*Standard difficulty is 6, so attack difficulty has been defaulted to 6.
*When rolling damage, wound penalties should not be applied. *Only extra successes above those required to hit should be applied as extra dice of damage. Changed wording of query to reflect this. Change default extra die to 0, since this is the minimum extra dice that can be rolled as extra damage. *Updated broken image for check boxes. Now slash image will display for both conditions, but will distinguish between checked and unchecked with red behind image. *Background was using a Chronicles of Darkness image. Updated to use W20 specific background.
This commit is contained in:
+3
-2
@@ -14,8 +14,9 @@ div.sheet-core-content {
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display: none;
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}
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.charsheet {
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background: url('http://i.imgur.com/Gqhoqv5.jpg');
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background: url('http://i.imgur.com/CWLfKIZ.jpg');
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background-size:100%;
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background-repeat: repeat-y;
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width:840px;
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}
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@@ -480,7 +481,7 @@ input.sheet-claw[type="checkbox"] + span::before {
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}
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input.sheet-claw[type="checkbox"]:checked + span::before {
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background:url('http://pngimg.com/upload/scratches_PNG6175.png') no-repeat;
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background:url('http://mongoosemachine.com/images/interface/claw-mark-mid-left.png') no-repeat;
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background-size:100%;
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content:"";
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width: 30px;
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+22
-22
@@ -1122,7 +1122,7 @@
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</th>
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</tr>
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</table>
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<hr>
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<fieldset class="repeating_dicepool">
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<table style="width:810px">
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<tr>
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@@ -2164,7 +2164,7 @@
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<option value="@{Other8}">Other8</option>
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</select></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-1" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-1" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-1" value="6"/></th>
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<th>
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<div class="sheet-Query">
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<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-1" value="@{weapon_Difficulty-1}" checked="checked" />
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@@ -2178,7 +2178,7 @@
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-1" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-1" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-1" value="0"/></th>>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-1" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-1} }} {{attr= Weapon @{weapon_Damage-1} }} {{skill= Stength @{weapon_StrengthDamage-1} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-1} + @{weapon_StrengthDamage-1} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-1" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-1} }} {{attr= Weapon @{weapon_Damage-1} }} {{skill= Stength @{weapon_StrengthDamage-1} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-1} + @{weapon_StrengthDamage-1} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
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</tr>
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<tr>
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<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_2" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-2} }} {{attr= Attribute @{weapon_attribute-2} }} {{skill= Skill @{weapon_skill-2}}} {{mod= Weapon @{weapon_Modifier-2} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-2} + @{weapon_skill-2} + @{weapon_Modifier-2} + @{injury})d10}>@{weapon_Diff-2}f1]] }}"></button></th>
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@@ -2211,7 +2211,7 @@
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<option value="@{Other8}">Other8</option>
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</select></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-2" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-2" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-2" value="6"/></th>
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<th>
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<div class="sheet-Query">
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<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-2" value="@{weapon_Difficulty-2}" checked="checked" />
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@@ -2225,7 +2225,7 @@
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-2" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-2" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-2" value="0"/></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-2" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-2} }} {{attr= Weapon @{weapon_Damage-2} }} {{skill= Stength @{weapon_StrengthDamage-2} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-2} + @{weapon_StrengthDamage-2} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-2" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-2} }} {{attr= Weapon @{weapon_Damage-2} }} {{skill= Stength @{weapon_StrengthDamage-2} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-2} + @{weapon_StrengthDamage-2} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
