Raspberry Heaven QOL, OneDice New Sheet (#4689)
* QoL improvements Added placeholders with styling and removed crit/fail from roll template * New Sheet: OneDice Universal New Character Sheet for OneDice Universal. * OneDice: Fixed Defence stat dropdown * Translation.json fix Removed blank strings and fixed a tag in the html.
This commit is contained in:
committed by
Cassie Levett
parent
8bb4e84485
commit
1fff2bdcb5
@@ -0,0 +1,316 @@
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button[type=roll].sheet-spellroll::before {
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content: 'f';
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font-family:dicefontd6;
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}
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input[type=number].sheet-statfield {
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font-size:20pt;
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border-bottom:1px solid black;
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height:50px;
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width: 60px;
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}
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input[type=text], select {
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border-bottom:1px solid;
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border-top:0px;
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border-left:0px;
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border-right:0px;
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}
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input[type=number] {
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border-bottom:1px solid;
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border-top:0px;
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border-left:0px;
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border-right:0px;
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}
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input[type="text"].sheet-armor {
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width:180px;
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}
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.sheet-armor,.sheet-armorbonus {
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display:inline-block;
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}
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.sheet-armor {
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width:180px;
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}
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.sheet-armorbonus {
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width:40px;
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}
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div {
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padding:2px;
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font-family:Arial,sans-serif;
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font-size:10pt;
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}
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.sheet-heading {
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font-family:Candal;
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font-weight:bold;
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font-style:italic;
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font-size:14pt;
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text-align:center;
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}
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.sheet-label {
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font-weight:bold;
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font-family:Candal,sans-serif;
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font-size:10pt;
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}
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.sheet-statlabel {
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font-weight:bold;
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font-style:italic;
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font-family:Candal;
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}
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.sheet-sublabel {
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font-style:italic;
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font-weight:bold;
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}
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.sheet-descinput {
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width: 90%;
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height: 90%;
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}
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.sheet-spellname {
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width:120px;
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display:inline-block;
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}
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.sheet-spelldesc {
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width:140px;
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display:inline-block;
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}
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.sheet-spellrange {
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width:45px;
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display:inline-block;
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}
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.sheet-spelltarget {
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width:50px;
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display:inline-block;
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}
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.sheet-spelldamage {
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width:40px;
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display:inline-block
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}
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.sheet-spellroll {
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width:40px;
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display:inline-block;
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}
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.sheet-skillname {
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width:180px;
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display:inline-block;
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}
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.sheet-skillpoints {
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width:50px;
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display:inline-block;
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}
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.sheet-skillability{
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width:70px;
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display:inline-block;
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}
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.sheet-weaponname {
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width:180px;
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display:inline-block;
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}
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.sheet-weaponability {
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width:70px;
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display:inline-block;
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}
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.sheet-weaponskill {
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width:70px;
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display:inline-block;
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}
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.sheet-weapondamage {
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width:100px;
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display:inline-block;
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}
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.sheet-hideme {
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display:none;
