Update HackMaster_5E.html
ToP has a button Saves have a misc section Defensive Combat Actions added
This commit is contained in:
@@ -394,7 +394,7 @@ on("change:skill_dice_switch sheet:opened", function() {
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<div class="sheet-col-5-8 sheet-padr">
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<h4>Core Stats</h4>
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<div class="sheet-row">
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check of Save?| Save, @{character_name} makes a Strength Ability Save \n\n Strength Save :[[1d20 + @{strength} ]] | Check, @{character_name} makes a Strength Ability Check (trying to roll under ability) \n\n Strength Save :[[1d20 ]] vs @{strength}}'>STR</button></div>
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check or Save?| Save, @{character_name} makes a Strength Ability Save \n\n Strength Save :[[1d20 + @{strength} ]] | Check, @{character_name} makes a Strength Ability Check (trying to roll under ability) \n\n Strength Check :[[1d20 ]] vs @{strength}}'>STR</button></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_strength"/></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_strength_fractional"/></div>
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<div class="sheet-col-1-10 sheet-core-stat-text">Damage Mod</div>
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@@ -405,7 +405,7 @@ on("change:skill_dice_switch sheet:opened", function() {
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check of Save?| Save, @{character_name} makes a Intelligence Ability Save \n\n Intelligence Save :[[1d20 + @{intelligence} ]] | Check, @{character_name} makes a Intelligence Ability Check (trying to roll under ability) \n\n Intelligence Save :[[1d20 ]] vs @{intelligence}}'>INT</button></div>
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check or Save?| Save, @{character_name} makes a Intelligence Ability Save \n\n Intelligence Save :[[1d20 + @{intelligence} ]] | Check, @{character_name} makes a Intelligence Ability Check (trying to roll under ability) \n\n Intelligence Check :[[1d20 ]] vs @{intelligence}}'>INT</button></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_intelligence"/></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_intelligence_fractional"/></div>
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<div class="sheet-col-1-10 sheet-core-stat-text">Attack Mod</div>
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@@ -413,7 +413,7 @@ on("change:skill_dice_switch sheet:opened", function() {
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check of Save?| Save, @{character_name} makes a Wisdom Ability Save \n\n Wisdom Save :[[1d20 + @{wisdom} ]] | Check, @{character_name} makes a Wisdom Ability Check (trying to roll under ability) \n\n Wisdom Save :[[1d20 ]] vs @{wisdom}}'>WIS</button></div>
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check or Save?| Save, @{character_name} makes a Wisdom Ability Save \n\n Wisdom Save :[[1d20 + @{wisdom} ]] | Check, @{character_name} makes a Wisdom Ability Check (trying to roll under ability) \n\n Wisdom Check :[[1d20 ]] vs @{wisdom}}'>WIS</button></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_wisdom"/></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_wisdom_fractional"/></div>
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<div class="sheet-col-1-10 sheet-core-stat-text">Initiative Mod</div>
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@@ -423,7 +423,7 @@ on("change:skill_dice_switch sheet:opened", function() {
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check of Save?| Save, @{character_name} makes a Dexterity Ability Save \n\n Dexterity Save :[[1d20 + @{dexterity} ]] | Check, @{character_name} makes a Dexterity Ability Check (trying to roll under ability) \n\n Dexterity Save :[[1d20 ]] vs @{dexterity}}'>DEX</button></div>
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check or Save?| Save, @{character_name} makes a Dexterity Ability Save \n\n Dexterity Save :[[1d20 + @{dexterity} ]] | Check, @{character_name} makes a Dexterity Ability Check (trying to roll under ability) \n\n Dexterity Check :[[1d20 ]] vs @{dexterity}}'>DEX</button></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_dexterity"/></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_dexterity_fractional"/></div>
