@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Otro",
|
||||
"token-init-u": "Iniciativa token",
|
||||
"token-init-desc-u": "Iniciativa token. Utiliza esto cuando no vincules la Iniciativa a un token en el rastreador de turnos y para evitar los molestos mensajes de error cuando no se selecciona ningún token.",
|
||||
"token-init-abbr-u": "Inic. token"
|
||||
"token-init-abbr-u": "Inic. token",
|
||||
"panic-6": "TODO CONTROLADO. Logras mantener la sangre fría. A duras penas.",
|
||||
"panic-7": "TIC NERVIOSO. Aumenta en 1 tu NIVEL DE TENSIÓN, así como el NIVEL DE TENSIÓN de todos los PJ aliados que tengas a CORTO alcance.",
|
||||
"panic-8": "TEMBLEQUE. Empiezas a temblar de manera descontrolada. -2 a todas las tiradas de habilidad que hagas usando la AGILIDAD hasta que cese el ataque de pánico.",
|
||||
"panic-9": "MANOS DE TRAPO. Quizá sea por el estrés, la confusión o la certeza de que todos vais a morir; el caso es que dejas caer un arma u objeto importante (a elección de la DM). Tu NIVEL DE TENSIÓN aumenta en 1.",
|
||||
"panic-10": "PARÁLISIS. El miedo o la angustia te paralizan durante 1 asalto, privándote de tu próxima acción lenta. Aumenta en 1 tu NIVEL DE TENSIÓN, así como el NIVEL DE TENSIÓN de todos los PJ aliados que tengas a CORTO alcance.",
|
||||
"panic-11": "A CUBIERTO. Deberás usar tu próxima acción en la medida de lo posible para apartarte del peligro y buscar un lugar seguro donde cobijarte. Si tienes algún enemigo a alcance de INTERACCIÓN, se te permite hacer una tirada para retirarte (ver \"RETIRADA\" en el reglamento). Tu NIVEL DE TENSIÓN se reduce en 1, pero el NIVEL DE TENSIÓN de todos los PJ aliados que tengas a CORTO alcance se incrementa en 1. Al cabo de 1 asalto podrás actuar con normalidad.",
|
||||
"panic-12": "ALARIDOS. Gritas a pleno pulmón durante 1 asalto, lo cual te priva de tu próxima acción lenta. Tu NIVEL DE TENSIÓN se reduce en 1, pero todos los personajes aliados que te oigan gritar deberán hacer inmediatamente una tirada de Pánico.",
|
||||
"panic-13": "PIES EN POLVOROSA. Ya no aguantas más. Huyes para refugiarte en un lugar seguro y te niegas a abandonarlo. No atacarás a nadie ni tampoco intentarás hacer nada que entrañe un mínimo peligro. Si tienes algún enemigo a alcance de INTERACCIÓN , no se te permite hacer una tirada para retirarte (ver \"RETIRADA\" en el reglamento). Tu NIVEL DE TENSIÓN se reduce en 1, pero todos los personajes aliados que te vean huir deberán hacer inmediatamente una tirada de Pánico.",
|
||||
"panic-14": "ARREBATO DE LOCURA. Debes atacar inmediatamente a la persona o criatura que tengas más cerca, sea aliada o enemiga. No te detendrás hasta que tu objetivo o tú estéis incapacitados. Todo personaje aliado que presencie tu arrebato de locura deberá hacer inmediatamente una tirada de Pánico.",
|
||||
"panic-15": "CATATONIA. Te desplomas, incapaz de moverte o hablar, con la mirada perdida en el infinito."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
@@ -281,5 +281,15 @@
|
||||
"other": "Other",
|
||||
"token-init-u": "Token Initiative",
|
||||
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
|
||||
"token-init-abbr-u": "Token Init."
