Stargate v.1.74- options to init/moxie rolls, +2 attack slots
This commit is contained in:
@@ -5,6 +5,10 @@ Offical Roll20 Character sheet for "Stargate RPG" by Wyvern Gaming, sheet create
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### Changelog
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**v.1.74 (2021-08-31)**
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* Add adv./disadv. options to Init & moxie rolls
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* Add 6th & 7th weapon slot
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**v.1.73 (2021-08-09)**
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* Remove History Skill (was skill in old beta rules)
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@@ -1,5 +1,5 @@
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//- SHEET VERSION
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- var version = "1.73";
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- var version = "1.74";
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input(type="hidden" name="attr_version" value=`${version}`)
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//- variables & mixin
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- var url = "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/";
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@@ -12,8 +12,8 @@ input(type="hidden" name="attr_version" value=`${version}`)
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//- var skill-at = [];
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//- var skill-name = [];
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- var dice = ["d4", "d6", "d8", "d10", "d12"];
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//- capitalize
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//- word.charAt(0).toUpperCase() + word.slice(1);
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- var N = number => [...Array(number+1).keys()].slice(1)
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- var cap = word => word.charAt(0).toUpperCase() + word.slice(1)
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//- sheet start
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.tab-buttons.middle.center
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@@ -115,10 +115,10 @@ main.character
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label.wide(title="Proficiency Bonus") Prof Bonus
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input.stat.w40(name="attr_prof" type="number" value="2" title="Proficiency Bonus: @{prof}")
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.section.columnflex.nowrap.middle.center.init
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button.txt-btn(name="roll_init" type="roll" value="@{whisper}&{template:stargate} {{title=Initiative}} @{show_name} {{ Roll =[[d20+(@{init}) &{tracker}]]}}" title="%{init}") Initiative
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button.txt-btn(name="roll_init" type="roll" value="@{whisper}&{template:stargate} {{title=Initiative}} @{show_name} {{ Roll =[[@{init_dice}+(@{init}) &{tracker}]]}}" title="%{init}") Initiative
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input.stat.w40(name="attr_init" type="number" value="0" title="@{init}")
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.section.columnflex.nowrap.middle.center.moxie
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button.txt-btn(name="roll_moxie" type="roll" value="@{whisper}&{template:stargate} {{title=Moxie}} @{show_name} {{ Roll =[[d20+(@{moxie}) &{tracker}]]}}" title="Social Initiative: %{moxie}") Moxie
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button.txt-btn(name="roll_moxie" type="roll" value="@{whisper}&{template:stargate} {{title=Moxie}} @{show_name} {{ Roll =[[@{moxie_dice}+(@{moxie}) &{tracker}]]}}" title="Social Initiative: %{moxie}") Moxie
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input.stat.w40(name="attr_moxie" type="number" value="0" title="Social Initiative: @{moxie}")
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//- ac
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.ac.rowflex.nowrap
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@@ -139,11 +139,11 @@ main.character
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.section.death.columnflex.nowrap.middle.center
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button.txt-btn.large(name="roll_deathsave" type="roll" value="@{whisper}&{template:stargate} {{color=black}} {{title=Death Save}} @{show_name} {{Result=[[d20]]}}" title="%{deathsave}") Death Save
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.rowflex.nowrap
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each num in [1,2,3]
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each num in N(3)
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input(name=`attr_death_success${num}` type="checkbox" value="1")
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span Sucesses
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.rowflex.nowrap
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each num in [1,2,3]
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each num in N(3)
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input(name=`attr_death_failure${num}` type="checkbox" value="1")
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span Failures
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//- saves
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@@ -156,7 +156,7 @@ main.character
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button.txt-btn(name=`roll_${val}_save` title=`%{${val}_save}` type="roll" value=`@{whisper}&{template:stargate} {{title=${key.charAt(0).toUpperCase()}${key.slice(1)} Save}} @{show_name} {{[[d20+(@{${val}_save})]]=[[d20+(@{${val}_save})]]}}`)= key.charAt(0).toUpperCase() + key.slice(1)
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//- bulk
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section.bulk.columnflex.nowrap.middle.center
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h3 Tactical Vest Bulk
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h3 Tactical Bulk
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input.stat.w40(name="attr_bulk" type="number" value="8")
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//- inventory mini
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section.inventory.columnflex.nowrap.center
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@@ -171,8 +171,8 @@ main.character
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span.bold range
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span.bold Cap/Reload
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span.bold.pl20 special
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//- attacks 1 - 5
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each num in [1, 2, 3, 4, 5]
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//- attacks 1 - 7
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each num in N(7)
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.rowflex.nowrap
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button(name=`roll_attack${num}` type="roll" title=`%{attack${num}}` value=`@{whisper}&{template:stargate} {{title=@{attack${num}}}} @{show_name} {{[[d20+(@{attack${num}_to_hit})]]=[[d20+(@{attack${num}_to_hit})]]}} {{Damage=[[@{attack${num}_dmg}+0]] @{attack${num}_dmgtype} }} {{desc=@{attack${num}_special} }}`)
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input.ml15(name=`attr_attack${num}` type="text" placeholder="Sidearm(Beretta M9)")
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@@ -231,21 +231,35 @@ main.npc.gap
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//- ---------------------------------------------------------------------------------
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main.settings
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section.settings.columnflex.nowrap.center
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label Settings
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h2 Settings
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.rowflex.nowrap
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span(title="@{whisper}") Whisper rolls?
