[Cyberpunk Red] it.json updated, translation key fixed (#6128)
* Update CyberpunkRed.html added i18n to each label * Create en.json added en.json file for translation * Create it.json added it.json file for translation * it.json updated - fix key A key was wrong, thus there was an error in the current Italian version of the sheet. * Update CyberpunkRed.html Reorganized gear section with two columns: cyberware and gear, like the actual character sheet. * Update CyberpunkRed.css Added css rules for managing the two-columns format of the gear section, and expanded the width of the whole document * Update en.json added new key "cyberware" for the new two-column format of the gear section * Update en.json added missing comma * Update it.json added key "cyberware" for ita translation * Update CyberpunkRed.html fixed missing buttons issue * Update CyberpunkRed.html fixed a name value in the html * Update it.json improved ita translation * Update CyberpunkRed.html fixed button for gear
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@@ -1,6 +1,6 @@
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.sheet-main {
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display: grid;
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width: 720px;
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/*width: 720px;*/
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height: 2000px;
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grid-gap: 4px;
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grid-template-columns: 1fr 1fr 1fr 1fr;
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@@ -327,8 +327,16 @@ input.sheet-inputstats {
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grid-area: life;
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}
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.sheet-equipment {
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grid-area: gear;
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}
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.sheet-cyberware {
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width:50%;
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}
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.sheet-gear {
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grid-area: gear;
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width:50%;
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}
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.sheet-misc {
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@@ -338,4 +346,3 @@ input.sheet-inputstats {
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.sheet-footer {
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grid-area: footer;
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}
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@@ -4,7 +4,7 @@
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<h1><em>Cyberpunk Red</em></h1>
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<span data-i18n="character-sheet">Character Sheet</span>
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<div> </div>
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<label data-i18n="roll-initiative">Roll initiative: <button type="roll" name="roll_initiative" value="&{template:initiative} {{name=@{character_name}}} {{rollname=initiative}} {{theroll=[[1d10+@{ref} &{tracker}]]}}" class="skillroll"></label>
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<label><span data-i18n="roll-initiative">Roll initiative:</span><button type="roll" name="roll_initiative" value="&{template:initiative} {{name=@{character_name}}} {{rollname=initiative}} {{theroll=[[1d10+@{ref} &{tracker}]]}}" class="skillroll"></label>
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</div>
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<div class="common section">
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<label data-i18n="character-name">Character name:</label><input name="attr_character_name" type="text" />
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@@ -76,16 +76,16 @@
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<fieldset class="repeating_armor">
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<input name="attr_armor" type="text" class="armorname" />
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<div class="flex-row">
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<label data-i18n="armor-head">Head: <input name="attr_armorhead" type="number" style="display:inline"></label>
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<label data-i18n="armor-body">Body: <input name="attr_armorbody" type="number" style="display:inline"></label>
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<label><span data-i18n="armor-head">Head:</span>: <input name="attr_armorhead" type="number" style="display:inline"></label>
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<label><span data-i18n="armor-body">Body:</span>: <input name="attr_armorbody" type="number" style="display:inline"></label>
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</div>
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</fieldset>
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</div>
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<div class="weapons section">
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<label data-i18n="weapons">Weapons</label>
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<fieldset class="repeating_weapon">
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<label data-i18n="weapon-name">Name: <input name="attr_weapon" type="text" /></label>
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<label data-i18n="weapon-damage">Damage: <input name="attr_weapondamage" type="text" class="weapondamage" />
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<label><span data-i18n="weapon-name">Name:</span>: <input name="attr_weapon" type="text" /></label>
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<label><span data-i18n="weapon-damage">Damage:</span>: <input name="attr_weapondamage" type="text" class="weapondamage" />
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<button type="roll" name="roll_damage" value="&{template:default} {{name=@{weapon}}} {{damage=[[@{weapondamage}]]}}" class="damageroll"></label>
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</fieldset>
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</div>
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@@ -105,11 +105,19 @@
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<label data-i18n="personality">Personality</label>
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<textarea name="attr_personality"></textarea>
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</div>
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<div class="gear section">
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<label data-i18n="gear">Gear</label>
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<fieldset class="repeating_gear">
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<textarea name="attr_gear"></textarea>
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</fieldset>
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<div class="equipment section flex-col">
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<div class="cyberware">
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<label data-i18n="cyberware">Cyberware</label>
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<fieldset class="repeating_cyberware">
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<textarea name="attr_cyberware"></textarea>
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</fieldset>
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</div>
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<div class="gear">
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<label data-i18n="gear">Gear</label>
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<fieldset class="repeating_gear">
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<textarea name="attr_gear"></textarea>
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</fieldset>
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</div>
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</div>
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</div>
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<rolltemplate class="sheet-rolltemplate-initiative">
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@@ -32,5 +32,6 @@
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"enemies": "Enemies",
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"romance": "Romance",
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"personality": "Personality",
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"gear": "Gear"
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"gear": "Gear",
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"cyberware": "Cyberware"
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}
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@@ -1,6 +1,6 @@
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{
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"character-sheet": "Scheda Personaggio",
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"roll-initiative": "Tira Iniziativa",
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"roll-initiative": "Iniziativa",
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"character-name": "Nome Personaggio",
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"character-role": "Classe",
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"INT": "INT",
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@@ -15,7 +15,7 @@
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"EMP": "EMP",
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"current-hp": "Ferite Correnti",
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"starting-hp": "Ferite Iniziali",
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"seriously-hp": "Ferita Grave",
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"seriously-wounded": "Ferita Grave",
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"death-saves": "Tiro della Morte",
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"remaining-luck": "Fortuna Rimanente",
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"skills": "Abilità",
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@@ -32,5 +32,6 @@
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"enemies": "Nemici",
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"romance": "Amore",
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"personality": "Personalità",
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"gear": "Cyberware ed Equipaggiamento"
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"gear": "Equipaggiamento",
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"cyberware": "Cyberware"
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}
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