|
||||
"token-init-abbr-u": "Token Init.",
|
||||
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
|
||||
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
|
||||
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
|
||||
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
|
||||
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
|
||||
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
|
||||
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
|
||||
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
|
||||
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
|
||||
}
|
||||
|
||||
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@@ -300,7 +300,7 @@
|
||||
"crew_assassins_hunting_grounds_description": "Accident — Disappearance — Murder — Ransom",
|
||||
"crew_assassins_hunting_grounds_type": "Hunting Grounds",
|
||||
"crew_assassins_xp_condition": "Execute a successful accident, disappearance, murder, or ransom operation.",
|
||||
"crew_bravos_contact_0": "Meg, a pit-fighter",
|
||||
"crew_bravos_contact_0": "Meg, una lluitadora",
|
||||
"crew_bravos_contact_1": "Conway, a bluecoat",
|
||||
"crew_bravos_contact_2": "Keller, a blacksmith",
|
||||
"crew_bravos_contact_3": "Tomas, a physicker",
|
||||
@@ -573,9 +573,9 @@
|
||||
"hunting_grounds": "Territori de caça",
|
||||
"hunting_grounds_description": "Robatori",
|
||||
"hunting_pet": "Mascota de caça",
|
||||
"impaired": "Impaired",
|
||||
"implements": "Implements",
|
||||
"indulge_vice": "Indulge Vice",
|
||||
"impaired": "Deteriorat",
|
||||
"implements": "Eines",
|
||||
"indulge_vice": "Indulgir vici",
|
||||
"insight": "Perspicàcia",
|
||||
"insight_description": "Resisteix les conseqüències de l'engany o la comprensió.",
|
||||
"italics_dont_count": "(en cursiva: no compta per a la càrrega)",
|
||||
@@ -590,40 +590,40 @@
|
||||
"leech": "Sangonera",
|
||||
"less_effect": "Menys efecte",
|
||||
"lifestyle": "Estil de vida",
|
||||
"light": "Light",
|
||||
"list_crews": "Assassins, Bravos, Cult, Hawkers, Shadows, Smugglers, or Vigilantes.",
|
||||
"list_playbooks": "Cutter, Hound, Leech, Lurk, Slide, Spider, Whisper, Ghost, Hull, or Vampire.",
|
||||
"light": "Poca",
|
||||
"list_crews": "Assassins, Braus, Sectaris, Traficants, Ombres, Contrabandistes o Justiciers.",
|
||||
"list_playbooks": "Pinxo, Caçador, Paràsit, Rondador, Màscara, Aranya, Murmuri, Fantasma, Carcassa o Vampir.",
|
||||
"load": "càrrega",
|
||||
"load:": "Càrrega:",
|
||||
"look": "Look",
|
||||
"lurk": "Lurk",
|
||||
"mark_xp:": "Mark XP:",
|
||||
"mastery": "Mastery",
|
||||
"look": "Aspecte",
|
||||
"lurk": "Rondador",
|
||||
"mark_xp:": "Marcar PX:",
|
||||
"mastery": "Mestratge",
|
||||
"minus1d": "-1D",
|
||||
"mirage": "Mirage",
|
||||
"name": "Name",
|
||||
"need_help": "Need Help",
|
||||
"new_cohort": "New Cohort: 2",
|
||||
"mirage": "Miratge",
|
||||
"name": "Nom",
|
||||
"need_help": "Et cal ajuda",
|
||||
"new_cohort": "Nova cohort: 2",
|
||||
"normal": "Normal",
|
||||
"notes": "Notes",
|
||||
"number_stress_boxes": "Number of stress boxes",
|
||||
"numberofdice": "Number of dice",
|
||||
"obsessed": "Obsessed",
|
||||
"obsessive": "Obsessive",
|
||||
"occult": "Occult",
|
||||
"number_stress_boxes": "Núm. de quadres d'estrès",
|
||||
"numberofdice": "Núm. de daus",
|
||||
"obsessed": "Obsessionat",
|
||||
"obsessive": "Obsessiu",
|
||||
"occult": "Ocultisme",
|
||||
"ok": "OK",
|
||||
"origin": "Origin",
|
||||
"paranoid": "Paranoid",
|
||||
"origin": "Origen",
|
||||
"paranoid": "Paranoic",
|
||||
"personal": "Personal",
|
||||
"planning_load": "Planning & Load",
|
||||
"planningdesc": "Choose a plan, provide the <strong><em>detail</em></strong>. Choose your <strong><em>load</em></strong> limit for the operation.",
|
||||
"playbook": "playbook",
|
||||
"playbook_ability_a_little_something_on_the_side": "A Little Something on the Side",
|
||||
"playbook_ability_a_little_something_on_the_side_description": "At the end of each downtime phase, you earn +2 stash.",
|
||||
"playbook_ability_a_void_in_the_echo": "A Void in the Echo",
|
||||
"playbook_ability_a_void_in_the_echo_description": "You are invisible to spirits and may not be harmed by them. Take 2 stress to cause living things to avert their gaze and fail to observe you for a few moments.",
