Initial Release sheet for All for One (#5436)

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This commit is contained in:
Lockbox313
2019-09-09 14:49:23 -05:00
committed by Cassie Levett
parent dc4103e7ce
commit 1db13821a5
12 changed files with 1326 additions and 0 deletions
+641
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@@ -0,0 +1,641 @@
.sheet-hex {
font-family: 'Trebuchet MS', 'Lucida Sans Unicode', 'Lucida Grande', 'Lucida Sans', 'Arial', 'sans-serif';
min-width: 480px;
width: 100%;
}
.charsheet{
background-color:#fcfcfc;
}
.sheet-number-center{
text-align:center;
}
.sheet-hex button[type="roll"] {
border: 1px solid darkgrey;
border-radius: 0;
display: inline-block;
font-size: 19px;
width: 100%;
}
button[type=roll]::before {
background-image: none;
font-size: 19px;
font-family: dicefontd6;
content: "L";
margin: 0 0px 0 0;
}
.sheet-hex button[type="roll"].sheet-roll-button {
width: 1.6rem;
}
button[type=roll].sheet-roll-button::before {
background-image: none;
font-size: 19px;
font-family: dicefontd6;
content: "L";
margin: 0 0px 0 0;
}
.sheet-hex h1 {
background-color:#0854b6;
border-top-left-radius: 0.25rem;
color: #fff;
font-size: 1rem;
line-height: 1.4rem;
padding: 0 0 0.1rem 0.5rem;
}
.sheet-hex h1.sheet-first-heading {
border-top-left-radius: 3rem;
float: right;
text-align: center;
width: 50%;
}
.sheet-hex input[type="text"], .sheet-hex input[type="number"] {
border-radius: 0;
box-shadow: none;
color: #4c4c4c;
font-family: 'Trebuchet MS', 'Lucida Sans Unicode', 'Lucida Grande', 'Lucida Sans', Arial, sans-serif;
}
.sheet-hex input[type="text"].sheet-free-input, .sheet-hex input[type="text"].sheet-skill-input, .sheet-hex input[type="number"].sheet-free-input, .sheet-hex input[type="number"].sheet-skill-input {
border: none;
border-bottom: 1px solid lightblue;
font-size: 1.3rem;
margin: 0.2rem 0 0 0;
width: 100%;
}
.sheet-hex input[type="text"].sheet-free-input.small, .sheet-hex input[type="text"].small.sheet-skill-input, .sheet-hex input[type="number"].sheet-free-input.small, .sheet-hex input[type="number"].small.sheet-skill-input {
font-size: 0.7rem;
}
.sheet-hex input[type="text"].sheet-free-input + span, .sheet-hex input[type="text"].sheet-skill-input + span, .sheet-hex input[type="number"].sheet-free-input + span, .sheet-hex input[type="number"].sheet-skill-input + span {
color: grey;
font-size: 0.7rem;
font-style: italic;
margin: 0 0 0 0.4rem;
}
.sheet-hex input[type="text"].sheet-skill-input, .sheet-hex input[type="number"].sheet-skill-input {
display: inline;
}
.sheet-hex input[type="text"].sheet-box-input, .sheet-hex input[type="number"].sheet-box-input {
width: 100%;
}
.sheet-hex input[type="text"].sheet-style-input-number, .sheet-hex input[type="number"].sheet-style-input-number {
width: 3rem;
}
.sheet-hex textarea {
border: none;
border-radius: 0;
border-bottom: 1px solid lightblue;
box-shadow: none;
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
box-sizing: border-box;
font-size: 1.3rem;
height: 2.8rem;
max-width: 100%;
min-width: 100%;
width: 100%;
}
.sheet-rolltemplate-basic .inlinerollresult {
background-color: transparent;
border:none;
}
.sheet-rolltemplate-basic .inlinerollresult.importantroll {
border:none;
}
.sheet-rolltemplate-basic .inlinerollresult.fullcrit {
border:none;
}
.sheet-rolltemplate-basic .inlinerollresult.fullfail {
border:none;
}
.sheet-hex .repcontainer {
margin: 0 0 0.5rem 0;
}
.sheet-hex .repcontrol button.btn.repcontrol_add, .sheet-hex .repcontrol button.btn.repcontrol_edit {
border: 1px solid darkgrey;
border-radius: 0;
font-size: 0.7rem;
padding: 0.2rem 0.6rem;
}
.sheet-hex .sheet-main-row {
position: relative;
top: -1.5rem;
}
.sheet-hex .sheet-logo-row .sheet-img-logo {
min-height: 200px;
width: 66.17647058823529%;
}
.sheet-hex .sheet-logo-row .sheet-img-logo {
width: 100%;
}
.sheet-hexlogo{
width:53%;
height:53%;
}
.sheet-hex .sheet-logo-row .sheet-archetype {
display: block;
float: right;
padding: 1rem 0.3rem 0 0;
width: 32%;
}
.sheet-hex .sheet-logo-row .sheet-archetype .sheet-free-input, .sheet-hex .sheet-logo-row .sheet-archetype input[type="text"].sheet-skill-input, .sheet-hex .sheet-logo-row .sheet-archetype input[type="number"].sheet-skill-input {
padding: 0.1rem 0.2rem;
margin: 0;
}
.sheet-hex .sheet-logo-row .sheet-archetype .sheet-free-input + span, .sheet-hex .sheet-logo-row .sheet-archetype input[type="text"].sheet-skill-input + span, .sheet-hex .sheet-logo-row .sheet-archetype input[type="number"].sheet-skill-input + span {
display: block;
line-height: 0.9rem;
padding: 0 0.4rem 0 0;
text-align: right;
}
.sheet-hex .sheet-stats {
position: relative;
top: -6.5rem;
}
.sheet-hex .sheet-2colrow {
font-size: 0;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-primary {
margin: 0 20px 0 0;
width: 85%;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-sidebar {
margin: 0.7rem 0 0 0;
width: 10%;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-collapse-margin {
margin-right: 0;
width: 50%;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-encumbrance {
float: right;
width: 36%;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-encumbrance .sheet-field {
display: inline-block;
line-height: 0.9rem;