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}
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.sheet-equipmentname {
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width:240px;
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display:inline-block;
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}
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.sheet-equipmentlocation {
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width:200px;
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display:inline-block;
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}
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.sheet-footnote {
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font-size:9pt;
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color:#737373;
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}
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.sheet-rolltemplate-rolloutput .sheet-template-header {
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font-weight:bold;
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background-color:#D9A3E0;
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min-height:20pt;
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}
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.sheet-rolltemplate-rolloutput .sheet-template-row {
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background-color:#ffffff;
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min-height: 14pt;
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}
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.sheet-rolltemplate-rolloutput .sheet-rolltemplate-container {
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border: 1px solid #737373;
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}
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.sheet-rolltemplate-rolloutput .inlinerollresult {
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background-color: #ffffff;
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border: none;
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font-weight:normal;
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}
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.sheet-rolltemplate-rolloutput .inlinerollresult.fullfail {
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background-color: #ffffff;
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border: none;
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font-weight:normal;
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}
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.sheet-rolltemplate-rolloutput .inlinerollresult.fullcrit {
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background-color: #ffffff;
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border: none;
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font-weight:normal;
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}
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.sheet-rolltemplate-spelloutput .sheet-template-header {
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font-weight:bold;
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background-color:#D9A3E0;
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min-height:20pt;
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}
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.sheet-rolltemplate-spelloutput .sheet-template-row {
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background-color:#ffffff;
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min-height: 14pt;
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}
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.sheet-rolltemplate-spelloutput .sheet-rolltemplate-container {
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border: 1px solid #737373;
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}
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.sheet-rolltemplate-spelloutput .inlinerollresult {
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background-color: #ffffff;
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border: none;
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font-weight:normal;
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}
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.sheet-rolltemplate-spelloutput .inlinerollresult.fullfail {
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background-color: #ffffff;
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border: none;
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font-weight:bold;
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color: red;
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}
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.sheet-rolltemplate-spelloutput .inlinerollresult.fullcrit {
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background-color: #ffffff;
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border: none;
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font-weight:normal;
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}
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.sheet-layout {
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display:grid;
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grid-template-columns: 32% 32% 32%;
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grid-gap: 5px;
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min-width:450px;
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}
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.sheet-layoutabilities {
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grid-column-start:1;
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grid-column-end:2;
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background-color:#ffffff;
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border: 1px solid #737373;
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}
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.sheet-layoutcells {
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background-color:#ffffff;
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border: 1px solid #737373;
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grid-column-start:2;
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grid-column-end:3;
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}
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.sheet-layoutbg {
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background-color:#ffffff;
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border: 1px solid #737373;
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grid-column-start:3;
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grid-column-end:4;
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grid-row-start:1;
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grid-row-end:4;
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}
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.sheet-layoutsan {
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background-color:#ffffff;
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border: 1px solid #737373;
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grid-column-start:3;
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grid-column-end:4;
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grid-row-start:3;
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grid-row-end:4;
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}
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.sheet-layoutmagic {
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background-color:#ffffff;
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border: 1px solid #737373;
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grid-column-start:1;
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grid-column-end:2;
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}
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.sheet-layoutspells {
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grid-column-start:2;
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grid-column-end:4;
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background-color:#ffffff;
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border: 1px solid #737373;
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}
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.sheet-layoutskills {