|
||||
"playbook_ability_alchemist": "Alchemist",
|
||||
"playbook_ability_alchemist_description": "When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.",
|
||||
"planning_load": "Planificació i càrrega",
|
||||
"planningdesc": "Trieu un pla i indiqueu-ne el <strong><em>detall</em></strong>. Escolliu el límit de <strong><em>càrrega</em></strong> per a l'operació.",
|
||||
"playbook": "perfil",
|
||||
"playbook_ability_a_little_something_on_the_side": "Fer-se el raconet",
|
||||
"playbook_ability_a_little_something_on_the_side_description": "Al final de cada fase de descans, guanyes +2 a botí.",
|
||||
"playbook_ability_a_void_in_the_echo": "Un buit a l'eco",
|
||||
"playbook_ability_a_void_in_the_echo_description": "Ets invisible i invulnerable per als esperits. Guanya 2 punts d'estrès per fer que els éssers vius desviïn la seva mirada i no et mirin durant uns moments.",
|
||||
"playbook_ability_alchemist": "Alquimista",
|
||||
"playbook_ability_alchemist_description": "Quan inventes o elabores una creació amb característiques alquímiques, afegeix +1 al nivell de resultat de la tirada. D'inici, ja coneixes una fórmula especial.",
|
||||
"playbook_ability_ambitious": "Ambiciós",
|
||||
"playbook_ability_ambitious_description": "You gain an additional xp trigger: You defended your turf or tried to expand it. If your crew followed your lead, also mark crew xp.",
|
||||
"playbook_ability_ambush": "Ambush",
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
"juice": "GÁS",
|
||||
"leave-city": "Abandonar a Cidade",
|
||||
"logos-who-am-i": "Quem eu sou no meu dia-a-dia na cidade?",
|
||||
"make-core-move": "Transforme um Movimento em *Animal!*",
|
||||
"make-core-move": "Torne um Movimento em *Animal!*",
|
||||
"mild-success": "Sucesso Moderado",
|
||||
"minus": "MENOS",
|
||||
"miss": "Erro",
|
||||
@@ -102,7 +102,7 @@
|
||||
"monologue-button": "Monólogo Narrativo",
|
||||
"monologue-button-desc": "</b>No início de cada sessão</b>, um jogador faz um monólogo interpretando a personagem e relatando seus pensamentos e sentimentos no ponto em que se encontra a história.",
|
||||
"mystery": "Mistério...",
|
||||
"mystery-identity": "Mistério/Identidade",
|
||||
"mystery-identity": "Mistério/Identidade...",
|
||||
"mythos-legend": "Qual lenda tomou conta de mim?",
|
||||
"notes": "NOTAS:",
|
||||
"personality": "Personalidade",
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
"cinematic-move": "Movimento Cinematográfico",
|
||||
"cinematic-move-desc": "Movimento Cinematográfico <b>Quando as respostas para o seu Mistério estão ao seu alcance, mas você as deixa pra lá</b>, marque Dissipação no tema desse Mistério.<br><b>Quando sua identidade exige que você aja ou fale de uma determinada maneira e você não faz</b>, marque Quebra no tema dessa identidade.<br><b>Quando você sacrifica algo que você realmente deseja, a fim de cumprir sua Identidade</b>, marque Atenção no tema de sua Identidade.",
|
||||
"cinematic-moves": "MOV. CINEMATOGRÁFICOS",
|
||||
"clues": "PISTAS",
|
||||
"clues": "DICAS",
|
||||
"concept": "Conceito...",
|
||||
"conjuration": "Conjuração",
|
||||
"convince-button": "Convencer",
|
||||
@@ -92,7 +92,7 @@
|
||||
"juice": "GÁS",
|
||||
"leave-city": "Abandonar a Cidade",
|
||||
"logos-who-am-i": "Quem eu sou no meu dia-a-dia na cidade?",
|
||||
"make-core-move": "Transforme um Movimento em *Animal!*",
|
||||
"make-core-move": "Torne um Movimento em *Animal!*",
|
||||
"mild-success": "Sucesso Moderado",
|
||||
"minus": "MENOS",
|
||||
"miss": "Erro",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"whisp-skill-rolls-gm": "Whisper Skill Rolls to GM",
|
||||
"whisp-skill-rolls-gm-info": "All skill rolls are sent to all players in chat by default. Query Whisper option gives you a prompt with each roll of whether or not the roll should be sent privately only to yourself and the GM. Always Whisper Skill Rolls will send all skill rolls only to yourself and the GM.",
|
||||
"whisp-skill-rolls-gm": "Susurrar Tirada/s de Habilidad al GM",
|
||||