margin: 0 0.2rem 0 0;
vertical-align: middle;
width: 48%;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-languages-money {
margin-right: 1rem;
width: 59%;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-languages-money textarea {
border-top: none;
height: 4.6rem;
}
.sheet-hex .sheet-2colrow .sheet-col.sheet-languages-money textarea.sheet-money {
height: 3rem;
}
.sheet-hex .sheet-side-input-label {
border-bottom: 1px solid lightblue;
font-size: 0.9rem;
font-weight: normal;
margin: 0.3rem 0 0.3rem 0;
padding: 0 0 0.3rem 0;
text-align: right;
}
.sheet-hex .sheet-attr-input-label {
border-bottom: 1px solid lightblue;
font-size: 1.9rem;
font-weight: normal;
margin: 0.3rem 0 0.3rem 0;
padding: 0 0 0.3rem 0;
text-align: right;
}
.sheet-hex .sheet-attr-input-label .sheet-button-spacer, .sheet-hex .sheet-side-input-label .sheet-button-spacer,
.sheet-hex .sheet-attr-input-label button[type="roll"].sheet-roll-button, .sheet-hex .sheet-side-input-label button[type="roll"].sheet-roll-button {
margin-right: 2rem;
}
.sheet-hex .sheet-attr-input-label.sheet-attr-body, .sheet-hex .sheet-attr-body.sheet-side-input-label {
float: right;
width: 78%;
}
.sheet-hex .sheet-attr-input-label.sheet-attr-dexterity, .sheet-hex .sheet-attr-dexterity.sheet-side-input-label {
float: right;
margin: 0 0 0.3rem 0;
width: 93%;
}
.sheet-hex .sheet-attr-input-label.sheet-attr-strength, .sheet-hex .sheet-attr-strength.sheet-side-input-label {
float: right;
margin: 0 0 0.3rem 0;
width: 100%;
}
.sheet-hex .sheet-attr-input-label.sheet-right-attr .sheet-button-spacer, .sheet-hex .sheet-right-attr.sheet-side-input-label .sheet-button-spacer,
.sheet-hex .sheet-attr-input-label.sheet-right-attr button[type="roll"].sheet-roll-button, .sheet-hex .sheet-right-attr.sheet-side-input-label button[type="roll"].sheet-roll-button {
margin-right: 20%;
}
.sheet-hex .sheet-side-input-label {
padding: 0 0 0.5rem 0;
text-align: left;
}
.sheet-hex .sheet-side-input-label .sheet-side-heading {
display: block;
font-size: 0.9rem;
}
.sheet-hex .sheet-side-input-label .sheet-side-heading:nth-child(2) {
margin: 0 0 0.5rem 0;
}
.sheet-hex .sheet-side-input-label .sheet-side-heading .sheet-subtext {
display: block;
margin: 0.4rem 0 0 0;
}
.sheet-hex .sheet-footnote {
color: grey;
font-size: 0.7rem;
font-style: italic;
}
.sheet-hex .sheet-paren {
font-weight: normal;
}
.sheet-hex .sheet-attr-input-text {
width: 3rem;
}
.sheet-hex .sheet-wider-input-text {
width: 3rem;
}
.sheet-hex .sheet-sub-label {
font-size: 0.6rem;
}
.sheet-hex .sheet-heading-with-columns {
position: relative;
}
.sheet-hex .sheet-heading-with-columns .sheet-column-headings {
display: block;
position: absolute;
top: 0.1rem;
width: 100%;
}
.sheet-hex .sheet-heading-with-columns .sheet-column-headings div {
color: #fff;
font-size: 0.7rem;
font-weight: normal;
}
.sheet-hex .sheet-heading-with-columns .sheet-column-headings div.sheet-skill-name, .sheet-hex .sheet-heading-with-columns .sheet-column-headings div.sheet-skill-base, .sheet-hex .sheet-heading-with-columns .sheet-column-headings div.sheet-skill-levels, .sheet-hex .sheet-heading-with-columns .sheet-column-headings div.sheet-skill-rating, .sheet-hex .sheet-heading-with-columns .sheet-column-headings div.sheet-skill-avg, .sheet-hex .sheet-heading-with-columns .sheet-column-headings div.sheet-skill-roll div.sheet-style-name div.sheet-style-disarm div.sheet-style-feint div.sheet-style-parry div.sheet-style-thrust div.sheet-style-slash {
display: inline-block;
text-align: left;
}
.sheet-hex .sheet-skill-name, .sheet-hex .sheet-skill-base,
.sheet-hex .sheet-skill-levels,
.sheet-hex .sheet-skill-rating,
.sheet-hex .sheet-skill-avg, .sheet-hex .sheet-skill-roll,
.sheet-style-name,
.sheet-style-disarm,
.sheet-style-feint,
.sheet-style-parry,
.sheet-style-thrust,
.sheet-style-slash,
.sheet-hex .sheet-weapon-roll, .sheet-hex .sheet-weapon-name, .sheet-hex .sheet-weapon-dmg,
.sheet-hex .sheet-weapon-attack,
.sheet-hex .sheet-weapon-range,
.sheet-hex .sheet-weapon-capacity, .sheet-hex .sheet-weapon-ammo,
.sheet-hex .sheet-weapon-avg, .sheet-hex .sheet-weapon-mod,
.sheet-hex .sheet-weapon-rate,
.sheet-hex .sheet-weapon-speed, .sheet-hex .sheet-weapon-notes {
display: table-cell;
text-align: left;
padding: 0 0.1rem;
}
.sheet-hex .sheet-skill-name {
width: 57%;
}
/*
.sheet-hex .sheet-stylename{
width:57%
}*/
.sheet-hex .sheet-style-name{
width: 50%;
}
.sheet-hex .sheet-style-name2{
width: 50%;
}
.sheet-style-disarm,
.sheet-style-feint,
.sheet-style-parry,
.sheet-style-thrust,
.sheet-style-slash {
width: 10%;
}
.sheet-hex .sheet-skill-base,
.sheet-hex .sheet-skill-levels,
.sheet-hex .sheet-skill-rating,
.sheet-hex .sheet-skill-avg {
width: 10%;
}
.sheet-hex .sheet-skill-roll,
.sheet-hex .sheet-weapon-roll {
width: 8%;
padding-top:5px;
}
.sheet-hex .sheet-weapons .sheet-weapon-row-1 {
display: block;
}
.sheet-hex .sheet-weapons .sheet-weapon-row-2 {
border-bottom: 1px dashed darkgrey;
display: block;
margin: 0 0 0.5rem 0;
padding: 0 0 0.5rem 0;
position: relative;
}
.sheet-hex .sheet-weapon-isranged {
position: absolute;
top: -1rem;
left: 0.6rem;
}
.sheet-hex .sheet-weapon-isranged + span {
color: grey;
font-size: 0.7rem;
font-style: italic;
