added Force_Up to track numbers of active force powers, value deducted from all rols except damage and soak
This commit is contained in:
+22
-13
@@ -71,7 +71,7 @@
|
||||
<tr>
|
||||
<td class="sheet-tdborder">
|
||||
<div class="sheet-bold">
|
||||
<button type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[{(((@{perception} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Perception</button>
|
||||
<button type='roll' class="astext" value='&{template:default} {{name=Perception}} {{Roll=[[{(((@{perception} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{perceptionpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Perception</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_perception" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_perceptionpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
@@ -87,13 +87,13 @@
|
||||
</td>
|
||||
<td class="sheet-tdborder">
|
||||
<div class="sheet-bold">
|
||||
<button type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[{(((@{strength} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Strength</button>
|
||||
<button type='roll' class="astext" value='&{template:default} {{name=Strength}} {{Roll=[[{(((@{strength} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{strengthpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Strength</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_strength" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_strengthpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
</div>
|
||||
<fieldset class="repeating_strskills"> <!---Str Skills --->
|
||||
<button type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[{(((@{strskilldice} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}"></button>
|
||||
<button type="roll" value="&{template:default} {{name=@{strskillname}}} {{Roll=[[{(((@{strskilldice} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{strskillpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}"></button>
|
||||
<input class="sheet-skilltext" type="text" name="attr_strskillname"/>
|
||||
<div class="sheet-right">
|
||||
<input type="number" name="attr_strskilldice" class="sheet-smallnumber sheet-shortnumber" min="1" value="@{strength}"/>D+<input type="number" name="attr_strskillpip" class="sheet-smallnumber sheet-shortnumber" min="0" max="2" value="@{strengthpip}"/>
|
||||
@@ -102,7 +102,7 @@
|
||||
</td>
|
||||
<td class="sheet-tdborder">
|
||||
<div class="sheet-bold">
|
||||
<button type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[{(((@{technical} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Technical</button>
|
||||
<button type='roll' class="astext" value='&{template:default} {{name=Technical}} {{Roll=[[{(((@{technical} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{technicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Technical</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_technical" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_technicalpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
@@ -119,7 +119,7 @@
|
||||
<tr>
|
||||
<td class="sheet-tdborder">
|
||||
<div class="sheet-bold">
|
||||
<button type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[{(((@{dexterity} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Dexterity</button>
|
||||
<button type='roll'value='&{template:default} {{name=Dexterity}} {{Roll=[[{(((@{dexterity} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{dexteritypip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Dexterity</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_dexterity" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_dexteritypip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
@@ -134,7 +134,7 @@
|
||||
</td>
|
||||
<td class="sheet-tdborder">
|
||||
<div class="sheet-bold">
|
||||
<button type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[{(((@{knowledge} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Knowledge</button>
|
||||
<button type='roll' value='&{template:default} {{name=Knowledge}} {{Roll=[[{(((@{knowledge} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{knowledgepip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Knowledge</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_knowledge" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_knowledgepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
@@ -149,7 +149,7 @@
|
||||
</td>
|
||||
<td class="sheet-tdborder">
|
||||
<div class="sheet-bold">
|
||||
<button type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[{(((@{mechanical} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Mechanical</button>
|
||||
