update gurps
Repeating Ranged Attacks - Fixed bug where malfunction was modifying the effective skill.
This commit is contained in:
+13
-1
@@ -5341,4 +5341,16 @@ input[name="attr_armor_show_back"][value="on"] ~ .repcontainer .repitem .sheet-h
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.sheet-importer .sheet-controls .sheet-import-option .sheet-import-notes-popup {
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margin-left: 17px;
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}
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}
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.sheet-importer .sheet-tips {
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clear: both;
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margin-top: 20px;
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}
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.sheet-clearfix::after {
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content: " ";
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display: block;
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height: 0;
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clear: both;
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}
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+18
-4
@@ -4369,6 +4369,7 @@
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</ul>
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<li>Repeating Skills - Attribute drop-down. The value for <b>10</b> is highleghted to show that a non-standard value was selected. This is helpful if something happened while importing the character.</li>
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<li>Repeating Languages - Add a checkbox for Language Talent. If checked the drop-down will be updated to show the new costs. You can also modifier the costs of spoken/written for special circumstances.</li>
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<li>Repeating Ranged Attacks - Fixed bug where malfunction was modifying the effective skill.</li>
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<li>General Tab - The <b>turning and velocity modifiers</b> tool is no longer hidden by a toggle button.</li>
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<li>Grimoire Table - Updated the tooltip for <b>Resist</b> column name.</li>
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<li>GCA5 Import. Equipment cost is rounded to 2 decimal places. Weight is rounded to 3 decimal places.</li>
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@@ -12185,10 +12186,10 @@ visualize what it will look like in chat.
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<input type="text" name="attr_recoil" title="Macro: @{NAME|repeating_ranged_$[row #]_recoil}" />
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</div>
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<div class="cell col10">
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<input type="text" name="attr_skill" title="Macro: @{NAME|repeating_ranged_$[row #]_skil}" />
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<input type="text" name="attr_skill" title="Macro: @{NAME|repeating_ranged_$[row #]_skill}" />
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</div>
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<div class="cell col11">
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<button type="roll" value="@{roll}&{template:skillRoll} {{sheetStyle=@{sheetstyle}}} {{type=Ranged Attack}} {{bookReference=@{ref}}} {{rangedAttack=[[1]]}} {{selected=@{selected_token_macro}}} {{target1=@{target_token_macro}}} {{activeDefense=[[0]]}} {{isSkillRoll=[[1]]}} {{showHitLabel=[[1]]}} {{characterName=@{character_name}}} {{skillName=@{name}}} {{rollResult=[[3d6cs<1cf>6]]}} {{effectiveSkill=[[{@{skill} + @{modifier} + @{ranged_roll_modifier}, @{ranged_roll_max_nine_value}, @{malf_max_value} }kl1]]}} {{useModToll=[[1]]}} {{maxNine=[[@{ranged_roll_max_nine}]]}} {{rollModifier=[[@{ranged_roll_modifier}]]}} {{rollModifierSummary=@{ranged_roll_modifier_summary}}} {{rollTraitSummary=@{ranged_roll_trait_summary}}} {{hitLocation=@{ranged_roll_hit_location}}} {{maneuver=@{ranged_roll_maneuver}}} {{allOutAttack=@{ranged_roll_allout_attack}}} {{notes=@{notes}}} {{showNotes=[[1]]}} {{rof=@{rof}}} {{recoil=@{recoil}}} {{useCriticalPlusTen=[[@{use_critical_plus_10}]]}} {{useMalfunction=[[@{use_malfunction}]]}} {{malfunction=[[@{malfunction}]]}} {{verifyMalfunction=[[ @{malfunction_verify} ]]}} {{veryReliable=[[ @{malfunction_very_reliable} ]]}} {{customSuccessNote=@{success_notes}}} {{customCriticalSuccessNote=@{critical_success_notes}}} {{customFailNote=@{fail_notes}}} {{customCriticalFailNote=@{critical_fail_notes}}} {{showRawDefenseNotes=[[@{show_raw_defensive_notes}]]}} {{rawSuccessNote=@{raw_hit_notes}}} {{rawCriticalSuccessNote=@{raw_critical_hit_notes}}} {{rawFailNote=@{raw_miss_notes}}} {{rawCriticalFailNote=@{raw_critical_miss_notes}}}" name="roll_vsSL" />