position: absolute;
left: 1.6rem;
top: -1.1rem;
}
.sheet-hex .sheet-weapon-isranged ~ .sheet-ranged-stats {
display: none;
}
.sheet-hex .sheet-weapon-isranged:checked ~ .sheet-ranged-stats {
display: block;
}
.sheet-hex .sheet-ranged-stats {
width: 100%;
}
.sheet-hex .sheet-weapon-name {
width: 50%;
}
.sheet-hex .sheet-weapon-dmg,
.sheet-hex .sheet-weapon-attack,
.sheet-hex .sheet-weapon-range,
.sheet-hex .sheet-weapon-capacity {
width: 12%;
}
.sheet-hex .sheet-weapon-ammo,
.sheet-hex .sheet-weapon-avg {
width: 10%;
}
.sheet-hex .sheet-weapon-mod,
.sheet-hex .sheet-weapon-rate,
.sheet-hex .sheet-weapon-speed {
width: 8%;
}
.sheet-hex .sheet-weapon-notes {
width: 42%;
}
.sheet-hex .sheet-equip-item {
display: inline-block;
padding: 0 0.1rem;
width: 70%;
}
.sheet-hex .sheet-equip-num {
display: inline-block;
padding: 0 0.1rem;
width: 10%;
}
.sheet-hex .sheet-equip-weight {
display: inline-block;
padding: 0 0.1rem;
width: 17%;
}
.sheet-hex .sheet-bottom-separator {
margin-bottom: 1rem;
}
.sheet-hex .sheet-left-separator {
margin-left: 1rem;
}
.sheet-hex .sheet-top-separator {
margin-top: 1rem;
}
.sheet-hex .sheet-button-spacer {
display: inline-block;
width: 28px;
}
.sheet-hex .sheet-stun-spacer {
display: inline-block;
width: 28px;
}
.sheet-hex .sheet-initiative{
margin-right:16%
}
.sheet-hex .sheet-perception{
margin-right:2%
}
.sheet-hex .sheet-defense{
margin-right:7%
}
.sheet-hex .sheet-stun{
margin-right:7%
}
.sheet-hex .sheet-perception-button{
margin-right:0%!important;
}
.sheet-hex .sheet-defense-button{
margin-right:0%!important;
}
.sheet-hex .sheet-initiative-button{
margin-right:0%!important;
}
.sheet-hex .sheet-move-spacer {
display: inline-block;
width: 31px;
}
.sheet-hex .sheet-subtext {
font-size: 0.7rem;
}
.sheet-hex .sheet-health-meter {
border-bottom: 1px solid lightblue;
padding: 0 0 0.5rem 0;
}
.sheet-hex .sheet-health-meter th {
font-size: 0.7rem;
font-weight: normal;
padding: 0.5rem 0 0.2rem 0;
text-align: left;
width: 25%;
}
.sheet-hex .sheet-health-meter td {
font-size: 1rem;
text-align: right;
}
.sheet-hex .sheet-health-meter td:first-child {
padding: 0.1rem 0.4rem 0.1rem 0;
width: 33%;
}
.sheet-hex .sheet-health-meter p {
border-bottom: 1px solid grey;
font-size: 0.7rem;
margin: 0.4rem 0 0 0.4rem;
padding: 0 0 0.3rem 0;
}
.sheet-hex .sheet-health-meter p span.sheet-large-icon {
font-size: 1rem;
}
.sheet-hex .sheet-health-meter div.sheet-pip-circle {
border: 1px solid #ccc;
border-radius: 10px;
width: 20px;
height: 20px;
position: relative;
}
.sheet-hex .sheet-health-meter input.sheet-pip-circle {
height: 18px;
left: 0;
margin: 0;
opacity: 0;
position: absolute;
width: 18px;
z-index: 1;
}
.sheet-hex .sheet-health-meter input.sheet-pip-circle.sheet-healthy-pip {
z-index: 2;
}
.sheet-hex .sheet-health-meter span.sheet-pip-circle {
margin: 0;
display: none;
}
.sheet-hex .sheet-health-meter input.sheet-healthy-pip:checked + input.sheet-l-pip,
.sheet-hex .sheet-health-meter input.sheet-l-pip:checked + input.sheet-nl-pip {
z-index: 3;
}
.sheet-hex .sheet-health-meter input.sheet-healthy-pip:checked ~ span.sheet-l-pip,
.sheet-hex .sheet-health-meter input.sheet-l-pip:checked ~ span.sheet-nl-pip,
.sheet-hex .sheet-health-meter input.sheet-nl-pip:checked ~ span.sheet-healthy-pip {
display: inline-block;
}
.sheet-hex .sheet-health-meter .sheet-nl-pip, .sheet-hex .sheet-health-meter .sheet-l-pip {
left: -12px;
}
.sheet-hex .sheet-no-bottom-border {
border-bottom: none;
margin-bottom: 0;
padding-bottom: 0;
}
.sheet-hex .sheet-no-bottom-border .sheet-side-heading {
margin: 0;
}
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<div class="sheet-hex">
<script type="text/worker">
//Set encumbrance based on strength
on("change:strength", function () {
getAttrs(["strength"], function (values) {
switch (values.strength) {
case "1":
setAttrs({ enclight: 10, encmedium: 25, encheavy: 50 });
break;
case "2":
setAttrs({ enclight: 25, encmedium: 50, encheavy: 100 });
break;
case "3":
setAttrs({ enclight: 50, encmedium: 100, encheavy: 250 });
break;
case "4":
setAttrs({ enclight: 100, encmedium: 250, encheavy: 500 });
break;
case "5":
setAttrs({ enclight: 250, encmedium: 500, encheavy: 750 });
break;
case "6":
setAttrs({ enclight: 500, encmedium: 750, encheavy: 1000 });
break;
default:
setAttrs({ enclight: 0, encmedium: 0, encheavy: 0 });
break;
} //end switch
}); //end getAttrs
}); //end on("change:strength")
//Calculate Movement
on("change:strength change:dexterity change:health change:swift", function () {
getAttrs(["strength","dexterity","health","swift"], function (values) {
let mv = parseInt(values.strength)+parseInt(values.dexterity);
let hlth = parseFloat(values.health);
let swift = values.swift;
if (hlth<0){
mv = mv+hlth;
}
if (swift=="on"){
mv=mv+2;
}
setAttrs({move:mv});
}); //end getAttrs
}); //end on("change:strength change:dexterity change:health change:swift")
//Body + Willpower + Size
//Calculate health_orig
on("change:body change:willpower change:size change:robust_bonus", function () {
getAttrs(["body","willpower","size","robust_bonus"], function (values) {
let body=parseInt(values.body);
console.log("body :"+body);
let willpower=parseInt(values.willpower);
console.log("willpower :"+willpower);