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</tr>
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<tr>
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<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_3" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-3} }} {{attr= Attribute @{weapon_attribute-3} }} {{skill= Skill @{weapon_skill-3}}} {{mod= Weapon @{weapon_Modifier-3} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-3} + @{weapon_skill-3} + @{weapon_Modifier-3} + @{injury})d10}>@{weapon_Diff-3}f1]] }}"></button></th>
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@@ -2258,7 +2258,7 @@
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<option value="@{Other8}">Other8</option>
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</select></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-3" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-3" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-3" value="6"/></th>
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<th>
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<div class="sheet-Query">
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<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-3" value="@{weapon_Difficulty-3}" checked="checked" />
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@@ -2272,7 +2272,7 @@
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-3" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-3" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-3" value="0"/></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-3" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-3} }} {{attr= Weapon @{weapon_Damage-3} }} {{skill= Stength @{weapon_StrengthDamage-3} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-3} + @{weapon_StrengthDamage-3} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-3" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-3} }} {{attr= Weapon @{weapon_Damage-3} }} {{skill= Stength @{weapon_StrengthDamage-3} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-3} + @{weapon_StrengthDamage-3} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
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</tr>
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<tr>
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<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_4" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-4} }} {{attr= Attribute @{weapon_attribute-4} }} {{skill= Skill @{weapon_skill-4}}} {{mod= Weapon @{weapon_Modifier-4} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-4} + @{weapon_skill-4} + @{weapon_Modifier-4} + @{injury})d10}>@{weapon_Diff-4}f1]] }}"></button></th>
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@@ -2305,7 +2305,7 @@
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<option value="@{Other8}">Other8</option>
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</select></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-4" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-4" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-4" value="6"/></th>
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<th>
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<div class="sheet-Query">
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<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-4" value="@{weapon_Difficulty-4}" checked="checked" />
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@@ -2319,7 +2319,7 @@
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-4" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-4" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-4" value="0"/></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-4" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-4} }} {{attr= Weapon @{weapon_Damage-4} }} {{skill= Stength @{weapon_StrengthDamage-4} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-4} + @{weapon_StrengthDamage-4} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-4" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-4} }} {{attr= Weapon @{weapon_Damage-4} }} {{skill= Stength @{weapon_StrengthDamage-4} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-4} + @{weapon_StrengthDamage-4} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
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</tr>
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<tr>
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<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_5" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-5} }} {{attr= Attribute @{weapon_attribute-5} }} {{skill= Skill @{weapon_skill-5}}} {{mod= Weapon @{weapon_Modifier-5} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-5} + @{weapon_skill-5} + @{weapon_Modifier-5} + @{injury})d10}>@{weapon_Diff-5}f1]] }}"></button></th>
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@@ -2352,7 +2352,7 @@
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<option value="@{Other8}">Other8</option>
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</select></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-5" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-5" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-5" value="6"/></th>
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<th>
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<div class="sheet-Query">
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<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-5" value="@{weapon_Difficulty-5}" checked="checked" />
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@@ -2366,7 +2366,7 @@
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-5" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-5" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-5" value="0"/></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-5" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-5} }} {{attr= Weapon @{weapon_Damage-5} }} {{skill= Stength @{weapon_StrengthDamage-5} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-5} + @{weapon_StrengthDamage-5} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-5" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-5} }} {{attr= Weapon @{weapon_Damage-5} }} {{skill= Stength @{weapon_StrengthDamage-5} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-5} + @{weapon_StrengthDamage-5} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
