Merge pull request #3020 from teen120/master

Fix some bugs
This commit is contained in:
wing-it
2017-09-26 07:17:58 -04:00
committed by GitHub
+118 -120
View File
@@ -58,10 +58,8 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-item" style="width:80%"><input name="attr_Race" type="text"></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-span2" style="width:15%"><span data-i18n="rank-u">Rank:</span></div>
<div class="sheet-item" style="width:8%"><input name="attr_Rank" type="number" style="text-align:center"></div>
<div class="sheet-item sheet-span2" style="width:35%"><span data-i18n="warband-name-u">Warband Name:</span></div>
<div class="sheet-item" style="width:37%"><input name="attr_Warband" type="text"></div>
<div class="sheet-item" style="width:60%"><input name="attr_Warband" type="text"></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-span2" style="width:15%"><span data-i18n="pride-u">Pride:</span></div>
@@ -134,7 +132,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_WeaponSkill" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnWS" title="Unnatural Weapon Skill" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnWS" title="Unnatural Weapon Skill" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -160,7 +158,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_BallisticSkill" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnBS" Title="Unnatural Ballistic Skill" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnBS" Title="Unnatural Ballistic Skill" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -187,7 +185,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Strength" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnS" Title="Unnatural Strength" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnS" Title="Unnatural Strength" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -214,7 +212,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Toughness" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnT" Title="Unnatural Toughness" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnT" Title="Unnatural Toughness" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -241,7 +239,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Agility" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnAg" Title="Unnatural Agility" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnAg" Title="Unnatural Agility" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -272,7 +270,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Intelligence" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnInt" Title="Unnatural Intelligence" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnInt" Title="Unnatural Intelligence" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -299,7 +297,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Perception" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnPer" Title="Unnatural Perception" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnPer" Title="Unnatural Perception" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -326,7 +324,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Willpower" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnWP" Title="Unnatural Willpower" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnWP" Title="Unnatural Willpower" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -353,7 +351,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Fellowship" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnFel" Title="Unnatural Fellowship" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnFel" Title="Unnatural Fellowship" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -380,7 +378,7 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-col">
<div class="sheet-unnatural_box">
<input name="attr_Infamy" class="sheet-unnaturaltext" type="text" value="0">
<input name="attr_UnInf" Title="Unnatural Infamy" class="sheet-unnatural" type="number" value="0" />
<input name="attr_UnInf" Title="Unnatural Infamy" class="sheet-unnatural" type="number" step="0.01" value="0" />
</div>
</div>
</div>
@@ -400,13 +398,13 @@ on("change:repeating_rangedweapons", function() {
<span data-i18n="threshold-u">Threshold</span>
</div>
<div class="sheet-item" style="width:12%">
<input name="attr_Infamy_max" type="number" style="text-align: center;">
<input name="attr_Infamy_max" type="number" step="0.01" style="text-align: center;">
</div>
<div class="sheet-item" style="width:32%">
<span data-i18n="current-u">Current</span>
</div>
<div class="sheet-item" style="width:12%">
<input name="attr_Infamy_current" type="number" style="text-align: center;">
<input name="attr_Infamy_current" type="number" step="0.01" style="text-align: center;">
</div>
</div>
</div>
@@ -433,23 +431,23 @@ on("change:repeating_rangedweapons", function() {
<h3 data-i18n="movement-u">Movement</h3>
<div class="sheet-row">
<div class="sheet-item" style="width: 20%;"><span data-i18n="half-move-u">Half Move: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_HalfMove" type="number" style="text-align: center;" value="@{HalfMod}+floor(@{Agility}/10)+@{UnAg}+@{Size}" disabled="disabled"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_HalfMove" type="number" step="0.01" style="text-align: center;" value="@{HalfMod}+floor(@{Agility}/10)+@{UnAg}+@{Size}" disabled="disabled"/></div>
<div class="sheet-item" style="width: 20%;"><span data-i18n="full-move-u">Full Move: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_FullMove" type="number" style="text-align: center;" value="@{FullMod}+2*(floor(@{Agility}/10)+@{UnAg}+@{Size})" disabled="disabled"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_FullMove" type="number" step="0.01" style="text-align: center;" value="@{FullMod}+2*(floor(@{Agility}/10)+@{UnAg}+@{Size})" disabled="disabled"/></div>