let robust_bonus=parseInt(values.robust_bonus);
console.log("robust_bonus :"+robust_bonus);
let health=body+willpower+robust_bonus;
setAttrs({health_orig:health});
/*let hlth = parseInt(values.body)+parseInt(values.willpower)+parseInt(values.size)+parseInt(values.robust_bonus);
setAttrs({health_orig:hlth});*/
}); //end getAttrs
}); //end on("change:strength change:dexterity change:health change:swift")
//Calculate current health
on("change:lDamage change:nDamage change:health_orig", function () {
getAttrs(["lDamage","nDamage","health_orig"], function (values) {
let max_health = parseInt(values.health_orig);
let lethal = parseInt(values.lDamage)
let nonlethal = parseInt(values.nDamage);
let hlth = max_health-lethal-nonlethal;
setAttrs({health:hlth});
}); //end getAttrs
}); //end
//Calculate perception
on("change:intelligence change:willpower change:alertness", function () {
getAttrs(["intelligence","willpower","alertness"], function (values) {
let intelligence = parseInt(values.intelligence)
let willpower = parseInt(values.willpower);
let perception = intelligence+willpower;
let alertness = values.alertness;
console.log("alertness:"+alertness);
if (alertness=="on"){
perception=perception+2;
}
setAttrs({perception:perception});
}); //end getAttrs
}); //end
//Calculate Initative
on("change:dexterity change:intelligence change:health change:quickReflexes", function () {
getAttrs(["intelligence","dexterity","health","quickReflexes"], function (values) {
let init = parseInt(values.dexterity)+parseInt(values.intelligence);
//let hlth = parseFloat(values.health);
let qr = values.quickReflexes;
/*
if (hlth<0){
mv = mv+hlth;
}*/
if (qr=="on"){
init=init+2;
}
setAttrs({initiative:init});
}); //end getAttrs
}); //end
//Calculate Defense
on("change:dexterity change:body change:strength change:strongDefense", function () {
getAttrs(["body","dexterity","strength","strongDefense"], function (values) {
let def = 0;
if (values.strongDefense=="on"){
def = parseInt(values.dexterity)+parseInt(values.strength);
} else {
def = parseInt(values.dexterity)+parseInt(values.body);
}
setAttrs({defense:def});
}); //end getAttrs
}); //end
//Calculate stun
on("change:willpower change:body change:willpower change:ironJawBonus change:headStrong", function () {
getAttrs(["body","willpower","ironJawBonus","headStrong"], function (values) {
let stun = 0;
if (values.headStrong=="on"){
stun = parseInt(values.willpower);
} else {
stun = parseInt(values.body);
}
stun=stun+parseInt(values.ironJawBonus)
setAttrs({stun:stun});
}); //end getAttrs
}); //end
//Calculate stun
on("change:willpower change:body change:willpower change:ironJawBonus change:headStrong", function () {
getAttrs(["body","willpower","ironJawBonus","headStrong"], function (values) {
let stun = 0;
if (values.headStrong=="on"){
stun = parseInt(values.willpower);
} else {
stun = parseInt(values.body);
}
stun=stun+parseInt(values.ironJawBonus)
setAttrs({stun:stun});
}); //end getAttrs
}); //end
//Calculate averages for weapons and skills and enter in HEX n+ notation style
on("change:repeating_skills:skillrating", function (e) {
getAttrs(["repeating_skills_skillrating"], function (values) {
var n = "(" + Math.floor(values.repeating_skills_skillrating / 2).toString();
n += (values.repeating_skills_skillrating % 2 > 0) ? "+)" : ")";
setAttrs({ repeating_skills_skillaverage: n });
});
});
on("change:repeating_weapons:weaponattack", function (e) {
getAttrs(["repeating_weapons_weaponattack"], function (values) {
var n = "(" + Math.floor(values.repeating_weapons_weaponattack / 2).toString();
n += (values.repeating_weapons_weaponattack % 2 > 0) ? "+)" : ")";
setAttrs({ repeating_weapons_weaponaverage: n });
});
});
//Inventory weight tallying
on("change:repeating_equipment:equipweight remove:repeating_equipment", function (e) {
getSectionIDs("repeating_equipment", function (idarr) {
var totalWeight = 0;
var weightTally = _.after(idarr.length, function () {
setAttrs({ invweight: Math.round(totalWeight) });
});
for (var i = 0; i < idarr.length; i++) {
getAttrs(["repeating_equipment_" + idarr[i] + "_equipweight"], function (v) {
var itemWeight = parseFloat(v[Object.keys(v)[0]]);
if (isNaN(itemWeight)) itemWeight=0;
totalWeight += itemWeight;
weightTally();
});
}
});
});
</script>
<div class="sheet-2colrow sheet-main-row">
<!-- Left column -->
<div class="sheet-col sheet-primary">
<div class="sheet-logo-row">
<div class="sheet-archetype">
<input class="sheet-free-input" name="attr_character_name" type="text" />
<span data-i18n="Archetype">Character Name</span>
<input class="sheet-free-input" name="attr_archetype" type="text" />
<span data-i18n="Archetype">Archetype</span>
<input class="sheet-free-input" name="attr_motivation" type="text" />
<span data-i18n="Motivation">Motivation</span>
</div>
<div class="sheet-img-logo">
<img class="sheet-hexlogo" src="https://github.com/Lockbox313/Roll20-Testing/blob/master/AllforOne/Graphics/allforone-logo
.png?raw=true" />
</div>
</div>
<div class="sheet-stats">
<h1 class="sheet-first-heading" data-i18n="Primary-Attributes">Primary Attributes</h1>
<div class="sheet-2colrow">
<div class="sheet-col sheet-collapse-margin">