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<div class="sheet-col-1-10 sheet-core-stat-text">Initiative Mod</div>
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@@ -437,7 +437,7 @@ on("change:skill_dice_switch sheet:opened", function() {
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check of Save?| Save, @{character_name} makes a Constitution Ability Save \n\n Constitution Save :[[1d20 + @{constitution} ]] | Check, @{character_name} makes a Constitution Ability Check (trying to roll under ability) \n\n Constitution Save :[[1d20 ]] vs @{constitution}}'>CON</button></div>
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check or Save?| Save, @{character_name} makes a Constitution Ability Save \n\n Constitution Save :[[1d20 + @{constitution} ]] | Check, @{character_name} makes a Constitution Ability Check (trying to roll under ability) \n\n Constitution Check :[[1d20 ]] vs @{constitution}}'>CON</button></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_constitution"/></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_constitution_fractional"/></div>
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<div class="sheet-col-1-10 sheet-core-stat-text"></div>
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@@ -451,12 +451,12 @@ on("change:skill_dice_switch sheet:opened", function() {
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check of Save?| Save, @{character_name} makes a Looks Ability Save \n\n Looks Save :[[1d20 + @{looks} ]] | Check, @{character_name} makes a Looks Ability Check (trying to roll under ability) \n\n Looks Save :[[1d20 ]] vs @{looks}}'>LKS</button></div>
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check or Save?| Save, @{character_name} makes a Looks Ability Save \n\n Looks Save :[[1d20 + @{looks} ]] | Check, @{character_name} makes a Looks Ability Check (trying to roll under ability) \n\n Looks Check :[[1d20 ]] vs @{looks}}'>LKS</button></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_looks"/></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_looks_fractional"/></div>
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</div>
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<div class="sheet-row">
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check of Save?| Save, @{character_name} makes a Charisma Ability Save \n\n Charisma Save :[[1d20 + @{Charisma} ]] | Check, @{character_name} makes a Charisma Ability Check (trying to roll under ability) \n\n Charisma Save :[[1d20 ]] vs @{charisma}}'>CHA</button></div>
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<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ability_save' value='?{Ability Check or Save?| Save, @{character_name} makes a Charisma Ability Save \n\n Charisma Save :[[1d20 + @{Charisma} ]] | Check, @{character_name} makes a Charisma Ability Check (trying to roll under ability) \n\n Charisma Check :[[1d20 ]] vs @{charisma}}'>CHA</button></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_charisma"/></div>
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<div class="sheet-col-1-16"><input type="text" name="attr_charisma_fractional"/></div>
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<div class="sheet-col-1-10 sheet-core-stat-text">Turning Mod</div>
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@@ -513,37 +513,42 @@ on("change:skill_dice_switch sheet:opened", function() {
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<h4>Saving Throws</h4>
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<div class="sheet-row sheet-heading-row">
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<div class="sheet-col-1-4 sheet-vert-bottom">Save</div>
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<div class="sheet-col-1-4 sheet-vert-bottom">Total</div>
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<div class="sheet-col-1-4 sheet-vert-bottom">Stat Bonus</div>
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<div class="sheet-col-1-4 sheet-vert-bottom">Roll</div>
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<div class="sheet-col-1-5 sheet-vert-bottom">Save</div>