<div class="sheet-item" style="width: 16%;"><span data-i18n="charge-u">Charge: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_ChargeMove" type="number" style="text-align: center;" value="@{ChargeMod}+3*(floor(@{Agility}/10)+@{UnAg}+@{Size})" disabled="disabled"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_ChargeMove" type="number" step="0.01" style="text-align: center;" value="@{ChargeMod}+3*(floor(@{Agility}/10)+@{UnAg}+@{Size})" disabled="disabled"/></div>
<div class="sheet-item" style="width: 10%;"><span data-i18n="run-u">Run: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_RunMove" type="number" style="text-align: center;" value="@{RunMod}+6*(floor(@{Agility}/10)+@{UnAg}+@{Size})" disabled="disabled"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_RunMove" type="number" step="0.01" style="text-align: center;" value="@{RunMod}+6*(floor(@{Agility}/10)+@{UnAg}+@{Size})" disabled="disabled"/></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width: 20%;"><span data-i18n="modifier-u">Modifiers: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_HalfMod" type="number" placeholder="0" style="text-align: center;" /></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_HalfMod" type="number" step="0.01" placeholder="0" style="text-align: center;" /></div>
<div class="sheet-item" style="width: 20%;"></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_FullMod" type="number" placeholder="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_FullMod" type="number" step="0.01" placeholder="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 16%;"></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_ChargeMod" type="number" placeholder="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_ChargeMod" type="number" step="0.01" placeholder="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 10%;"></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_RunMod" type="number" placeholder="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_RunMod" type="number" step="0.01" placeholder="0" style="text-align: center;"/></div>
</div>
<!-- Fatigue --><br>
<div class="sheet-2colrow">
@@ -457,9 +455,9 @@ on("change:repeating_rangedweapons", function() {
<h3 data-i18n="fatigue-u">Fatigue</h3>
<div class="sheet-row">
<div class="sheet-item" style="width: 40%;"><span data-i18n="threshold-u">Threshold:</span></div>
<div class="sheet-item" style="width: 13%;"><input name="attr_FatigueThreshold" type="number" style="text-align: center;" value="floor(@{Willpower}/10)+floor(@{Toughness}/10)+@{UnT}+@{UnWp}" disabled="disabled"/></div>
<div class="sheet-item" style="width: 13%;"><input name="attr_FatigueThreshold" type="number" step="0.01" style="text-align: center;" value="floor(@{Willpower}/10)+floor(@{Toughness}/10)+@{UnT}+@{UnWp}" disabled="disabled"/></div>
<div class="sheet-item" style="width: 30%;"><span data-i18n="current-u">Current: </span></div>
<div class="sheet-item" style="width: 13%;"><input name="attr_Fatigue" type="number" style="text-align: center;" value="0"/></div>
<div class="sheet-item" style="width: 13%;"><input name="attr_Fatigue" type="number" step="0.01" style="text-align: center;" value="0"/></div>
</div>
</div>
<!-- Size -->
@@ -493,39 +491,39 @@ on("change:repeating_rangedweapons", function() {
<div class="sheet-armourblock">&nbsp;</div>
<div class="sheet-quickborder sheet-armourblock">
<span data-i18n="head-u">Head</span>
<input name="attr_HArmour" type="number" data-i18n-placeholder="armor-value-u" placeholder="Ar" />
<input name="attr_HArmour" type="number" step="0.01" data-i18n-placeholder="armor-value-u" placeholder="Ar" />
<span>(1-10)</span>
<input name="attr_HTotal" type="number" value="@{HArmour}+@{UnT}+floor(@{Toughness}/10)+@{mactrait}" disabled="disabled"/>
<input name="attr_HTotal" type="number" step="0.01" value="@{HArmour}+@{UnT}+floor(@{Toughness}/10)+@{mactrait}" disabled="disabled"/>
</div>
<br>
<div class="sheet-quickborder sheet-armourblock">
<span data-i18n="ar-u">AR</span>
<input name="attr_ArArmour" type="number" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<input name="attr_ArArmour" type="number" step="0.01" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<span>(11-20)</span>
<input name="attr_ArTotal" type="number" value="@{ArArmour}+@{UnT}+floor(@{Toughness}/10)+@{rabionic}+@{mactrait}" disabled="disabled"/>
<input name="attr_ArTotal" type="number" step="0.01" value="@{ArArmour}+@{UnT}+floor(@{Toughness}/10)+@{rabionic}+@{mactrait}" disabled="disabled"/>
</div>
<div class="sheet-quickborder sheet-armourblock">
<span data-i18n="body-u">Body</span>
<input name="attr_BArmour" type="number" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<span>(31-70)</span> <input name="attr_BTotal" type="number" value="@{BArmour}+@{UnT}+floor(@{Toughness}/10)+@{mactrait}" disabled="disabled"/>
<input name="attr_BArmour" type="number" step="0.01" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<span>(31-70)</span> <input name="attr_BTotal" type="number" step="0.01" value="@{BArmour}+@{UnT}+floor(@{Toughness}/10)+@{mactrait}" disabled="disabled"/>
</div>
<div class="sheet-quickborder sheet-armourblock">
<span data-i18n="al-u">AL</span>
<input name="attr_AlArmour" type="number" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<input name="attr_AlArmour" type="number" step="0.01" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<span>(21-30)</span>
<input name="attr_AlTotal" type="number" value="@{AlArmour}+@{UnT}+floor(@{Toughness}/10)+@{labionic}+@{mactrait}" disabled="disabled"/>