<label class="sheet-attr-input-label sheet-attr-body">
<span data-i18n="Body">Body</span>
<input class="sheet-attr-input-text body" value="0" name="attr_body" type="text" title="Resistance check" />
<button type="roll" class="sheet-roll-button" name="roll_bodyroll" value="&{template:basic} {{character_name=@{character_name}}} {{name=Body}} {{Successes=[[(@{body}*2+@{mods})d2>2]]}} {{Average=[[((@{body}*2+@{mods})%2)d2>2+[[floor((@{body}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-attr-dexterity">
<span data-i18n="Dexterity">Dexterity</span>
<input class="sheet-attr-input-text dexterity" value="0" name="attr_dexterity" type="text" title="Balance check" />
<button type="roll" class="sheet-roll-button" value="&{template:basic} {{character_name=@{character_name}}} {{name=Dexterity}} {{Successes=[[(@{dexterity}*2+@{mods})d2>2]]}} {{Average=[[((@{dexterity}*2+@{mods})%2)d2>2+[[floor((@{dexterity}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-attr-strength">
<span data-i18n="Strength">Strength</span>
<input class="sheet-attr-input-text strength" name="attr_strength" value="0" type="text" title="Feats of strength check" />
<button type="roll" class="sheet-roll-button" value="&{template:basic} {{character_name=@{character_name}}} {{name=Strength}} {{Successes=[[(@{strength}*2+@{mods})d2>2]]}} {{Average=[[((@{strength}*2+@{mods})%2)d2>2+[[floor((@{strength}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
</div>
<div class="sheet-col sheet-collapse-margin">
<label class="sheet-attr-input-label sheet-right-attr">
<span data-i18n="Charisma">Charisma</span>
<input class="sheet-attr-input-text charisma" name="attr_charisma" value="0" type="text" title="Influence check" />
<button type="roll" class="sheet-roll-button" value="&{template:basic} {{character_name=@{character_name}}} {{name=Charisma}} {{Successes=[[(@{charisma}*2+@{mods})d2>2]]}} {{Average=[[((@{charisma}*2+@{mods})%2)d2>2+[[floor((@{charisma}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-right-attr">
<span data-i18n="Intelligence">Intelligence</span>
<input class="sheet-attr-input-text intelligence" value="0" name="attr_intelligence" type="text" title="Reason check" />
<button type="roll" class="sheet-roll-button" value="&{template:basic} {{character_name=@{character_name}}} {{name=Intelligence}} {{Successes=[[(@{intelligence}*2+@{mods})d2>2]]}} {{Average=[[((@{intelligence}*2+@{mods})%2)d2>2+[[floor((@{intelligence}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
<label class="sheet-attr-input-label sheet-right-attr">
<span data-i18n="Willpower">Willpower</span>
<input class="sheet-attr-input-text willpower" value="0" name="attr_willpower" type="text" title="Courage check" />
<button type="roll" class="sheet-roll-button" value="&{template:basic} {{character_name=@{character_name}}} {{name=Willpower}} {{Successes=[[(@{willpower}*2+@{mods})d2>2]]}} {{Average=[[((@{willpower}*2+@{mods})%2)d2>2+[[floor((@{willpower}*2+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</label>
</div>
</div>
<!-- Secondary Attributes -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<h1 class="sheet-top-separator" data-i18n="Secondary-Attributes">Secondary Attributes</h1>
<div class="sheet-2colrow">
<div class="sheet-col sheet-collapse-margin">
<label class="sheet-attr-input-label">
<span data-i18n="Size">Size</span>
<input class="sheet-attr-input-text" value="0" name="attr_size" type="text" value="0" />
<span class="sheet-button-spacer"></span>
</label>
<label class="sheet-attr-input-label">
<span data-i18n="Move">Move</span>
<span>
<input class="sheet-attr-input-text" value="0" readonly="readonly" name="attr_move" type="text" title="Move = Strength + Dexterity" />
<input name="attr_swift" type="checkbox" title="Swift Talent" />
</span>
<span class="sheet-move-spacer"></span>
</label>
<label class="sheet-attr-input-label">
<span data-i18n="Perception">Perception</span>
<span class="perception">
<input class="sheet-attr-input-text" readonly="readonly" value="0" name="attr_perception" type="text" title="Perception = Intelligence + Willpower" />
<button type="roll" class="sheet-roll-button sheet-perception-button" value="&{template:basic} {{character_name=@{character_name}}} {{name=Perception}} {{Successes=[[(@{perception}+@{mods})d2>2]]}} {{Average=[[((@{perception}+@{mods})%2)d2>2+[[floor((@{perception}+@{mods})/2)]]]]}} {{Modifier=@{mods}}}"></button> <input name="attr_alertness" type="checkbox" title="Alertnesss Talent" />
</span>
</label>
</div>
<div class="sheet-col sheet-collapse-margin">
<label class="sheet-attr-input-label sheet-right-attr">
<span data-i18n="Initiative">Initiative</span>
<input class="sheet-attr-input-text " value="0" readonly="readonly" name="attr_initiative" type="text" title="Initiative = Dexterity + Intelligence" />
<span class="initiative">
<button type="roll" class="sheet-roll-button sheet-initiative-button" value="&{template:default} {{name=Initiative}} {{Regular=[[@{initiative}d2>2 &{tracker}]]}} "></button>
<input name="attr_quickReflexes" type="checkbox" title="Quick Reflexes Talent" />
</span>
</label>
<label class="sheet-attr-input-label sheet-right-attr" >
<span data-i18n="Defense">Defense</span>