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<div class="sheet-col-1-5 sheet-vert-bottom">Total</div>
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<div class="sheet-col-1-5 sheet-vert-bottom">Stats</div>
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<div class="sheet-col-1-5 sheet-vert-bottom">Misc </div>
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<div class="sheet-col-1-5 sheet-vert-bottom">Roll</div>
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</div>
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<div class="sheet-row sheet-stat-row">
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<div class="sheet-col-1-4">Mental</div>
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<div class="sheet-col-1-4"><input type="number" name="attr_mental_save" value="@{level}+@{mental_save_bonus}" disabled="disabled"/></div>
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<div class="sheet-col-1-4"><input type="number" name="attr_mental_save_bonus" value="0"/></div>
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<div class="sheet-col-1-4 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nMental Save :[[1d20 + @{mental_save} ]]'>Save</button></div>
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<div class="sheet-col-1-5">Mental</div>
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<div class="sheet-col-1-5"><input type="number" name="attr_mental_save" value="@{level}+@{mental_save_bonus}+@{mental_save_misc_bonus}" disabled="disabled"/></div>
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<div class="sheet-col-1-5"><input type="number" name="attr_mental_save_bonus" value="0"/></div>
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<div class="sheet-col-1-5"><input type="number" name="attr_mental_save_misc_bonus" value="0"/></div>
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<div class="sheet-col-1-5 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nMental Save :[[1d20 + @{mental_save} ]]'>Save</button></div>
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</div>
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<div class="sheet-row sheet-stat-row">
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<div class="sheet-col-1-4">Dodge</div>
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<div class="sheet-col-1-4"><input type="number" name="attr_dodge_save" value="@{level}+@{dodge_save_bonus}" disabled="disabled"/></div>
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<div class="sheet-col-1-4"><input type="number" name="attr_dodge_save_bonus" value="0"/></div>
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<div class="sheet-col-1-4 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nDodge Save :[[1d20 + @{dodge_save} ]]'>Save</button></div>
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<div class="sheet-col-1-5">Dodge</div>
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<div class="sheet-col-1-5"><input type="number" name="attr_dodge_save" value="@{level}+@{dodge_save_bonus}+@{dodge_save_misc_bonus}" disabled="disabled"/></div>
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<div class="sheet-col-1-5"><input type="number" name="attr_dodge_save_bonus" value="0"/></div>
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<div class="sheet-col-1-5"><input type="number" name="attr_dodge_save_misc_bonus" value="0"/></div>
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<div class="sheet-col-1-5 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nDodge Save :[[1d20 + @{dodge_save} ]]'>Save</button></div>
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</div>
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<div class="sheet-row sheet-stat-row">
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<div class="sheet-col-1-4">Physical</div>
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<div class="sheet-col-1-4"><input type="number" name="attr_physical_save" value="@{level}+@{physical_save_bonus}" disabled="disabled"/></div>
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<div class="sheet-col-1-4"><input type="number" name="attr_physical_save_bonus" value="0"/></div>