<input name="attr_AlTotal" type="number" step="0.01" value="@{AlArmour}+@{UnT}+floor(@{Toughness}/10)+@{labionic}+@{mactrait}" disabled="disabled"/>
</div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
<span data-i18n="lr-u">LR</span>
<input name="attr_LrArmour" type="number" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<input name="attr_LrArmour" type="number" step="0.01" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<span>(71-85)</span>
<input name="attr_LrTotal" type="number" value="@{LrArmour}+@{UnT}+floor(@{Toughness}/10)+@{lrbionic}+@{mactrait}" disabled="disabled"/></div>
<input name="attr_LrTotal" type="number" step="0.01" value="@{LrArmour}+@{UnT}+floor(@{Toughness}/10)+@{lrbionic}+@{mactrait}" disabled="disabled"/></div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
<span data-i18n="ll-u">LL</span>
<input name="attr_LlArmour" type="number" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<input name="attr_LlArmour" type="number" step="0.01" data-i18n-placeholder="armor-value-u" placeholder="Ar"/>
<span>(86-00)</span>
<input name="attr_LlTotal" type="number" value="@{LlArmour}+@{UnT}+floor(@{Toughness}/10)+@{llbionic}+@{mactrait}" disabled="disabled"/>
<input name="attr_LlTotal" type="number" step="0.01" value="@{LlArmour}+@{UnT}+floor(@{Toughness}/10)+@{llbionic}+@{mactrait}" disabled="disabled"/>
</div>
</div>
<div class="sheet-col sheet-fate">
@@ -536,7 +534,7 @@ on("change:repeating_rangedweapons", function() {
<span data-i18n="total-u">Total: </span>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_Wounds_max" type="number" style="text-align: center;">
<input name="attr_Wounds_max" type="number" step="0.01" style="text-align: center;">
</div>
</div>
<div class="sheet-row">
@@ -544,7 +542,7 @@ on("change:repeating_rangedweapons", function() {
<span data-i18n="current-u">Current: </span>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_Wounds" type="number" style="text-align: center;">
<input name="attr_Wounds" type="number" step="0.01" style="text-align: center;">
</div>
</div>
<div class="sheet-row">
@@ -552,7 +550,7 @@ on("change:repeating_rangedweapons", function() {
<span data-i18n="critical-damage-u">Critical Damage: </span>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_Critical" type="number" style="text-align: center;">
<input name="attr_Critical" type="number" step="0.01" style="text-align: center;">
</div>
</div>
<div class="Sheet-row">
@@ -732,7 +730,7 @@ on("change:repeating_rangedweapons", function() {
<span data-i18n="machine-trait-u">Machine Trait: </span>
</div>
<div class="sheet-item" style="width:13%">
<input name="attr_mactrait" type="number" style="text-align:center;" value="0"/>
<input name="attr_mactrait" type="number" step="0.01" style="text-align:center;" value="0"/>
</div>
</div>
<div class="sheet-col">
@@ -1918,7 +1916,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<tr>
<td class="roll_advancedskill sheet-Impskull">
<button name="roll_advancedskill" type="roll" value="&{template:darkheresy2} {{name= @{advancedskillname}}} {{dhdescription=@{character_name} rolls @{advancedskillname} [[1d100]] Target [[@{advancedskill}+?{Modifier|0}]].}}">
<input disabled="true" name="attr_advancedskill" type="number" value=" -20 +(@{advancedskillbox1})+@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3} +@{advancedskillbox4}">
<input disabled="true" name="attr_advancedskill" type="number" step="0.01" value=" -20 +(@{advancedskillbox1})+@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3} +@{advancedskillbox4}">
</button>
</td>
<td>
@@ -2003,31 +2001,31 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width:50%"><h3 data-i18n="khorne-u" style="text-align:right">Khorne: </h3></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Khorne_ali" type="number" style="font-size: 14pt; height: 35px;text-align:center"></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Khorne_ali" type="text" style="font-size: 14pt; height: 35px;text-align:center"></div>
</div>
</div>
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width:50%"><h3 data-i18n="slaanesh-u" style="text-align:right">Slaanesh: </h3></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Slaanesh_ali" type="number" style="font-size: 14pt; height: 35px;text-align:center"></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Slaanesh_ali" type="text" style="font-size: 14pt; height: 35px;text-align:center"></div>
</div>
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:50%"><h3 data-i18n="unaligned-u" style="text-align:right">Unaligned: </h3></div>
<div class="sheet-item sheet-brackets" style="width:10%"><input name="attr_Unaligned_ali" type="number" style="font-size: 14pt; height: 35px;text-align:center"></div>
<div class="sheet-item sheet-brackets" style="width:10%"><input name="attr_Unaligned_ali" type="text" style="font-size: 14pt; height: 35px;text-align:center"></div>
</div>
<div class="sheet-2colrow">
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width:50%"><h3 data-i18n="nurgle-u" style="text-align:right">Nurgle: </h3></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Nurgle_ali" type="number" style="font-size: 14pt; height: 35px;text-align:center"></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Nurgle_ali" type="text" style="font-size: 14pt; height: 35px;text-align:center"></div>
</div>
</div>
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width:50%"><h3 data-i18n="tzeentch-u" style="text-align:right">Tzeentch: </h3></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Tzeentch_ali" type="number" style="font-size: 14pt; height: 35px;text-align:center"></div>