"whisp-skill-rolls-gm-info": "Las tiradas de habilidad son enviadas por defecto a todos los jugadores en el chat. La opción de enviar/susurro, se dará un aviso de si quieres hacerlo de forma privada al GM. La opción de Usar Siempre Susurro, enviará todas las tiradas de habilidad por privado al GM.",
|
||||
"pc": "PJ ",
|
||||
"npc": "PNJ",
|
||||
"header": "Cabecera",
|
||||
@@ -18,37 +18,37 @@
|
||||
"small": "Pequeño/a",
|
||||
"tiny": "Minúsculo/a",
|
||||
"diminutive": "Diminuto/a",
|
||||
"fine": "Fine",
|
||||
"fine": "Bueno",
|
||||
"size": "Tamaño",
|
||||
"gender": "Género",
|
||||
"alignment": "Alineamiento",
|
||||
"deity": "Deidad",
|
||||
"class": "Clase",
|
||||
"classes": "Classes",
|
||||
"classes": "Clase/s Basica/s",
|
||||
"level": "Nivel",
|
||||
"autoCalc": "Auto Calculate",
|
||||
"autoCalc": "Calcular automáticamente",
|
||||
"ecl-i": "ECL",
|
||||
"hit-dice-i": "DG",
|
||||
"hit-dietype-i": "HD T.",
|
||||
"hit-diceTotal-i": "HD Total",
|
||||
"hit-diceTotal-i": "Total HD",
|
||||
"skillPointLiv-i": "S.P./lvl.",
|
||||
"totSkillPoint-i": "S.P. tot.",
|
||||
"totSkillPoint": "Skill Points Total",
|
||||
"totSkillPoint": "Puntos de Habilidad Totales",
|
||||
"age": "Edad",
|
||||
"height": "Altura",
|
||||
"weight": "Peso",
|
||||
"eyes": "Ojos",
|
||||
"hair": "Pelo",
|
||||
"stats": "Stats",
|
||||
"stats": "Características",
|
||||
"weapons": "Armas",
|
||||
"armor-class-i": "CA",
|
||||
"equipment": "Equipo",
|
||||
"equipment-i": "Equi",
|
||||
"turn-undead": "Turn Undead",
|
||||
"equipment-i": "Equipo",
|
||||
"turn-undead": "Expulsar Muertos Vivientes",
|
||||
"skills": "Habilidades",
|
||||
"spells": "Hechizos",
|
||||
"notes": "Notas",
|
||||
"miscellaneous": "Misc",
|
||||
"miscellaneous": "Varios",
|
||||
"all": "Todo",
|
||||
"abilities": "Habilidades",
|
||||
"ability-scores": "Puntuaciones de Características",
|
||||
@@ -56,9 +56,9 @@
|
||||
"total": "Total",
|
||||
"modifier": "Como Moderador",
|
||||
"base": "Base",
|
||||
"temporary": "Temp",
|
||||
"temporary": "Temporal",
|
||||
"strength-i": "FUE",
|
||||
"note": "Note",
|
||||
"note": "Nota",
|
||||
"dexterity-i": "DES",
|
||||
"constitution-i": "CON",
|
||||
"intelligence-i": "INT",
|
||||
@@ -66,12 +66,12 @@
|
||||
"charisma-i": "CAR",
|
||||
"show-ability-macros": "Mostrar Macros de Características",
|
||||
"hit-points-i": "PG",
|
||||
"hit-pointsTotal-i": "HP Total",
|
||||
"hit-pointsTotal-i": "PG Totales",
|
||||
"hit-points": "Puntos de Golpe",
|
||||
"current-hit-points": "PG Actuales",
|
||||
"max": "Max",
|
||||
"nonlethal-damage": "Daño No Letal",
|
||||
"damage": "Damage",
|
||||
"damage": "Daño",
|
||||
"var-damage": "Var. Damage",
|
||||
"initiative-u": "INICIATIVA",
|
||||
"dexterity-modifier": "Mod Des",
|
||||
@@ -142,9 +142,9 @@
|
||||
"class-abilities": "Rasgos de Clase",
|
||||
"feats": "Dotes",
|
||||
"other": "Otros",
|
||||
"summons": "Summons",
|
||||
"summoned": "Summoned",
|
||||
"available": "Available",
|
||||
"summons": "Invocar",
|
||||
"summoned": "Invocado",
|
||||
"available": "Disponible",
|
||||
"used": "Used",
|
||||
"weapon": "Arma",
|
||||
"attack-damage-separate-roll": "Attack and Damage separate roll",
|
||||
@@ -156,8 +156,8 @@
|
||||
"damage-fields-united": "Damage fields united",
|
||||
"single-attack": "Single Attack",
|
||||
"full-attack": "Ataque Compl.",
|
||||
"damage-roll": "Damage Roll",
|
||||
"critic-roll": "Critic Roll",
|
||||
"damage-roll": "Tirada de daño",
|
||||
"critic-roll": "Tirada Crítica",
|
||||
"single-attack-damage": "Single Attack and Damage",
|
||||
"weapon-enhancement-a": "Mejora Arma",
|
||||
"weapon-enhancement-i": "Weap. Enh.",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Jurament",
|
||||
"vow-menace": "AMENAÇA",
|
||||
"vow-threat": "Perill",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " EIDE ",
|
||||
"page-summary-debilities": " SCHWÄCHEN ",
|
||||
"page-summary-failures": " FEHLSCHLÄGE ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Eid",
|
||||
"vow-menace": "Gefahr",
|
||||
"vow-threat": "Bedrohung",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " JURAMENTOS ",
|
||||
"page-summary-debilities": " DEBILIDADES ",
|
||||
"page-summary-failures": " FRACASOS ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Juramento",
|