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<div class="sheet-col-1-4 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nPhysical Save :[[1d20 + @{physical_save} ]]'>Save</button></div>
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<div class="sheet-col-1-5">Physical</div>
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<div class="sheet-col-1-5"><input type="number" name="attr_physical_save" value="@{level}+@{physical_save_bonus}+@{physical_save_misc_bonus}" disabled="disabled"/></div>
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<div class="sheet-col-1-5"><input type="number" name="attr_physical_save_bonus" value="0"/></div>
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<div class="sheet-col-1-5"><input type="number" name="attr_physical_save_misc_bonus" value="0"/></div>
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<div class="sheet-col-1-5 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nPhysical Save :[[1d20 + @{physical_save} ]]'>Save</button></div>
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</div>
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<div class="sheet-row sheet-stat-row">
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<div class="sheet-col-1-4">Poison</div>
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<div class="sheet-col-1-4"><input type="number" name="attr_poison_save" value="@{poison_save_bonus}+@{constitution}" disabled="disabled"/></div>
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<div class="sheet-col-1-4"><input type="number" name="attr_poison_save_bonus" value="0"/></div>
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<div class="sheet-col-1-4 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nPoison Save :[[1d20 + @{poison_save} ]]'>Save</button></div>
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<div class="sheet-col-1-5">Poison</div>
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<div class="sheet-col-1-5"><input type="number" name="attr_poison_save" value="@{poison_save_bonus}+@{constitution}" disabled="disabled"/></div>
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<div class="sheet-col-1-5 sheet-vert-bottom"></div>
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<div class="sheet-col-1-5"><input type="number" name="attr_poison_save_bonus" value="0"/></div>
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<div class="sheet-col-1-5 sheet-vert-middle"><button class="sheet-skill-roll" type='roll' name='roll_mental_save' value='@{character_name} makes a Saving Throw \n\nPoison Save :[[1d20 + @{poison_save} ]]'>Save</button></div>
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</div>
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<div class="sheet-col-1-4"><span>Notes</span></div>
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<input type="checkbox" class="wombat-show arrow" name="attr_saving_throw_show" title="Show/Hide" value="1">
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@@ -636,10 +641,10 @@ on("change:skill_dice_switch sheet:opened", function() {
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<div class="sheet-col-1-8" title="Only enter the base damage roll here without any bonuses from stats or other sources"><input type="text" name="attr_weapon_base_damage"/></div>
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<div class="sheet-col-1-8" title="Only enter the shield damage roll here without any bonuses from stats or other sources"><input type="text" name="attr_weapon_shield_damage"/></div>
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<div class="sheet-col-1-16"><input type="number" name="attr_weapon_reach" min=0 step=0.25></div>
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<div class="sheet-col-1-16"><input type="number" name="attr_weapon_attack_mod_total" value="@{fatigue_attack}-@{tactical_moves}+@{weapon_misc_attack}+@{weapon_style_attack}+@{level_attack_bonus}+@{intelligence_attack_mod}+@{dexterity_attack_mod}+@{weapon_magic_bonus}+@{weapon_spec_attack}+@{weapon_talent_attack}" disabled="disabled"/></div>