<div class="sheet-item sheet-brackets" style="width:20%"><input name="attr_Tzeentch_ali" type="text" style="font-size: 14pt; height: 35px;text-align:center"></div>
</div>
</div>
</div>
@@ -2048,21 +2046,21 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<span data-i18n="xp-to-spend-u">XP to Spend:</span>
</div>
<div class="sheet-item" style="width:22%">
<input disabled="true" name="attr_XPtoSpend" type="number" value="@{XPTotal} - @{XPSpent}">
<input disabled="true" name="attr_XPtoSpend" type="number" step="0.01" value="@{XPTotal} - @{XPSpent}">
</div>
<div class="sheet-item" style="width:1%"></div>
<div class="sheet-item" style="width:12%">
<div class="sheet-item" style="width:15%">
<span data-i18n="total-spent-u">Total XP Spent:</span>
</div>
<div class="sheet-item" style="width:22%">
<input name="attr_XPSpent" type="number" value="0">
<div class="sheet-item" style="width:19%">
<input name="attr_XPSpent" type="number" step="0.01" value="0">
</div>
<div class="sheet-item" style="width:1%"></div>
<div class="sheet-item" style="width:8%">
<span data-i18n="total-xp-u">Total XP:</span>
</div>
<div class="sheet-item" style="width:17%">
<input name="attr_XPTotal" type="number">
<input name="attr_XPTotal" type="number" step="0.01">
</div>
</div>
</div>
@@ -2084,7 +2082,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<input name="attr_advancementRe1" type="text">
</div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
<input name="attr_advancementRe1xp" type="number" value="0">
<input name="attr_advancementRe1xp" type="number" step="0.01" value="0">
</div>
<div class="sheet-item" style="width:13%;">
<input name="attr_AlignmentRe1" type="text" style="text-align: center;">
@@ -2094,7 +2092,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<input name="attr_advancementRe2" type="text">
</div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
<input name="attr_advancementRe2xp" type="number" value="0">
<input name="attr_advancementRe2xp" type="number" step="0.01" value="0">
</div>
<div class="sheet-item" style="width:13%;">
<input name="attr_AlignmentRe2" type="text" style="text-align: center;">
@@ -2112,7 +2110,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-row" >
<div class="sheet-item" style="width:40%"></div>
<div class="sheet-item" style="width:20%">
<input name="attr_Insanity" type="number" value="100" style="text-align: center;">
<input name="attr_Insanity" type="number" step="0.01" value="100" style="text-align: center;">
</div>
</div>
<div class="sheet-row">
@@ -2131,7 +2129,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-row">
<div class="sheet-item" style="width:40%"></div>
<div class="sheet-item" style="width:20%">
<input name="attr_Corruption" type="number" data-i18n-placeholder="zero-u" placeholder="0" style="text-align: center;">
<input name="attr_Corruption" type="number" step="0.01" data-i18n-placeholder="zero-u" placeholder="0" style="text-align: center;">
</div>
</div>
<div class="sheet-row">
@@ -2206,89 +2204,89 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCWSR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Weapon Skill}} {{dhdescription=@{NPCName} rolls Weapon Skill: [[1d100]] Target: [[@{NPCWS}+ ?{Modifier|0}]].}}"><span data-i18n="weaponskill-u">WS</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCWS" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCWS" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCBSR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Ballistic Skill}} {{dhdescription=@{NPCName} rolls Ballistic Skill: [[1d100]] Target: [[@{NPCBS}+ ?{Modifier|0}]].}}"><span data-i18n="ballistic-skill-u">BS</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCBS" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCBS" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCSR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Strength}} {{dhdescription=@{NPCName} rolls Strength: [[1d100]] Target: [[@{NPCS}+ ?{Modifier|0}]].}}"><span data-i18n="strength-u">S</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCS" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCS" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCTR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Toughness}} {{dhdescription=@{NPCName} rolls Toughness: [[1d100]] Target: [[@{NPCT}+ ?{Modifier|0}]].}}"><span data-i18n="toughness-u">T</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCT" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCT" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCAcR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Agility}} {{dhdescription=@{NPCName} rolls Agility: [[1d100]] Target: [[@{NPCAc}+ ?{Modifier|0}]].}}"><span data-i18n="agility-u">Ag</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCAc" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCAc" type="number" step="0.01" value="0" style="text-align: center;"/></div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCIntR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Intelligence}} {{dhdescription=@{NPCName} rolls Intelligence: [[1d100]] Target: [[@{NPCInt}+ ?{Modifier|0}]].}}"><span data-i18n="intelligence-u">Int</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCInt" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCInt" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCPerR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Perception}} {{dhdescription=@{NPCName} rolls Perception: [[1d100]] Target: [[@{NPCPer}+ ?{Modifier|0}]].}}"><span data-i18n="perception-u">Per</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCPer" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCPer" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCWPR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Willpower}} {{dhdescription=@{NPCName} rolls Willpower: [[1d100]] Target: [[@{NPCWP}+ ?{Modifier|0}]].}}"><span data-i18n="willpower-u">WP</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCWP" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCWP" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCFelR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Fellowship}} {{dhdescription=@{NPCName} rolls Fellowship: [[1d100]] Target: [[@{NPCFel}+ ?{Modifier|0}]].}}"><span data-i18n="fellowship-u">Fel</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCFel" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCFel" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item sheet-redbgns" style="width: 8%;">