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input(name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm")
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.rowflex.nowrap
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span(title="@{show_name}") Show name in rolls?
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select(name="attr_show_name" title="@{show_name}")
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select(name="attr_show_name" title="@{show_name}").w60
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option(value="{{subtitle=@{character_name} }}") Yes
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option(value=" ") No
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.rowflex.nowrap
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h3 Advantage/disadvantage on rolls
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.rowflex.nowrap
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span(title="@{init_dice}") Initiative
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select(name="attr_init_dice" title="@{init_dice}")
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option(value="d20" selected) Normal
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option(value="2d20kh1") Advantage
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option(value="2d20kl1") Disadvantage
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.rowflex.nowrap
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span(title="@{moxie_dice}") Moxie
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select(name="attr_moxie_dice" title="@{moxie_dice}")
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option(value="d20" selected) Normal
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option(value="2d20kh1") Advantage
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option(value="2d20kl1") Disadvantage
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.rowflex.nowrap
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button(name="roll_hd" type="roll" title="%{hd}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Short Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{hd}]]}}!!! {{desc=One roll of the Hit Dice.}}") Short Rest
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button(name="roll_longrest" type="roll" title="%{longrest}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Long Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{rank}@{hd}]]}}!!! {{desc=Rolls a number of Hit Dice equal to the characters level, and recovers that amount of health. }}") Long Rest
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button(name="roll_td" type="roll" title="%{td}" value="@{whisper}&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}") Tension Dice
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.rowflex.nowrap
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label Custom roll
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h3 Custom roll
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.rowflex.nowrap
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button(name="roll_custom1" type="roll" value="@{whisper}@{custom1}")
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input(type="text" name="attr_custom1" value="&{template:stargate} {{color=green}} {{title=Med Kit}} @{show_name} {{Healing=[[1d4]]}} {{desc=Heals someone with a medic kit. }}")
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@@ -259,7 +273,7 @@ main.settings
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button(name="roll_custom4" type="roll" value="@{whisper}@{custom4}")
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input(type="text" name="attr_custom4" value="&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}")
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section.other.columnflex.nowrap.center
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label Other stats
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h2 Other stats
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.rowflex.nowrap
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span Mission Points(MP):
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input.w40(name="attr_mp" type="number" placeholder="" title="Mission Points @{mp}")
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@@ -277,35 +291,27 @@ main.settings
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button.txt-btn(name="roll_help" type="roll" value="@{whisper}&{template:stargate} {{title=[(Link)Sheet Userguide](https://wiki.roll20.net/Stargate) }} {{subtitle=Roll20 Wiki}} {{desc= (Right-click to open in a new tab)\n**Official Stargate RPG**\n**Roll20 Character Sheet**\n created by **Andreas J.**([@anduh_](https://twitter.com/anduh_)) }}") Sheet Documentation
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br
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h1 Changelog
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label "v.1.74 (Aug 30th)""
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span
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|"• Add adv./disadv. options to Init & moxie rolls"
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|"• Add 6th & 7th weapon slot"
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label "v.1.73 (Aug 9th)"
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span
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|* Remove History Skill (was skill in old beta rules)
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|• Remove History Skill (was skill in old beta rules)
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label "v.1.72 (June)"
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span
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|* code refactor
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|• code refactor
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br
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| * page navigation made always visible
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| • page navigation made always visible
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label "v.1.70 (May)"