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<div class="sheet-col-1-16"><input type="number" name="attr_weapon_attack_mod_total" value="@{fatigue_attack}-@{tactical_moves}-@{fight_defensive}*2+@{weapon_misc_attack}+@{weapon_style_attack}+@{level_attack_bonus}+@{intelligence_attack_mod}+@{dexterity_attack_mod}+@{weapon_magic_bonus}+@{weapon_spec_attack}+@{weapon_talent_attack}" disabled="disabled"/></div>
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<input type="hidden" name="attr_weapon_jab_speed_mod_total" value="@{fatigue_speed}+@{weapon_misc_speed}+@{weapon_style_speed}+@{base_weapon_jab_speed}+@{level_speed_bonus}+@{level_melee_speed_bonus}+@{armor_speed_modifier}+@{weapon_spec_speed}+@{weapon_talent_speed}+@{encumbrance_speed_mod}" disabled="disabled"/>
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<div class="sheet-col-1-16"><input type="number" name="attr_weapon_speed_mod_total" value="@{fatigue_speed}+@{weapon_misc_speed}+@{weapon_style_speed}+@{base_weapon_speed}+@{level_speed_bonus}+@{level_melee_speed_bonus}+@{armor_speed_modifier}+@{weapon_spec_speed}+@{weapon_talent_speed}+@{encumbrance_speed_mod}" disabled="disabled"/></div>
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<div class="sheet-col-1-16"><input type="number" name="attr_weapon_defense_mod_total" value="@{fatigue_defense}-@{tactical_moves}+@{weapon_misc_defense}+@{weapon_style_defense}+@{wisdom_defense_mod}+@{dexterity_defense_mod}+@{weapon_spec_defense}+@{weapon_talent_defense}+@{armor_defense_bonus}+@{shield_def_inuse}+@{natural_defense_bonus}+@{encumbrance_defense_mod}" disabled="disabled"/></div>
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<div class="sheet-col-1-16"><input type="number" name="attr_weapon_defense_mod_total" value="@{fatigue_defense}-@{tactical_moves}+@{fight_defensive}+@{weapon_misc_defense}+@{weapon_style_defense}+@{wisdom_defense_mod}+@{dexterity_defense_mod}+@{weapon_spec_defense}+@{weapon_talent_defense}+@{armor_defense_bonus}+@{shield_def_inuse}+@{natural_defense_bonus}+@{encumbrance_defense_mod}" disabled="disabled"/></div>
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<div class="sheet-col-1-16"><input type="number" name="attr_weapon_damage_mod_total" value="@{fatigue_damage}+@{weapon_misc_damage}+@{weapon_style_damage}+@{weapon_stat_bonus_damage}+@{weapon_spec_damage}+@{weapon_talent_damage}+@{weapon_magic_bonus}" disabled="disabled"/></div>
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<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_attack' value='&{template:hm_std} {{name=@{character_name} attacks!}} {{weapon=@{weapon}}} {{speed=@{weapon_speed_mod_total}}} {{reach=@{weapon_reach}}} {{atk_roll=[[1d20 +@{weapon_attack_mod_total}]]}}{{Delay= [Normal](!eot @{weapon_speed_mod_total}) [Jab](!eot [[{@{weapon_jab_speed_mod_total},0}kh1]]) }}{{perf=[[19+@{weapon_attack_mod_total}]]}}'>ATK</button></div>
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<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_damage' value='&{template:hm_std} {{name=@{character_name} hits!}} {{weapon=@{weapon}}} {{speed=@{weapon_speed_mod_total}}} {{reach=@{weapon_reach}}} {{damage=[[@{weapon_base_damage}+@{weapon_damage_mod_total}]]}}{{type= @{weapon_dmg_type}}}'>DMG</button></div>
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@@ -817,21 +822,39 @@ on("change:skill_dice_switch sheet:opened", function() {
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<div class="sheet-col-1-16"></div>
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<div class="sheet-col-1-16"></div>
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<div class="sheet-col-1-8 sheet-vert-bottom title="Gain a +5 to your next attack roll, and a -2 to your next defense. Half damage vs Give Ground, Scamper Back. Cannot use combat maneuver until your next attack ""> Aggressive Attack </div>
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<div class="sheet-col-1-8 sheet-vert-bottom" title="Gain a +5 to your next attack roll, and a -2 to your next defense. Half damage vs Give Ground, Scamper Back. Cannot use combat maneuver until your next attack"> Aggressive Attack </div>