<button name="roll_NPCPerR" type="roll" value="&{template:darkheresy2} {{name= @{NPCName}'s Infamy}} {{dhdescription=@{NPCName} rolls Infamy: [[1d100]] Target: [[@{NPCInf}+ ?{Modifier|0}]].}}"><span data-i18n="infamy-u">Inf</span></button>
</div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCInf" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCInf" type="number" step="0.01" value="0" style="text-align: center;"/></div>
</div>
<br>
<!-- Unnatural Characteristics Row for NPCS-->
<h3 data-i18n="unnatural-characteristics-u">Unnatural Characteristics</h3>
<div class="sheet-row">
<div class="sheet-item" style="width: 5%;"><span data-i18n="weapon-skill-u">WS</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnWS" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnWS" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="ballistic-skill-u">BS</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnBS" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnBS" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="strength-u">S</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnS" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnS" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="toughness-u">T</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnT" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnT" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="agility-u">Ag</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnAg" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnAg" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="intelligence-u">Int</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnInt" type="number" value="0" style="text-align: center;" /></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnInt" type="number" step="0.01" value="0" style="text-align: center;" /></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="perception-u">Per</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnPer" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnPer" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="willpower-u">WP</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnWP" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnWP" type="number" step="0.01" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 5%;"><span data-i18n="fellowship-u">Fel</span></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnFel" type="number" value="0" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 6%;"><input name="attr_NPCUnFel" type="number" step="0.01" value="0" style="text-align: center;"/></div>
</div>
<br>
<!-- Movement Section for NPCS-->
<h3 data-i18n="movement-u">Movement</h3>
<div class="sheet-row">
<div class="sheet-item" style="width: 20%;"><span data-i18n="half-move-u">Half Move: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCHalfMove" type="number" value="0" data-i18n-placeholder="armor-bonus-u" placeholder="AB" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCHalfMove" type="number" step="0.01" value="0" data-i18n-placeholder="armor-bonus-u" placeholder="AB" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 20%;"><span data-i18n="full-move-u">Full Move: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCFullMove" type="number" value="0" data-i18n-placeholder="multiplied-by-2-u" placeholder="x2" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCFullMove" type="number" step="0.01" value="0" data-i18n-placeholder="multiplied-by-2-u" placeholder="x2" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 16%;"><span data-i18n="charge-u">Charge: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCChargeMove" type="number" value="0" data-i18n-placeholder="multiplied-by-3-u" placeholder="x3" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCChargeMove" type="number" step="0.01" value="0" data-i18n-placeholder="multiplied-by-3-u" placeholder="x3" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 10%;"><span data-i18n="run-u">Run: </span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCRunMove" type="number" value="0" data-i18n-placeholder="multiplied-by-6-u" placeholder="x6" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_NPCRunMove" type="number" step="0.01" value="0" data-i18n-placeholder="multiplied-by-6-u" placeholder="x6" style="text-align: center;"/></div>
</div>
<!-- Fatigue Section for NPCS -->
<div class="sheet-2colrow">
@@ -2296,9 +2294,9 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<h3 data-i18n="fatigue-u">Fatigue</h3>
<div class="sheet-row">
<div class="sheet-item" style="width: 40%;"><span data-i18n="threshold-u">Threshold:</span></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCFatigueThreshold" type="number" style="text-align: center;"value="floor(@{NPCWP}/10)+floor(@{NPCT}/10)+@{NPCUnT}+@{NPCUnWP}" disabled="disabled"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCFatigueThreshold" type="number" step="0.01" style="text-align: center;"value="floor(@{NPCWP}/10)+floor(@{NPCT}/10)+@{NPCUnT}+@{NPCUnWP}" disabled="disabled"/></div>
