TSL sheet updates to version 1.003
Chosen's Destiny move gains a text field to write their Destiny in. Entice basic move reworded to replace "romantic" with "emotional" Sometimes default-to-zero stats are stored as nulls, not zeroes, which can cause weird behaviors with dice rollers; reinforced the correct zero.
This commit is contained in:
@@ -2,7 +2,7 @@
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// data
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var codeVersion = "1.001";
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var codeVersion = "1.003";
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var xpmax = 5;
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// For TSL, all playbooks have identical advancement options, so that's the reduced-case I'll implement here.
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@@ -164,7 +164,7 @@
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},
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{
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name: "Entice",
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body: "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:",
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body: "When you appeal to someone’s physical or emotional sensibilities, roll +Heart:",
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hit: "Gain a String on them and they choose 1",
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mixed: "Gain a String on them, unless they decide instead to choose 1",
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mixedbullets: [
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@@ -416,6 +416,9 @@
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alternative: "Choose two Heroic Aspects and two Tragic Aspects from the following lists. When you act in accordance with one of your Aspects, check it off and take +1 forward. If it’s a Tragic Aspect, also mark XP. When all four Aspects are checked off, describe how your Destiny grows ever nearer, then erase the check marks and begin again.",
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end: "You may fulfill your Destiny in the course of play, or reject it so firmly that you no longer feel pressure to fulfill it. This deserves a climactic scene either way, and trying to reject your Destiny draws the full wrath of your Aspects and those pressing you to fulfill it. Afterwards, choose a new Destiny, adopt a new playbook, or live happily ever after.",
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blanks: [
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{
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name: "Destiny", checkbox: "no"
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},
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{
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name: "Heroic Aspect",
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suggestions: "Portents & Prophecies, Spiritual Prowess, Heir to a Mystic Power, Prominent Suitors, Save Your World, Soother of Monsters, Help of the Masses, Chosen by a God, Legendary Skill",
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@@ -3256,6 +3259,7 @@
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log("This sheet is version "+myVersion);
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if ( myVersion !== codeVersion ) {
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log("This sheet is behind the current version "+codeVersion);
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if ( myVersion === "1.0" ) {
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// Then do what needs to be done for this version to move up.
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var nextVersion = "1.001";
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@@ -3281,7 +3285,94 @@
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}
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});
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});
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}
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log("Sheet updated to 1.001");
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} // End of 1.0 -> 1.001 bloc
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if ( myVersion === "1.001" ) {
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var nextVersion = "1.002";
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myVersion = nextVersion;
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var mname = getTranslationByKey("Destiny");
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getSectionIDs("repeating_moves", function(mlist) {
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var mf = [];
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for(var i=0; i < mlist.length; i++ ) {
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var mfpre = "repeating_moves_" + mlist[i] + "_";
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mf[i*2] = mfpre + "name";
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mf[i*2+1] = mfpre + "playbook";
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}
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getAttrs(mf, function(mdata) {
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for(var i=0; i < mlist.length; i++) {
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if ( mdata[mf[i*2]] === mname && mdata[mf[i*2+1]] === "chosen" ) {
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// Then we found the Chosen's Destiny move. Take action here.