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grid-column-start:1;
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grid-column-end:3;
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background-color:#ffffff;
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border: 1px solid #737373;
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}
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.sheet-layoutweapons {
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grid-column-start:1;
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grid-column-end:3;
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background-color:#ffffff;
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border: 1px solid #737373;
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}
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.sheet-layoutequipment {
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grid-column-start:1;
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grid-column-end:3;
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background-color:#ffffff;
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border: 1px solid #737373;
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}
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.sheet-layoutextra {
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grid-column-start:3;
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grid-column-end:4;
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grid-row-start:5;
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grid-row-end:8;
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background-color:#ffffff;
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border: 1px solid #737373;
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}
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@@ -0,0 +1,191 @@
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<div class="heading">OneDice Universal Character Sheet</div>
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<span class="label" data-i18n="Name">Name</span>: <input type="text" name="attr_character_name" /> <span class="label" data-i18n="Level">Level</span>: <input type="number" name="attr_level" /> <span class="label" data-i18n="E/IP">E/IP</span>: <input type="number" name="attr_eip" /> <span class="label" data-i18n="Stunt Points">Stunt Points</span>: <input type="number" name="attr_stuntpoints" value="6" /><br /><br />
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<div class="layout">
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<div class="layoutabilities">
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<span class="statlabel" data-i18n="Strong">Strong</span>: <input class="statfield" type="number" name="attr_strong" /> <br />
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</div>
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<div class="layoutcells">
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<span class="statlabel" data-i18n="Health">Health</span>: <input type="number" name="attr_healthmax" value="(@{strong}*3)" disabled/><br /><br />
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<span class="statlabel" data-i18n="Current">Current</span>: <input class="statfield" type="number" name="attr_healthcurrent" value="@{healthmax}" /><br />
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</div>
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<div class="layoutbg">
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<span class="label" data-i18n="Background and Description">Background and Description</span>:</br />
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<textarea class="descinput" name="attr_description"></textarea>
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</div>
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<div class="layoutabilities">
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<span class="statlabel" data-i18n="Clever">Clever</span>: <input class="statfield" type="number" name="attr_clever" /><br />
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</div>
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<div class="layoutcells">
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<span class="statlabel" data-i18n="Defence">Defence</span>: <input type="number" name="attr_defence" value="(@{defstat}*3)" disabled="false" /> <span class="sublabel" data-i18n="Use">Use</span>:
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<select class="skillability" name="attr_defstat">
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<option value='@{strong}' data-i18n="Strong">Strong</option>
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<option value='@{quick}' data-i18n="Quick">Quick</option>
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</select> <br />
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<div class="statlabel armor" data-i18n="Armor">Armor</div> <div class="statlabel armorbonus" data-i18n="Bonus">Bonus</div><br />
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<fieldset class="repeating_armor">
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<input class="armor sublabel" type="text" name="attr_armortype">
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<input type="number" class="armorbonus" name="attr_armorbonus" />
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</fieldset><br /><br />
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<span class="statlabel" data-i18n="Total Armor">Total Armor</span>:
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<input class="statfield" type="number" name="attr_armortotal" value="(@{defence}+@{totalarmorbonus})" disabled /><br />
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</div>
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<div class="layoutabilities">
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<span class="statlabel" data-i18n="Quick">Quick</span>: <input class="statfield" type="number" name="attr_quick" />
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<span class="sublabel" data-i18n="Roll Initiative">Roll Initiative</span>:
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<button type="roll" value='&{template:rolloutput} {{rollname=Initiative}} {{initiative=[[d6+@{quick}]]}}' class="spellroll" name="roll_initiative"></button><br />
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</div>
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<div class="layoutcells">
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<span class="statlabel" data-i18n="Move">Move</span>: <input type="number" name="attr_move" class="statfield" value="(@{quick}*10)" disabled="true" /> <span class="text" data-i18n="meters">meters</span><br />
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</div>
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<div class="layoutmagic">
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<span class="statlabel" data-i18n="Magic">Magic</span>: <input class="statfield" type="number" name="attr_magic" /> <br />
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</div>
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<div class="spells layoutspells">
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<span class="statlabel" data-i18n="Spells">Spells</span>: <br />
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<div class="spellname sublabel" data-i18n="Name">Name</div>
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<div class="spelldesc sublabel" data-i18n="Description">Description</div>
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<div class="spellrange sublabel" data-i18n="Range">Rng</div>
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<div class="spelltarget sublabel" data-i18n="Target">Target</div>
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<div class="spelldamage sublabel" data-i18n="Damage">Damage</div>
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<div class="spellroll sublabel" data-i18n="Roll">Roll</div><br />
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<fieldset class="repeating_spells">
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<input class="spellname" type="text" name="attr_spellname">
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<input class="spelldesc" type="text" name="attr_spelldesc" />