<div class="sheet-item" style="width: 32%;"><span data-i18n="current-u">Current: </span></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCFatigue" type="number" style="text-align: center;"/></div>
<div class="sheet-item" style="width: 12%;"><input name="attr_NPCFatigue" type="number" step="0.01" style="text-align: center;"/></div>
</div>
</div>
<!-- Size select field for NPCS -->
@@ -2326,13 +2324,13 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-2colrow">
<div class="sheet-col sheet-sildh ">
<div class="sheet-armourblock">&nbsp;</div>
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="head-u">Head</span> <input name="attr_NPCHArmour" type="number" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(1-10)</span> <input name="attr_NPCHTotal" type="number" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="head-u">Head</span> <input name="attr_NPCHArmour" type="number" step="0.01" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(1-10)</span> <input name="attr_NPCHTotal" type="number" step="0.01" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<br />
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="arm-right-u">AR</span> <input name="attr_NPCArArmour" type="number" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(11-20)</span> <input name="attr_NPCArTotal" type="number" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="body-u">Body</span> <input name="attr_NPCBArmour" type="number" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(31-70)</span> <input name="attr_NPCBTotal" type="number" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="arm-left-u">AL</span> <input name="attr_NPCAlArmour" type="number" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(21-30)</span> <input name="attr_NPCAlTotal" type="number" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;"><span data-i18n="leg-right-u">LR</span> <input name="attr_NPCLrArmour" type="number" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(71-85)</span> <input name="attr_NPCLrTotal" type="number" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;"><span data-i18n="leg-left-u">LL</span> <input name="attr_NPCLlArmour" type="number" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(86-00)</span> <input name="attr_NPCLlTotal" type="number" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="arm-right-u">AR</span> <input name="attr_NPCArArmour" type="number" step="0.01" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(11-20)</span> <input name="attr_NPCArTotal" type="number" step="0.01" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="body-u">Body</span> <input name="attr_NPCBArmour" type="number" step="0.01" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(31-70)</span> <input name="attr_NPCBTotal" type="number" step="0.01" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock"><span data-i18n="arm-left-u">AL</span> <input name="attr_NPCAlArmour" type="number" step="0.01" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(21-30)</span> <input name="attr_NPCAlTotal" type="number" step="0.01" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;"><span data-i18n="leg-right-u">LR</span> <input name="attr_NPCLrArmour" type="number" step="0.01" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(71-85)</span> <input name="attr_NPCLrTotal" type="number" step="0.01" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;"><span data-i18n="leg-left-u">LL</span> <input name="attr_NPCLlArmour" type="number" step="0.01" value="0" data-i18n-placeholder="armor-value-u" placeholder="Ar"/> <span>(86-00)</span> <input name="attr_NPCLlTotal" type="number" step="0.01" data-i18n-placeholder="soak-u" placeholder="Soak"/></div>
</div>
<!-- Wounds tracker for NPCS-->
<div class="sheet-col sheet-fate">
@@ -2342,7 +2340,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<span data-i18n="total-u">Total: </span>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_NPCWounds_max" type="number" style="text-align: center;">
<input name="attr_NPCWounds_max" type="number" step="0.01" style="text-align: center;">
</div>
</div>
<div class="sheet-row">
@@ -2350,7 +2348,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<span data-i18n="current-u">Current: </span>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_NPCWounds" type="number" style="text-align: center;">
<input name="attr_NPCWounds" type="number" step="0.01" style="text-align: center;">
</div>
</div>
<div class="sheet-row">
@@ -2358,7 +2356,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<span data-i18n="critical-damage-u">Critical Damage: </span>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_NPCCritical" type="number" style="text-align: center;">
<input name="attr_NPCCritical" type="number" step="0.01" style="text-align: center;">
</div>
</div>
<!-- Battle Conditions for NPCS-->
@@ -2589,7 +2587,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_NPCmeleeweaponname" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;">
@@ -2616,7 +2614,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_NPCmeleeweaponname2" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt2" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt2" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;">
@@ -2643,7 +2641,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_NPCmeleeweaponname3" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt3" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt3" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;">