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// We want the Destiny at the top of the list of blanks
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// That means moving all the other blanks down a row
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// That means getting all the other blanks' values and such
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// Fields, suffixed by a number starting with 0:
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// blankname
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// checkbox
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// blankbox
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// blank
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// blanksuggestions
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// These should already be populated 0 through 3; they need to be moved to 1 through 4
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var mfpre = "repeating_moves_" + mlist[i] + "_";
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var dblanks = {};
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var df = [];
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for(var j=0; j < 4; j++) {
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df[j*5] = mfpre + "blankname" + j;
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df[j*5+1] = mfpre + "checkbox" + j;
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df[j*5+2] = mfpre + "blankbox" + j;
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df[j*5+3] = mfpre + "blank" + j;
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df[j*5+4] = mfpre + "blanksuggestions" + j;
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}
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getAttrs(df, function(ddata) {
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dblanks[mfpre + "blankname0"] = mname; // Convenient; field label same as move's name
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dblanks[mfpre + "checkbox0"] = "no";
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dblanks[mfpre + "blankbox0"] = "";
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dblanks[mfpre + "blank0"] = "";
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dblanks[mfpre + "blanksuggestions0"] = "";
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for(var j=1; j < 5; j++) {
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dblanks[mfpre + "blankname" + j] = ddata[df[(j-1)*5]];
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dblanks[mfpre + "checkbox" + j] = ddata[df[(j-1)*5+1]];
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dblanks[mfpre + "blankbox" + j] = ddata[df[(j-1)*5+2]];
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dblanks[mfpre + "blank" + j] = ddata[df[(j-1)*5+3]];
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dblanks[mfpre + "blanksuggestions" + j] = ddata[df[(j-1)*5+4]];
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}
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setAttrs(dblanks);
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});
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}
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}
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});
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});
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log("Sheet updated to 1.002");
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} // End of 1.001 -> 1.002 bloc
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if ( myVersion === "1.002" ) {
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// Then do what needs to be done for this version to move up.
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var nextVersion = "1.003";
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myVersion = nextVersion;
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// 1.003 Change "physical or romantic" to "physical or emotional" in the Entice move
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var oldtext = getTranslationByKey("When you appeal to someone’s physical or romantic sensibilities, roll +Heart:");
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var newtext = getTranslationByKey("When you appeal to someone’s physical or emotional sensibilities, roll +Heart:");
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getSectionIDs("repeating_basic", function(blist) {
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var bf = [];
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for(var i=0; i < blist.length; i++ ) {
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var bfpre = "repeating_basic_" + blist[i] + "_";
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bf[i] = bfpre + "body";
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}
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getAttrs(bf, function(bdata) {
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for(var i=0; i < blist.length; i++ ) {
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if ( bdata[bf[i]] === oldtext ) {
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log("discovered oldtext");
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var att = {};
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att[bf[i]] = newtext;
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setAttrs(att);
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break;
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}
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}
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});
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});
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log("Sheet updated to 1.003");
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} // End of 1.002 -> 1.003 bloc
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// Once we're comfortable that the right things are being done,
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// we make sure to setAttrs sheet-version => myVersion
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setAttrs({"sheet-version": myVersion});
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@@ -3389,7 +3480,7 @@
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<span name="attr_name"></span>
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</button>
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<button type="roll" class="sheet-2d6-button-nofloat minimum bold" value="&{template:2d6-roll} {{character=@{character_name}}} {{title=@{name}}} {{roll=[[2d6+@{rating}+@{rollprompt}]]}}" name="roll_2d6">
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<input type="hidden" name="attr_rating" value="" class="make-plus"><span class="make-plus"></span><span name="attr_rating" class="minimum"></span>
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<input type="hidden" name="attr_rating" value="0" class="make-plus"><span class="make-plus"></span><span name="attr_rating" class="minimum"></span>
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</button>
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</div>
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<div class="tooltip-pop">
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@@ -198,6 +198,7 @@
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"What do you love most?": "What do you love most?",
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"When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.": "When people finally kiss after a period of tension, each takes +1 ongoing to get to safety and protect the other for the rest of the scene.",
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"When you appeal to someone’s physical or romantic sensibilities, roll +Heart:": "When you appeal to someone’s physical or romantic sensibilities, roll +Heart:",
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"When you appeal to someone’s physical or emotional sensibilities, roll +Heart:": "When you appeal to someone’s physical or emotional sensibilities, roll +Heart:",
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"When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.": "When you become Smitten with someone (always your choice), say why, give them a String on you, and answer the question in the Truths of Heart and Blade section of your playbook.",
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"When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.": "When you commit yourself to a specific goal, you may ask the GM once per scene how you could advance that goal in a way that violates “civilized” norms. Take +1 forward to act on the answer. If you refrain, it counts as an uncomfortable situation that reduces your Feral by 1 and you must mark a Condition.",
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"When you Fight, you may mark a Condition to choose an additional option, even on a 6-.": "When you Fight, you may mark a Condition to choose an additional option, even on a 6-.",
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