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span
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| * replace page buttons
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| • replace page buttons
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br
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| * add datalists for race, origin, class
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| • add datalists for race, origin, class
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br
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| * refactor sheet in PUG & SCSS
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| • refactor sheet in PUG & SCSS
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br
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| * update the sheet to work with CSE
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label "v.1.55(Nov. 3rd)"
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span
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| * more stats to track on Settings page
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label "v.1.50(Oct. 20th)"
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span
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| * add Stargate Phoenix image to roll template
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br
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| * integrate ChatSetAttr commands to Short/Long Rest buttons
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br
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| * added whisper toggle to Saves
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br
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| * Link to sheet wiki page (button on settings page)
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| • update the sheet to work with CSE
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.ammo
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.section.columnflex.nowrap
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label.other Living Series
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@@ -318,7 +324,7 @@ main.settings
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span Stargaterpg.com character link
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input.w40(name="attr_cahracter_link" type="text" style="width:350px" placeholder="The url to your character sheet" value="")
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.ammo.grid
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each num in ["1", "2", "3", "4"]
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each num in N(4)
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.section.columnflex.nowrap.middle.center
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label="Ammo Weapon " + num
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input(name=`attr_ammo${num}` type="number" value="0")
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@@ -230,16 +230,17 @@ $urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/maste
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main.character {
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display: grid;
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grid-template-columns: 4fr 8fr 5fr 6fr;
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grid-template-rows: repeat(5, 2fr) 5fr 4fr;
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grid-template-rows: repeat(5, 2fr) 5fr 4fr 2fr;
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grid-template-areas: "name name name name "
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"attr skills hp condition"
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"attr skills prof condition"
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"attr skills ac condition"
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"attr skills speed bulk "
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"attr skills saves inventory"
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"attr attacks attacks attacks ";
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"attr attacks attacks attacks "
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". attacks attacks attacks ";
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width: 850px;
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height: 1000px;
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height: 1200px;
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background-image: url("#{$url}bg.png");
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background-repeat: no-repeat;
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background-size: 700px 700px;
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@@ -277,8 +278,9 @@ $urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/maste
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main.settings{
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display: grid;
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grid-template-columns: 1fr 1fr;
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grid-template-rows: 1fr 1fr;
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grid-template-rows: 3fr 2fr 3fr;
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grid-template-areas: "settings other "
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"settings changelog"
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"ammo changelog";
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width: 840px;
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height: 990px;
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@@ -377,6 +379,12 @@ $urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/maste
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// ----------- page 1 ------------
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main.character{
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input[type="checkbox"]{
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width: 18px;
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}
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}
