Removed luck_mod from Combat.
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@@ -360,7 +360,7 @@
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<input type="number" class="sheet-number" name="attr_chemistry" value="@{mod-chemistry} + @{base-chemistry} + 20*@{tagskill23}+ @{temp-chemistry}" disabled="true"/>
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<input type="number" class="sheet-number"name="attr_temp-chemistry" value="0" />
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<input type="number" class="sheet-number"name="attr_mod-chemistry" value="0" />
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<input type="number" class="sheet-number" name="attr_base-chemistry" value="@{perception_base} + (@{intelligence_base}*2) + @{luck}" disabled="true" />
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<input type="number" class="sheet-number" name="attr_base-chemistry" value="@{perception_base} + (@{intelligence_base}*2) + @{luck_base}" disabled="true" />
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<input type="text" class="sheet-number_skill" name="attr_basetext-chemistry" value="PE + IN + IN" readonly />
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</div>
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<div>
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@@ -770,7 +770,7 @@
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<input type="text" class="sheet-text_damagetext" value="Dam Mod" readonly style="width:6%"/>
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</div>
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<div>
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-1" value="/em attacks with @{weapon_name-1} [[ceil(([[@{weapon_select-1} + ?{modifier}]] - 1d100cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_mod} + @{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-1}))]] @{weapon_damage_type} Damage
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-1" value="/em attacks with @{weapon_name-1} [[ceil(([[@{weapon_select-1} + ?{modifier}]] - 1d100cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-1}))]] @{weapon_damage_type} Damage
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@{weapon_note-1}"></button>
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<input type="text" class="sheet-number" name="attr_weapon_name-1" style="width:25%"/>
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<input type="number" class="sheet-number" name="attr_weapon_range-1" style="width:6%"/>
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@@ -851,7 +851,7 @@
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<input type="text" class="sheet-text_damagetext" value="Dam Mod" readonly style="width:6%"/>
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</div>
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<div>
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-2" value="/em attacks with @{weapon_name-2} [[ceil(([[@{weapon_select-2} + ?{modifier}]] - 1d100cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_mod} + @{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-2}))]] @{weapon_damage_type} Damage
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<button type='roll' class="sheet-skill_button" name="attr_weapon_roll-2" value="/em attacks with @{weapon_name-2} [[ceil(([[@{weapon_select-2} + ?{modifier}]] - 1d100cs<[[@{critical_chance} + ?{critical_chance}]]cf>[[90+[[@{luck_base}]]]]cf>100))]] for [[ceil(([[@{weapon_damage}]] * @{damage_mod-2}))]] @{weapon_damage_type} Damage
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@{weapon_note-2}"></button>
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<input type="text" class="sheet-number" name="attr_weapon_name-2" style="width:25%"/>
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<input type="number" class="sheet-number" name="attr_weapon_range-2" style="width:6%"/>
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