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<input class="spellrange" type="number" name="attr_spellrange" />
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<input class="spelltarget" type="text" name="attr_spelltarget" />
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<input class="spelldamage" type="text" name="attr_spelldamage" />
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<button class="spellroll" type='roll' name="roll_castspell" value='&{template:spelloutput} {{rollname=@{spellname}}} {{magic=[[d6+@{magic}]]}} {{spelldescoutput=@{spelldesc}}} {{damage=@{spelldamage}}} {{charname=@{character_name}}}'></button>
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</fieldset>
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</div>
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<div class="layoutskills">
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<span class="label" data-i18n="Skills">Skills</span>:<br />
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<span class="skillname sublabel" data-i18n="Name">Name</span>
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<span class="skillpoints sublabel" data-i18n="Points">Points</span>
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<span class="skillability sublabel" data-i18n="Ability">Ability</span>
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<span class="skilltotal sublabel" data-i18n="Total">Total</span><br />
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<fieldset class="repeating_skill">
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<input class="skillname" type="text" name="attr_skillname" />
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<input class="skillpoints" type="number" name="attr_skillpoints" />
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<select class="skillability" name="attr_skillstat">
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<option value='@{strong}' data-i18n="Strong">Strong</option>
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<option value='@{clever}' data-i18n="Clever">Clever</option>
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<option value='@{quick}' data-i18n="Quick">Quick</option>
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</select>
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<input class="skilltotal" type="number" name="attr_skilltotal" value="@{skillpoints}+@{skillstat}" disabled="true" />
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<button class="spellroll" type="roll" value='&{template:rolloutput} {{rollname=@{skillname}}} {{skill=[[1d6+@{skilltotal}]]}} {{charname=@{character_name}}}' name="roll_useskill"></button>
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</fieldset>
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</div>
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<div class="layoutweapons">
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<span class="label" data-i18n="Weapons">Weapons</span>:<br />
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<span class="weaponname sublabel" data-i18n="Name">Name</span>
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<span class="weaponability sublabel" data-i18n="Ability Used">Ability Used</span>
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<span class="weaponskill sublabel" data-i18n="Skill Modifier">Skill</span>
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<span class="weapondam sublabel" data-i18n="Damage">Damage</span><br />
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<fieldset class="repeating_weapon">
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<input class="weaponname" type="text" name="attr_weaponname" />
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<select class="weaponability" name="attr_weaponstat">
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<option value='@{strong}' data-i18n="Strong">Strong</option>
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<option value='@{clever}' data-i18n="Clever">Clever</option>
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<option value='@{quick}' data-i18n="Quick">Quick</option>
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</select>
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<input class="weaponskill" type="number" name="attr_weaponskill" />
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<input type="number" name="attr_weapondamage" />
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<input type="number" name="attr_totalweapon" class="hideme" value="@{weaponstat}+@{weaponskill}" disabled="true" />
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<button class="spellroll" type="roll" name="roll_attack" value='&{template:rolloutput} {{rollname=@{weaponname}}} {{attack=[[1d6+@{totalweapon}]]}} {{damage=@{weapondamage}}} {{charname=@{character_name}}}'></button><br>
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</fieldset><br />
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*<span class="subtext" data-i18n="Manually enter the skill bonus.">Manually enter the skill bonus.</span>
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</div>
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<div class="layoutequipment">
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<span class="label" data-i18n="Other Equipment">Other Equipment</span>:<br />
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<span class="equipmentname sublabel" data-i18n="Name">Name</span><span class="equipmentlocation sublabel" data-i18n="Location">Location</span><br />
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<fieldset class="repeating_equipment">
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<input class="equipmentname" type="text" name="attr_equipmentname" /> <input class="equipmentlocation" type="text" name="attr_equipmentlocation" />
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</fieldset>
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</div>
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<div class="layoutextra">
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<span class="label" data-18n="Other Notes">Other Notes</span><br />
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<textarea class="descinput" name="attr_otherdescription" placeholder="A good place to put rules reminders, custom rules, or other things you need to track"></textarea>
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</div>
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</div>
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<hr>
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<div class="footnote" data-i18n="OneDice is a simple universal d6 system by Cakebread & Walton, available on DriveThruRPG.">OneDice is a simple universal d6 system by Cakebread & Walton, available on DriveThruRPG.</div>
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<script type="text/worker">
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// Sheet Worker to Sum Armor
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/* ===== PARAMETERS ==========
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destination = the name of the attribute that stores the total quantity
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section = name of repeating fieldset, without the repeating_
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fields = the name of the attribute field to be summed
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can be a single attribute: 'weight'
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or an array of attributes: ['weight','number','equipped']
|
||||
multiplier (optional) = a multiplier to to entire fieldset total. For instance, if summing coins of weight 0.02, might want to multiply the final total by 0.02.
|
||||
*/
|
||||
|
||||
const repeatingSum = (destination, section, fields, multiplier = 1) => {
|
||||
if (!Array.isArray(fields)) fields = [fields];
|
||||
getSectionIDs(`repeating_${section}`, idArray => {
|
||||
const attrArray = idArray.reduce( (m,id) => [...m, ...(fields.map(field => `repeating_${section}_${id}_${field}`))],[]);
|
||||
getAttrs(attrArray, v => {
|
||||
console.log("===== values of v: "+ JSON.stringify(v) +" =====");
|
||||
const getValue = (section, id,field) => parseFloat(v[`repeating_${section}_${id}_${field}`], 10)||1; // default value of 1, so any faulty value inputs are ignored and the calculation still works.