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section.name {
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grid-area: name;
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padding: 5px 0px 0px 0px;
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@@ -658,7 +666,7 @@ $urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/maste
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margin: 5px 0px;
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}
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input[type="checkbox"] {
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transform: scale(0.8);
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// transform: scale(0.8);
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}
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}
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}
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@@ -712,7 +720,7 @@ $urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/maste
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grid-area: attacks;
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display: grid;
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grid-template-columns: 3.5fr repeat(5, 1fr) 2fr;
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grid-template-rows: repeat(5, 1fr);
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grid-template-rows: repeat(7, 1fr);
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margin: 0px 20px 10px 5px;
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label {
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@@ -749,10 +757,25 @@ $urldev: "https://raw.githubusercontent.com/Roll20/roll20-character-sheets/maste
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// -------- Page 3 --------
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main.settings {
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input[type="checkbox"]{
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width: 44px;
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}
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span{
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margin-right: 0.5em;
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padding-top: 0.3em;
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}
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select{
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margin: 0;
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width: 120px;
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}
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}
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section.settings {
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grid-area: settings;
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select {
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select.w60 {
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width: 60px;
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}
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div {
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+21
-10
@@ -184,10 +184,10 @@
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.charsheet main.character {
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display: grid;
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grid-template-columns: 4fr 8fr 5fr 6fr;
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grid-template-rows: repeat(5, 2fr) 5fr 4fr;
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grid-template-areas: "name name name name " "attr skills hp condition" "attr skills prof condition" "attr skills ac condition" "attr skills speed bulk " "attr skills saves inventory" "attr attacks attacks attacks ";
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grid-template-rows: repeat(5, 2fr) 5fr 4fr 2fr;
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grid-template-areas: "name name name name " "attr skills hp condition" "attr skills prof condition" "attr skills ac condition" "attr skills speed bulk " "attr skills saves inventory" "attr attacks attacks attacks " ". attacks attacks attacks ";
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width: 850px;
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height: 1000px;
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height: 1200px;
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background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
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background-repeat: no-repeat;
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background-size: 700px 700px;
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@@ -223,8 +223,8 @@
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.charsheet main.settings {
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display: grid;
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grid-template-columns: 1fr 1fr;
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grid-template-rows: 1fr 1fr;
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grid-template-areas: "settings other " "ammo changelog";
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grid-template-rows: 3fr 2fr 3fr;
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grid-template-areas: "settings other " "settings changelog" "ammo changelog";
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width: 840px;
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height: 990px;
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background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Stargate-RPG/images/bg.png");
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@@ -303,6 +303,9 @@
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display: flex;
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flex-flow: row nowrap;
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}
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.charsheet main.character input[type=checkbox] {
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width: 18px;
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}