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<button type="roll" value="@{roll}&{template:skillRoll} {{sheetStyle=@{sheetstyle}}} {{type=Ranged Attack}} {{bookReference=@{ref}}} {{rangedAttack=[[1]]}} {{selected=@{selected_token_macro}}} {{target1=@{target_token_macro}}} {{activeDefense=[[0]]}} {{isSkillRoll=[[1]]}} {{showHitLabel=[[1]]}} {{characterName=@{character_name}}} {{skillName=@{name}}} {{rollResult=[[3d6cs<1cf>6]]}} {{effectiveSkill=[[{@{skill} + @{modifier} + @{ranged_roll_modifier}, @{ranged_roll_max_nine_value} }kl1]]}} {{useModToll=[[1]]}} {{maxNine=[[@{ranged_roll_max_nine}]]}} {{rollModifier=[[@{ranged_roll_modifier}]]}} {{rollModifierSummary=@{ranged_roll_modifier_summary}}} {{rollTraitSummary=@{ranged_roll_trait_summary}}} {{hitLocation=@{ranged_roll_hit_location}}} {{maneuver=@{ranged_roll_maneuver}}} {{allOutAttack=@{ranged_roll_allout_attack}}} {{notes=@{notes}}} {{showNotes=[[1]]}} {{rof=@{rof}}} {{recoil=@{recoil}}} {{useCriticalPlusTen=[[@{use_critical_plus_10}]]}} {{useMalfunction=[[@{use_malfunction}]]}} {{malfunction=[[@{malfunction}]]}} {{verifyMalfunction=[[ @{malfunction_verify} ]]}} {{veryReliable=[[ @{malfunction_very_reliable} ]]}} {{customSuccessNote=@{success_notes}}} {{customCriticalSuccessNote=@{critical_success_notes}}} {{customFailNote=@{fail_notes}}} {{customCriticalFailNote=@{critical_fail_notes}}} {{showRawDefenseNotes=[[@{show_raw_defensive_notes}]]}} {{rawSuccessNote=@{raw_hit_notes}}} {{rawCriticalSuccessNote=@{raw_critical_hit_notes}}} {{rawFailNote=@{raw_miss_notes}}} {{rawCriticalFailNote=@{raw_critical_miss_notes}}}" name="roll_vsSL" />
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</div>
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</div> <!-- .row -->
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@@ -14485,6 +14486,7 @@ Slam uses either DX, Brawling, or Sumo Wrestling. Note that the -4 to hit and ef
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</ul>
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<li>Repeating Skills - Attribute drop-down. The value for <b>10</b> is highleghted to show that a non-standard value was selected. This is helpful if something happened while importing the character.</li>
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<li>Repeating Languages - Add a checkbox for Language Talent. If checked the drop-down will be updated to show the new costs. You can also modifier the costs of spoken/written for special circumstances.</li>
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<li>Repeating Ranged Attacks - Fixed bug where malfunction was modifying the effective skill.</li>
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<li>General Tab - The <b>turning and velocity modifiers</b> tool is no longer hidden by a toggle button.</li>
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<li>Grimoire Table - Updated the tooltip for <b>Resist</b> column name.</li>
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<li>GCA5 Import. Equipment cost is rounded to 2 decimal places. Weight is rounded to 3 decimal places.</li>
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@@ -16176,7 +16178,7 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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</div>
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<div class="importer">
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<div class="importer clearfix">
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<div class="json-data">
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<h4>JSON DATA</h4>
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@@ -16184,7 +16186,7 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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<textarea name="attr_character_json_data" class="json-data"></textarea>
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</div>
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<div class="controls">
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<div class="controls clearfix">
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<div class="import-reset">
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<button type="action" name="act_import_json_reset" class="btn">Reset</button>
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@@ -16202,6 +16204,18 @@ Diffuse: Max 2HP (Exception: Area-effect, cone, and explosion attacks cause norm
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</div>
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<div class="tips">
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<h3>
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<span data-i18n="tips-label">Tips</span>
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</h3>
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<div>
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<span data-i18n="import-tips-description">
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<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p>
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<p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>
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</span>
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</div>
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</div>
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</div>
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</div>
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@@ -1249,5 +1249,7 @@
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"modifier-abbreviation-label": "Mod",
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"language-cost-modifier-tooltip": "Use this input box to modifier the number of Character Points for the selected language option.",
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"language-talent-label": "Language Talent",
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"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65."
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"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
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"tips-label": "Tips",
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"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>"
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}
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