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<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_attack' value='&{template:hm_std} {{name=@{character_name} attacks aggressively!}} {{weapon=@{weapon}}} {{speed=@{weapon_speed_mod_total}}} {{reach=@{weapon_reach}}} {{atk_roll=[[1d20 +5+@{weapon_attack_mod_total}]]}}{{perf=[[19+@{weapon_attack_mod_total}+5]]}}{{Effects = -2 to the next Defense roll and prohibits other combat maneuvers until the next attack}}{{Delay= [Normal](!eot @{weapon_speed_mod_total}) [Jab](!eot [[{@{weapon_jab_speed_mod_total},0}kh1]]) }}'>AA</button></div>
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<div class="sheet-col-1-8 sheet-vert-bottom title title="Defense roll with -2, used on the next defense after an aggressive attack""> Aggressive Defense</div>
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<div class="sheet-col-1-8 sheet-vert-bottom" title="Defense roll with -2, used on the next defense after an aggressive attack"> Aggressive Defense</div>
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<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_defense' value='&{template:hm_std} {{name=@{character_name} defends after aggressivley attacking!!}}{{def_roll=[[ @{start_working} +@{weapon_defense_mod_total}-2]]}} {{dr=[[@{dr}]]}} {{sdr=[[@{shield_dr_inuse}]]}}{{fatigue=[[@{current_fatigue}+@{weapon_defense_mod_total}+@{dice_size_mod}-2]]}}{{perf=[[19+@{weapon_defense_mod_total}+@{crit_value}-2]]}}'>AAD</button></div>
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<div class="sheet-col-1-8 sheet-vert-bottom title">>10 ft Charge Attack </div>
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<div class="sheet-col-1-8 sheet-vert-bottom ">>10 ft Charge Attack </div>
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<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_attack' value='&{template:hm_std} {{name=@{character_name} makes a charging attack!}} {{weapon=@{weapon}}} {{speed=@{weapon_speed_mod_total}}} {{reach=@{weapon_reach}}} {{atk_roll=[[1d20 +@{weapon_attack_mod_total}+4]]}}{{perf=[[19+@{weapon_attack_mod_total}+4]]}}{{Effects = No Dex bonus to Defense for 5 seconds. Double damage for knockback purposes}}{{Delay= [Normal](!eot @{weapon_speed_mod_total}) [Jab](!eot [[{@{weapon_jab_speed_mod_total},0}kh1]]) }}'>CA</button></div>
|
||||
<div class="sheet-col-1-8 sheet-vert-bottom title">5-10 ft Charge Attack </div>
|
||||
<div class="sheet-col-1-8 sheet-vert-bottom ">5-10 ft Charge Attack </div>
|
||||
<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_attack' value='&{template:hm_std} {{name=@{character_name} makes a charging attack!}} {{weapon=@{weapon}}} {{speed=@{weapon_speed_mod_total}}} {{reach=@{weapon_reach}}} {{atk_roll=[[1d20 +@{weapon_attack_mod_total}+2}]]}}{{perf=[[19+@{weapon_attack_mod_total}+2]]}}{{Effects = No Dex bonus to Defense for 5 seconds. One and a half times damage for knockback purposes}}{{Delay= [Normal](!eot @{weapon_speed_mod_total}) [Jab](!eot [[{@{weapon_jab_speed_mod_total},0}kh1]]) }}'>CA</button></div>
|
||||
<div class="sheet-col-1-16 sheet-vert-bottom title">Charge Defense</div>
|
||||
<div class="sheet-col-1-16 sheet-vert-bottom ">Charge Defense</div>
|
||||
<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_defense' value='&{template:hm_std} {{name=@{character_name} defends after charging!!}}{{def_roll=[[ @{start_working} +@{weapon_defense_mod_total}-{@{dexterity_defense_mod},0}kh1]]}} {{dr=[[@{dr}]]}} {{sdr=[[@{shield_dr_inuse}]]}}{{fatigue=[[@{current_fatigue}+@{weapon_defense_mod_total}+@{dice_size_mod}-{@{dexterity_defense_mod},0}kh1]]}}{{perf=[[19+@{weapon_defense_mod_total}+@{crit_value}-{@{dexterity_defense_mod},0}kh1]]}}'>CD</button></div>
|
||||
<div class="sheet-col-1-16"></div>
|
||||
<div class="sheet-col-1-16 ">Tactical Moves</div>
|
||||
<div class="sheet-col-1-16 "><input type="number" name="attr_tactical_moves" value="0"/></div>
|
||||
<div class="sheet-col-2-16"></div>
|
||||
<div class="sheet-col-1-16"></div>
|
||||
<div class="sheet-col-1-16 ">Fight Defensive</div>
|
||||
<div class="sheet-col-1-16 " title="May not apply penetrating damage on PD or NPD, may be combined with Give Ground or Scamper Back">
|
||||
<select name="attr_fight_defensive1">
|
||||
<option value="0">Def? Ha</option>
|
||||
<option value="1">+1 Def, -2 Atk</option>
|
||||
<option value="2">+2 Def, -4 Atk</option>
|
||||
<option value="3">+3 Def, -6 Atk</option>
|
||||
<option value="4">+4 Def, -8 Atk</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="sheet-col-1-16 sheet-vert-bottom ">Give Ground</div>