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.charsheet section.name {
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grid-area: name;
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padding: 5px 0px 0px 0px;
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@@ -521,9 +524,6 @@
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.charsheet div.speed div.death div {
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margin: 5px 0px;
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}
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.charsheet div.speed div.death input[type=checkbox] {
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transform: scale(0.8);
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||||
}
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.charsheet section.saves {
|
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grid-area: saves;
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margin: 5px 20px 5px 5px;
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||||
@@ -565,7 +565,7 @@
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grid-area: attacks;
|
||||
display: grid;
|
||||
grid-template-columns: 3.5fr repeat(5, 1fr) 2fr;
|
||||
grid-template-rows: repeat(5, 1fr);
|
||||
grid-template-rows: repeat(7, 1fr);
|
||||
margin: 0px 20px 10px 5px;
|
||||
}
|
||||
.charsheet section.attacks label {
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@@ -595,10 +595,21 @@
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.charsheet section.attacks .pl20 {
|
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padding-left: 20px;
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||||
}
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||||
.charsheet main.settings input[type=checkbox] {
|
||||
width: 44px;
|
||||
}
|
||||
.charsheet main.settings span {
|
||||
margin-right: 0.5em;
|
||||
padding-top: 0.3em;
|
||||
}
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||||
.charsheet main.settings select {
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||||
margin: 0;
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||||
width: 120px;
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||||
}
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||||
.charsheet section.settings {
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grid-area: settings;
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||||
}
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.charsheet section.settings select {
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.charsheet section.settings select.w60 {
|
||||
width: 60px;
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||||
}
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.charsheet section.settings div {
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+75
-13
@@ -1,5 +1,5 @@
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<input type="hidden" name="attr_version" value="1.73"/>
|
||||
<input type="hidden" name="attr_version" value="1.74"/>
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<div class="tab-buttons middle center">
|
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<input class="npctoggle" type="hidden" name="attr_npc" value="0"/>
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||||
<button class="pc" type="action" name="act_character">Character</button>
|
||||
@@ -231,11 +231,11 @@
|
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<input class="stat w40" name="attr_prof" type="number" value="2" title="Proficiency Bonus: @{prof}"/>
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||||
</div>
|
||||
<div class="section columnflex nowrap middle center init">
|
||||
<button class="txt-btn" name="roll_init" type="roll" value="@{whisper}&{template:stargate} {{title=Initiative}} @{show_name} {{ Roll =[[d20+(@{init}) &{tracker}]]}}" title="%{init}">Initiative</button>
|
||||
<button class="txt-btn" name="roll_init" type="roll" value="@{whisper}&{template:stargate} {{title=Initiative}} @{show_name} {{ Roll =[[@{init_dice}+(@{init}) &{tracker}]]}}" title="%{init}">Initiative</button>
|
||||
<input class="stat w40" name="attr_init" type="number" value="0" title="@{init}"/>
|
||||
</div>
|
||||
<div class="section columnflex nowrap middle center moxie">
|
||||
<button class="txt-btn" name="roll_moxie" type="roll" value="@{whisper}&{template:stargate} {{title=Moxie}} @{show_name} {{ Roll =[[d20+(@{moxie}) &{tracker}]]}}" title="Social Initiative: %{moxie}">Moxie</button>
|
||||
<button class="txt-btn" name="roll_moxie" type="roll" value="@{whisper}&{template:stargate} {{title=Moxie}} @{show_name} {{ Roll =[[@{moxie_dice}+(@{moxie}) &{tracker}]]}}" title="Social Initiative: %{moxie}">Moxie</button>
|
||||
<input class="stat w40" name="attr_moxie" type="number" value="0" title="Social Initiative: @{moxie}"/>
|
||||
</div>
|
||||
</div>
|
||||
@@ -305,7 +305,7 @@
|
||||
</div>
|
||||
</section>
|
||||
<section class="bulk columnflex nowrap middle center">
|
||||
<h3>Tactical Vest Bulk</h3>
|
||||
<h3>Tactical Bulk</h3>
|
||||
<input class="stat w40" name="attr_bulk" type="number" value="8"/>
|
||||
</section>
|
||||
<section class="inventory columnflex nowrap center">
|
||||
@@ -423,6 +423,50 @@
|
||||
<div>
|
||||
<input class="w110 mr15" name="attr_attack5_special" type="text"/>
|
||||
</div>
|
||||
<div class="rowflex nowrap">
|
||||
<button name="roll_attack6" type="roll" title="%{attack6}" value="@{whisper}&{template:stargate} {{title=@{attack6}}} @{show_name} {{[[d20+(@{attack6_to_hit})]]=[[d20+(@{attack6_to_hit})]]}} {{Damage=[[@{attack6_dmg}+0]] @{attack6_dmgtype} }} {{desc=@{attack6_special} }}"></button>
|
||||
<input class="ml15" name="attr_attack6" type="text" placeholder="Sidearm(Beretta M9)"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w40" name="attr_attack6_to_hit" type="text" placeholder="4"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w70 mr15" name="attr_attack6_dmg" type="text" placeholder="1d6"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w50" name="attr_attack6_dmgtype" type="text" placeholder="piercing"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w50" name="attr_attack6_range" type="text" placeholder="50/100"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w50" name="attr_attack6_reload" type="text" placeholder="15/1"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w110 mr15" name="attr_attack6_special" type="text"/>