|
||||
const sumTotal = idArray.reduce((total, id) => total + fields.reduce((subtotal,field) => subtotal * getValue(section, id,field),1),0);
|
||||
setAttrs({[destination]: sumTotal * multiplier});
|
||||
});
|
||||
});
|
||||
};
|
||||
|
||||
on('change:repeating_armor remove:repeating_armor sheet:opened', function() {
|
||||
repeatingSum("totalarmorbonus","armor","armorbonus");
|
||||
});
|
||||
</script>
|
||||
<!-- Roll Template -->
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-rolloutput">
|
||||
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-header">{{rollname}}</div>
|
||||
|
||||
{{#initiative}}<div class="sheet-template-row">{{initiative}}</div>{{/initiative}}
|
||||
|
||||
{{#attack}}
|
||||
<div class="sheet-template-row">{{charname}} <span data-i18n="attacks">attacks with a</span> {{attack}}!</div>
|
||||
{{/attack}}
|
||||
|
||||
{{#damage}}<div class="sheet-template-row"><span data-i18n="Damage bonus">Damage bonus</span>: {{damage}} </div>{{/damage}}
|
||||
|
||||
{{#skill}}<div class="sheet-template-row">{{charname}} <span data-18n="uses">uses</span> {{rollname}}: {{skill}}</div> {{/skill}}
|
||||
</div>
|
||||
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-spelloutput">
|
||||
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-header">{{rollname}}</div>
|
||||
|
||||
<div class="sheet-template-row">{{charname}} <span data-i18n="casts">casts</span> {{rollname}} <span data-i18n="and gets a">and gets a </span> {{magic}}</div>
|
||||
|
||||
{{#rollWasFumble() magic}}<div class="sheet-template-row"><span style="font-weight:bold;" data-i18n="Failed">This spell failed!</span></div>
|
||||
{{/rollWasFumble() magic}}
|
||||
|
||||
{{#^rollWasFumble() magic}}
|
||||
{{#spelldescoutput}}<div class="sheet-template-row"><span class="spelldescoutput">{{spelldescoutput}}</span></div>{{/spelldescoutput}}
|
||||
|
||||
{{#damage}}<div class="sheet-template-row"><span data-i18n="Damage">Damage</span>: {{damage}} </div>{{/damage}}
|
||||
{{/^rollWasFumble() magic}}
|
||||
|
||||
</rolltemplate>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 74 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "onedice.html",
|
||||
"css": "onedice.css",
|
||||
"authors": "Stephanie Bryant",
|
||||
"roll20userid": "314",
|
||||
"preview": "onedice.png",
|
||||
"instructions": "See the [the wiki](https://wiki.roll20.net/OneDice) for suggestions on setting up and running a OneDice game on Roll20. OneDice is is an easy, quick and flexible Roleplaying Game (RPG) system by Cakebread & Walton. It's available at [DriveThruRPG](https://www.drivethrurpg.com/product/208688/OneDice-Universal-Revised)"
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
{
|
||||
"Name": "Name",
|
||||
"Level": "Level",
|
||||
"E/IP": "E/IP",
|
||||
"Stunt Points": "Stunt Points",
|
||||
"Strong": "Strong",
|
||||
"Health": "Health",
|
||||
"Current": "Current",
|
||||
"Background and Description": "Background and Description",
|
||||
"Clever": "Clever",
|
||||
"Defence": "Defence",
|
||||
"Use": "Use",
|
||||
"Armor": "Armor",
|
||||
"Bonus": "Bonus",
|
||||
"Total Armor": "Total Armor",
|
||||
"Quick": "Quick",
|
||||
"Roll Initiative": "Roll Initiative",
|
||||
"Move": "Move",
|
||||
"meters": "meters",
|
||||
"Magic": "Magic",
|
||||
"Spells": "Spells",
|
||||
"Description": "Description",
|
||||
"Range": "Rng",
|
||||
"Target": "Target",
|
||||
"Damage": "Damage",
|
||||
"Roll": "Roll",
|
||||
"Skills": "Skills",
|
||||
"Points": "Points",
|
||||
"Ability": "Ability",
|
||||
"Total": "Total",
|
||||
"Weapons": "Weapons",
|
||||
"Ability Used": "Ability Used",
|
||||
"Skill Modifier": "Skill",
|
||||
"Manually enter the skill bonus.": "Manually enter the skill bonus.",
|
||||
"Other Equipment": "Other Equipment",
|
||||
"Location": "Location",
|
||||
"OneDice is a simple universal d6 system by Cakebread & Walton, available on DriveThruRPG.": "OneDice is a simple universal d6 system by Cakebread & Walton, available on DriveThruRPG.",
|
||||
"Damage bonus": "Damage bonus",
|
||||
"attacks": "attacks with a",
|
||||
"casts": "casts",
|
||||
"and gets a": "and gets a ",
|
||||
"Failed": "This spell failed!"
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
<div class="heading">
|
||||
<span data-i18n="name">Your Name</span>: <input type="text" class="name" placeholder="Character Name" value="" name="attr_character_name" /> (<input type="text" name="attr_archtype"placeholder="Archetype" value="" data-i18n="archetype" />)
|
||||
<span data-i18n="name">Your Name</span>: <input type="text" class="name" placeholder="Character Name" value="" name="attr_character_name" /> (<input type="text" name="attr_archtype" placeholder="Archetype" value=""/>)
|
||||
</div>
|
||||
|
||||
<div class="heading">
|
||||
|
||||
@@ -1,9 +1,8 @@
|
||||
{
|
||||
"name": "Your Name",
|
||||
"archtype": "Character Archetype",
|
||||
"description": "Description",
|
||||
"special": "Special Move",
|
||||
"roll": "Roll",
|
||||
"movehappens": "What Happens?",
|
||||
"number": "Number"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user