||||
"vow-menace": "Peligro",
|
||||
"vow-threat": "Amenaza",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VŒUX ",
|
||||
"page-summary-debilities": " HANDICAPS ",
|
||||
"page-summary-failures": " ÉCHECS ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vœu",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Menace",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOTOS ",
|
||||
"page-summary-debilities": " DEBILIDADES ",
|
||||
"page-summary-failures": " FALHAS ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Voto",
|
||||
"vow-menace": "AMEAÇA",
|
||||
"vow-threat": "Ameaça",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " КЛЯТВЫ \n",
|
||||
"page-summary-debilities": " УВЕЧЬЯ ",
|
||||
"page-summary-failures": " ПРОВАЛЫ ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Клятва",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Угроза",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
"page-summary-vows": " VOWS ",
|
||||
"page-summary-debilities": " DEBILITIES ",
|
||||
"page-summary-failures": " FAILURES ",
|
||||
"page-summary-notes": " NOTES ",
|
||||
"vow-name": "Vow",
|
||||
"vow-menace": "MENACE",
|
||||
"vow-threat": "Threat",
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "NAME",
|
||||
"name": "ИМЯ",
|
||||
"ability-type": "ABILITY TYPE",
|
||||
"quantity": "QUANTITY",
|
||||
"quantity": "Количество",
|
||||
"track": "TRACK",
|
||||
"uses": "USES",
|
||||
"attack-affected-by-buffs-to": "ATTACK ROLL AFFECTED BY BUFFS TO",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "SM",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "W6",
|
||||
"dam": "Sch",
|
||||
"damage": "Schaden",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Kampfschaden",
|
||||
"data_processing": "Datenverarbeitung",
|
||||
"dataproc": "Dat. Ver.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Dekompilieren",
|
||||
"default": "Ungeübte Anwendung",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Verteidigung",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Verteidigungswert",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Gefallen",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Feuer",
|
||||
"firearms": "Feuerwaffen",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Kampfkünste",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrixgerät",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Würfelmodifikatoren",
|
||||
"modifiers": "Modifikatoren",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Bewegung",
|
||||
"movementmodifier": "Bewegungsmodifikator",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Schlechter Ruf",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Optionen",
|
||||
"other": "Andere",
|
||||
"outdoors": "Natur",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physisch",
|
||||
"physicalbonus": "Physischer Bonus",
|
||||
"physicaldamagetrack": "Physischer Schadensmonitor",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "Pilot",
|
||||
"piloting": "Steuern",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Rückstoß",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "zugehörige Lebensstile",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Auslöser",
|
||||
"truck": "Truck",
|
||||
"type": "Typ",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Fahrzeug",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "TR",
|
||||
"bike": "Moto",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Nom de naissance",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Forcer l’accès",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Tir en Rafale (TR)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "P",
|
||||
"capacity": "Capacité",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "VD",
|
||||
"damage": "Dégâts",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Traitement des données",
|
||||
"dataproc": "Trait. Données",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Décompilation",
|
||||
"default": "Comp. non entraînée",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Défense",
|
||||
"defenses": "Défenses",
|
||||
"defenserating": "Score Défensif",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Sprite d'erreur",