|
||||
</div>
|
||||
<div class="rowflex nowrap">
|
||||
<button name="roll_attack7" type="roll" title="%{attack7}" value="@{whisper}&{template:stargate} {{title=@{attack7}}} @{show_name} {{[[d20+(@{attack7_to_hit})]]=[[d20+(@{attack7_to_hit})]]}} {{Damage=[[@{attack7_dmg}+0]] @{attack7_dmgtype} }} {{desc=@{attack7_special} }}"></button>
|
||||
<input class="ml15" name="attr_attack7" type="text" placeholder="Sidearm(Beretta M9)"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w40" name="attr_attack7_to_hit" type="text" placeholder="4"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w70 mr15" name="attr_attack7_dmg" type="text" placeholder="1d6"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w50" name="attr_attack7_dmgtype" type="text" placeholder="piercing"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w50" name="attr_attack7_range" type="text" placeholder="50/100"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w50" name="attr_attack7_reload" type="text" placeholder="15/1"/>
|
||||
</div>
|
||||
<div>
|
||||
<input class="w110 mr15" name="attr_attack7_special" type="text"/>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
<main class="background">
|
||||
@@ -466,23 +510,40 @@
|
||||
</main>
|
||||
<main class="settings">
|
||||
<section class="settings columnflex nowrap center">
|
||||
<label>Settings</label>
|
||||
<h2>Settings</h2>
|
||||
<div class="rowflex nowrap"><span title="@{whisper}">Whisper rolls?</span>
|
||||
<input name="attr_whisper" title="@{whisper}" type="checkbox" value="/w gm"/>
|
||||
</div>
|
||||
<div class="rowflex nowrap"><span title="@{show_name}">Show name in rolls?</span>
|
||||
<select name="attr_show_name" title="@{show_name}">
|
||||
<select class="w60" name="attr_show_name" title="@{show_name}">
|
||||
<option value="{{subtitle=@{character_name} }}">Yes</option>
|
||||
<option value=" ">No</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="rowflex nowrap">
|
||||
<h3>Advantage/disadvantage on rolls</h3>
|
||||
</div>
|
||||
<div class="rowflex nowrap"><span title="@{init_dice}">Initiative</span>
|
||||
<select name="attr_init_dice" title="@{init_dice}">
|
||||
<option value="d20" selected="selected">Normal</option>
|
||||
<option value="2d20kh1">Advantage</option>
|
||||
<option value="2d20kl1">Disadvantage</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="rowflex nowrap"><span title="@{moxie_dice}">Moxie</span>
|
||||
<select name="attr_moxie_dice" title="@{moxie_dice}">
|
||||
<option value="d20" selected="selected">Normal</option>
|
||||
<option value="2d20kh1">Advantage</option>
|
||||
<option value="2d20kl1">Disadvantage</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="rowflex nowrap">
|
||||
<button name="roll_hd" type="roll" title="%{hd}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Short Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{hd}]]}}!!! {{desc=One roll of the Hit Dice.}}">Short Rest</button>
|
||||
<button name="roll_longrest" type="roll" title="%{longrest}" value="@{whisper}&{template:stargate} {{color=green}} {{title=Long Rest}} @{show_name} !modbattr --silent --name @{character_name} --hp|{{Healing=[[@{rank}@{hd}]]}}!!! {{desc=Rolls a number of Hit Dice equal to the characters level, and recovers that amount of health. }}">Long Rest</button>
|
||||
<button name="roll_td" type="roll" title="%{td}" value="@{whisper}&{template:stargate} {{title=Tension Die (@{td})}} @{show_name} {{Roll=[[@{td}]]}} {{desc=Rolls the current tension die for the episode. }}">Tension Dice</button>
|
||||
</div>
|
||||
<div class="rowflex nowrap">
|
||||
<label>Custom roll</label>
|
||||
<h3>Custom roll</h3>
|
||||
</div>
|
||||
<div class="rowflex nowrap">
|
||||
<button name="roll_custom1" type="roll" value="@{whisper}@{custom1}"></button>
|
||||
@@ -502,7 +563,7 @@
|
||||
</div>
|
||||
</section>
|
||||
<section class="other columnflex nowrap center">
|
||||
<label>Other stats</label>
|
||||
<h2>Other stats</h2>
|
||||
<div class="rowflex nowrap"><span>Mission Points(MP):</span>
|
||||
<input class="w40" name="attr_mp" type="number" placeholder="" title="Mission Points @{mp}"/> /
|
||||
<input class="w40" name="attr_mp_max" type="number" placeholder="" title="Total Mission Points @{mp|max}"/>
|
||||
@@ -521,11 +582,12 @@
|
||||
**Roll20 Character Sheet**
|
||||
created by **Andreas J.**([@anduh_](https://twitter.com/anduh_)) }}">Sheet Documentation</button><br/>
|
||||
<h1>Changelog</h1>
|
||||
<label>"v.1.73 (Aug 9th)"</label><span>* Remove History Skill (was skill in old beta rules)</span>
|
||||
<label>"v.1.72 (June)"</label><span>* code refactor<br/> * page navigation made always visible</span>
|
||||
<label>"v.1.70 (May)"</label><span>* replace page buttons<br/> * add datalists for race, origin, class<br/> * refactor sheet in PUG & SCSS<br/> * update the sheet to work with CSE</span>
|
||||
<label>"v.1.55(Nov. 3rd)"</label><span>* more stats to track on Settings page</span>
|
||||
<label>"v.1.50(Oct. 20th)"</label><span>* add Stargate Phoenix image to roll template<br/> * integrate ChatSetAttr commands to Short/Long Rest buttons<br/> * added whisper toggle to Saves<br/> * Link to sheet wiki page (button on settings page)</span>
|
||||
<label>"v.1.74 (Aug 30th)""</label><span>
|
||||
"• Add adv./disadv. options to Init & moxie rolls"
|
||||
"• Add 6th & 7th weapon slot"</span>
|
||||
<label>"v.1.73 (Aug 9th)"</label><span>• Remove History Skill (was skill in old beta rules)</span>
|
||||
<label>"v.1.72 (June)"</label><span>• code refactor<br/> • page navigation made always visible</span>
|
||||
<label>"v.1.70 (May)"</label><span>• replace page buttons<br/> • add datalists for race, origin, class<br/> • refactor sheet in PUG & SCSS<br/> • update the sheet to work with CSE</span>
|
||||
</section>
|
||||
<div class="ammo">
|
||||
<div class="section columnflex nowrap">
|
||||
|
||||
Reference in New Issue
Block a user