<span class="defense">
<input class="sheet-attr-input-text" value="0" readonly ="readonly" name="attr_defense" type="text" title="Defense = Passive+Active-Size, Passive = Body, Active = Dexterity" />
<input class="sheet-attr-input-text savvyBonus" value="0" name="attr_savvyBonus" type="text" title="Savvy Fighter Bonus" /> <button type="roll" class="sheet-roll-button sheet-defense-button" value="&{template:basic} {{character_name=@{character_name}}} {{name=Defense}} {{Successes=[[(@{defense}+@{savvyBonus}+@{mods})d2>2]]}} {{Average=[[((@{defense}+@{savvyBonus}+@{mods})%2)d2>2+[[floor((@{defense}+@{savvyBonus}+@{mods})/2)]]]]}} {{Modifier=@{mods}}} {{showPassive=[[1]]}} {{Passive=[[(@{body}+@{mods})d2>2]]}} {{PassAvg=[[((@{body}+@{mods})%2)d2>2+[[floor((@{body}+@{mods})/2)]]]]}} "></button> <input name="attr_strongDefense" type="checkbox" title="Strong Defense Talent" />
</span>
<!-- {{Passive=[[(@{body}+@{savvyBonus}+@{mods})d2>2]]}} -->
</label>
<label class="sheet-attr-input-label sheet-right-attr">
<span data-i18n="Stun">Stun</span>
<span class="stun">
<input class="sheet-attr-input-text" value="0" readonly="readonly" name="attr_stun" type="text" title="Stun = Body" />
<input class="sheet-attr-input-text ironJawBonus" value="0" name="attr_ironJawBonus" type="text" title="Iron Jaw Bonus" />
<input name="attr_headStrong" type="checkbox" title="Head Strong Talent" />
<span class="sheet-stun-spacer"></span>
</span>
</label>
</div>
</div>
<!-- Skills -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-heading-with-columns">
<h1 data-i18n="Skills">Skills</h1>
<div class="sheet-column-headings">
<div class="sheet-skill-name"></div>
<div class="sheet-skill-base" data-i18n="Base">Base</div>
<div class="sheet-skill-levels" data-i18n="Levels">Levels</div>
<div class="sheet-skill-rating" data-i18n="Rating">Rating</div>
<div class="sheet-skill-avg" data-i18n="Avg-p">(Avg)</div>
<div class="sheet-skill-roll"></div>
</div>
<fieldset class="repeating_skills">
<div class="sheet-skill-name">
<input type="text" name="attr_skillname" class="sheet-free-input skillname" />
</div>
<div class="sheet-skill-base">
<input type="text" name="attr_skillbase" value="0" class="sheet-free-input sheet-number-center" />
</div>
<div class="sheet-skill-levels">
<input type="text" name="attr_skilllevel" value="0" class="sheet-free-input sheet-number-center" />
</div>
<div class="sheet-skill-rating">
<input type="text" name="attr_skillrating" value="0" class="sheet-free-input skillrating sheet-number-center" />
</div>
<div class="sheet-skill-avg">
<input type="text" name="attr_skillaverage" value="0" class="sheet-free-input skillsaverage sheet-number-center" readonly="readonly" />
</div>
<div class="sheet-skill-roll">
<button class="roll-button" type="roll" value="&{template:basic} {{character_name=@{character_name}}} {{name=@{skillname}}} {{Successes=[[(@{skillrating}+@{mods})d2>2]]}} {{Average=[[((@{skillrating}+@{mods})%2)d2>2+[[floor((@{skillrating}+@{mods})/2)]]]]}} {{Modifier=@{mods}}} "></button>
</div>
</fieldset>
<p class="sheet-footnote" data-i18n="star-specialized-skill">* specialized skill</p>
</div>
<!-- Fencing Styles -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-heading-with-columns">
<h1 data-i18n="Fencing-Styles">Fencing Styles</h1>
<div class="sheet-column-headings">
<div style="display:inline-block;" ></div>
<div style="display:inline-block;margin-left:382px" data-i18n="Disarm">Disarm</div>
<div style="display:inline-block;margin-left:51px" data-i18n="Feint">Feint</div>
<div style="display:inline-block;margin-left:57px" data-i18n="Parry">Parry</div>
<div style="display:inline-block;margin-left:50px" data-i18n="Thrust">Thrust</div>
<div style="display:inline-block;margin-left:51px" data-i18n="Slash">Slash</div>
</div>
<fieldset class="repeating_styles">
<div class="sheet-style-name">
<input type="text" name="attr_stylename" value="" class="sheet-free-input sheet-stylename " />
</div>
<div class="sheet-style-disarm">
<input type="text" name="attr_styledisarm" value="0" class="sheet-free-input sheet-number-center" />
</div>
<div class="sheet-style-feint">
<input type="text" name="attr_stylefeint" value="0" class="sheet-free-input sheet-number-center" />
</div>
<div class="sheet-style-parry">
<input type="text" name="attr_styleparry" value="0" class="sheet-free-input sheet-number-center" />
</div>
<div class="sheet-style-thrust">
<input type="text" name="attr_skillthrust" value="0" class="sheet-free-input sheet-number-center" />
</div>
<div class="sheet-style-slash">
<input type="text" name="attr_skillslash" value="0" class="sheet-free-input sheet-number-center" />
</div>
</fieldset>
</div>
<!-- Weapons -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-bottom-separator sheet-heading-with-columns sheet-weapons">
<h1 data-i18n="Weapons">Weapons</h1>
<fieldset class="repeating_weapons">
<div class="sheet-weapon-row-1">
<div class="sheet-weapon-name">
<input type="text" name="attr_weaponname" class="sheet-free-input weaponname" />
</div>
<div class="sheet-weapon-dmg">
<input type="text" name="attr_weapondmg" value="0" class="sheet-free-input weapondmg" />
<span data-i18n="Dmg">Dmg</span>
</div>
<div class="sheet-weapon-mod">