|
||||
"favor": "Faveur",
|
||||
"favors": "Faveurs",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "Fichier",
|
||||
"fire": "Feu",
|
||||
"firearms": "Armes à feu",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Arts Martiaux",
|
||||
"matrix": "Matrice",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Actions matricielles",
|
||||
"matrixdevice": "Appareil matriciel",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Zones de texte des modificateurs",
|
||||
"modifierdice": "Dé d'ajustement",
|
||||
"modifiers": "Modificateurs",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Déplacement",
|
||||
"movementmodifier": "Modificateur de mouvement",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Réputation",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Autre",
|
||||
"outdoors": "Plein air",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physique",
|
||||
"physicalbonus": "Bonus physique",
|
||||
"physicaldamagetrack": "Moniteur de dégâts physiques",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Pilotage",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigurer les attributs matriciels",
|
||||
"relatedlifestyle": "Styles de vies associés",
|
||||
"reload": "Reload",
|
||||
"reputation": "Réputation",
|
||||
"rerolling": "Relances",
|
||||
"reset": "Réinitialiser ?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Déclencheur",
|
||||
"truck": "Camion",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "occasion",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicule",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biofeedbacksoak": "Biofeedback Soak",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"blast": "Blast",
|
||||
@@ -61,6 +62,7 @@
|
||||
"bruteforce": "Brute Force",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Burst Fire (BF)",
|
||||
"burstwide": "Burst Fire Wide (BW)",
|
||||
"bus": "Bus",
|
||||
"c": "C",
|
||||
"capacity": "Capacity",
|
||||
@@ -123,6 +125,7 @@
|
||||
"d6": "d6",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"damage_type": "Damage Type",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Data Processing",
|
||||
"dataproc": "Data Proc.",
|
||||
@@ -131,6 +134,7 @@
|
||||
"date": "Date",
|
||||
"decompiling": "Decompiling",
|
||||
"default": "Unskilled Skill Use",
|
||||
"defaultfiringmode": "Default Firing Mode",
|
||||
"defense": "Defense",
|
||||
"defenses": "Defenses",
|
||||
"defenserating": "Defense Rating",
|
||||
@@ -200,6 +204,7 @@
|
||||
"faultsprite": "Fault Sprite",
|
||||
"favor": "Favor",
|
||||
"favors": "Favors",
|
||||
"fewershots": "Fewer Shots",
|
||||
"file": "File",
|
||||
"fire": "Fire",
|
||||
"firearms": "Firearms",
|
||||
@@ -312,6 +317,8 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Martial Arts",
|
||||
"matrix": "Matrix",
|
||||
"matrix_ar": "Matrix AR",
|
||||
"matrix_dr": "Matrix DR",
|
||||
"matrix_noise": "Matrix Noise",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixdevice": "Matrix Device",
|
||||
@@ -351,6 +358,7 @@
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifierdice": "Modifier Dice",
|
||||
"modifiers": "Modifiers",
|
||||
"moreshots": "More Shots",
|
||||
"movement": "Movement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"mtoc": "M-TOC",
|
||||
@@ -373,6 +381,7 @@
|
||||
"notoriety": "Notoriety",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"nuyen_symbol": "¥",
|
||||
"options": "Options",
|
||||
"other": "Other",
|
||||
"outdoors": "Outdoors",
|
||||
@@ -393,6 +402,7 @@
|
||||
"physical": "Physical",
|
||||
"physicalbonus": "Physical Bonus",
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"physical_special": "Physical, Special",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
@@ -436,6 +446,7 @@
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reload": "Reload",
|
||||
"reputation": "Reputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
@@ -548,6 +559,8 @@
|
||||
"trigger": "Trigger",
|
||||
"truck": "Truck",
|
||||
"type": "Type",
|
||||
"unset": "Unset",
|
||||
"updates": "Updates",
|
||||
"used": "Used",
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicle",
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user