@@ -2670,7 +2668,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_NPCmeleeweaponname4" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt4" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPCmeleewwt4" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;">
@@ -2700,7 +2698,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_NPC2Rangedweaponname" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPC2Rangedwwt" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPC2Rangedwwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;"><input name="attr_NPC2Rangedweaponclass" type="text" /></div>
@@ -2741,7 +2739,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_NPC2Rangedweaponname2" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPC2Rangedwwt2" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPC2Rangedwwt2" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;"><input name="attr_NPC2Rangedweaponclass2" type="text" /></div>
@@ -2782,7 +2780,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_NPC2Rangedweaponname3" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPC2Rangedwwt3" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_NPC2Rangedwwt3" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;"><input name="attr_NPC2Rangedweaponclass3" type="text" /></div>
@@ -2950,7 +2948,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
</select>
</div>
<div class="sheet-item" style="width: 85px; margin-left: 20px"><span data-i18n="psy-rating-u">Psy Rating:</span></div>
<div class="sheet-item" style="width: 50px;"><input name="attr_PsyRating" type="number" data-i18n-placeholder="zero-u" placeholder="0" /></div>
<div class="sheet-item" style="width: 50px;"><input name="attr_PsyRating" type="number" step="0.01" data-i18n-placeholder="zero-u" placeholder="0" /></div>
</div>
<!-- Psychic Powers Left Column, repeating field -->
<fieldset class="repeating_PsyPowers">
@@ -2976,7 +2974,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<option value="@{Corruption}"><b>Corruption</option>
</select>
<div class="sheet-item" style="width: 30%;"><span data-i18n="power-mod-u">Power Modifier:</span></div>
<div class="sheet-item" style="width: 15%;"><input name="attr_PsyPowerModifier" type="number" value="0" /></div>
<div class="sheet-item" style="width: 15%;"><input name="attr_PsyPowerModifier" type="number" step="0.01" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width: 12%;"><span data-i18n="range-u">Range:</span></div>
@@ -3008,7 +3006,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width: 20%;"><span data-i18n="max-push-u">Max Push:</span></div>
<div class="sheet-item" style="width: 15%;"><input name="attr_MaxPust" type="number" data-i18n-placeholder="+2/3/4-u" placeholder="+2/3/4"/></div>
<div class="sheet-item" style="width: 15%;"><input name="attr_MaxPust" type="number" step="0.01" data-i18n-placeholder="+2/3/4-u" placeholder="+2/3/4"/></div>
<div class="sheet-item" style="width: 20%;"><span data-i18n="sustaining-u">Sustaining:</span></div>
<div class="sheet-item" style="width: 45%;"><input name="attr_Sustaining" type="text" data-i18n-placeholder="+10-psychic-phenomena-u" value="+10 PP / -1 PR"/></div>
</div>
@@ -3036,7 +3034,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<option value="@{Corruption}"><b>Corruption</option>
</select>
<div class="sheet-item" style="width: 30%;"><span data-i18n="power-mod-u">Power Modifier:</span></div>
<div class="sheet-item" style="width: 15%;"><input name="attr_PsyPowerModifierRi" type="number" value="0" /></div>
<div class="sheet-item" style="width: 15%;"><input name="attr_PsyPowerModifierRi" type="number" step="0.01" value="0" /></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width: 12%;"><span data-i18n="range-u">Range:</span></div>
@@ -3080,11 +3078,11 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div><input type="hidden" name="attr_my_hidden_row_id" />
<div class="sheet-item" style="width: 38%;"><input name="attr_Rangedweaponname" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_rangedwwt" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;">
<select class="attr_Rangedweaponclass">
<option selected data-i18n="pistol-u">Pistol</option>
<div class="sheet-item" style="width: 8%;"><input name="attr_rangedwwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 21%;">
<select class="attr_Rangedweaponclass" name="attr_Rangedweaponclass">
<option data-i18n="pistol-u">Pistol</option>
<option data-i18n="basic-u">Basic</option>
<option data-i18n="heavy-u">Heavy</option>
<option data-i18n="thrown-u">Thrown</option>
@@ -3132,7 +3130,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 15%;"><span data-i18n="name-u">Name:</span></div>
<div class="sheet-item" style="width: 38%;"><input name="attr_meleeweaponname" type="text" /></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_meleewwt" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_meleewwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;">
@@ -3164,8 +3162,8 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<div class="sheet-item" style="width: 55%;"><input name="attr_Daemonweaponname" type="text" /></div>
<div class="sheet-item" style="width: 12%;"><span data-i18n="class-u">Class:</span></div>
<div class="sheet-item" style="width: 18%;">
<select class="attr_Daemonweaponclass">
<option selected data-i18n="melee-u">Melee</option>
<select class="attr_Daemonweaponclass" name="attr_Rangedweaponclass">
<option data-i18n="melee-u">Melee</option>
<option data-i18n="pistol-u">Pistol</option>
<option data-i18n="basic-u">Basic</option>
<option data-i18n="heavy-u">Heavy</option>
@@ -3176,11 +3174,11 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
</div>
<div class="sheet-row">
<div class="sheet-item" style="width: 35%;"><span data-i18n="daemons-willpower-u">Daemon's Willpower:</span></div>