<input type="text" name="attr_weaponmod" value="0" class="sheet-free-input weaponmod" />
<span data-i18n="Mod">Mod</span>
</div>
<div class="sheet-weapon-attack">
<input type="text" name="attr_weaponattack" value="0" class="sheet-free-input weaponattack" />
<span data-i18n="Attack">Attack</span>
</div>
<div class="sheet-weapon-avg">
<input type="text" name="attr_weaponaverage" value="0" class="sheet-free-input weaponaverage" readonly="readonly" />
<span data-i18n="Avg-p">(Avg)</span>
</div>
<div class="sheet-weapon-roll">
<button class="roll-button" type="roll" value="&{template:basic} {{character_name=@{character_name}}} {{name=@{weaponname}}} {{Successes=[[(@{weaponattack}+@{mods})d2>2]]}} {{Average=[[((@{weaponattack}+@{mods})%2)d2>2+[[floor((@{weaponattack}+@{mods})/2)]]]]}} {{Modifier=@{mods}}}"></button>
</div>
</div>
<div class="sheet-weapon-row-2">
<input type="checkbox" name="attr_moredetails" class="sheet-weapon-isranged" />
<span class="sheet-ranged-weapon" data-i18n="More-details">More details</span>
<div class="sheet-ranged-stats">
<div class="sheet-weapon-notes">
<input type="text" name="attr_weaponnotes" class="sheet-free-input" />
<span data-i18n="Notes">Notes</span>
</div>
<div class="sheet-weapon-speed">
<input type="text" name="attr_weaponspeed" class="sheet-free-input" />
<span data-i18n="Spd">Spd</span>
</div>
<div class="sheet-weapon-range">
<input type="text" name="attr_weaponrange" class="sheet-free-input" />
<span data-i18n="Rng">Rng</span>
</div>
<div class="sheet-weapon-capacity">
<input type="text" name="attr_weaponcapacity" class="sheet-free-input" />
<span data-i18n="Cap">Cap</span>
</div>
<div class="sheet-weapon-ammo">
<input type="text" name="attr_weaponammo" class="sheet-free-input" />
<span data-i18n="Ammo">Ammo</span>
</div>
<div class="sheet-weapon-rate">
<input type="text" name="attr_weaponrate" class="sheet-free-input" />
<span data-i18n="Rate">Rate</span>
</div>
</div>
</div>
</fieldset>
</div>
<!-- Talents -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<h1 class="sheet-top-separator" data-i18n="Talents">Talents</h1>
<fieldset class="repeating_talents">
<textarea type="text" name="attr_talent"></textarea>
</fieldset>
<h1 class="sheet-top-separator" data-i18n="Resources">Resources</h1>
<fieldset class="repeating_resources">
<textarea type="text" name="attr_resource"></textarea>
</fieldset>
<h1 class="sheet-top-separator" data-i18n="Flaws">Flaws</h1>
<fieldset class="repeating_flaws">
<textarea type="text" name="attr_flaw"></textarea>
</fieldset>
<!-- Languages, Money, Encumbrance -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-2colrow sheet-top-separator">
<div class="sheet-col sheet-languages-money">
<h1 data-i18n="Languages">Languages</h1>
<textarea type="text" class="sheet-languages" name="attr_languages"></textarea>
<h1 data-i18n="Money">Money</h1>
<textarea type="text" class="sheet-money" name="attr_money"></textarea>
</div>
<div class="sheet-col sheet-encumbrance">
<h1 data-i18n="Encumbrance">Encumbrance</h1>
<label class="sheet-attr-input-label">
<span class="sheet-field" data-i18n="Light">Light</span>
<input class="sheet-wider-input-text" name="attr_enclight" type="text" readonly="readonly" />
<span class="sheet-subtext" data-i18n="lbs">lbs</span>
</label>
<label class="sheet-attr-input-label">
<span class="sheet-field" data-i18n="Medium">Medium</span>
<input class="sheet-wider-input-text" type="text" name="attr_encmedium" readonly="readonly" title="-1 Dexterity and Move" />
<span class="sheet-subtext" data-i18n="lbs">lbs</span>
</label>
<label class="sheet-attr-input-label">
<span class="sheet-field" data-i18n="Heavy">Heavy</span>
<input class="sheet-wider-input-text" type="text" name="attr_encheavy" readonly="readonly" title="-2 Dexterity and Move" />
<span class="sheet-subtext" data-i18n="lbs">lbs</span>
</label>
<label class="sheet-attr-input-label">
<span class="sheet-field" data-i18n="Total-Carried">Total Carried</span>
<input class="sheet-wider-input-text invweight" type="text" name="attr_invweight" readonly="readonly" />
<span class="sheet-subtext" data-i18n="lbs">lbs</span>
</label>
</div>
</div>
<!-- Equipment -->
<img style="width:100%,height:auto;" src="https://raw.githubusercontent.com/Lockbox313/Roll20-Testing/master/AllforOne/Graphics/bordera1b.png">
<div class="sheet-top-separator sheet-heading-with-columns">
<h1 data-i18n="Equipment">Equipment</h1>
<div class="sheet-column-headings">
<div class="sheet-equip-item">&nbsp;</div>
<div class="sheet-equip-num">#</div>
<div class="sheet-equip-weight" data-i18n="Weight">Weight</div>
</div>
<fieldset class="repeating_equipment">
<div class="sheet-equip-item">
<input type="text" name="attr_equipitem" class="sheet-free-input" />
</div>
<div class="sheet-equip-num">
<input type="text" name="attr_equipnum" class="sheet-free-input" />
</div>
<div class="sheet-equip-weight">
<input type="text" name="attr_equipweight" class="sheet-free-input equipweight" />
</div>
</fieldset>
</div>
</div>
</div>
<!-- Right column -->
<div class="sheet-col sheet-sidebar">
<label class="sheet-side-input-label">
<span class="sheet-side-heading" data-i18n="Style">Style</span>