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</tr>
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<tr>
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<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_6" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-6} }} {{attr= Attribute @{weapon_attribute-6} }} {{skill= Skill @{weapon_skill-6}}} {{mod= Weapon @{weapon_Modifier-6} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-6} + @{weapon_skill-6} + @{weapon_Modifier-6} + @{injury})d10}>@{weapon_Diff-6}f1]] }}"></button></th>
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@@ -2399,7 +2399,7 @@
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<option value="@{Other8}">Other8</option>
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</select></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-6" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-6" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-6" value="6"/></th>
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<th>
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<div class="sheet-Query">
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<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-6" value="@{weapon_Difficulty-6}" checked="checked" />
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@@ -2413,7 +2413,7 @@
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-6" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-6" value="0"/></th>
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<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-6" value="0"/></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-6" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-6} }} {{attr= Weapon @{weapon_Damage-6} }} {{skill= Stength @{weapon_StrengthDamage-6} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-6} + @{weapon_StrengthDamage-6} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
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<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-6" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-6} }} {{attr= Weapon @{weapon_Damage-6} }} {{skill= Stength @{weapon_StrengthDamage-6} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-6} + @{weapon_StrengthDamage-6} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
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</tr>
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<tr>
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<th><button type="roll" class="sheet-weaponroll" name="roll_weapon_7" value="&{template:wod} {{name= @{character_name} }} {{attack= @{weapon_name-7} }} {{attr= Attribute @{weapon_attribute-7} }} {{skill= Skill @{weapon_skill-7}}} {{mod= Weapon @{weapon_Modifier-7} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_attribute-7} + @{weapon_skill-7} + @{weapon_Modifier-7} + @{injury})d10}>@{weapon_Diff-7}f1]] }}"></button></th>
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@@ -2446,7 +2446,7 @@
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<option value="@{Other8}">Other8</option>
|
||||
</select></th>
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||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Modifier-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Difficulty-7" value="6"/></th>
|
||||
<th>
|
||||
<div class="sheet-Query">
|
||||
<input type="radio" class="sheet-Query sheet-no" name="attr_weapon_Diff-7" value="@{weapon_Difficulty-7}" checked="checked" />
|
||||
@@ -2460,7 +2460,7 @@
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Range-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Rate-7" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_weapon_Clip-7" value="0"/></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-7" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-7} }} {{attr= Weapon @{weapon_Damage-7} }} {{skill= Stength @{weapon_StrengthDamage-7} }} {{mod= Extra ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{weapon_Damage-7} + @{weapon_StrengthDamage-7} + ?{Attack Successes|1} + @{injury})d10}>6}]] }}"></button></th>
|
||||
<th><button type="roll" class="sheet-damageroll" name="roll_weapon_damage-7" value="&{template:wod} {{name= @{character_name} }} {{damage= @{weapon_name-7} }} {{attr= Weapon @{weapon_Damage-7} }} {{skill= Stength @{weapon_StrengthDamage-7} }} {{mod= Extra ?{Attack Extra Successes|0} }} {{result= [[{(@{weapon_Damage-7} + @{weapon_StrengthDamage-7} + ?{Attack Extra Successes|0})d10}>6}]] }}"></button></th>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
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||||
@@ -2495,7 +2495,7 @@
|
||||
<th>Strength +1</th>
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||||
<th><input type="number" class="sheet-textbox" name="attr_Bite_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Bite_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Bite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Bite }} {{attr= Bite [[1 + @{Bite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 1 + @{Bite_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Bite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
<th><button type="roll" name="roll_damage-Bite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Bite }} {{attr= Bite [[1 + @{Bite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 1 + @{Bite_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Bite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Hispobite" value="&{template:wod} {{name= @{character_name} }} {{attack= Hispo Bite }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{HispoBite_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{HispoBite_Mod-Attack} + @{injury})d10}>@{HispoBite_At_Difficulty}f1]] }}">HispoBite</button></th>
|
||||
@@ -2513,7 +2513,7 @@
|
||||
<th>Strength +2</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_HispoBite_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_HispoBite_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-HispoBite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Hispo Bite }} {{attr= HispoBite [[2 + @{HispoBite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 2 + @{HispoBite_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{HispoBite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