<button type='roll' value='&{template:default} {{name=Mechanical}} {{Roll=[[{(((@{mechanical} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{mechanicalpip} + ?{Other Mods(pip)|0} + 1d6!cf1cs6}}]]}}' >Mechanical</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_mechanical" class="sheet-smallnumber" min="1" value="3"/>D+<input type="number" name="attr_mechanicalpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
</div>
|
||||
@@ -193,7 +193,7 @@
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_ROF"/>
|
||||
<input class="sheet-smallnumber sheet-shortnumber" type="number" name="attr_Ammo"/>
|
||||
|
||||
<button type="roll" value="/r (@{damagedice} - 1)d6 + 1d6! + @{damagepip}">Damage</button>
|
||||
<button type="roll" value="&{template:default} {{name=@{weapon}}} {{Roll=[[({@{damagedice}- 1)d6cf0cs7 + @{damagepip},1d6!cf1cs6}]]}}">Damage</button>
|
||||
</div>
|
||||
|
||||
<div id="Armor" class="sheet-section">
|
||||
@@ -211,8 +211,7 @@
|
||||
<input class="sheet-skilltext" type="text" name="attr_armor1_other"/>
|
||||
<button type="roll" value="&{template:default} {{name=Damage Soak (Physical)}} {{Roll=[[({@{armor1PhDice} +@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armor1PhPip},1d6!cf1cs6}]]}}">Soak Physical</button>
|
||||
<button type="roll" value="&{template:default} {{name=Damage Soak (Energy)}} {{Roll=[[({@{armor1EnDice} +@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7 + @{armor1EnPip},1d6!cf1cs6}]]}}">Soak Energy</button>
|
||||
<button type="roll" value="&{template:default} {{name=Damage Soak (Energy)}} {{Roll=[[({@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7,1d6!cf1cs6}]]}}">Soak</button>
|
||||
|
||||
<button type="roll" value="&{template:default} {{name=Damage Soak}} {{Roll=[[({@{strength} +@{WoundStatus} +@{Force_ControlPain_ResistStun} - 1)d6cf0cs7,1d6!cf1cs6}]]}}">Soak</button>
|
||||
</div>
|
||||
|
||||
<div id="Force" class="sheet-section" style="text-align: Left; position:relative;">
|
||||
@@ -223,7 +222,7 @@
|
||||
<tr>
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[{(((@{control} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{controlpip} + ?{Other Mods(pip)|0} + @{Force_Emptiness} + 1d6!cf1cs6}}]]}}' > Control</button>
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Control}} {{Roll=[[{(((@{control} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{controlpip} + ?{Other Mods(pip)|0} + @{Force_Emptiness} + 1d6!cf1cs6}}]]}}' > Control</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_control" class="sheet-smallnumber" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_controlpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -234,7 +233,7 @@
|
||||
<tr>
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[{(((@{sense} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{sensepip} + ?{Other Mods(pip)|0} + @{Force_Emptiness} + 1d6!cf1cs6}}]]}}' > Sense</button>
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Sense}} {{Roll=[[{(((@{sense} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{sensepip} + ?{Other Mods(pip)|0} + @{Force_Emptiness} + 1d6!cf1cs6}}]]}}' > Sense</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_sense" class="sheet-smallnumber" style="margin-left=100px;" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_sensepip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -245,7 +244,7 @@
|
||||
<tr>
|
||||
<td style="width:260px;">
|
||||
<div class="sheet-bold">
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[{(((@{alter} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{alterpip} + ?{Other Mods(pip)|0} + @{Force_Emptiness} + 1d6!cf1cs6}}]]}}' > Alter</button>
|
||||
<button class="sheet-forcebutton" type='roll' class="astext" value='&{template:default} {{name=Force: Alter}} {{Roll=[[{(((@{alter} -1 +@{WoundStatus} +@{Force_ControlPain_ResistStun} + @{Force_Up} + ?{Multiple action penalty|No, ?{Force Concentration|No, 0 | Yes, 4 }|-1|-2|-3|-4})*?{Force point|No,1)|Yes,2)+1})d6cf0cs7 + @{alterpip} + ?{Other Mods(pip)|0} + @{Force_Emptiness} + 1d6!cf1cs6}}]]}}' > Alter</button>
|
||||
<div style="float:right;">
|
||||
<input type="number" name="attr_alter" class="sheet-smallnumber" min="0" value="0"/>D
|
||||
+<input type="number" name="attr_alterpip" class="sheet-smallnumber" min="0" max="2" value="0"/>
|
||||
@@ -272,6 +271,16 @@
|
||||
<option value="0" selected="selected">No</option>
|
||||
<option value="-@{WoundStatus}">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<label style="padding-top:8px; padding-bottom:12px;">Force powers active?</label><!---gives penalty to all rolls thanks to concentration/distraction --->
|
||||
<select name="attr_Force_Up" class="sheet-smallselect">
|
||||
<option value="0" selected="selected">No</option>
|
||||
<option value="-1">1</option>
|
||||
<option value="-2">2</option>
|
||||
<option value="-3">3</option>
|
||||
<option value="-4">4</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user