|
||||
<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_defense' value='&{template:hm_std} {{name=@{character_name} tries to give ground!!}}{{def_roll=[[ @{start_working} +@{weapon_defense_mod_total}+5]]}} {{dr=[[@{dr}]]}} {{sdr=[[@{shield_dr_inuse}]]}}{{fatigue=[[@{current_fatigue}+@{weapon_defense_mod_total}+@{dice_size_mod}-{@{dexterity_defense_mod},0}kh1]]}}{{Effects= Retreat at walking speed, cannot be used against faster opponent or without room. Attacker can follow with no penalty. Suffer -1 to next attack roll. No penetrations on a NPD or PD}}{{perf=[[19+@{weapon_defense_mod_total}+@{crit_value}+5]]}}'>GG</button></div>
|
||||
<div class="sheet-col-1-16 sheet-vert-bottom ">GG Attack</div>
|
||||
<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_attack' value='&{template:hm_std} {{name=@{character_name} attacks after giving ground!}} {{weapon=@{weapon}}} {{speed=@{weapon_speed_mod_total}}} {{reach=@{weapon_reach}}} {{atk_roll=[[1d20-1+@{weapon_attack_mod_total}]]}}{{perf=[[19+@{weapon_attack_mod_total}-1]]}}{{Delay= [Normal](!eot @{weapon_speed_mod_total}) [Jab](!eot [[{@{weapon_jab_speed_mod_total},0}kh1]]) }}'>GGA</button></div>
|
||||
<div class="sheet-col-1-16 sheet-vert-bottom ">Scamper Back</div>
|
||||
<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_defense' value='&{template:hm_std} {{name=@{character_name} tries to scamper back!!}}{{def_roll=[[ @{start_working} +@{weapon_defense_mod_total}+5]]}} {{dr=[[@{dr}]]}} {{sdr=[[@{shield_dr_inuse}]]}}{{fatigue=[[@{current_fatigue}+@{weapon_defense_mod_total}+@{dice_size_mod}-{@{dexterity_defense_mod},0}kh1]]}}{{Effects= Retreat at jog speed, cannot be used against faster opponent (jog < walk) or without room. Attacker can follow with no penalty. Suffer -4 to next attack roll. No penetrations on a NPD or PD}}{{perf=[[19+@{weapon_defense_mod_total}+@{crit_value}+5]]}}'>SB</button></div>
|
||||
<div class="sheet-col-1-16 sheet-vert-bottom ">SB Attack</div>
|
||||
<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_attack' value='&{template:hm_std} {{name=@{character_name} attacks after scampering back!}} {{weapon=@{weapon}}} {{speed=@{weapon_speed_mod_total}}} {{reach=@{weapon_reach}}} {{atk_roll=[[1d20-4+@{weapon_attack_mod_total}]]}}{{perf=[[19+@{weapon_attack_mod_total}-4]]}}{{Delay= [Normal](!eot @{weapon_speed_mod_total}) [Jab](!eot [[{@{weapon_jab_speed_mod_total},0}kh1]]) }}'>SBA</button></div>
|
||||
<div class="sheet-col-1-16 sheet-vert-bottom ">Full Parry</div>
|
||||
<div class="sheet-col-1-16"><button type='roll' name='roll_weapon_defense' value='&{template:hm_std} {{name=@{character_name} tries to parry!!}}{{def_roll=[[ @{start_working} +@{weapon_defense_mod_total}+5]]}} {{dr=[[@{dr}]]}} {{sdr=[[@{shield_dr_inuse}]]}}{{fatigue=[[@{current_fatigue}+@{weapon_defense_mod_total}+@{dice_size_mod}-{@{dexterity_defense_mod},0}kh1]]}}{{Effects= Reset your attack speed. No penetrations on a NPD or PD}}{{perf=[[19+@{weapon_defense_mod_total}+@{crit_value}+5]]}}'>FP</button></div>
|
||||
<hr /><div><textarea name="attr_combat_profile_notes"></textarea></div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1046,7 +1069,7 @@ on("change:skill_dice_switch sheet:opened", function() {
|
||||
<div class="sheet-col-1-12"><input type="number" name="attr_hp_max" value="0"/></div>
|
||||
<div class="sheet-col-1-10">DR</div>
|
||||
<div class="sheet-col-1-12"><input type="number" name="attr_dr" value="@{armor_dr}+@{natural_dr}+@{encumbrance_dr_mod}" disabled="disabled"/></div>
|
||||
<div class="sheet-col-1-10">TOP</div>
|
||||
<div class="sheet-col-1-10"><button class="sheet-skill-roll" type='roll' name='roll_ToP_save' value='?{Tough as nails?| No, @{character_name} makes a Threshold of Pain Save \n\n Threshold of Pain :[[1d20]] vs @{topsave} | Yes, Tough guy @{character_name} makes a Threshold of Pain Check \n\n Threshold of Pain :[[1d12!p ]] vs @{topsave}}'>TOP</button></div>
|
||||
<div class="sheet-col-1-12"><input type="number" name="attr_top" value="0"/></div>
|
||||
<div class="sheet-col-1-10">TOP Save</div>
|
||||
<div class="sheet-col-1-12"><input type="number" name="attr_topsave" value="0"/></div>
|
||||
|
||||
Reference in New Issue
Block a user