<th><button type="roll" name="roll_damage-HispoBite" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Hispo Bite }} {{attr= HispoBite [[2 + @{HispoBite_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 2 + @{HispoBite_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{HispoBite_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_body_tackle" value="&{template:wod} {{name= @{character_name} }} {{attack= Body Tackle }} {{attr= Dexterity @{Dexterity} }} {{mod= Modifier @{BodyTackle_Mod-Attack} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{BodyTackle_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{BodyTackle_Mod-Attack} + @{injury})d10}>@{BodyTackle_At_Difficulty}f1]] }}">Body Tackle</button></th>
|
||||
@@ -2531,7 +2531,7 @@
|
||||
<th>Special</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_BodyTackle_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_BodyTackle_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-BodyTackle" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Body Tackle }} {{attr= Body Tackle [[@{BodyTackle_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + @{BodyTackle_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{BodyTackle_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-BodyTackle" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Body Tackle }} {{attr= Body Tackle [[@{BodyTackle_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + @{BodyTackle_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{BodyTackle_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Claw" value="&{template:wod} {{name= @{character_name} }} {{attack= Claw }} {{attr= Dexterity @{Dexterity} }} {{mod= Modifier @{Claw_Mod-Attack} }} {{skill= Brawl @{Brawl}}} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Claw_Mod-Attack} + @{injury})d10}>@{Claw_At_Difficulty}f1]] }}">Claw</button></th>
|
||||
@@ -2549,7 +2549,7 @@
|
||||
<th>Strength +2</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Claw_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Claw_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Claw" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Claw }} {{attr= Claw [[2 + @{Claw_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 2 + @{Claw_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Claw_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
<th><button type="roll" name="roll_damage-Claw" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Claw }} {{attr= Claw [[2 + @{Claw_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 2 + @{Claw_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Claw_Difficulty}]] }} {{type= Aggravated}}">Aggravated</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Grapple" value="&{template:wod} {{name= @{character_name} }} {{attack= Grapple }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Modifier @{Grapple_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Grapple_Mod-Attack} + @{injury})d10}>@{Grapple_At_Difficulty}f1]] }}">Grapple</button></th>
|
||||
@@ -2567,7 +2567,7 @@
|
||||
<th>Strength</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Grapple_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Grapple_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Grapple" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Grapple }} {{attr= Grapple [[@{Grapple_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + @{Grapple_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Grapple_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-Grapple" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Grapple }} {{attr= Grapple [[@{Grapple_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + @{Grapple_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Grapple_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Kick" value="&{template:wod} {{name= @{character_name} }} {{attack= Kick }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{Kick_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Kick_Mod-Attack} + @{injury})d10}>@{Kick_At_Difficulty}f1]] }}">Kick</button></th>
|
||||
@@ -2585,7 +2585,7 @@
|
||||
<th>Strength +1</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Kick_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Kick_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Kick" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Kick }} {{attr= Kick [[1 + @{Kick_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + 1 + @{Kick_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Kick_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-Kick" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Kick }} {{attr= Kick [[1 + @{Kick_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + 1 + @{Kick_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Kick_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><button type="roll" class="sheet-adv" name="roll_Punch" value="&{template:wod} {{name= @{character_name} }} {{attack= Punch }} {{attr= Dexterity @{Dexterity} }} {{skill= Brawl @{Brawl}}} {{mod= Weapon @{Punch_Mod-Attack} }} {{wound= Wound @{injury} }} {{result= [[{(@{Dexterity} + @{Brawl} + @{Punch_Mod-Attack} + @{injury})d10}>@{Punch_At_Difficulty}f1]] }}">Punch</button></th>
|
||||
@@ -2603,7 +2603,7 @@
|
||||
<th>Strength</th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Punch_Mod-Damage" value="0"/></th>
|
||||
<th><input type="number" class="sheet-textbox" name="attr_Punch_Difficulty" value="6"/></th>
|
||||
<th><button type="roll" name="roll_damage-Punch" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Punch }} {{attr= Punch [[@{Punch_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Successes|1} }} {{wound= Wound @{injury} }} {{result= [[{(@{Strength} + @{Punch_Mod-Damage} + ?{Attack Successes|1} + @{injury})d10}>@{Punch_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
<th><button type="roll" name="roll_damage-Punch" class="sheet-adv" value="&{template:wod} {{name= @{character_name} }} {{damage= Punch }} {{attr= Punch [[@{Punch_Mod-Damage}]] }} {{skill= Strength @{Strength} }} {{mod= Successes ?{Attack Extra Successes|0} }} {{result= [[{(@{Strength} + @{Punch_Mod-Damage} + ?{Attack Extra Successes|0})d10}>@{Punch_Difficulty}]] }} {{type= Bashing}}">Bashing</button></th>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user