<div class="sheet-item" style="width: 10%;"><input name="attr_daemonswillpower" type="number" data-i18n-placeholder="zero-zero-u" Placeholder="00" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 10%;"><input name="attr_daemonswillpower" type="number" step="0.01" data-i18n-placeholder="zero-zero-u" Placeholder="00" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 30%;"><span data-i18n="binding-strength-u">Binding Strength:</span></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonswillpower" type="number" value="0" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 8%;"><input name="attr_daemonswillpower" type="number" step="0.01" value="0" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 7%;"><span data-i18n="weight-u">Wt.:</span></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_daemonwwt" type="number" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
<div class="sheet-item" style="width: 11%;"><input name="attr_daemonwwt" type="number" step="0.01" value="0" data-i18n-placeholder="kilograms-u" placeholder="kg" style="text-align:center;"/></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width: 20%;"><span data-i18n="alignment-u">Alignment:</span></div>
@@ -3295,7 +3293,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<span data-i18n="mod-u">Mod: </span>
</div>
<div class="sheet-item" style="width:13%">
<input name="attr_GearCarryMod" type="number" value="0">
<input name="attr_GearCarryMod" type="number" step="0.01" value="0">
</div>
</div>
<div class="sheet-row">
@@ -3303,13 +3301,13 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<span data-i18n="max-u">Max: </span>
</div>
<div class="sheet-item" style="width:15%">
<input disabled="true" name="attr_GearCarryMax" type="number" value="@{GearCarry} + @{GearCarryMod}">
<input disabled="true" name="attr_GearCarryMax" type="number" step="0.01" value="@{GearCarry} + @{GearCarryMod}">
</div>
<div class="sheet-item" style="width:17%">
<span data-i18n="available-u">Available: </span>
</div>
<div class="sheet-item" style="width:15%">
<input disabled="true" name="attr_GearCarryAvailible" type="number" value="@{GearCarry} + @{GearCarryMod} - @{GearCarryCurrent}">
<input disabled="true" name="attr_GearCarryAvailible" type="number" step="0.01" value="@{GearCarry} + @{GearCarryMod} - @{GearCarryCurrent}">
</div>
<div class="sheet-item" style="width:1%">
</div>
@@ -3326,7 +3324,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<input name="attr_Gears" type="text">
</div>
<div class="sheet-item" style="width:10%">
<input name="attr_GeasrWt" type="number" value="0" data-i18n-placeholder="weight-u" placeholder="wt.">
<input name="attr_GeasrWt" type="number" step="0.01" value="0" data-i18n-placeholder="weight-u" placeholder="wt.">
</div>
<div class="sheet-item" style="width:10%">
<input name="attr_GearsPage" type="text" data-i18n-placeholder="page-number-#-u" placeholder="pg#">
@@ -3355,7 +3353,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<input name="attr_Allies" type="text">
</div>
<div class="sheet-item sheet-socialitem" style="width:7%">
<input name="attr_AlliesInf" value="0" type="number" title="Total Infamy gained">
<input name="attr_AlliesInf" value="0" type="number" step="0.01" title="Total Infamy gained">
</div>
<div class="sheet-item sheet-Impskull" style="width: 9%;">
<button name="roll_A1Fel" type="roll" value="&{template:darkheresy2} {{name= @{Allies}}} {{dhdescription=@{character_name} for relationship with @{Allies} rolls [[1d100]] Target [[@{Fellowship}+(@{AlliesInf}*10)+?{Modifier|0}]]}}" title="Modified Fellowship Roll"></button>
@@ -3368,7 +3366,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<input name="attr_AlliesRe" type="text">
</div>
<div class="sheet-item sheet-socialitem" style="width:7%">
<input name="attr_AlliesReInf" value="0" type="number" title="Times Taken">
<input name="attr_AlliesReInf" value="0" type="number" step="0.01" title="Times Taken">
</div>
<div class="sheet-item sheet-Impskull" style="width: 9%;">
<button name="roll_A1Fel" type="roll" value="&{template:darkheresy2} {{name= @{AlliesRe}}} {{dhdescription=@{character_name} for relationship with @{AlliesRe} rolls [[1d100]] Target [[@{Fellowship}+(@{AlliesReInf}*10)+?{Modifier|0}]]}}" title="Modified Fellowship Roll"></button>
@@ -3387,7 +3385,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<input name="attr_Enemies" type="text">
</div>
<div class="sheet-item sheet-socialitem" style="width:7%">
<input name="attr_EnemiesInf" value="0" type="number" title="Times taken">
<input name="attr_EnemiesInf" value="0" type="number" step="0.01" title="Times taken">
</div>
<div class="sheet-item sheet-Impskull" style="width: 9%;">
<button name="roll_E1Fel" type="roll" value="&{template:darkheresy2} {{name= @{Enemies}}} {{dhdescription=@{character_name} for relationship with @{Enemies} rolls [[1d100]] Target [[@{Fellowship}+(-@{EnemiesInf}*10)+?{Modifier|0}]]}}" title="Modified Fellowship Roll"></button>
@@ -3400,7 +3398,7 @@ Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit y
<input name="attr_EnemiesRe" type="text">
</div>
<div class="sheet-item sheet-socialitem" style="width:7%">
<input name="attr_EnemiesReInf" value="0" type="number" title="Times gained">
<input name="attr_EnemiesReInf" value="0" type="number" step="0.01" title="Times gained">
</div>
<div class="sheet-item sheet-Impskull" style="width: 9%;">
<button name="roll_E1Fel" type="roll" value="&{template:darkheresy2} {{name= @{EnemiesRe}}} {{dhdescription=@{character_name} for relationship with @{EnemiesRe} rolls [[1d100]] Target [[@{Fellowship}+(-@{EnemiesReInf}*10)+?{Modifier|0}]]}}" title="Modified Fellowship Roll"></button>