textarea>
</fieldset>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-initiative">
+2 -1
View File
@@ -32,5 +32,6 @@
"enemies": "Enemies",
"romance": "Romance",
"personality": "Personality",
"gear": "Gear"
"gear": "Gear",
"cyberware": "Cyberware"
}
+4 -3
View File
@@ -1,6 +1,6 @@
{
"character-sheet": "Scheda Personaggio",
"roll-initiative": "Tira Iniziativa",
"roll-initiative": "Iniziativa",
"character-name": "Nome Personaggio",
"character-role": "Classe",
"INT": "INT",
@@ -15,7 +15,7 @@
"EMP": "EMP",
"current-hp": "Ferite Correnti",
"starting-hp": "Ferite Iniziali",
"seriously-hp": "Ferita Grave",
"seriously-wounded": "Ferita Grave",
"death-saves": "Tiro della Morte",
"remaining-luck": "Fortuna Rimanente",
"skills": "Abilità",
@@ -32,5 +32,6 @@
"enemies": "Nemici",
"romance": "Amore",
"personality": "Personalità",
"gear": "Cyberware ed Equipaggiamento"
"gear": "Equipaggiamento",
"cyberware": "Cyberware"
}