<input type="text" value="0" name="attr_style" class="sheet-wider-input-text" />
</label>
<label class="sheet-side-input-label">
<span class="sheet-side-heading" data-i18n="Health">Health</span>
<span class="sheet-side-heading">
<span class="sheet-subtext" data-i18n="Maximum">Maximum</span>
</span>
<div>
<input type="text" name="attr_health_orig" readonly="readonly" class="sheet-wider-input-text" value="0" title="Health = Body + Willpower + Size" />
<input type="text" name="attr_robust_bonus" class="sheet-wider-input-text" value="0" title="Robust Talent Bonus" />
</div>
<span class="sheet-side-heading">
<span class="sheet-subtext" data-i18n="Current">Current</span>
</span>
<input type="text" name="attr_health" readonly="readonly" class="sheet-wider-input-text" value="0" title="Health = Body + Willpower + Size" />
</label>
<label class="sheet-side-input-label">
<span class="sheet-side-heading" data-i18n="Damage">Damage</span>
<span class="sheet-side-heading">
<span class="sheet-subtext" data-i18n="Lethal">Lethal</span>
</span>
<input type="text" name="attr_lDamage" value="0" class="sheet-wider-input-text" title="Lethal Damage" />
<span class="sheet-side-heading">
<span class="sheet-subtext" data-i18n="Nonlethal">Nonlethal</span>
</span>
<input type="text" name="attr_nDamage" value="0" class="sheet-wider-input-text" title="Non-Leathal Damage" />
</label>
<label class="sheet-side-heading">
XP<br />
<input type="text" name="attr_xp" value="0" class="sheet-wider-input-text" />
</label>
<label class="sheet-side-input-label">
<span class="sheet-side-heading" data-i18n="Modifier">Modifier</span>
<span class="sheet-side-heading" data-i18n="Prompt">Prompt</span>
<input type="checkbox" name="attr_mods" value="?{Dice Pool Modifier|0}"/>
<span data-i18n="On">On</span>
</label>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-basic">
<div style="background-color:white">
<img src="https://github.com/Lockbox313/Roll20-Testing/blob/master/AllforOne/Graphics/template%20border.png?raw=true">
<br>
<div style="padding: 5px 0 5px 0;background-color:black;text-align:center;">
<div style="margin-bottom:5px;"><span style="font-size:large;width:100%;display:inline-bloc;color:white">{{character_name}}</span></div>
<div><span style="font-size:large;width:100%;display:inline-bloc;color:white">{{name}}</span></div>
</div>
<br>
<div>
<span style="margin-bottom:5px;text-align:right;width:50%;display:inline-block">Successes:</span><span style="text-align:center;width:50%;display:inline-block">{{Successes}}</span>
</div>
{{#rollTotal() showPassive 1}}
<div>
<span style="margin-bottom:5px;text-align:right;width:50%;display:inline-block">Passive:</span><span style="text-align:center;width:50%;display:inline-block">{{Passive}} ({{PassAvg}}) </span>
</div>
{{/rollTotal() showPassive 1}}
<div>
<span style="margin-bottom:5px;text-align:right;width:50%;display:inline-block">Average:</span><span style="text-align:center;width:50%;display:inline-block">{{Average}}</span>
</div>
<div>
<span style="margin-bottom:5px;text-align:right;width:50%;display:inline-block">Modifier:</span><span style="text-align:center;width:50%;display:inline-block"><b>{{Modifier}}</b></span>
</div>
<br>
<img src="https://github.com/Lockbox313/Roll20-Testing/blob/master/AllforOne/Graphics/template%20border.png?raw=true">
</div>
</rolltemplate>
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# AlFor One Character Sheet
A sheet for Triple Ace Games All For One: Régime Diabolique. Based on the Hollow Earth Expedition sheet by Carl Tsui.
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{
"html": "AllforOne,html",
"css": "AllforOne.css",
"authors": "David",
"roll20userid": "720651",
"preview": "AllforOne.png",
"instructions": ""
}
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{
"Ammo": "Ammo",
"Archetype": "Archetype",
"Attack": "Attack",
"Avg-p": "(Avg)",
"Base": "Base",
"Body": "Body",
"Cap": "Cap",
"Charisma": "Charisma",
"Current": "Current",
"Damage":"Damage",
"Defense": "Defense",
"Dexterity": "Dexterity",
"Disarm":"Disarm",
"Dmg": "Dmg",
"Encumbrance": "Encumbrance",
"Equipment": "Equipment",
"Feint":"Feint",
"Fencing-Styles":"Fencing Styles",
"Flaws": "Flaws",
"Health": "Health",
"Heavy": "Heavy",
"Initiative": "Initiative",
"Intelligence": "Intelligence",
"Languages": "Languages",
"lbs": "lbs",
"Lethal":"Lethal",
"Levels": "Levels",
"Light": "Light",
"Maximum": "Maximum",
"Medium": "Medium",
"Mod": "Mod",
"Modifier": "Modifier",
"Money": "Money",
"More-details": "More details",
"Motivation": "Motivation",
"Move": "Move",
"Nonlethal":"Nonlethal",
"Notes": "Notes",
"On": "On",
"Parry":"Parry",
"Perception": "Perception",
"Primary-Attributes": "Primary Attributes",
"Prompt": "Prompt",
"Rate": "Rate",
"Rating": "Rating",
"Resources": "Resources",
"Rng": "Rng",
"Secondary-Attributes": "Secondary Attributes",
"Size": "Size",
"Skills": "Skills",
"Slash":"Slash",
"Spd": "Spd",
"star-specialized-skill": "* specialized skill",
"Strength": "Strength",
"Stun": "Stun",
"Style": "Style",
"Swift":"Swift",
"Talents": "Talents",
"Thrust":"Thrust",
"Total-Carried": "Total Carried",
"Weapons": "Weapons",
"Weight": "Weight",
"Willpower": "Willpower",
"Wounds": "Wounds"
}